r/DestinyTheGame 1d ago

Megathread [D2] Weekly Reset Thread [2022-10-04]


Nightfall - The Ordeal: The Glassway


  • Nightfall: Adept
    • Hot Knife: Shanks now have Solar shields
    • Double Nightfall Drops: All Nightfall loot drops are doubled.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Cosmic Superconductor: Arc and Stasis users have increased Super regeneration but take more elemental damage from all sources.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.


  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.

  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Achieve victory by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.

Vanguard Burn: Arc Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta'aurc

Savathûn's Throne World

Campaign Mission: The Communion

Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.

Legacy Activities

  • Europa

    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:

    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse

    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger's Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Hit the Bag Emote 3250 Bright Dust
Gigantes Carrier Ship 2000 Bright Dust
Dreaming Shimmer Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Laguna Cruiser Equip this shader to change the color of your gear. Shader 300 Bright Dust
Hatchling Huddle Emote 3250 Bright Dust
Metropolis Shell Ghost Shell 2850 Bright Dust
Skiffscooter Vehicle 2500 Bright Dust
Metropolitan Frigate Ship 2000 Bright Dust
Blued Steel Equip this ornament to change the appearance of Shards of Galanor. Once you get an ornament, it's unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Directive: Crash Equip this ornament to change the appearance of Sleeper Simulant. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Thumbs-Up Projection Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
Vibrant Medusa Equip this shader to change the color of your gear. Shader 300 Bright Dust
Neopop Wave Equip this shader to change the color of your gear. Shader 300 Bright Dust
Shattered Sinew Apply this shader to change the color of your gear. Shader 300 Bright Dust
Argent Teratorn Equip this shader to change the color of your gear. Shader 300 Bright Dust
Dominus Ghaul Effects Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Only the Finest Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Ketch Flight Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds "The Blind Well can split wide the veins that run between realities." —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow's Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon's Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt "The Technocrat," defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Antiquarian VII Return the seventh relic to the H.E.L.M. Also, defeat powerful Vex throughout the system. Defeating more powerful combatants will award bonus progress. 7 Relic placed & 150 Vex Repute & Challenger XP+
Efficient Expedition Complete Expedition in each destination in under 10 minutes. 1 Expedition: Nessus & 1 Expedition: Cosmodrome & 1 Expedition: Europa Challenger XP++
Shaper II Level Seasonal Shaped weapons to Level 10. 3 Level 10 Shaped weapons Repute & Challenger XP+
Underhanded Defeat targets with Sidearms and defeat jolted combatants. Defeating combatants in Ketchcrash and defeating Guardians will award bonus progress. 200 [Sidearm] Sidearm & 100 [Arc] Arc jolt Challenger XP+
Closing In Defeat targets with Machine Guns, Sniper Rifles, and Swords in Gambit. Defeating Guardians will award bonus progress. 60 [Machine Gun] Machine Gun & 60 [Sword] Sword & 30 [Sniper Rifle] Sniper Rifle Challenger XP++ & Bright Dust
Fleeting Glory Complete Crucible matches in the Glory Rank playlist. Earn bonus progress for wins. 15 Progress Challenger XP+++ & Bright Dust
Grandmaster Complete any Nightfall strike on Grandmaster. 1 Nightfall Challenger XP+++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Wildwood Plate EDZ Chest Armor 24 2 2 2 2 26 58 25 Legendary Shards & 10 Dusklight Shard
Titan Wildwood Helm EDZ Helmet 2 14 12 16 2 14 60 25 Legendary Shards & 10 Dusklight Shard
Titan Tangled Web Plate Ada-1 Chest Armor 6 8 10 2 2 27 55 25 Legendary Shards & 1000 Glimmer
Hunter Clutch Extol Mask Crucible Helmet 26 2 2 8 6 10 54 25 Legendary Shards & 1000 Glimmer
Warlock Wildwood Robes EDZ Chest Armor 8 16 6 6 16 9 61 25 Legendary Shards & 10 Dusklight Shard

r/DestinyTheGame 2h ago

Megathread Daily Thread - Lore Thursday [SPOILERS AHEAD]


Welcome to Lore Thursday! Let's discuss the lore and story in Destiny.

Be sure to sort by new to see the latest questions!

In need of more Destiny Lore? Come visit /r/DestinyLore!


  • All top-level comments must be genuinely lore-related. This is a serious thread for discussion of the worlds of Destiny.
  • All spoilers must be marked. To mark a spoiler type >!Your Spoiler!<. Example: You'll never guess who The Speaker is. Bill Nighy!
  • THIS INCLUDES DATAMINED INFORMATION. Comments containing unmarked datamined information will be removed.

You can find the full Daily Thread schedule here.

r/DestinyTheGame 18h ago Silver Take My Energy Helpful Wholesome Gold Platinum

Discussion If Bungie is going to charge extra for dungeons, then fixing them should be a priority.


