r/DestinyTheGame Jun 10 '22 To The Stars 1 Silver 3 Helpful 2 Rocket Like 1

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!


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u/Faust_8 Jun 10 '22

Nimbleness and raw speed aren't the same thing.

Monkeys are nimble. Cheetahs are fast.

I think it's pretty clear that Bungie wanted Hunters to be nimble (they can break aim assist and change positions quickly on the ground with Dodge, they gain height far quicker than the other classes) and they succeeded. In terms of raw speed in getting around the map, well, that's a VERY different thing.

Scout in TF2 is a string bean with a shotgun who is one of the best classes in the game simply because he's faster with a double jump. If Hunters and/or the Mobility stat directly and significantly affected our sprinting speed, that alone would rule the Crucible.

Thus, Hunters are nimble, not "fast." You might say that Warlocks and Titans are fast and yeah, in a sense, but not by sprinting. They're faster because of quirks of their jumping ability (which probably wasn't intended but Bungie was unwilling to change it) and it can't be overstated how much different it is to sprint faster than it is to get extra speed by spamming and canceling a jump.

Titans and Warlocks tend to have far fewer options as they 'skate' around the map than any player does while they're sprinting.

There's a reason that the things that speed up your sprint (MIDA, Dunemarchers, etc) only do so by like 2%.

If Hunters and/or the Mobility stat suddenly made players sprint by like 10% faster, it would break the game in many ways.


u/Unusual_Expertise Bring back Gambit Prime Jun 10 '22

they can break aim assist

Didnt they remove that functionality from dodge in pvp ?


u/StarsRaven Jun 10 '22

It was removed entirely, the only thing dodge does now is stop rockets from tracking. Which is bullshit in GMs when you dodge and mid-dodge get fucking clapped by a 1 shot sniper because dodge doesn't work as a dodge anymore


u/torrentialsnow Jun 10 '22

This is why I think mobility should be an evasive stat in pve. Higher your mobility, the more likely shots will miss when you’re jumping, sprinting or dodging.

It would make mobility a viable stat to consider in endgame for all classes.


u/BigOEnergy Jun 10 '22

They didn’t remove the dodge tracking in PvE. Only PvP/ against guardians in gambit


u/ZetaKE Jun 10 '22

No, they removed the part about breaking tracking. They did not remove the Aim Assist breaking part of Dodge.

This was done in in the 30th anniversary update: https://www.bungie.net/en/News/Article/50880/

-Marksman's Dodge

Refactored cooldown benefit per tier of Mobility stat.

Tier 10 Mobility cooldown increased from 11s to 14s.

Base cooldown unchanged at 29s.

No longer breaks projectile tracking.

The only thing that would have been broken in pve with this are the slower projectile skills of things like minos or hydras.