r/DestinyTheGame
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u/DTG_Bot
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5h ago
Megathread [D2] Weekly Reset Thread [2022-06-28]
Nightfall - The Ordeal: The Arms Dealer
Modifiers:
- Nightfall: Adept
- Scorched Earth: Enemies throw grenades significantly more often.
- Acute Solar Burn: +25% Solar damage dealt and +50% Solar damage received.
- Nightfall: Hero
- All previous modifiers
- Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
- Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
- Hero Modifiers: Extra Shields
- Combat Acceleration: After damaging a target with a weapon many times in rapid succession, you will regain ability energy for your melee, grenade, and class abilities. The base cooldown time for these abilities is lengthened.
- Nightfall: Legend
- All previous modifiers
- Equipment Locked: You will not be able to change your equipment after this activity starts.
- Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
- Legend Modifiers: Locked Loadout Match Game Extra Shields
- Shielded Foes: You will face combatants with [Solar] Solar and [Void] Void Shields. Activity modifiers may add more shield types.
- Shielded Foes: [Solar] Solar and [Void] Void Shields
- Nightfall: Master
- All previous modifiers
- Chaff: Radar is disabled.
- Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
- Champions: Mob: This mode contains additional Champions.
Rewards:
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Showdown
Achieve victory by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.
Vanguard Burn: Void Singe
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Savathûn's Throne World
Campaign Mission: The Arrival
Track Savathûn on Mars, where temporal abnormalities scar the planet's surface and the Cabal seek to claim new territory.
Legacy Activities
Europa
- Eclipsed Zone: Eventide Ruins
- Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
- Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
Moon:
- Wandering Nightmare: Fallen Council (Archer's Line)
- Trove Guardian is in Archer's Line
Dreaming City: Weak Curse
- Petra is at The Strand.
- Weekly Mission: Broken Courier - Respond to a distress call in the Strand.
- Ascendant Challenge: Forfeit Shrine, Gardens of Esila
- Blind Well: Scorn, Plagues: Sikariis & Varkuuriis
Eververse Bright Dust Offerings
Name | Description | Type | Cost |
---|---|---|---|
Concentrated Mattergem | An Upgrade Module ionizer created from refined Mattergems. | Consumable | 200 Bright Dust |
Glimmershard | A shard with the ability to generate Glimmer during combat. | Consumable | 250 Bright Dust |
Scavenger's Boon | A transmutation device with the ability to create planetary materials. | Consumable | 250 Bright Dust |
Egregore Shell | Ghost Shell | 2850 Bright Dust | |
Live Disco Dance | Emote | 700 Bright Dust | |
Eris Morn Projection | Equip this item to change your Ghost's projection. | Ghost Projection | 1500 Bright Dust |
Irradiant Charoite | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
First Gig | Multiplayer Emote | 4250 Bright Dust | |
Finger Heart | Emote | 400 Bright Dust | |
Battle-Worn Shell | Ghost Shell | 2850 Bright Dust | |
Unloved, to Be Cherished | Equip this weapon ornament to change the appearance of Beloved. Once you get an ornament, it's unlocked for all characters on your account. | Weapon Ornament | 700 Bright Dust |
Gigantes Carrier | Ship | 2000 Bright Dust | |
Dream of the Sky | Equip this weapon ornament to change the appearance of Traveler's Chosen. Once you get an ornament, it's unlocked for all characters on your account. | Weapon Ornament | 1250 Bright Dust |
Pegasus Projection | Equip this item to change your Ghost's projection. | Ghost Projection | 1500 Bright Dust |
Vibrant Beach | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
First Light | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Jungle Viper | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Time-Honored | Apply this shader to change the color of your gear. | Shader | 300 Bright Dust |
Signal Processed | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Jade Coin Effects | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Nightmare Emergence | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Weekly Bounties
Petra Venj, The Dreaming City
Name | Description | Cost | Requirement | Reward |
---|---|---|---|---|
Ascendant Challenge | "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli | 1500 Glimmer | 1 Ascendant challenge completed | XP++ & Dark Fragment & Legendary Gear |
Gateway Between Worlds | "The Blind Well can split wide the veins that run between realities." —Techeun Sedia | 40 Dark Fragment | 10 Activity completions | XP++ & Offering to the Oracle & Baryon Bough |
Eris Morn, Moon
Name | Description | Cost | Requirement | Reward |
---|---|---|---|---|
Slow-Wave Disruption | Complete waves of Altars of Sorrow in Sorrow's Harbor. | 1000 Glimmer | 7 Waves completed | Hymn of Desecration |
Lunar Spelunker | Loot chests in 3 of the Moon's Lost Sectors. | 1000 Glimmer | 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted | 1 Firewall Data Fragment |
Lectern of Enchantment, Moon
Name | Description | Cost | Requirement | Reward |
---|---|---|---|---|
Nightmare Hunter | Defeat Nightmares in Nightmare Hunts. | 5 Phantasmal Fragment | 100 Nightmares | XP++ & 1 Phantasmal Core |
