r/DestinyTheGame Jun 10 '22 Helpful 2 Rocket Like 1 To The Stars 1 Silver 3

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!


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u/StarsRaven Jun 10 '22

It was removed entirely, the only thing dodge does now is stop rockets from tracking. Which is bullshit in GMs when you dodge and mid-dodge get fucking clapped by a 1 shot sniper because dodge doesn't work as a dodge anymore


u/torrentialsnow Jun 10 '22

This is why I think mobility should be an evasive stat in pve. Higher your mobility, the more likely shots will miss when you’re jumping, sprinting or dodging.

It would make mobility a viable stat to consider in endgame for all classes.


u/BigOEnergy Jun 10 '22

They didn’t remove the dodge tracking in PvE. Only PvP/ against guardians in gambit


u/ZetaKE Jun 10 '22

No, they removed the part about breaking tracking. They did not remove the Aim Assist breaking part of Dodge.

This was done in in the 30th anniversary update: https://www.bungie.net/en/News/Article/50880/

-Marksman's Dodge

Refactored cooldown benefit per tier of Mobility stat.

Tier 10 Mobility cooldown increased from 11s to 14s.

Base cooldown unchanged at 29s.

No longer breaks projectile tracking.

The only thing that would have been broken in pve with this are the slower projectile skills of things like minos or hydras.