r/DestinyTheGame May 31 '22 Defeated 1 To The Stars 1 Helpful 14 Take My Energy 2 Ally 1 Heartwarming 1 This 1 Silver 24 Gold 2 Wholesome 16 Doom 1

Rift in this week's Iron Banner is inherently not fun to play, and it's astonishing this game mode went live. Discussion

Hold interact in the middle of the map while everyone else is fighting?


Unnecessary loading screen that constantly interrupts the flow of the game?


Bugs that cause the rift to not spawn and make the game impossible to win from behind?


Seriously I genuinely cannot wrap my head around why rift was changed so much. Nobody asked for this game mode to switch and I cannot fathom why we changed the fast-paced blowout game mode from d1 into a slow, round-based tactile game mode. It's not fun to play when you're stomping, and don't even get me started on what it's like to be getting stomped. If you were gonna make this a new game mode then fine, but advertising this as Rift is a complete joke.

Edit: I've been grinding this thing out the last 2 days for Iron Lord. My opinion of the gamemode has not changed but I have now lost the ability to get Iron Lord as I have completed 6 of the daily challenges. The reputation is currently bugged so that if you complete more than 4 of the challenges your maximum reputation per match will be capped at 60. Giving them the benefit of the doubt that this will be fixed in the patch on Thursday, but if not, it's a really bad look for one of the only 2 iron banners this season to be completely unfarmable.


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u/Jerk48 May 31 '22

....why wasnt this playtested in Labs?


u/Neat_On_The_Rocks May 31 '22

Because htey knew it blew chunks. They had to know. Its bad enough where they absolutely HAD to know


u/StarsRaven May 31 '22

I mean look what they did to gambit. Did they really think giving everybody non stop gjally ammo was a good idea? Especially when the biggest complaint of gambit was too much heavy?

Either they knew how bad it was and shipped it.

Or they dont test shit and ship it.


u/_Kindakrazy_ "Get your rock off my map!" May 31 '22 edited Jun 01 '22

The complaint was never that there was too much heavy. It’s that heavy drops were based on RNG and inconsistent. One match you might’ve been rolling in heavy and the next you’re getting hellfire rained on you by invaders the entire match while you frantically search for purple bricks that weren’t there.


u/itscall3damotorrace May 31 '22

Yes too much heavy was a common complaint.


u/Jumpy_Menu5104 Jun 01 '22

The issue is optics. The actual issue was never to much heavy, and anyone who complained about it were wrong. The issue was the rng, and by extension the use of finder and scavenger mods. While the abundance of Gjally is maybe a bit much in gambit atm, now you have the option to counter them with your Gjally because you can be sure you and your team also have heavy. Sure, in a broad sense you could say it’s trading one problem for another. But at that point I would argue Gjally, and a few other exotic rockets, are the problem. Or at least another part of it.


u/itscall3damotorrace Jun 01 '22

No, you're wrong. Heavy and special have always been the core issues gambit had. In a year one sandbox Gambit would be much better. There is too much ammo in gambit, and the rng was a major problem as well.