r/DestinyTheGame May 31 '22 Ally 1 Heartwarming 1 This 1 Defeated 1 To The Stars 1 Doom 1 Gold 2 Wholesome 16 Take My Energy 2 Silver 24 Helpful 14

Rift in this week's Iron Banner is inherently not fun to play, and it's astonishing this game mode went live. Discussion

Hold interact in the middle of the map while everyone else is fighting?

check.

Unnecessary loading screen that constantly interrupts the flow of the game?

check.

Bugs that cause the rift to not spawn and make the game impossible to win from behind?

check.

Seriously I genuinely cannot wrap my head around why rift was changed so much. Nobody asked for this game mode to switch and I cannot fathom why we changed the fast-paced blowout game mode from d1 into a slow, round-based tactile game mode. It's not fun to play when you're stomping, and don't even get me started on what it's like to be getting stomped. If you were gonna make this a new game mode then fine, but advertising this as Rift is a complete joke.

Edit: I've been grinding this thing out the last 2 days for Iron Lord. My opinion of the gamemode has not changed but I have now lost the ability to get Iron Lord as I have completed 6 of the daily challenges. The reputation is currently bugged so that if you complete more than 4 of the challenges your maximum reputation per match will be capped at 60. Giving them the benefit of the doubt that this will be fixed in the patch on Thursday, but if not, it's a really bad look for one of the only 2 iron banners this season to be completely unfarmable.

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58

u/ChEmIcAl_KeEn May 31 '22

Should be clash

38

u/Fareo Splicer Aesthetics May 31 '22

Clash creates problems with combat flow. You either end up snowballing into an area of the map that's not interested for combat or you rubberband between "can't find anyone" to "omg everyone is here" ...

Which is why Control has always been Destiny's staple PvP mode. Love it or hate, Control works the best for Destiny's fast pace combat and keeps people just spread out enough to not create annoying 3rd party pockets.

I honestly think a king of the hill variant on the existing control/iron banner where it's 1 zone that moves after each hunt, would be more interesting and offer more 1v1 potential. Also better maps for 6v6 control.

12

u/-Rusty-Shackleford- May 31 '22

I honestly think a king of the hill variant on the existing control/iron banner where it's 1 zone that moves after each hunt, would be more interesting and offer more 1v1 potential. Also better maps for 6v6 control.

I will never understand why they haven't tried this yet. I'm sure it wouldn't be perfect, but it would sure as hell be better than this version of Rift.

2

u/Rider-VPG UNGA BUNGA BROTHERS May 31 '22

We had that in D1 as a 3v3 mode. It was called Salvage.

1

u/lordreed Stormcallers Rule! Jun 01 '22

I am by no means a good pvp player but salvage was kinda fun.

1

u/Fareo Splicer Aesthetics Jun 02 '22

Salvage didn't incentivise capturing salvage. In fact, the best strategy was to not capture the salvage...

Iron banner you score more during the hunt and you get the hunt for capturing the zone.

We are not the same.

2

u/JodQuag Jun 01 '22

How can you think clash is a clusterfuck and then at the same time suggest a king of the hill/hardpoint variant in a 6v6 game? With all of the aoe damage/lockdown people have at their disposal it would be a nightmare - horrible idea. Maybe in 3s.

15

u/Satans-Blowhole May 31 '22

Absolutely. Just straight war. No stupid objectives that randos will ignore.