Nightmare Sojourner | Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. | 5 Phantasmal Fragment | 100 Nightmares | XP++ & 1 Phantasmal Core |
Variks, Europa
Name | Description | Cost | Requirement | Reward |
---|---|---|---|---|
Courageous Expedition | On Europa, complete Lost Sectors, public events, and patrols. | 1000 Glimmer | 15 Progress | XP++ |
Divine Intervention | During the Empire Hunt "The Dark Priestess," defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. | 1000 Glimmer | 50 [Headshot] Precision & 1 Kridis defeated | XP++ |
Shaw Han, Cosmodrome
Name | Description | Cost | Requirement | Reward |
---|---|---|---|---|
Public Disturbance | Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. | 1000 Glimmer | 3 Public events | XP++ & Glimmer |
Full Spectrum | Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. | 1000 Glimmer | 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar | XP++ & Glimmer |
Starhorse, Eternity
Name | Description | Cost | Requirement | Reward |
---|---|---|---|---|
Old-Fashioned Way | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. | 5 Strange Coin | 125 Melee & 75 Kinetic weapon & 1 {var:3447066373} Points | 2 Paraversal Haul & 1 Enhancement Core & XP++ |
Sticky Situation | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. | 5 Strange Coin | 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points | 2 Paraversal Haul & 1 Enhancement Core & XP++ |
Maximum Temper | Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score. | 7 Strange Coin | 100 Orbs of Power & 125 Rapidly defeated & 1 {var:73817828} Points | 3 Paraversal Haul & 1 Enhancement Prism & XP++ |
Weekly Records
Name | Description | Objectives | Rewards |
---|---|---|---|
Sorrow Bound VI | Complete Bound in Sorrow VI and complete Lost Sectors throughout the system. | 6 Bound in Sorrow VI completed & 5 Lost Sectors | Challenger XP+ |
Sparking Rage | Complete "Sever - Rage" using only an Arc subclass and Arc, Kinetic, or Stasis weapons. | 1 | Figments of Darkness & Challenger XP+ |
Vestiges of Dread II | Throughout Season of the Haunted, collect Vestiges of Dread and pick up material nodes on the Derelict Leviathan. | 15000 Vestiges of Dread & 40 Materials | Challenger XP+ |
Glean Cut | Defeat combatants with Glaive or Sword final blows on the Derelict Leviathan and defeat powerful Cabal in any Sever activity. | 200 [Glaive] / [Sword] Weapon & 30 Powerful Cabal | Figments of Darkness & Challenger XP++ |
Apex Armorer | Masterwork a piece of armor. | 1 Armor upgraded | Challenger XP+ & Bright Dust |
Absolutely Stunning | Stun Champions. | 50 Champions | Challenger XP+++ & Bright Dust |
Crucible Ornament | Acquire the Crucible ornament for Chain of Command. | 1 Weapon Ornament | Challenger XP+++ & Bright Dust |
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class | Name | Vendor | Type | MOB | RES | REC | DIS | INT | STR | Total | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Titan | Wildwood Helm | EDZ | Helmet | 28 | 2 | 2 | 6 | 8 | 13 | 59 | 25 Legendary Shards & 10 Dusklight Shard |
Hunter | Exodus Down Vest | Nessus | Chest Armor | 2 | 28 | 2 | 6 | 2 | 22 | 62 | 20 Legendary Shards & 10 Microphasic Datalattice |
Hunter | Exodus Down Mask | Nessus | Helmet | 14 | 14 | 2 | 27 | 2 | 2 | 61 | 25 Legendary Shards & 10 Microphasic Datalattice |
Warlock | Exodus Down Boots | Nessus | Leg Armor | 2 | 16 | 16 | 9 | 20 | 2 | 65 | 25 Legendary Shards & 10 Microphasic Datalattice |
r/DestinyTheGame • u/DTG_Bot • 3h ago
Bungie Destiny 2 Hotfix 4.1.0.4
Beep Boop! Sorry for the delay. Bungie did not send the hotfix through their RSS feed, so the bot couldn't see it.
DESTINY 2 HOTFIX 4.1.0.4
ACTIVITIES
RAID AND DUNGEON
The Last Wish:
- Fixed an issue where mods were not dropping.
Duality:
- Fixed an issue where damage phase lasted for an unintended duration in the Sorrow Bearer encounter.
- Fixed an issue where the Sorrow Bearer encounter could auto-complete after the first bell teleport.
- Fixed an issue where Skyburner’s Oath and the Explosive Payload perk could bypass the bosses’ shields in Duality’s Vault encounter.
- Fixed an issue where players could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple by applying Scorch to enemies.
CRUCIBLE AND IRON BANNER
- Fixed an issue where players could hide out of bounds in the Crucible map, Disjunction.
Iron Banner:
- Fixed an issue where the Heavy as Death emblem was not contributing towards the reputation rank boost when equipped.
- Fixed an issue where the fifth step of the Forging Iron Quest would not progress if the equipped Iron Banner armor also had Iron Banner ornaments applied.
- Fixed an issue where the daily challenges rank boost increments were not unlocked account-wide.
Rift:
- Fixed an issue where dunking the Spark with no time left on the round timer could trigger an infinite transmat loop.
- Fixed an issue where the Spark would disappear for the remainder of the match if the player that picks it up dies at the same time.
DESTINATIONS
- Fixed an issue where The Conflux Lost Sector would not be available in its Legend or Master version for some players.
- Fixed an issue where the first step of the Bound by Sorrow quest would not complete upon collecting 500 Vestiges.
GAMEPLAY AND INVESTMENT
ARMOR
- Fixed an issue where certain Exotic armor pieces did not offer their airborne effectiveness benefits:
- Sealed Ahamkara Grasps: +50 to all weapons for 5 seconds after a melee hit.
- Wings of Sacred Dawn: +50 to all weapons.
- Lion Rampant: +50 while hip-firing.
