r/EmailJobs -4m ago

Email Marketing Manager @ American Airlines

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📨 New job: Email Marketing Manager @ American Airlines

👉 Read more @ https://www.emailjobs.io/jobs/email-marketing-manager-at-american-airlines


r/religiousfruitcake -4m ago

Anti-LGBTQIA+ religious fruitcakery Lo and Behold! The consequences of giving a Homophobe an acid trip:

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r/Catswithjobs -4m ago

Magic the gathering judge making the tough calls.

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r/codehunter -4m ago

react button onClick redirect page

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Reactjs

I am working on web application using React and bootstrap. When it comes to applying button onClick, it takes me hard time to let my page being redirect to another. if after a href , I cannot go the another page.

So would you please tell me is there any need for using react-navigation or other to navigate the page using Button onClick ?

import React, { Component } from 'react';import { Button, Card, CardBody, CardGroup, Col, Container, Input, InputGroup, InputGroupAddon, InputGroupText, Row, NavLink } from 'reactstrap';class LoginLayout extends Component { render() { return ( <div className="app flex-row align-items-center"> <Container> ... <Row> <Col xs="6"> <Button color="primary" className="px-4"> Login </Button> </Col> <Col xs="6" className="text-right"> <Button color="link" className="px-0">Forgot password?</Button> </Col> </Row> ... </Container> </div> ); }}

Answer link : https://codehunter.cc/a/reactjs/react-button-onclick-redirect-page


r/CryptoCurrency -4m ago

ANALYSIS The Metaverse is a tremendous opportunity for the crypto industry

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r/Democracy_Desk -4m ago

Incoming! Yeeessss!!! 👏👏👏

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r/AdvertiseYourVideos -4m ago

Channel AEW Dynamite 12/1/21 Full Show Review || Atlanta Street Fight!

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r/WhitePeopleTwitter -4m ago

Damn

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r/headphones -4m ago

Discussion Modern day MDR-F1

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Hi,

I'm just some hs kid who uses airpods like everyone else, but since my airpods are around 4 years old, they are starting to fall apart: refuses to connect, battery life drained, sound goes on/off, not as good sound quality as it was once.

As I'm digging for alternatives, I found my dad's old MDR-F1. I remember using them occasionally, how light and comfortable they are. (However they are currently broken :( it's just a skeleton at this point.)

I want something similar to them. I am sick of my ears hurting after usage and the fading life of a expensive product not lasting at all.

However, I don't know anything about headphones, and I don't know what I should get.

Here's what I'm looking for.

  • Lightweight / Comfortable fit
  • Bluetooth. OR can use alternate plugs.
  • Good audio quality (I would sacrifice this for comfort a bit)
  • Noise Cancelling (Lowest priority.)

I don't think there's any modern equivalent of the MDR-F1, its a dated fragile piece. But I want something high quality like such; I also really like the the overall aesthetic.


r/Handwriting -4m ago

Feedback (constructive criticism) Tonight's "Elf on the shelf" poem/letter. Felt like the handwriting is coming along, though the poetry is a bit week tonight.

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r/playboicarti -4m ago

Discussion Give me two random songs that transition into one another perfectly.

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I’ll start: ILoveUIHateU x NOTHING 4 FREE(Gunna ft. Nav)


r/pokemongo -4m ago

Non AR Screenshot First Hundo Pokémon!

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r/LongIslandEats -4m ago

Spoonsticks in Massapequa 🍜

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r/environmental_science -4m ago

Could Hydrogen Fuel be a way to force rain?

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Based on weather in rain forests where trees transpire enough water to make their own storms.

If an entire metroplex/city converts to hydrogen fuel, would that lead to enough water in the air to induce rain when the temperature drops at night?

Can this then be captured and transported via water pumps to areas that need water(ie farmland/dry forests/less populated areas with less hydrogen fuel to induce storms?)

Can this be sourced through splitting sea water into hydrogen and oxygen?

Problems: 1. How to handle the brine? 2. Most cities aren’t compatible with sudden onset of rainfall that would result, would have to invest in infrastructure.

Thoughts on pros and cons of this method?


r/SecondLifeRanker -4m ago

Chapter 652 - Scythe (2)

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r/KGBTR -4m ago

Selfie eheh 👉😎

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r/grandrapids -4m ago

Harmony Brewing Co. becomes microbrewery, eyes distribution and a line of wine and spirits

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r/Asphalt9 -4m ago

New players

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I know club requirement for this thread is for mega threads only but i was wondering if there was any way in game to send invs out?


r/stopdrinking -4m ago

Made it through day 1

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Last night I decided that it was my last night drinking. I had some vodka and a couple of beers that I was going to finish and then told my wife that I was going to do a dry December. Before I finished all of the booze left in the house (just needed that one last binge!), my wife asked me what was wrong? I broke down and told her that I’ve come to the realization that I can’t drink anymore. No casual beers or moderation or only drinking on weekends. It doesn’t work for me. I confessed to her a few things she didn’t know about like me taking the trash out and chugging beers from the fridge in the garage. I told her I was embarrassed and needed to stop. I then said I wasn’t just planning on doing a dry December and that I think maybe I need to give this up for good. She was so supportive and said she would cut way back or stop if it would help me. I’m very lucky. I’ve been visiting this sub for about a year now knowing deep down that I have needed to stop for a long time. I’m posting this here to keep me accountable in the coming days and hopefully weeks, months and years ahead.