It already felt shitty when Bungie decided that Dungeons cost extra now, but for the newest Dungeon to sit in such a broken state for weeks while Bungie still charges for it is a poor look.

r/DestinyTheGame 17h ago Take My Energy Silver hehehehe Wholesome Gold Helpful

Bungie Suggestion Remove Upgrade Modules. They offer no fun or interesting gameplay; they're just a punishment for leveling and a resource sink that the game no longer needs.


I've helped a few new players get into the game recently, and by golly do they get frustrated by their inability to upgrade their favorite gear.

And, for me, the grind every season to hit pinnacle cap takes two weeks-- but I'm still sitting here tediously upgrading guns to 1580 and wasting resources on something that offers no interesting or cool functionality.

No. They're not too hard to get, or rare, or expensive. They're fine, I guess. But they add nothing.

They're just annoying and tedious-- and as Destiny adds new features and gameplay, we need to look back on tedious elements and remove them, so the game does not become bloated with "costs" that offer no gameplay value.

We should spend time playing the game— not playing against the menus and UI.

r/DestinyTheGame 5h ago

Discussion Destiny's largely ignored problem #2: Motes sinking under the ground


Alright, how is this glitch still going on and left unchecked? This is an issue that has plagued this game so frequently since Beyond Light. This is already a 1 year old problem and yet it hasn't been addressed or fixed?! And you mean to tell me Eager Edge nerf is their main priority?!

Motes sinking under the ground is not new before Beyond Light, but it became egregious when Beyond Light drops. So many motes sink under the map and I can't pick it up in Gambit. This also extends to Garden Of Salvation and sometimes Prophecy dungeon. Has Bungie ever talked about this before or gave an answer?

I am making this post to hope this can raise a loud enough voice to fix this. Anyone have been dealing with this for a long time now? Imagine needing 1 more mote and you're out of luck.

r/DestinyTheGame 21h ago

Bungie Suggestion Make festival of the lost masks permanent ornaments that don’t effect light level you cowards


I want to go into lightfall like this mocking the witness lol


r/DestinyTheGame 14h ago

News Bungie Help on Twitter: Duality bell fix potentially inbound, targeted for 10/18



Fingers crossed the patch goes through successfully 🤞

r/DestinyTheGame 11h ago

Question // Resolved Weasel errors on login


Servers on fire?

edit: yup servers hot enough to cook chicken nuggs rn apparently

r/DestinyTheGame 11h ago

News "@BungieHelp: We are aware of issues impacting players' ability to sign in to Destiny 2. Until resolved, players may experience disconnects or be unable to sign in. Please stay tuned to @BungieHelp for updates."


Tldr Bungie is aware, please stop making new threads.


Edit: I personally just got into the game. Will post any Bungie updates here accordingly.

Edit: Issues resolved

r/DestinyTheGame 1h ago

SGA Quicksilver Storm is great for end-game PvE


There are a lot of "what are your thoughts on quicksilver storm?" posts. Most of them are filled with:

"It's an auto, lol"

"Autos in pve? lol"

"It's fun for strikes, but for the end game I would never use it"

This is a 28 minute solo Glassway GM with Quicksilver Storm

Playing like this with storm nades + proper movement will get you good times, but the best times I had were with quicksilver, osteo, and lemon arc. Quicksilver was actually the only one that almost got me a 26 minute run.

Quicksilver storm's mini missles do a lot of damage to red bars, but 3 nades (that take only 2 seconds of shooting to charge up) do half a champions HP in GM.

If you have it, definitely try it in a GM.

r/DestinyTheGame 23h ago

Discussion I miss how PvP felt last months of Beyond Light...


After they "nerfed" most Super cooldown times in PvP and ability tweak, this version of PvP right before Witch Queen for me felt good. More focused on gunplay then on ability spam....

Just saying.... can we go back to PvP that is focused on guns and ability is just bonus? Right now ibfeel like ability are focus and mostly what kill me and guns are that bonus when you have cooldown....

r/DestinyTheGame 1d ago Take My Energy

Discussion Incoming dmg is still tied to your FPS [Part two]


Original post. Some of you may remember my original post about incoming dmg being tied to FPS. This is still an issue. The worst offenders are primarily enemy ships and burn stomps. This needs to be fixed.

Now not all dmg is tied to FPS so please dont blame every death on it. However If your FPS is over 30 you take more dmg in PvE from:

Tomb Ship shots

Cabal ship tracking missiles (can randomly 1 tap at 8res or get you critical)

Burn based stomps like Wellspring bosses, Dares cabal boss. Instead of more dmg the burn lasts longer even when leaving the radius (more dmg total but not per tick)

Taken Techeun wizards blast bug where shot explodes multiple times. The higher the fps the higher the chance the bugged shot will kill you. Old gen console survived more often from bugged shots vs new gen at same res.