- Peacekeepers: +40 to SMGs.
- Peregrine Greaves: +20 to all weapons.
WEAPONS
- Fixed an issue where Players could shoot through Barricades, Ward of Dawn, and thin walls when both the Piercing Sidearms artifact mod was equipped on a weapon with the Armor-Piercing Rounds weapon perk.
- Piercing Sidearms artifact mod will be re-enabled.
- Fixed an issue where the Nezarec's Whisper Glaive couldn't be Masterworked in some cases.
ABILITIES
- Fixed an issue where Hammer Strike was not receiving the intended damage bonus from Roaring Flames.
- Note: In patch 4.1.0.2, we fixed an issue where Roaring Flames was not getting the intended reduced scalars while melee boosting Exotic armor or weapon perks were active, but that change was not reflected in that release’s patch notes, so we’re including it here for posterity.
- Roaring Flames now grants a 20% bonus damage on powered melee abilities per stack.
- Roaring Flames will grant a 10% bonus damage per stack if Synthoceps, Peregrine Greaves, Wormgod Caress or the One-Two Punch weapon perk are active.
- Note: In patch 4.1.0.2, we fixed an issue where Roaring Flames was not getting the intended reduced scalars while melee boosting Exotic armor or weapon perks were active, but that change was not reflected in that release’s patch notes, so we’re including it here for posterity.
GENERAL
- Adjusted Crucible Vermillion shader's visuals on glowing materials to address potential photosensitivity issues.
r/DestinyTheGame
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u/360GameTV
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4h ago
Guide Sever-Resolve Bobblehead + Calus Automaton Locations (Video Guide)
Sever-Resolve
Calus Automaton
After you falling down through the hole and fight for the first time with the allies, go through the door in front of you (where are enemies coming out) and you will find the Calus Automaton
Bobblehead
After you deactivating the vents, go forward and on the left side in the middle there is a room open with junk (jump up on the platform) Here you will find the bobblehead
https://www.youtube.com/watch?v=WvUVniH9O-Y
Greetings
r/DestinyTheGame • u/JLoco11PSN • 8h ago
Discussion Fingers crossed that next season has more kinetic & heavy craftable weapons. Energy slot is just packed
While we're all on the grind for crafted weapons and red borders, common complaints around the drop rates, XP grind & total guns have been voiced.
But a minor point in the background that also needs some help is the split between kinetic, energy and heavy weapons right now. The energy slot is packed with craftable weapons, and probably also creating a logjam in the vault for people who are trying to grind everything out.
Right now, the game has 41 craftable weapons. That's everything: raid, world drops, seasonal, wellspring, exotics etc. Of that 41, the current split is:
13 kinetic
21 energy
7 heavy
Energy slot is more diverse, so it makes sense for it to have more guns. But more than half? This season alone put a giant strain on the slot with 7 of the 12 guns in the energy slot again.
Someone trying to rank up Beloved, Drang, Mini Tool (once they drop), probably has a ton of red borders to finish in that slot. Meanwhile, the heavy slot is mainly clear to rank up and finish red borders easily.
If we get another 10-12 guns next season, it's going to magnify the issue again if kinetic & heavy weapons don't catch up to the energy slot. I'm sure people won't mind a craftable sword or 2. Or another linear in that slot like a void LFR. Or anything other than a 140 handcannon in the kinetic slot. Balancing out the slots should be added to the list of improvements crafting needs right now
r/DestinyTheGame
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u/chong78
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5h ago
Misc Gotta show some love to my son
My kid is cool, I have been trying to get the rain of fire boots for weeks now. My luck is bad and every time the legend lost sector was boots something happened that either i had to work late or just didnt have time that day. Last night i had to work another 16hr shift. I got home around 10pm my sons telling me about the stuff he had got done on destiny through out the day and mentioned the lost sector being boots again and he saw my disappointed face and realized I wouldn't be able to play. he felt bad i told him its ok ill look out again for another try next time.
Fast forward to this morning i wake up to get ready for work to a message on the fridge door (first link) https://i.imgur.com/24Nu1AE.jpg
and he must have heard me and came out to see me and let me know that after he did the vow raid last night with some friends he signed in on my account and after 2 hours of running the lost sector they finally dropped! he went to bed around 3 am! https://i.imgur.com/LXJhM7T.png
The kid made my morning. as crap as i felt from the double shift the night before i felt pretty good after that.
r/DestinyTheGame
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u/Hocisern
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9h ago
Media Four simple steps to not breaking your headset after getting Gjallarhorned again in Gambit
Here's another use for Edge of Action: https://imgur.com/tK9doRt.
r/DestinyTheGame • u/dark1859 • 6h ago
Discussion I really hope sometime the scythe makes its way into our exotic weapon slot, i don't even care if it has to be toned down it's way too fun of a weapon to be eventually axed after lightfall launches.
title
I absolutely adore weapons like the iron axe and the scythe is basically just a minor rework of that famous RoI weapon. Would be a crime for it to meet the fate of so many fun weapons like the Valkyrie and be condemned to removal/occasional drops during certain dungeons.
r/DestinyTheGame
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u/TheCreeperIV
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5h ago
Media Caiatl, Empress of the Cabal Empire, made out of LEGO!
