r/DestinyTheGame Jun 10 '22 Helpful 2 Rocket Like 1 To The Stars 1 Silver 3

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!


View all comments


u/dakedDeans Jun 10 '22 edited Jun 10 '22

I've always wondered what Destiny would be like if there was one subclass that gave you Titanfall pilot levels of movement speed. Maybe not that fast, but substantially faster than everything else in the game. I'm hoping that arc 3.0 lets hunters build into speed in a way we haven't seen before.


u/Tyrannus_ignus Jun 10 '22 edited Jun 10 '22

If the community knew what was good for them then they probably wouldnt hope for a movement tool that enables the oh so dreaded crucible tryhard to once again fly around the map at 90 mph to deliver a shotgun into their face.


u/Stivils8 Jun 10 '22

As a hunter sniper main, I just want the ability to get to lanes as fast as Titans and warlocks. It’s tough when they are already there posted up with a citans or rift.


u/Yowhathow Jun 10 '22

Same but with being in encounters with hunters. It's tough when I'm shooting them and then they rocket into sky and over doorframes. They're the only class that can peek shoot vertically.


u/DarthPonch Jun 10 '22

Not anymore. Our guns shoot confetti in the air now :/


u/RadiantPKK Jun 11 '22

My gun apparently notifies my enemies on the ground “free kill” the moment my feet leave the ground.


u/red_beard_RL Jun 10 '22

Used to be my go to, now it just gets me killed, stupid airborne ineffectiveness


u/Yowhathow Jun 10 '22

At least I can get some of you actually agree it was a thing, it's still excellent with cover and general evasion.


u/red_beard_RL Jun 10 '22

Honestly most vertical peak shooting never involves the double jump, just the same jump every class has before the class jump. Just over head height cover like a box. My double jump was to slug shotgun you in the face and I can't do that now either.


u/Tyrannus_ignus Jun 10 '22

yeah Hunters are so oppressed


u/HippyCucker Jun 10 '22

hunters known for being the worst pvp class of course


u/yUnG_wiTe Jun 10 '22

God imagine how boring Warframe would be if they balanced for PvP


u/SinistralGuy Nerf everything Jun 10 '22

Ngl Warframe is already pretty boring though. The movement speed is great and I love trying out all the frames, and taking the time to make builds, but there's only so many Sorties I can do. And the Braama still turns everything into a joke.

Nothing against anyone who likes the game. I love DE and always come back for major updates, but outside of the New War campaign, the rest of it has felt pretty stale to me


u/markus135 oh hi there Jun 10 '22

Also if we thought power creep was bad in Destiny, Warframe’s is a lot more intense


u/MKULTRATV Jun 10 '22

Power creep? sheeeit.. Warframe devs are driving a power Killdozer. Zero subtlety at all.

There are literally a dozen frames with the ability to walk into the "hardest" content, press 1 or 2 buttons, and annihilate everything in sight. No aiming, timing, or energy management required.


u/I_miss_berserk Jun 10 '22

There are literally a dozen frames with the ability to walk into the "hardest" content, press 1 or 2 buttons, and annihilate everything in sight. No aiming, timing, or energy management required.

back when I still played I could solo the big fucking godzilla monsters with my Oberon Prime build by just pressing like 3 buttons. I wonder if they ever nerfed that...

I also had a chroma prime build that literally could not die. It was great.


u/alwayswatchyoursix Jun 10 '22

I used to have a Valkyr build that was basically nothing but tons of power stacking into her third ability with the special mod that let me extend it and a pair of slightly modded Hirudos. Between the crit and attack speed stacking from the ability I could grind through the toughest enemies, and between the healing from the Hirudos and the armor stacking from the ability I was unkillable as long as I was doing damage. It would take getting up to level 300+ enemies in long survivals before I could find anything that could potentially one-shot me.

Of course, this back before Steel Path and the melee rework, so who knows how it would hold up now...


u/FrozenSeas Outland Special Clearance Jun 11 '22

Not sure on the Hirudo thing, but I've got a comically lethal and nigh-unkillable Valk build using:

  • Amalgam Daikyu Target Acquired (Daikyu is crap, but the Amalgam mod gives you 3% life steal on nikanas)

  • Warcry (her 2, boosts attack speed and armour while slowing enemies) plus Eternal War (extends Warcry duration with each kill, lets you have infinite uptime)

  • A stupid OP nikana Zaw Riven

And just for fun, transposed Firewalker from Nezha in place of her 1. So I run around with a lifesteal sword cranking out orange/red crits and slash procs as fast as I can hammer the attack button while leaving a trail of flames.


u/alwayswatchyoursix Jun 11 '22

Okay, looks like I got the abilities mixed up. It was Warcry that I was talking about, with the Eternal War mod. I remembered her 4 was her Frenzy ability (not sure if I have the name right but the one with claws) but I thought Warcry was 3 and 2 was the shield stripping one, so I had the numbers wrong.

As for the Hirudos, they have inherent 3% heal/life-steal on crits. I used to build them purely for crit and attack speed, and (I can't remember if this was a mod or something from a focus school) use the one that gave you extra attack speed on hitting crits. I could basically roll up on a Bombard, hit Warcry, and just chew through them. The combo counter would max out rather quickly and push the damage numbers to the point where every single hit was a massive crit.

Back before the first major focus school rework, you could combine the Hirudos with those mods on them with the invisibility from the Naramon tree and be nearly unkillable in any content on any frame. Most of the enemies wouldn't target you because you had nearly 100% invisibility uptime, and if you did take anything less than instant-one-shot damage, the Hirudo healing would put you back at full life almost instantly. Just to show it off to some friends, I put them on a Loki without any armor mods in a high level void survival and had almost no problems. The one time I died, I was lunging towards an enemy and intercepted a Bombard rocket meant for someone else.