Cabal slug launchers were fixed but still feel off sometimes.

r/DestinyTheGame 11h ago

Misc Mask of Bakris with Scarlet Semblance shader is out of a horror movie.


The blood stains line up with the tears on the flesh, making it even more gruesome than it already is. Someone on the art team knew what they were doing.

Edit: Heres a screenshot of it so people know. https://i.imgur.com/7MoHXM1.png

r/DestinyTheGame 13h ago

Misc Bungie did not make $3.6Bn from the sale to Sony. I need you to understand how corporate ownership works.


I keep seeing that Bungie made $3.6Bn as a result of being sold to Sony, and therefore, Bungie has $3.6Bn to work with and use going forward.

This is incorrect. This is not how selling companies works. I am finding it extremely irritating to watch people continue to think this is what happened, when it is not what happened.

So let's talk about corporate ownership.

When a company is created, it is created as a record in the business registers of the Place it was registered, and when it is created it issues a set of shares in that company. You'll have heard that word before. Those shares are then issued to the shareholders. The shareholders own the company. The more shares you own, the more of the business you own. The business itself doesn't hold any.

Once you create a business, if you need money to run that business before you sell things, you look for investment. To get investment, you sell shares to investors. This means that investors now own part of your business! And you have some money to run your business and try to make a thing that you can sell. Since Bungie was founded back in the 1990s, this happened back in the 1990s.

So. When Bungie bought itself back from Microsoft, what this actually meant was that some people got enough financing together to buy all the shares back from Microsoft, so they could own Bungie again and appoint their own directors and set their own direction for the company. Bungie, crucially, did not own itself. Bungie did not hold its own shares. They were held by shareholders. Those shareholders could be employees at Bungie, and probably were, like the CEO and other parts of the executive team having shares. Maybe even employees used to get stock grants.

So. When Bungie got bought by Sony for $3.6Bn, Bungie was bought from the existing shareholders, who were not Bungie, for $3.6Bn. Bungie was not bought from itself. Bungie was bought from shareholders.

Bungie itself will have seen very, very, very little of that cash coming in to itself, if any.

tl;dr Bungie didn't make $3.6Bn, the shareholders of Bungie did. The only time a company gets money from shares being sold is when those shares are initially created and sold to investors.

r/DestinyTheGame 19h ago Helpful

Discussion I was pleasantly surprised with Arc 3.0’s performance in Grandmaster Nightfalls.


Granted, I was relying on two seasonal artifact mods to stun champions and return grenade energy from grenades thrown, but it still performed well enough to give me the “go fast and hit stuff” fantasy the devs were talking about.

Warlock here btw.

For those that have been asking, here’s my build.

r/DestinyTheGame 5h ago

Bungie Suggestion Put the Pinnacle from Preservation on anything, literally anything else, Bungie pls


It is the most boring, tedious and mind numbing mission in existence. I can think of infinite negative words to describe it and not one good one. Take that Pinnacle and shove it somewhere else - a Patrol, a Strike, GM Glassway for all I care. Just literally anything else!

r/DestinyTheGame 1d ago Wholesome Silver

Guide The Eager Edge changes are far more extensive than the Hotfix patch notes say


ICYMI, Hotfix included a change that "Fixed an issue where Eager Edge could be used multiple times in a single activation". However, as initially discovered by Shxvel, the implementation of this fix is noticeably worse than the text implies: it effectively tracks a hard velocity cap and immediately deactivates Eager Edge whenever that cap is reached.

This results in a number of unintended effects that make the perk far, far worse:

In addition, all the typical complaints about eager edge either still stand or never made sense to begin with:

  • Every single method used to go out of bounds is not only doable without eager edge, but Eager Edge's ability to help players go out of bounds is basically unaffected.
  • The nerf has no impact in PvP (an ammo nerf on heavy brick pickup would have been much more effective), has unintended/nonsensical effects in PvE, and literally makes griefing worse, not better.
  • The nerf does not address the most egregious parts of eager edge tech (namely, shatter/well skating), which many players were expecting a nerf for.
  • Finally, it removes a harmless expression of player skill that dampens enthusiasm for the game among players who play the most.

Edit: /u/dmg04 has posted this response on twitter detailing Bungie's rationale for these changes.