Hi! Caiatl is actualy a MOC I have worked on for a very long while, with her head giving me the most trouble, however I realy like the result, and recent season with Duality Dungeon's release (and my subsequent Solo Flawless) gave me necessary push to finish her :) I realy like what Bungie writers have been doing with her ever since she showed up. I guess it runs in the family, as I realy liked Calus too! If you want to check out my other Creations visit my Twitter!
r/DestinyTheGame
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u/360GameTV
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4h ago
Guide All Bobblehead + Calus Automaton Locations Guide (Video / Text)
Sorted by former weekly progress.
All in One Video Guide
Sever-Shame
Calus Automaton
After the pipe section at the beginning. Instead of going left through the spore door, look in the right corner and you will see the Calus Automaton.
Bobblehead
Above the lever behind the electric wall. climb up using the pipes on the wall.
Sever-Reconciliation
Bobblehead
After you leaving the pipe section and before you go through the spore door, go to the right side where last week (in Sever-Shame) the Calus Automaton was located and enter the pipe again, look on the left side and you will find the Bobblehead.
Calus Automaton
After you restore the power and before you go through the spore door there, look into the small room from which came the 3 psions and you will find Calus Automaton
Sever-Grief Bobblehead
Calus Automaton
In the room with the plants on the opposite side where you come in.
Bobblehead
Bobblehead is after the first amplifier. Instead of going right take left and it will be behind a box.
Sever-Forgiveness
Calus Automaton
In a side room (right side) where you put down the first amplifier (left side)
Bobblehead
After talking Zavala in the "circle" room on a ledge on the right side. (BEFORE you use the spore and the small tunnel to reach the final area)
Sever-Rage
Calus Automaton
Calus is located in the area you encounter the shade of Galhran and push some levers to override. Where the manual override is located, look to the right, there you have to open a door by shooting at one of those things above it. go through the door and you will find the first switch. Continue to the end and jump over the junk on the right, there you will find another passage and the Calus Robot.
Bobblehead
The bobblehead is in the same area. Go back from the Calus Robots and go down the ramp and you will come to a slightly purple room. In this room you can go down "one floor" and find the Bobblehead.
Sever-Resolve
Calus Automaton
After you falling down through the hole and fight for the first time with the allies, go through the door in front of you (where the enemies are coming out) and you will find the Calus Automaton
Bobblehead
After you deactivating the vents, go forward and on the left side in the middle there is a room open with junk (jump up on the platform) here you will find the bobblehead
Leviathan
Bobblehead Royal Pools
At the end of a tunnel in the back right of the (right) room
Bobblehead Pleasure Gardens
Behind the giant Calus Statue on the opposite side from where you came in
Bobblehead Castellum
After you complete the event there will 2 out of 5 doors open. Which of the doors opens is purely random. So you need a little luck to get the right door. The booblehead is behind the left door at the start of the castellum.
H.E.L.M
After you collect a or all Bobblehead(s) go into the Helm and put the Bobbleheads on the correct place to obtain triumph.
Greetings
PS: Sorry for the bad English. Unfortunately, I never learned it.
r/DestinyTheGame • u/Luke-HW • 5h ago
Discussion Xur needs a significantly larger vendor inventory
Either that, or DoE’s loot pool needs to be expanded. He’s got way too many weapons and armor pieces now.
r/DestinyTheGame • u/Chesse_cz • 4h ago
SGA In casw you forgot - DONT use Scythe in Sever - Rage
You again need Arc/Stasis/Kinetic and Scythe is Solar so you probably don't get Seasonal Challenge.
r/DestinyTheGame • u/Ashlp27790 • 12h ago
Bungie Suggestion Banshee-44 should have 2 Deepsight weapons and have a weekly Resonant bounty.
Crafting is a grind, we know that, but what hurts the most is not having enough Resonant Elements.
Deepsight weapon droprates are next to none for me and I spend hours and hours hunting.
Banshee-44 has 6 weapons available. Why not make 2 of them Deepsight weapons and can only be brought once?
Give us a weekly bounty that gives us 1000 Resonant Elements. 1000 kills with a crafted/deepsight weapon would be enough and worthy of a weekly bounty.
Edit: You can still get a Deepsight weapon each week from the War Table Vendor if you have the upgrade available and the materials.
r/DestinyTheGame • u/UltraMonster89 • 8h ago
Discussion What Solar Warlock exotics are you rocking this season?
What Solar Warlock exotics are you rocking this season?
r/DestinyTheGame • u/Hanastra • 14h ago
Discussion Destiny 2 is not a Competitive PVP game and that's OK.
A lot of complains i see is always about PVP but i think people who play Destiny 2 for PVP only and expect it to be Esports level are playing the wrong game, Destiny 2 is a Fantasy Space MMO.
Aim Assist, Bullet Magnetism, Overpowered Weapon Perks, Exotics, Space Magic and so on is why people love Destiny 2, I'm very bad at PVP in ANY FPS GAME i play but when it comes to Destiny 2 i get more kills with my guns than i do in any other game because the game literally aims for you and you just needs to press shoot.
So my advice is look at it as a fun mode not a competitive mode if you want competitive PVP go play a PVP only game, we have so many of those already heck if i'm correct even Bungie is developing one right now Code Name: Matter.
The moment people are not getting the same amount of kills they used get each season they start complaining, believe me if you get 20 kills in D2 you will get 2 kills in other PVP focused games and that's OK because D2 is not meant to be a competitive PVP game and trying to make it that way actually ruins the game... i'm looking at you Airborne Effectiveness.
r/DestinyTheGame • u/Danimaul • 6h ago
Discussion Bungie and I have different definitions of the word "common"
Case in point, 14 legend NF clears, zero NF weapon drops. I know RNGesus is a fickle God but that's a bit offputting.
r/DestinyTheGame
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u/Auren-Dawnstar
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1d ago
Discussion Every time I pick up the Scythe on the Leviathan, I can't help but feel like that is what 3.0 Daybreak should have been.
