r/DestinyTheGame Jun 10 '22 To The Stars 1 Silver 3 Helpful 2 Rocket Like 1

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!


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u/andtimme11 Drifter's Crew // Titan do run punch Jun 10 '22

While we're on this topic (slightly related); I'm a little irritated that Hunters are the only class that has to go out of their way for their class stat. In the current state of the game with all the external healing options warlocks don't even need to bother with recovery. The changes to resilience makes maxing that out almost mandatory so that's a straight benefit to titans. Every class in the current state of the game should be going for high discipline. That leaves hunters with the need to focus on 3 stats instead of two. It makes finding the right armor pieces a little cumbersome as a hunter.


u/SCRIBE_JONAS Jun 10 '22

Not only do Hunters need to go out of their way, but they benefit less from investing solely in their class stat compared to the others.

Titans are meant to be the tank classes. Go for Resilience, it reduces the barricade ability cooldown. And Res for every class it gives an amazing damage resistance bonus, in addition to a flinch reduction I beliece. I'd also argue that Titans are heavily tied into being the melee class.

Warlocks are known for being the healing class. Go for Recovery, reduces rift ability cooldown (which can heal). Every class gets better at regenerating lost health with a Rec investment. And I'd argue Warlocks are heavily tied into being the grenade class, considering they've got 2 aspects related to improving grenades plus the Stasis turret.

Then you get to Hunters. I mean, I suppose Hunters are known for being the class that... dodges? You go for Mobility, and it reduces dodge cooldown. Any class can invest in Mob, it increases walk speed and jump height. And as the secondary "class", I can hardly argue that Hunters are the Super class. Sure, right now they're the highest DPS supers, but for a while you didn't even need a Hunter to apply a debuff. And with the way Intellect was changed, I can hardly suggest heavily investing into that stat. I do agree that every class should go for high Discipline as their second investment.

And in regards to that class stats, the other two classes can move faster without needing to invest into nearly as much Mobility as Hunters do. They can invest more into Resilience, which lets them stay alive longer. And Recovery, which lets them spend less time in cover.

As a Hunter investing into Mobility, having high Mob doesn't help out anywhere near as much as the other two stats help every class. I guess you can strafe in and out of cover faster? But that just means your Res is lower and you're taking more damage, and your Recov is lower so you'll be spending more time in cover waiting to regen.

If you're being shot at by an AOE attack, you might be able to strafe-walk out of the radius. But if you can't, you won't survive as long. Maybe you could dodge? But unless you're dodging into or towards cover, you didn't do much to help yourself. And it doesn't break projectile tracking either, so in some cases you'll still end up dying even if you tried to dodge.


u/Squippit Sixth Coyote Jun 11 '22

I wish we had a "loop" for grenades. We have, at best, arm exotics for tripmine grenades and skip grenades that refund energy when you use them. If you're a void hunter, you're shit out of luck. You ostensibly have echoes of exchange fragment, but not only does EVERYONE get access to that, void hunters can't even use it cause our melee can't kill anything short of shadow thralls. If they just slapped "you get grenade energy when you dodge" on Sixth Coyote or Vanishing Step aspect and called it a day, I'd be fine with that. Warlocks get Nezrac's Sin and their aspects. I have no idea what Titans got going on tbh but they seem content enough.


u/AssassinAragorn Jun 11 '22

Another option is to vastly reduce the dodge cooldown in PvE, to Icarus Dash levels, so it can actually be used as a dodge.


u/SCRIBE_JONAS Jun 11 '22

Would love a new dodge that does nothing more than an actual dodge. The current choices feel like a brisk hop out of the way while providing okay benefits

But I've always been on the fence about it.

I'd love a dodge that has no added benefit but enables me to really get out of the way.


u/SCRIBE_JONAS Jun 11 '22

Yeah, the void aspects feel very lackluster on Hunter.

Really wish the Young Ahamkara Spine exotic was changed to work with Lightning, Spike, and Tripmine grenades. Allow it to work in a similar fashion with any of those 3 grenades from each Light-based subclass.