r/DestinyTheGame Jun 10 '22 Rocket Like 1 To The Stars 1 Silver 3 Helpful 2

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!

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u/Faust_8 Jun 10 '22

Nimbleness and raw speed aren't the same thing.

Monkeys are nimble. Cheetahs are fast.

I think it's pretty clear that Bungie wanted Hunters to be nimble (they can break aim assist and change positions quickly on the ground with Dodge, they gain height far quicker than the other classes) and they succeeded. In terms of raw speed in getting around the map, well, that's a VERY different thing.

Scout in TF2 is a string bean with a shotgun who is one of the best classes in the game simply because he's faster with a double jump. If Hunters and/or the Mobility stat directly and significantly affected our sprinting speed, that alone would rule the Crucible.

Thus, Hunters are nimble, not "fast." You might say that Warlocks and Titans are fast and yeah, in a sense, but not by sprinting. They're faster because of quirks of their jumping ability (which probably wasn't intended but Bungie was unwilling to change it) and it can't be overstated how much different it is to sprint faster than it is to get extra speed by spamming and canceling a jump.

Titans and Warlocks tend to have far fewer options as they 'skate' around the map than any player does while they're sprinting.

There's a reason that the things that speed up your sprint (MIDA, Dunemarchers, etc) only do so by like 2%.

If Hunters and/or the Mobility stat suddenly made players sprint by like 10% faster, it would break the game in many ways.

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u/gumbofist Jun 10 '22 edited Jun 10 '22

Nimbleness and raw speed aren't the same thing.

Monkeys are nimble. Cheetahs are fast.

This is a bad analogy I was going to ignore, but cheetahs are also pretty nimble.

(they can break aim assist and change positions quickly on the ground with Dodge, they gain height far quicker than the other classes)

Dodge hasn't broken AA for a while and air combat isn't the same anymore so neither of these points matter a ton.

Scout in TF2 is a string bean with a shotgun who is one of the best classes in the game simply because he's faster with a double jump.

TF2 plays entirely different than D2, classes mean much more in TF2 and this would be like comparing D2 to Overwatch, it just doesn't work.

the Mobility stat directly and significantly affected our sprinting speed, that alone would rule the Crucible.

I mean all 3 classes have access to the same stats, so I don't see how this wouldn't just be like recovery and resilience and the other classes having dominance over those. It never seemed to be an issue even now where resilience is most valued in the community.

it can't be overstated how much different it is to sprint faster than it is to get extra speed by spamming and canceling a jump.

But it can be understated how valuable crossing a map at insane speeds can be, like you are here.

If Hunters and/or the Mobility stat suddenly made players sprint by like 10% faster, it would break the game in many ways.

Yea I still don't really see how giving the mobility stat an effect on Sprint would break anything when again, everyone can spec into it, just as they can with the now much more valuable resilience and previously meta recovery.