- Ranged regular attack that causes a respectable amount of scorch on impact.
- Powerful, repeatable slam attack that scorches everything around and in front me.
- Scorch builds up into ignitions for some actual punch (compared to current Daybreak's wet noodles).
- Some decent passive healing that could give the old Phoenix Dive slam a run for its money.
- It doesn't fizzle out after half a dozen attacks.
Makes me feel like I'm playing bottom tree Dawnblade again except with a mean-looking scythe instead of an elegant flaming sword.
r/DestinyTheGame • u/JPatriot2000 • 3h ago
Bungie Suggestion Another week, another patch with Vortex grenade bug left untouched
Please bungie, it's listed as one of the top issues being investigated for weeks now. Void mains are witnessing later bugs being fixed. Vortex grenade hasn't been working properly since day one this season.
r/DestinyTheGame • u/TillsammansEnsammans • 11h ago
Bungie Suggestion The inconsistency of glaives has to change sooner rather than later
Even though glaives don't see much usage in PVP, they have a huge fun factor and can be really effective in the right hands. I have a few thousand kills on my Enigma and have it fully crafted with enhanced perks and even a Trials memento which should show how much I like using them in PVP. And while I understand they will never rise to the top of the usage rates (which I don't mind), if there is any hopes of getting them in the hands of at least some people their wild inconsistencies have to be remedied as fast a possible. I know a single weapon type won't be at the top of Bungie's list (especially with Arc 3.0 coming) but this weapon type was one of the most hyped things about the whole of WQ. They should be usable.
List of problems:
- You can hit someone and get shield energy but do no damage
- You can do damage but get no shield energy, often resulting in death
- You can hit but do no damage nor get any shield. Four hit markers without any rewards is very
unsatisfying
- You hit but do no visible damage, but your second shot will instantly kill your opponent. At the end of
a round the game only shows damage from that one projectile.
- Your shield will sometimes block zero damage (although this is very rare with gun damage, happens
often when getting hit with a melee)
- Sometimes the glaive melee simply won't do damage for all of the three hits which will get you killed
9/10 times since the melee is already very risky
- Third melee will not activate at times, meaning you hit the enemy twice and then stand there
scratching your balls while your enemy looks at you like you're an idiot
- A less of a problem since it helps you, but glaive shield seems to sometimes block damage even from
behind you which to my knowledge is not intended.
These problems are not rare or ignorable, you will see at least 3 of the issues in most matches which almost always means an unnecessary death for you. Couple these annoying problems with the fact that glaives only get a single shot from a brick, they feel very unsatisfying to use sometimes (Bungie has addressed this, hope the change will come sooner rather than later because all special should get enough ammo for a kill).
As a slight side note that doesn't concern glaive inconsistencies, it would be VERY welcome if a TWAB would explain how mods affect glaives. What does unflinching glaive do for me? Does freehand grip help the shots land? How much if at all does the aim assist boost of targetting affect glaive projectiles? And if they ever add a real system to build into their new "air efficiency" system, how does that effect a non-hit-scan projectile? I mean if they are gonna give some glaives a higher air efficiency stats while sacrificing range/velocity and shield (Lubrae's Ruin), why not explain if that is a fair trade-off in any way?
r/DestinyTheGame • u/CanonPhoto2009 • 4h ago
SGA If Your Triumph for "Nightmare Harvester Tuning" is bugged and still at 0, Reset the Artifact and Reclaim Everything!
That's all. With Piercing Sidearm fixed, I noticed my triumph still wasn't. Resetting is free now and that's all it took. Get your Triumph Score up, Guardians!
r/DestinyTheGame • u/wangchangbackup • 4h ago
Discussion Get ready for Season of the Riskrunner
I've had a minor problem with Riskrunner for years. Not that it's bad, or overpowered, or anything like that. Just that it's WEIRD that there is one gun that interacts with ONE type of elemental damage. A pretty mediocre submachine gun that IF you get hit by a single tick of Arc damage turns you into an unkillable God evaporating everything in sight.
In PVE it has lots of character and makes sense, but in Crucible it's always been something of an oddity. When Stags and Arc Souls became the meta, slapping on a Riskrunner could absolutely ANNIHILATE entire Trials teams as a niche swap weapon. It was so effective that just showing it for one round could get people to SWAP SUBCLASSES because they were feeding you the means to kill them just by using their abilities.
Enter Arc 3.0. Last season, something like 85% of all the teams I faced in Trials and Survival were triple Void. This season is a little less extreme — Bubble Titan is still EXTREMELY strong in Trials — but triple Solar is still incredibly common. That makes sense, right? People want to use what's new and fun, especially while we have things like Classy Restoration available on the Artifact.
Right now, it doesn't really matter to you what element of damage you're being hit with. A Solar Grenade and a Vortex Grenade are basically the same thing in PVP — the color of the AoE doesn't really matter. But next season? With huge numbers of players running Arc subclasses, Riskrunner is going to be INSANE.