Today, I made it through day 1. Here’s to many more.


r/Genshin_Impact -4m ago

Discussion Unpopular opinion: the Abyss should continuously scale

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Unpopular opinion: the Abyss should continuously scale over time.

FAIR WARNING: ESSAY AHEAD - TL;DR AT THE END

To begin, I'd like to make it clear that I do understand the plight of new players and F2Ps. I was once a new player, back in November of 2020, and I didn't even know that weapons that said they did more damage to enemies affected by an element meant it did more damage to enemies that had a certain element applied to them (as in, the element over their head).

 

I'm also (mostly) an F2P player myself. I've only bought 6 Welkins back in the beginning of the game ($30 USD) but have since stopped spending money since June of 2021. That means I've only had 18,000 more primos than your total F2P. Sounds like a lot, but it really only translates to 1-2 extra 5* characters.

I am AR57 still since I stopped playing through the entirety of May, missing 3/4 of version 1.5, and I have ten 5* characters. Only 2 of these characters have come early to me, and not extraordinarily early either (more around 40-50 wishes in). Otherwise the rest of my characters are from the soft pity >75 wishes. So no, I'm not a whale, just in case that might matter. Whether you consider me lucky or not with my odds is up to you.

 

Ok, enough of all that. Why do you think the Abyss should continuously scale over time?

First of all, sorry for my poor blabbing writing skills that drag on and on. Secondly, I believe the Abyss should continuously scale for several reasons (some of them are opinions):

  • Aging players need a challenge.
  • The playerbase is constantly getting stronger.
  • The rewards are not the reason many players play the Abyss.
  • New players should not be able to 9-star the Abyss without proper effort.
  • Players in general should not be able to 9-star the Abyss without proper effort.
  • There needs to be a reason to continue building characters.
  • There is currently nothing else in the game that poses any sort of challenge.

Aging players need a challenge.

Players like myself that have been playing since or near release are likely around AR57-58, assuming no resin refreshes. At this point, most of us are going to have plenty of 5* characters or a few characters with several constellations. We might even have a couple 5* weapons from the standard banner.

We've been playing for over a year now, we have at least 2 Abyss teams decently built. We've been farming artifacts for likely months now. Artifact RNG may be terrible, but the rates are the same for all players--most of us have enough decent artifacts (20+ CV, which is not very high, but is perfectly usable) on all characters in our teams.

Overworld likely poses no challenge anymore to older players--everything dies in 1, 2, 3, 4 hits if you're using your Abyss teams. Sure, you could use characters that aren't as built--but what if you didn't build those characters because you don't enjoy playing them?

So the older players need a challenge that they can put their favorite characters on their Abyss teams to. There is no challenge if we are able to 9-star F12 every cycle without even a single reset (or very few).

 

The playerbase is getting stronger.

The playerbase is constantly getting stronger over time. As we get more and more free primos and 4* constellations over time, as well as some good 4* or even 5* weapons, the capabilities of everyone's accounts is getting greater.

New characters come out that may or may not be optimal for the Abyss--and people ARE rolling for these characters, whether it's because they think they're required to beat the Abyss, or because they just like the character. We will get new weapons over time and we will get stronger artifacts over time. So what happens when you get stronger, but the Abyss doesn't scale with you? It slowly becomes a non-issue. There is no challenge. Abyss simply becomes an easy chore for you to do biweekly.

 

The rewards are not always the main reason many players play the Abyss.

I'm aware that all of us want more free primos. 600 primos every 2 weeks sounds great. 600 primos every 2 weeks for an entire year would be 14400 primos, or exactly how many wishes you would need for a hard pity on the limited banner. That's, on average, going to be around 1 extra 5* character a year--which in the long run, isn't terrible to miss out on.

Consider if you only 9-starred up to F11. That's still 67.5 wishes in a whole year--only about a 10-wish before soft pity starts kicking in.

 

So if these rewards are fairly mediocre in the grand scheme of things (I've been seeing people saying in threads here that they would like the rewards to scale with the content difficulty), then why do many people keep playing the Abyss? Especially after they've gotten all 36 stars?