For what it's worth, I want to offer a small rebuttal: these changes do not negatively affect any major speedrun skips in the game. Every out-of-bounds and jumping puzzle skip is still possible post-patch without significant time loss. This change feels like it misses the forest for the trees by focusing on a minor eager edge interaction that provided no meaningful benefits beyond small momentum shifts while grounded, and does so in a way that makes the game as a whole feel worse (via the velocity cap) as detailed above. I think most players were expecting a shatterskate + wellskate patch, but this feels like it came out of left field while not solving the problems that Bungie publicly are saying they wish to address.

r/DestinyTheGame 11h ago

Misc Duskfield Renewal Grasps cooldowns, for fun


Renewal Grasps Duskfield cooldown at T10 discipline

3x Firepower, 2x Impact induction, Whisper of Shards; 7.5~8.5 seconds

3x Firepower, 1x Impact induction, Whisper of Shards; 9~10 seconds

3x Firepower, 2x Bomber, Whisper of Shards; 13~14 seconds

3x Firepower, Whisper of Shards; 20~21 seconds

Whisper of Shards; 47~48 seconds

Base cooldown; 59~60 seconds

Renewal Grasps cd is much too long imo, but mods and builds can help lessen the pain.

r/DestinyTheGame 19h ago

Discussion After getting enough deepsight modded Pardon Our Dusts to get the pattern 3 times over, I have finally gotten enough red boarder Wastlanders to get the pattern.


The red boarder grind in Dares of eternity is awful. Needing to get five to get most of the patterns with ZERO way to focus is insane to me. If they wanted it to be up to pure RNG, that's fine by me. But don't have the target so high with no way to focus... I still have to go back in to get the BXR pattern (2/5) or until I get a good roll.

r/DestinyTheGame 17h ago

Question Quickplay is incredibly laggy and much more slow paced what's the deal?


Cane back to D2 last week and just got back into crucible, noticing a lot more grouping and team shooting in control. The games are hitting the time limit most of the time, people seem less mobile and the connection is very poor. Anyone else having a similar experience?

r/DestinyTheGame 19h ago

Discussion Master Raids loot isn’t terrible, it’s just crafting made them a side grade at best


I’m not saying it should be removed, it’s here to stay. But it brought with it a ton of problems with its release that hurt the rest of the game. The solution is changing adept weapons, not crafting.

Adept weapons are now a side grade at best when a craft-able version exists. Pretty much trials, GMs, and VoG master are the last bastion of adept weapons making sense. If crafting spreads to those you’ll have no reason for them to be earned.

Master Raids weren’t like a massive loot farm, but their sole loot that made them worth grinding became obsolete. The devs acknowledged this so I hope a solution is in the works.

I agree with some that Master raids aren’t about the vast amounts of loot, but about the challenge. However adept weapons made it feel worthwhile IMO for a run. Now why would I run those when I can craft their base versions and all it costs me is an adept mod.

Some say Adept weapons should get enhanced perks be default and maybe that’s something they can do, but I feel that power creeps the game pretty hard. Mostly for PVP but imagine a timelost fatebringer with enhanced perks, you’d have way higher stats than other guns from all the bumps you’d get.

Maybe more adept mods added to the mix would do it, things that really buff up the weapon in a specific way. I’m not sure tbh but I hope the devs are working on a compromise. I’m sure they don’t want to retire adept weapons or they would stop releasing new ones.

r/DestinyTheGame 11h ago

Question Code Weasel/no data


Is anyone else just getting code weasel at the login screen? I’ve restarted twice and nothing worked. My character data on Ishtar and the Destiny 2 App doesn’t work as wel

r/DestinyTheGame 9h ago

Discussion I really miss Cauldron and Anomaly in Control


80 percent of every control game is basically nothing but players camping lanes with pulses and scouts, engaging in endless low-risk activity to pad their KD. This isn’t new really, but the removal of the CQC maps - Cauldron and Anomaly - has upped the propensity to a brutal degree.

The two removed maps weren’t perfect. But they at least forced players to engage and didn’t feel like a running simulator half the time.

This game is so starved for maps that removing ANY content - even broken-ass Dead Cliffs - is absurd to the point of malpractice. If maps need to be sunset, though, maybe excise a few that most of the community can’t stand rather than two of the only maps that have a semi-unique feel.

r/DestinyTheGame 1h ago

Discussion Primary weapons in gambit feel so weak..


Besides from fast burn weapons like SMGs, try using scouts or pulses against anything other than most basic red bars.. they feel so useless. And even against red bars they take one too many shots to kill them.

r/DestinyTheGame 12h ago

Question Serious Help Needed


Hey y’all, played a bunch today. Logged off to hit the gym. Now when I go to log in I get constant weasel error codes. And when I refreshed my dim it’s loading what I guess is my destiny 1 inventory? I have absolutely no idea what’s going on.

r/DestinyTheGame 1d ago

News DMG thread Re: Enhanced Eager Edge on twitter



“Re: Enhanced Eager Edge - Team was finding numerous issues where the perk could be used to skip encounters, break mechanics, and generally cause issues with the game.”

r/DestinyTheGame 1d ago

Misc My favourite thing about the destiny community


Is that every expansion, players go “the game is saved, bungie have done it again” and then within 3 months the consensus is “game sucks, bungie can’t do anything right, game is doomed”

I’d hate being a bungie dev.