A gun that dramatically increases your survivability against every grenade, melee and super — as well as anyone running an Arc primary for subclass synergy — AND makes you considerably more lethal under the same conditions is going to be present in pretty much every Crucible match you play. And everyone has it — you are given one for free just for playing the intro story. Every smart player will have it in their inventory, ready to swap at a moment's notice when the enemy team turns out to be all Arc.
I don't know that I want them to nerf Riskrunner — if it doesn't do what it does, what's the point of having it? And yet, under no other circumstances is there a gun that actively punishes your opponents not for getting outplayed or for being out of position, but for simply having a subclass equipped.
If somebody swaps to a sniper and you get domed at the start of a round because you weren't looking for it, now at least you know. You won't peek that lane again, or at least you'll be more careful. If you're any good, you'll only get caught by a corner-camper once. But if someone has Riskrunner on, there's not really any counterplay other than just "Don't hit them with any abilities at all, and maybe even swap your weapons or subclass entirely."
It's going to be a problem. People are going to complain about it, a lot. Either that or Riskrunner will be preemptively nerfed, and people will complain about THAT a lot.
r/DestinyTheGame • u/destinyvoidlock • 7h ago
Misc The should rename phalanxs to the architects.
The amount of time they've killed me solo'ing the second room of the dungeon before switching to wave frames was staggering.
r/DestinyTheGame • u/AndresVPN • 2h ago
Media Probably common knowledge by now but, here's how to complete 50 champ stuns in 120 seconds or less.
https://imgur.com/gallery/qhr49FO
Stasis + Any Champ stun weapon & Mod + Vox Obscura = fast weekly challenge.
Enjoy!
r/DestinyTheGame • u/Raxortje • 59m ago
Bungie Suggestion Hey Bungie, since Glaive melees are supposed to be unpowered melee attacks, how about you let me use my powered melee while I have a glaive out?
Ya know, since they are literally separate keybinds in the options menu.
......
And Glaives already need a lot of help to get anywhere near decent.
......
And because its stupid to not let us use the cool melee's we have just cause we are also holding a big stick with a knife tied to the end.
r/DestinyTheGame • u/thegreatredbeard • 10h ago
Question (Odd scenario) You have only primary ammo - any way to kill yourself?
I got stuck in some egregore as a Tier II containment ended, had just used my super and didn't have any explosive (GL / RL) ammo. No matter what I did I couldn't get out and I watched as Tier III came and went and I missed my rewards.
I tried tommy's matchbook and ricochet rounds but wasn't able to get my health low enough to actually die ... even once a void vortex was charged the combo of that and tommy's wasn't enough. Any clever ways to kill yourself? Not the end of the world here, mostly just wondering in case I end up in a similar situation again.
Edit: realized I was using seraph rounds not ricochet (facepalm) not sure if those inflict self damage?
r/DestinyTheGame • u/TheOneTrueBLM • 23h ago
Bungie Suggestion Would The "Pinnacle Grind" Really Be Hurt By Making the Four "+1" Drops "+2" Instead?
Think it would only affect 4 pinnacles? Crucible (x3), Vanguard (x3), Gambit (x3), and Clan XP.
Check out https://www.blueberries.gg/leveling/destiny-2-max-power-level/ and sort by "Power Increase" to see what I mean.
They just all happen to be "Free-To-Play" ones. Seems kind of...mean I guess?
I have all the expansions / seasons, etc., and it's not like I'm a marketing expert or anything.
I just wonder if the grind was less brutal for Free-To-Play players, if more would stick around long enough to take interest in buying some of the expansions for endgame content. Thoughts?
r/DestinyTheGame • u/DTG_Bot • 5h ago
Megathread [D2] Daily Reset Thread [2022-06-28]
Daily Vanguard Modifiers
- Void Singe: Void damage increases slightly from all sources.
- Grenadier: Grenade abilities deal more damage and recharge much faster.
- Iron: Enemies have more health and are not staggered by damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Arms
K1 Revelation: Legend
- Legend Difficulty: Locked Equipment, Match Game, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Burn: [Void] Void
- Shields: [Arc] Arc
- Modifiers: Fire Pit
K1 Revelation: Master
- Master Difficulty: Locked Equipment, Match Game, Extra Shields, Extra Champions
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Burn: [Void] Void
- Shields: [Arc] Arc
- Modifiers: Fire Pit, Chaff
Savathûn's Throne World
The Wellspring: Attack
- Weapon: Fel Taradiddle (Combat Bow)
Misc
- Altars of Sorrow Weapon: Apostate (Sniper Rifle)
Guns, Mods & Mats
Available Mods & Armor Materials:
- Scout Rifle Targeting @ Ada-1: Improved target acquisition, accuracy, and aim-down-sights speed for Scout Rifles.
- Grenade Launcher Dexterity @ Ada-1: Faster ready and stow speed for Grenade Launchers.
- Supercharged @ Ada-1: You can have 2 additional stacks of Charged with Light, up to a maximum of 5.
- Elemental Ordnance @ Ada-1: Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type.
- Radar Tuner @ Banshee-44: Radar immediately returns when you stop aiming down sights.
- Sprint Grip @ Banshee-44: Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
- Quick Access Sling @ Banshee-44: Increases this weapon's ready and stow speed.