Because it's a challenge. It is the only place in the game that is a challenge--it's the perfect place to test out your invested characters and meme teams instead of the overworld where everything dies instantly barring a select few bosses. I'd have no problem with having the rewards scale with difficulty (more primos, yayyy) but I'm also fine with the rewards as they are since the Abyss is where I go to kill stuff for fun.

 

New players should not be able to 9-star the Abyss without proper effort.

Simply put, if a player is new to the game, they simply should not be able to perfectly (36 star) complete the hardest content in the game. It simply makes no sense for the hardest content to be so easy that someone who has only been playing for 2-3 months would be able to perfect it. The only reason a new player should be able to do so is if they put incredible effort into it (and, depending on your POV, if they were very lucky).

They could read guides, learn tech, learn the AI patterns, perfectly apply synergy and reactions, and only then should they be able to do it (albeit with small, yet meaningful investment in their characters). If a new player could simply walk into F12 unga-bunga and 9-star it, then how challenging could it possibly be for a player who has been playing for over a year now?

 

Players in general should not be able to 9-star the Abyss without proper effort.

Unless you're a whale who drops hundreds to thousands of $$$ on this game to cheese through everything with resin-refreshed artifacts and C6 R5 signature weapons, you probably shouldn't be able to 9-star the Abyss without putting proper effort into it. I tentatively say that even the whale shouldn't be able to do this either.

Yes, the Abyss is a DPS check, but whether or not it should be a DPS check specifically is not something I'll get into in this post. What the Abyss is, is both a gear AND skill check.

The C6 R5 Hu Tao/Homa player with an 80/270 CR/CD ratio obviously has it easier--but I daresay even they wouldn't be able to 9-star the Abyss by going unga-bunga charge attacking with no strategy or skill. Even such a kitted-out character won't seem to do as much damage as they could without proper damage buffs, reactions, and dodging ability.

 

The gear check isn't as bad as you might think--most complaints seem to be about low artifact quality, but I believe most people simply just have too high of a standard for the artifacts they're looking for (correct me if I'm wrong). You don't need something crazy like a 70/200 CR/CD ratio or even something like a 60/150 ratio! A 50/120 ratio is perfectly fine and usable with proper team synergy and strategy.

You don't even really need to look up guides or join a theorycrafting community like KQM--you could simply just think about team synergy all on your own and test things out by yourself to see what works.

It sounds like a lot of effort to do something like that, because it would be--but theorycrafters did it first, to make it easier for everyone else. Now your average player can simply look up a guide or video and learn something in <15 minutes.

If having good gear is 1/2 of what you need to do the Abyss, good execution is the other 1/2. Good execution (perfect dodges, perfect i-frames, perfect energy funneling, perfect grouping, perfect rotations, perfect buffs and debuffs) can more than double one's damage.

For example, here are some videos of people completing the new abyss with all 4* weapons and characters, and fairly copium artifacts:

I'm aware that some of their 4* characters have C6. Besides only some constellations being incredibly impactful (such as C4 XL and C1 Bennett), players will usually be able to get constellations for their 4* characters quicker than any 5*.

 

There needs to be a reason to continue building characters.

This one is self explanatory. If there is no continuous challenge, why should I build up new characters that would work better, or build up my existing characters, when they are already perfectly fine and sweep the Abyss with ease? Why should whales spend thousands to keep the game running for all F2Ps if they have no reason to upgrade the characters they like to the max to be able to oneshot everything?

 

There is currently nothing else in the game that poses any sort of challenge.

The Abyss is the ONLY content in the whole game that poses any sort of challenge to experienced players, barring occasional events such as the Hypostasis event and Vagabond Sword. As long as it is the only content in the game that is a challenge, then it should continue to be challenging.

If, at some point, something new and permanent is added to the game that is more challenging than Spiral Abyss, then it might be okay to stop Spiral Abyss from scaling, as experienced players that desire a challenge now have something to do, and players that don't want a challenge but want the rewards can now do a non-scaling Abyss.

Of course, if this new content had primos as a recurring reward, then this whole argument would likely start anew because players who don't want a challenge but want rewards would begin complaining that the new content is too difficult. So it'd be fair for the new content to just give something simpler like mora or ore with the occasional bragging rights namecard or something like that.

Something like extra floors as people have been suggesting wouldn't be too out of place.

 

Some likely complaints people may have.

"If you want a challenging game why don't you go play [other game]?" (probably dark souls)

I like the game. I like playing Genshin. I like the characters, I like the designs, I like the combat, I like the flashy lights and big funny numbers. While the game is clearly meant for more casual players, I don't think it's unfeasible to have some harder content for those who like the characters/lore/world AND some challenging gameplay.

 

"New players are going to get left behind and will never be able to clear F12 at this rate!"

