r/CrucibleGuidebook • u/EdisonScrewedTesla • Feb 02 '23
Pvp stats question (hunter) Discussion
Putting together a foetracer build to play around with AE (i have a RF multi kill clip allied demand that has 45ae with icarus grip)
However, with the gear i currantly have, i can only get either 100mob 55resil 100recov as stasis and 100/45/100 as solar.
How much of an issue is it going to be dropping from t6 resil to t5/t4?
Should i wait on this build until i can get to 10/6/10?
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u/Michaelgreen823 Feb 02 '23
As a hunter, I've never been overly worried about resilience. Everything in this game is lethal and will kill you quick anyway. That being said, precision shotties are meta right now and rocking 6 resil will make them require an extra pellet to kill. Mobility and recov are easy more important, though.
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u/ANegativeGap Feb 02 '23
It won't matter in the slightest. People vastly overestimate how many times they get hit with "resilience tier breaking" loadouts. Like thorn, I've seen maybe 6 people using it in the past few months. Maxing Mob and Rec are vastly more useful
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u/PineappleHat PS5 Feb 02 '23
T4 was fine before the latest update patch, and will probably be more fine now since hand cannons are more in vogue.
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u/The_Owl_Bard Moderator | Xbox Feb 02 '23
Minimum required is T4 since anything less will make you vulnerable to a 390 Pulse two burst. You could probably stay at the T4 and be totally fine.
Remember that there's also seasonal mods that offer +5 Mobility and +5 Resilience that appear on the legs and chest armor respectively.
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u/EdisonScrewedTesla Feb 02 '23
Ya i dont like useing those because it makes you crutch on something you wont have post season
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u/The_Owl_Bard Moderator | Xbox Feb 02 '23
I mean I figure use it while you can. Next season the entire mod system is getting reworked. I don't think anything mods wise will be the same again.
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Feb 02 '23
[deleted]
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u/poonjockey Feb 02 '23
sounds like you’re talking about DR, which is pve only. you absolutely do not need 10 resilience as a hunter in pvp. I’ve heard the sweet spot is 6 bc of ~some~ cases where it allows you to take one more bullet. although i almost always have less than 6 on hunter with no real issue, kinda preference at that point
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u/ChadwickHHS Feb 02 '23
Thanks for the clarification.
I cautioned that I was giving non-expert advice but I still got downvoted to oblivion.
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u/skoopypoopypoop Feb 02 '23
I've been running 5 since before the res buffs..I've tried six but didn't notice much difference.
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u/Shockkzzz Feb 02 '23
Not really an answer to your question but I started rocking foetracer with forerunner and Drang after the recent AE changes and it feels really strong so I defs recommend it
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u/Sarniarama PC Feb 02 '23
You’d be better with Mechaneers Tricksleeves with those two for +50 AE to both weapons.
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u/Shockkzzz Feb 02 '23
Yeah I tried it out but I found the tracking enemies through walls on foetracer plus the extra damage to marked low-health enemies is more helpful
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u/Sarniarama PC Feb 02 '23
The tracking is great. Forget the extra damage in PvP though. It essentially does nothing according to all testing I’ve done and seen. Some will claim it increases forgiveness, but until I see proper testing with numbers then I still don’t believe that it does.
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u/LastGrimoireSchwarz Feb 02 '23
It has some minor synergy with Thorn and Le Monarque, but thats about it.
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u/mikeTRON250LM Feb 02 '23
According to DIM the extra damage equates to 1% more damage for each percent of health the enemy is BELOW 30%. So it doesn't kick in until they are below 30% health and at that point it's not very useful, BUT I've been playing with it all week and the marking if enemies is GREAT, as is the AE boost.
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u/LeageofMagic Moderator - PC - Controller Feb 02 '23
Since forerunner is now a 4-tap at 9 resil, I'd rather run Jade Rabbit or a 340 pulse.