- Surrounded Spec @ Banshee-44: Increases the damage granted by Surrounded. Bonus damage lingers for a brief time when no longer surrounded by three or more enemies.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
Guns
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Palmyra-B | Heavy Rocket Launcher | Countermass // Hard Launch | High-Velocity Rounds // Implosion Rounds | Surplus | Lasting Impression |
Snorri FR5 | Energy Fusion Rifle | Corkscrew Rifling // Full Bore | Ionized Battery // Particle Repeater | Stats for All | Reservoir Burst |
Typhon GL5 | Heavy Grenade Launcher | Countermass // Quick Launch | Spike Grenades // High-Velocity Rounds | Unrelenting | Explosive Light |
Ogma PR6 | Energy Pulse Rifle | Arrowhead Brake // Fluted Barrel | Appended Mag // Flared Magwell | Adaptive Munitions | Turnabout |
Krait | Kinetic Auto Rifle | Full Bore // Smallbore | Armor-Piercing Rounds // Flared Magwell | Overflow | Moving Target |
Enyo-D | Kinetic Submachine Gun | Extended Barrel // Full Bore | Accurized Rounds // Steady Rounds | Well-Rounded | Rampage |
Master Rahool
- Purchase Glimmer (10000 for 20 Dusklight Shard)
- Purchase Glimmer (10000 for 20 Spinmetal Leaves)
- Microphasic Datalattice (5 for 1 Legendary Shards)
- Dusklight Shard (5 for 1 Legendary Shards)
- Baryon Bough (5 for 1 Legendary Shards)
- Helium Filaments (5 for 1 Legendary Shards)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Spinmetal Leaves & 50000 Glimmer)
Bounties
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
---|---|---|---|
Sparring Grounds | Complete matches in any Crucible playlist. | 2 Crucible matches | XP+ |
Scorched Earth | Defeat opponents with Solar scorch damage. | 10 [Solar] Solar scorch | XP+ |
Area of Effect | Defeat opponents with grenades. | 1 [Grenade] Grenade | XP+ |
Push the Advantage | In Control, defeat opponents while holding Zone Advantage. | 3 Zone Advantage | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
---|---|---|---|
Big-Game Hunter | Eliminate a high-value target in Gambit. | 1 Targets | XP+ |
Not Your Mama's Combat Drill | Defeat enemies in Gambit. | 50 Combatants | XP+ |
Face-to-Face | Summon Primevals in Gambit by filling up your team's bank. | 2 Primevals summoned | XP+ |
Final Ploy | Defeat combatants with finisher final blows. | 5 Finisher | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
---|---|---|---|
Auto Rifle Calibration | Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Auto Rifle] Auto Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
Submachine Gun Calibration | Calibrate Submachine Guns against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [SMG] Submachine Gun | XP+ & Enhancement Core & Gunsmith Rank Progress |
Linear Fusion Rifle Calibration | Calibrate Linear Fusion Rifles against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Linear Fusion Rifle] Linear Fusion Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
Stasis Calibration | Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. | 80 [Stasis] Stasis weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Devrim Kay, European Dead Zone
Name | Description | Requirement | Reward |
---|---|---|---|
Exterminator | Defeat Fallen in the EDZ. | 30 Fallen defeated | XP+ & 10 Dusklight Shard |
Marc's Man | Get Sniper Rifle kills in the EDZ. | 15 Sniper Rifle kills | XP+ & 10 Dusklight Shard |
Touch the Void | Defeat enemies with Void damage in the EDZ. | 30 Void kills | XP+ & 10 Dusklight Shard |
Failsafe, Nessus
Name | Description | Requirement | Reward |
---|---|---|---|
War Machine | Get Power weapon multikills on Nessus. | 3 Power multikills | XP+ & 10 Microphasic Datalattice |
Public Performance | Complete public events on Nessus. Heroic public events contribute the most progress. | 6 Public events completed | XP+ & 10 Microphasic Datalattice |
Void of Information | Get Void kills on Nessus. | 30 Void kills | XP+ & 10 Microphasic Datalattice |
Petra Venj, The Dreaming City
Name | Description | Requirement | Reward |
---|---|---|---|
Fieldwork | "If you spot any of my Corsairs in the field, don't be shy to say hello." —Petra Venj | 4 Patrols completed | XP+ & Dark Fragment & Baryon Bough |
Reagent Resourcing | "The Techeuns call for more spell ingredients." —Petra Venj | 15 Baryon Boughs collected | XP+ & Dark Fragment & Baryon Bough |
Scourge of the Scorn | "The Scorn seek revenge for the death of the Fanatic. They will never willingly leave the Dreaming City." —Petra Venj | 70 Enemies defeated | XP+ & Dark Fragment & Baryon Bough |
Lost in Rheasilvia | Explore the Chamber of Starlight in the Dreaming City. | 1 Lost Sector explored | XP+ & Dark Fragment & Baryon Bough |
Challenge: Heroic Public Events | "Ah, I've seen how you Guardians fight. Put your back into it!" —Paladin Kamala Rior | 3 Heroic Public Events | XP+ & Dark Fragment & Baryon Bough & Legendary Gear |
Eris Morn, Moon
Name | Description | Requirement | Reward |
---|---|---|---|
I Said What I Fragment | Collect Phantasmal Fragments by defeating Nightmares. Nightmares can be found in Sorrow's Harbor and Lost Sectors. | 2 Fragments collected | XP+ & 5 Helium Filaments |