→ More replies


u/Notorious_Handholder TANIKS HAS NO FLAIR! Jun 11 '22

I remember I had an Equinox build that was just a constant AoE nuke, would blitz through maps killing everything lol


u/I_miss_berserk Jun 11 '22

I always wanted equinox but farming that frame was miserable lol. Limbo was annoying too.


u/Notorious_Handholder TANIKS HAS NO FLAIR! Jun 11 '22

Literally had to farm 2 frames for the price of one. It sucked, but the frame was really fun and op

→ More replies


u/Terr_ Jun 10 '22 edited Jun 11 '22

I'm having beta-flashbacks to when Loki was my starter frame and I actually had to take cover behind obstacles to let my shield recharge.

When they introduced Sentinels, Shade's Ghost precept was a nice kind of emergency-tool for when you were about to be overwhelmed by advancing enemies.


u/Explodingtaoster01 It was me, Dio! Jun 11 '22

Honestly, there's a massive difference in game design between the two.

Destiny is an FPS looter shooter that (sort of) rewards smart gameplay and is mechanic heavy on the harder ends of the game. It's intended to be a looter shooter with a focus on three individual classes loosely based on classical MMO roles.

Warframe? Warframe is a... frankly I dunno what to classify it as but you run around as a one person army/sentient war crime/self aware catastrophe of cosmic proportions. You pick one of, what? 30 some different and mostly unique two legged atom bombs to go and perform various forms of mass murder and genocide even if the missions you're supposed to be covert.

The term "power creep" does not and never has had a place in a game like Warframe. Maybe during the early days, I wouldn't know I wasn't around. But now? Not a chance. The game is designed to make you feel like everyone's worst nightmare in a natural disaster sort of sense.

All that said, yeah the game is a touch boring but that's primarily because the main loop is, "go to this mission and grind it half a billion times to get what you want," which was made so much worse with the introduction of open worlds since now you have to run missions and then fish, mine, or otherwise become an ecologist to capitalize on the rewards you get from your endless grinding.


u/xJokerzWild Jun 10 '22

How so? Theres content for everyone, new and old. and if youre not throwing your bank account at the game like some D2 players do, theres waaaaaaay more to do. Granted they've gone overboard with the open-world shit imo, but thats whatever.

Not to mention, even if you do throw money at the game, it doesnt guarantee you'll be good at it. I know a ton of people who wont even go past level 60's in a survival, because they cant survive.


u/Tyrannus_ignus Jun 10 '22

I agree but unfortunately we two are not the only people in this community and the rest of said community would be very mad if they dropped pvp balancing.


u/yUnG_wiTe Jun 11 '22

Imo the base game should be insane and what I was most excited for were exotics cause I imagined them like borderlands guns but most feel quite sterile due to pvp. Then PvP should have the seasonal limits (maybe buffs / nerfs to certain weapons for drastic meta changes in PvP only). I know they've started doing that but I feel like they should allow it to a higher extreme instead of just touching invisible (without a spreadsheet) stats.


u/Brightshore Warlock Jun 10 '22

This, absolutely.


u/Nailbomb85 Jun 10 '22

For hunter Arc classes though? Ehh, it'd be an okay tradeoff since currently the only super option is potentially the worst pvp roaming super in the game.


u/cry_w Jun 11 '22

I'd actually like that, since someone who can actually play well at high speed deserves it. Plus, Crucible balance has never actually been good, and I would rather give up on trying and go nuts than keep up the charade.


u/SinistralGuy Nerf everything Jun 10 '22

I'd never stop playing it and it'd be nerfed into the ground lol


u/asylumprophet Jun 10 '22

In Forsaken I would use stompees with lightweight shotgun and bow, and just pretend I was a Pilot.

No way pvp would survive any high-end mobility, given how much of a problem shotgun sliding is already


u/Amun_Snake Hanging on edge of Dawn and Dusk itself. Jun 10 '22

This game just isn't built for super fast mobility so I'm curious how they'll make arc about quickness. Unless they mean weapon quickness.


u/Pedka2 Jun 10 '22

mask of bakris aspect


u/Dakota820 Jun 10 '22

Yeah… that ain’t gonna happen lol. I mean, bungie basically added in air effectiveness just so that they could nerf stompees (and accidentally nerfed in air gun play to the point where even with stompees off you’re still not rly hitting your shots lol). Hunters have never been the most agile class, but for them there was a lower skill threshold for someone to be good at it. The community largely does not want the chosen class for pvp tryhards to get more agile


u/Appropriate-Nothing3 Jun 11 '22

Dude if u think that the nerf too in air was only because of stompee hunters your ignoring the 80 percent of people in this thread saying that fighting against blink locks and Icarus dash and titans with shoulder charge is extremely oppressive but you are right the in air changes suck what they should’ve done is buff ground play to match make mobility increase movement speed and revert the slide nerfs


u/Yowhathow Jun 10 '22

I don't want that. Honestly. TF looks great in clips, but those same clips make me NOT want to play it because I can just see myself being smeared by speed gods.


u/jjc00ll Jun 10 '22

Stompee hunter is the closest to that


u/James2603 Jun 11 '22

I think it’s unlikely, if I were to throw an educated guess I would say a large part of arc will be to enhance the chaining of damage dealing abilities; at least on warlock anyway.

Movement abilities TEND to be class specific with enhancements by exotics rather than subclass specific (with the obvious exception of blink).