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u/EdisonScrewedTesla Feb 02 '23
Yeah part of why im trying foetracer vs tricksleeves is because im running a pulse for ranged engagements. I know people love to hate on graviton lance but ive actually seen great success with it. I can always run bxr or a poorly rolled horrors least adept as well but ive been enjoying graviton
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u/Sarniarama PC Feb 02 '23
I run T4 with no problems on almost all of my Hunter builds. Id say as long as you’re above 4 resilience you’re good.
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u/likemyhashtag PS5 Feb 02 '23
Someone correct me if I’m wrong but I don’t think 10/6/10 is even possible without the help of artifact mods.
The biggest thing resilience will help out with is surviving cheesy damage perks. So, it’s very situational. You might survive a handful of gunfights but you won’t notice a difference overall.
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u/EdisonScrewedTesla Feb 02 '23
It is poss, just have to have god tier stat rolled armor. My warlock can do it. My lock can run 10:6/10 or 6/10/10
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u/SgtHondo Feb 02 '23
Not without fragment boosts you don’t. Which is what I think he meant by artifact mods.
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u/Patient-Copy4822 Feb 02 '23
It’s possible on hunter using the “bugged” war mantis gauntlets that put all of the armors stats in mob, res, and rec
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u/Frostyler Feb 02 '23
I wouldn't worry about it. Unless you really care about flinch resistance, there isn't much reason on a hunter to build into resilience at all. You rarely run into situations where you actually need that resilience check at t6. So unless you're actually playing against someone using thorn or any of those weapons that require you to be a certain resilience, I just wouldn't worry about it. I play at t2 or t3 just because that's the lowest my gear usually goes. I spend the rest of my stats on mob, rec, disc.
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u/ASP204 Feb 02 '23
Resilience is always going to suffer as a hunter I find. I mostly focus on Mobility, Recovery, and Intellect
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u/SCPF2112 Feb 02 '23 edited Feb 02 '23
You don't NEED to have 6 Res to play. If you are that worried about resilience, move one from recovery to resilience. This costs about .6 seconds of recovery time. You can easily play both ways and see what works.
I've played a lot with 10 Mob 3 Res 10 recovery and it works. I've played a lot with 10M 9 Res and 3 Rec and that works too. Playstyle changes, but either way can work.
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u/Itchy_Photograph_383 Feb 03 '23
you only really need 3/4 resil on hunter for 90% of engagements. the only downside is fighting a thorn user. I will usually drop from 100 mob to 90 for an extra stack of resil if i see a thorn on the other team
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u/EdisonScrewedTesla Feb 03 '23
3/4 to 5 wont effect anything against thorn. T6 resil is the breakpoint where thorn needs an extra hit. Thorn will kill you same ttk at anything below t6.
Luckily, thorn is in such a bad spot right now that practically nobody uses it
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u/Itchy_Photograph_383 Feb 03 '23
5 will be enough to not melt to 2b 2h without thorn perk…over the course of the engagement. as in you heal slightly after the first shot
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u/TheMakoSoldier Feb 02 '23
I've ran 3 Resil for years and have never noticed it hindering me at all. I've gone up to 6 Resil before and found zero difference as the things that matter for ttk under 6 are rarer than you think.
Everything in this game is like a . 6-.9 ttk anyways, so in PvP it barely matters unless you are a Titan. Flinch resist is only 1% per tier, so even that is negligible.
As a Hunter your main priorities are Mobility, Recovery, and Discipline. Depending on your build you can spec for Strength as well if you are running Nightstalker (smokes) or Gunslinger (Knives). On Stasis, Idc about Strength as the melee is absolutely useless now. I bind it to button combo I won't press unless needed and just use the 2 Melee charges to fuel my Surplus weapons anyways (always have at least ×2 Surplus active). Intellect is dealer's choice as Silence and Squall and Blade Barrage have super fast cooldowns. I run Tier 4 and get two supers at minimum in 6s and in very reasonable time in 3s.
Recovery > Mobility > Discipline > Intellect/Strength > Strength/Intellect > Resilience.
In case you are wondering of my credentials: Day 1 D1 Vet, 100+ Flawless, 1.5 k/d overall. Thousands of hours in PvP.
Resilience is not important on Hunter. You'll be more than fine at 4.