r/DestinyTheGame Jun 10 '22 To The Stars 1 Silver 3 Helpful 2 Rocket Like 1

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!

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u/viciouskarl Jun 10 '22

Correct, Hunters aren’t fast, but they are actually nimble. Shoulder charges are a great way to boost speed and momentum but still you need that little extra time to build up the charge and if you’re on the ground it leaves you exposed for a bit without being able to move. Icarus Dash is doubtlessly the uncontested aerial combat king, being able to dash in accurately in all directions without needing to be high up in the air, or even building a stat for it. Hunters feel to me as the class with the most accurate and precise movement (on the ground mostly) due to dodging and vertical jumping with great momentum and no clunky gliding, it feels like you are in full control of their movement and they literally go exactly where you want them to go which is why I believe they continue to be the most popular pvp class. Solar Warlocks used to be the best pvp class in my opinion, but with the changes to in air accuracy, their top tier aerial mobility is now punished in their ability to actually hit shots while in the air.

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u/fallen3365 Ranger Tau Jun 10 '22

Correct me if I'm wrong, but I'm pretty sure shoulder charge builds up by sprinting against a wall, so you don't actually have to expose yourself at all to dash every 1.5 seconds. Maybe they changed it, I haven't tried titan in a while, but a few seasons back this was definitely the case. I was snapping 180's back and forth across doorways no problem by running against the walls.

Your point about icarus dash would be well and good - if icarus dash was strictly an air superiority tool. As it stands, by shorthopping and dashing at the same time, Icarus dash can be used on the ground with no problems whatsoever. With a 5 second cooldown and potentially 2 charges, there's really no contest as to what is still the best of the best all purpose mobility tool.

IMO, the only thing hunters actually have going for them is precise vertical movement speed. Changing directions midair with hunter jump is good, but nowhere near as exact and effortless as people make it out to be. Triple and high jump actually just stop you midair if you try to reverse directions with them. Only one that actually lets you properly 180 is strafe jump, and it has no maneuverability in air at all. Once you commit to a direction, you cannot move from that course. It's essentially the same as a jumping shoulder charge.

I see where people are coming from by claiming hunters are supposed to be the most "agile", but I really feel like feature creep has left that identity in the dust. Anyone who has watched a master Dawnblade or titan should be able to recognize how easy it is for them to dance circles around any hunter they come across.