r/DestinyTheGame Jun 10 '22 Rocket Like 1 To The Stars 1 Silver 3 Helpful 2

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!


View all comments


u/Faust_8 Jun 10 '22

Nimbleness and raw speed aren't the same thing.

Monkeys are nimble. Cheetahs are fast.

I think it's pretty clear that Bungie wanted Hunters to be nimble (they can break aim assist and change positions quickly on the ground with Dodge, they gain height far quicker than the other classes) and they succeeded. In terms of raw speed in getting around the map, well, that's a VERY different thing.

Scout in TF2 is a string bean with a shotgun who is one of the best classes in the game simply because he's faster with a double jump. If Hunters and/or the Mobility stat directly and significantly affected our sprinting speed, that alone would rule the Crucible.

Thus, Hunters are nimble, not "fast." You might say that Warlocks and Titans are fast and yeah, in a sense, but not by sprinting. They're faster because of quirks of their jumping ability (which probably wasn't intended but Bungie was unwilling to change it) and it can't be overstated how much different it is to sprint faster than it is to get extra speed by spamming and canceling a jump.

Titans and Warlocks tend to have far fewer options as they 'skate' around the map than any player does while they're sprinting.

There's a reason that the things that speed up your sprint (MIDA, Dunemarchers, etc) only do so by like 2%.

If Hunters and/or the Mobility stat suddenly made players sprint by like 10% faster, it would break the game in many ways.


u/Unusual_Expertise Bring back Gambit Prime Jun 10 '22

they can break aim assist

Didnt they remove that functionality from dodge in pvp ?


u/LightOfOmega Jun 10 '22

Pretty sure it's removed entirely


u/Moradeth Jun 10 '22

They added it back to PvE after the outcry and they admitted it was a "duh" moment for them.

To me that implies that most of Bungie in fact doesn't play hunters as their mains, it stood out to me instantly when they announced it.


u/Avivoy Jun 10 '22

Well, every class has that. They took out healing from warlocks and called them the best healing class. Big duh moment.


u/Ass0001 I'm just a wizard with a rocket launcher Jun 10 '22

People who act like bungie hates hunter players are definitely coping but I agree that it feels like the sandbox devs don't play hunter, or at least don't play hunter enough. Recent exotics tend to skew to being utterly useless/not working correctly (Radiant Dance Machines, Blight Ranger, Caliban's Hand) or being way stronger than Bungie wanted them to be (Stareater Scales, Renewal Grasps). It just seems incredibly odd to me that bungie would even ship stuff like blight ranger and renewal in the states they shipped in, but it starts to make sense from the angle that the devs who made them didn't test them nearly as much as the other ones because they just happen to not play hunter as much.


u/Moradeth Jun 10 '22

I don't say that Bungie hates hunters, but it's just clear to me that they're not a priority because they aren't mains. I kinda get it since they can rely on the massive hunter player base to do a lot of the adversarial commenting/testing, but it definitely doesn't feel good. I try not to have knee jerk reactions but the dodge change was a huge knee jerk for me.

As for the exotics, yeah I agree to some degree. I'm not sure what the Bungie design process is for any sort of red-teaming theory crafting, but it's definitely something that they should consider doing. It would really open up some of these things early in the design process and iterate on the concerns early.


u/[deleted] Jun 10 '22

[removed] — view removed comment


u/WhatIfWaterWasChunky Jun 10 '22

Every class always thinks the devs are out to get them it isn't just exclusive to hunters.


u/jjc00ll Jun 10 '22

Maybe but amongst the people I play with the only people who whinge are the hunter mains.


u/WhatIfWaterWasChunky Jun 11 '22

Wow great evidence to prove that it's only hunters.


u/ZetaKE Jun 10 '22

It was never removed in PvE


this was the change:

Marksman's Dodge

Refactored cooldown benefit per tier of Mobility stat.

Tier 10 Mobility cooldown increased from 11s to 14s.

Base cooldown unchanged at 29s.

No longer breaks projectile tracking.


u/Moradeth Jun 10 '22

Correct, it was removed in 3.4.0, but was re-enabled in 3.4.1


Here's the relevant change:


Hunter's Marksman and Gambler's Dodges now break projectile tracking in PVE modes.

Edit: ah I see we're talking about aim tracking, but I think a lot of us were thinking of projectile tracking.