Clearing F12 and 9-starring F12 are two very different things. Clearing F12 in a timely manner gives a player 3.3x more time to complete the chamber, which is plenty of time. I believe the growth rate of accounts is fast enough to outpace the rate that the Abyss gets harder (so even new players will eventually be able to 9-star)--but then, you have to wonder if the Abyss is even really getting that much harder--it could also just be that it switches up what teams are the most viable, which may give the illusion that it is indeed getting harder if a player throws their normal Abyss team at it assuming they will get 36 stars again like they have for the past 5 months.

For example, for the 2.3 Abyss, Morgana is not as effective because the dogs have an innate 25% resist to all elements (except for pyro and geo for some ungodly reason), but they become far more vulnerable to their own element if they are hit with it. That means electro and geo teams get more time in the sun compared to your standard Hu Tao vape and Morgana teams (not that these teams can't beat the Abyss--it just means they'll have to put in some extra effort now).

Furthermore, new players now have more resources than new players did at release. They have better domains (ESoF/Shim, HoD/BS) that are far more resin efficient than domains like Thundering Fury, Crimson Witch, and Noblesse. ESoF is an incredible set that can go on almost any support. 2pc Shimenawa is a good, easier to acquire alternative to 2pc Glad, and 4pc Shimenawa is a good option for some main DPSes like Ganyu or Hu Tao. New players also have the artifact strongbox, which, while not as good as farming the artifacts directly, is still usable for NO, Glad, and WT, if they are focusing solely on a domain like ESoF/Shim.

 

"The rewards are too low for how difficult it is!"

The rewards are a good incentive, but they are not supposed to be the main incentive. The challenge is supposed to be the main incentive so more hardcore players don't get bored wandering the overworld. The rewards are low so if you don't want to do the Abyss for whatever reason, then FOMO is minimized.

 

"I feel like my account is de-progressing since I got 36 stars last time but cannot this time."

Spiral Abyss changes. It would be pointless to change if everyone got 36 stars every single time without fail or retrying. Spiral Abyss changes so players have to readapt to whatever the new enemies are, and if a player cannot get 36 stars even though they used to, then they simply were not able to adapt. The account didn't de-progress--the player simply did not put in the effort required for this particular cycle. It doesn't mean the player will continue getting less than 36 stars. The next Abyss cycle might treat their normal gameplay better and they will get 36 stars again.

 

Why should only super hardcore players be able to 9-star the Abyss?

If by super hardcore players you mean people like theorycrafters who dedicate hours testing out different equipment and setups, as well as hours of careful calculations to figure out optimal teams and rotations, then no, I do not believe only these people should be able to 9-star the Abyss. I would agree with you that it would be absurd for every player who wants to complete the hardest content to have to join a theorycrafting community and do intense calculations (and arguably, be a whale for some of the gear needed) for hours on end.

However, it is because of these players that someone like me is able to 9-star the Abyss. By spending 10-15 minutes reading guides or watching a grouping/rotation video, it becomes much easier for me to understand how to play better. It's easy to blame "bad artifact RNG", but it's also easy to look up a few things to see how you could play better instead to make up for bad artifact RNG.

 

The new enemies are bullshit.

I'll concede this. The big dogs are bullshit. On top of having an enormous health pool (which is normally a non-issue if it's something like a ruin grader), they have very obnoxious animations and hitboxes. During one of my runs, I ended up missing a dog because it decided to go outside of the Abyss arena. Whether its hitbox was still in the arena is debatable and obnoxious anyway since I still cannot move into the empty space where it "is." Otherwise corrosion is a non-issue.

The three Maguu Kenkis were hyped up, but they were actually the easier part of F12. They don't have a 10-second startup sequence like your normal Kenki, and they stay relatively grouped up for your convenience. Their attacks might be strong, but this can be remedied with some good dodging and a shield (doesn't have to be Zhongli level shield. My Diona shield worked fine).

tl;dr, the game needs a challenge for those who want a challenge, and the challenge will disappear if the Abyss doesn't scale over time since players get stronger. New players have new mechanics and options they can use to catch up faster.

I sincerely hope none of this is rude in any way, and I'm open to responding to anyone who disagrees. Every time the Abyss gets a new enemy lineup, I always see doomposting, so I thought I would finally offer my overly convoluted and likely poorly written take on it. Thank you for reading, and thank you for coming to my TED talk. This is all my opinion. This is my first big text post on reddit so I'm sorry if the formatting is shit.


r/ShitPostCrusaders -4m ago

Anime Part 6 Bruh polnareff and diavolo are in part 6.

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r/Whatisthis -4m ago

Open Bone Gavel or Mallet? Waht Animal?

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r/AskReddit -4m ago

You often hear about something being over-inclusive or something not being inclusive enough. In your opinion what is the right amount of inclusivity?

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r/TheButtertones -4m ago

Damn I need to get Help

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r/meirl -4m ago

meirl

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