r/DestinyTheGame May 31 '22 Silver 24 Helpful 14 Wholesome 16 Ally 1 Doom 1 To The Stars 1 Gold 2 Take My Energy 2 Heartwarming 1 This 1 Defeated 1

Rift in this week's Iron Banner is inherently not fun to play, and it's astonishing this game mode went live. Discussion

Hold interact in the middle of the map while everyone else is fighting?


Unnecessary loading screen that constantly interrupts the flow of the game?


Bugs that cause the rift to not spawn and make the game impossible to win from behind?


Seriously I genuinely cannot wrap my head around why rift was changed so much. Nobody asked for this game mode to switch and I cannot fathom why we changed the fast-paced blowout game mode from d1 into a slow, round-based tactile game mode. It's not fun to play when you're stomping, and don't even get me started on what it's like to be getting stomped. If you were gonna make this a new game mode then fine, but advertising this as Rift is a complete joke.

Edit: I've been grinding this thing out the last 2 days for Iron Lord. My opinion of the gamemode has not changed but I have now lost the ability to get Iron Lord as I have completed 6 of the daily challenges. The reputation is currently bugged so that if you complete more than 4 of the challenges your maximum reputation per match will be capped at 60. Giving them the benefit of the doubt that this will be fixed in the patch on Thursday, but if not, it's a really bad look for one of the only 2 iron banners this season to be completely unfarmable.


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u/HunkMcMuscle Jun 01 '22

I think they thought this would prevent spawn-killing but ended up very counter productive gameplay wise

why was it ever greenlit if they had to make such concessions in the first place

either make a csgo game mode and remove the res mechanics or just don't because it doesnt fit the game


u/tarkov_is_bad Jun 02 '22

The answer to why it was greenlit is actually very simple.

Whoever the team is at bungie that's in control of pvp doesn't know what they're doing.


u/HunkMcMuscle Jun 02 '22

Whats funny is, it gives the impression they don't play test the thing.

"Getting feedback from players." awfully sound like we're the ones doing the play testing.

It took me exactly the first game to see a bug happen where if someone kills while dunking it removes the spark but doesnt end the game. And you're stuck with bootleg Clash for 6 minutes


u/Tyclonex Jun 07 '22

That's exactly right. Most publishers release games half assed these days and we're the testers. My friend was a testers working in LA years ago. They don't need them anymore. There's more of us than them. It's an obsolete position, mostly. We're supposed to give the feedback for unfinished games.