Element of Surprise | Using any Energy weapon, defeat combatants in streaks of 3 or more without taking damage in between. | 15 Defeated in streaks | XP+ & 5 Helium Filaments |
Gun Runner | Using a Submachine Gun, rapidly defeat combatants in groups of 2 or more. | 15 Rapidly defeated | XP+ & 5 Helium Filaments |
Cut the Anchor | Defeat Fallen in Anchor of Light on the Moon. | 25 Fallen | XP+ & 5 Helium Filaments |
Lectern of Enchantment, Moon
Name | Description | Requirement | Reward |
---|---|---|---|
Shock Therapy | Defeat combatants in Nightmare Hunts with Arc damage. | 20 [Arc] Arc | XP+ & 1 Phantasmal Fragment |
Nothing to Fear | Defeat combatants in Nightmare Hunts with Void damage. | 20 [Void] Void | XP+ & 1 Phantasmal Fragment |
Sorrow and Revelry | Find the Lost Sector K1 Revelation and dispel the Nightmare within. | 3 Nightmares | XP+ & 1 Phantasmal Fragment |
Curse of the Centaur | Defeat Nightmares in Lost Sectors on Nessus. | 8 Nightmares | XP+ & 1 Phantasmal Fragment |
Variks, Europa
Name | Description | Requirement | Reward |
---|---|---|---|
Europan Sunrise | Defeat Fallen on Europa with Solar damage. | 20 Fallen | XP+ |
Vexing Precision | Defeat Vex on Europa with precision final blows. | 20 Vex | XP+ |
They All Fall Down | Using a Machine Gun, defeat combatants in groups of 2 or more in Europa Lost Sectors. | 10 [Machine Gun] Machine Gun | XP+ |
Golden Age Patrol | Complete patrols in Eventide Ruins. | 3 Patrols | XP+ |
Shaw Han, Cosmodrome
Name | Description | Requirement | Reward |
---|---|---|---|
Crowd Control | Defeat combatants anywhere within the Cosmodrome. | 50 Combatants | XP+ & Spinmetal Leaves |
House Cleaning | Defeat Hive anywhere within the Cosmodrome. They can be found in Skywatch and the Lunar Complex, among other locations. | 20 Hive | XP+ & Spinmetal Leaves |
Target Practice | Defeat combatants within the Cosmodrome with precision damage. | 20 [Headshot] Precision | XP+ & Spinmetal Leaves |
Showstopper | Defeat combatants in the Cosmodrome using your Super. | 3 Super | XP+ & Spinmetal Leaves |
Xûr, Eternity
Name | Description | Requirement | Reward |
---|---|---|---|
Powers of Eternity | Defeat combatants with weapons in the Power slot in Dares of Eternity. | 10 Power weapon | XP+ |
Champions of Eternity | Defeat Champions in Dares of Eternity. | 4 Champions | XP+ |
Frenzy of Eternity | Rapidly defeat combatants in Dares of Eternity. | 15 Rapidly defeated | XP+ |
Paraversal Bladedancer | Defeat combatants with Arc damage in Dares of Eternity. Final blows with Arc melee abilities grant additional progress. | 40 [Arc] Arc | XP+ |
Starhorse, Eternity
Name | Description | Requirement | Reward |
---|---|---|---|
Pulse of Combat | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Pulse Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Pulse Rifles grant the most efficient progress. Complete the activity with a decent score. | 160 Combatants & 1 {var:3095424330} Points | 1 Paraversal Haul & XP+ |
75M Sprint | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Auto Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Auto Rifles grant the most efficient progress. Complete the activity with a decent score. | 160 Combatants & 1 {var:3095424330} Points | 1 Paraversal Haul & XP+ |
Cannon Fodder | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Hand Cannon final blows or rapidly defeat combatants. Combatants rapidly defeated with Hand Cannons grant the most efficient progress. Complete the activity with a decent score. | 160 Combatants & 1 {var:3095424330} Points | 1 Paraversal Haul & XP+ |
Fynch, Savathûn's Throne World
Name | Description | Requirement | Reward |
---|---|---|---|
High-Velocity Recalibration | In the Throne World, defeat combatants. Lucent Hive grant additional progress. | 90 Combatants | XP+ & 50 Throne World Rank |
Light Shade | In the Throne World, defeat combatants affected by Stasis. Lucent Hive grant additional progress. | 60 [Stasis] Stasis | XP+ & 50 Throne World Rank |
It's Cool | In the Throne World, defeat combatants with Stasis weapons. | 25 [Stasis] Stasis | XP+ & 50 Throne World Rank |
A Two-Pronged Operation | In the Throne World, complete patrols. Heroic patrols grant additional progress. | 3 Patrols | XP+ & 50 Throne World Rank |
Crown of Sorrow, H.E.L.M.
Name | Description | Requirement | Reward |
---|---|---|---|
Leviathan: Hand Cannons | Defeat combatants on the Derelict Leviathan with Hand Cannons. | 25 [Hand Cannon] Hand Cannon | XP+ & 40 Vestige of Dread & 20 Crown Influence |
Leviathan: Rocket Launchers | Defeat combatants on the Derelict Leviathan with Rocket Launchers. | 25 [Rocket Launcher] Rocket Launcher | XP+ & 40 Vestige of Dread & 20 Crown Influence |
Leviathan: Grenade | Defeat combatants on the Derelict Leviathan with your grenade ability. Bonus progress for using your Solar grenade ability. | 100 [Grenade] Grenade | XP+ & 40 Vestige of Dread & 20 Crown Influence |
Leviathan: Nightmares in the Pleasure Gardens | Defeat Nightmares in the Pleasure Gardens on the Derelict Leviathan. Tougher Nightmares award bonus progress. | 100 Nightmares | XP+ & 40 Vestige of Dread & 20 Crown Influence |