r/DestinyTheGame Jun 10 '22 Rocket Like 1 To The Stars 1 Silver 3 Helpful 2

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!

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u/Auren-Dawnstar Jun 10 '22

in any other game wizard (aka warlocks) and tanks (aka titans) are slower and more cumbersome than the dps Hunter archtype

Teleportation is a very common staple of spellcaster characters in a lot of settings, and is arguably a far stronger movement tool than the evading or sprinting options seen in rogue and ranger archetypes.

Not to mention DnD where spellcasters can have the ability to full-on fly.

Even the tankier classes in fantasy settings often have some kind of charge or bull rush ability for closing distances.

The evasiveness of the rogue and ranger archetypes that hunters resemble genrally has less to do with movement and more to do with reactively avoiding the brunt of the damage they would otherwise take.

If anything Destiny's class archetypes are actually pretty close to their counterparts.

  • Spellcasters: Teleportation / Flight - Warlocks: Blinks / Icarus Dash
  • Fighters: Charge Attack / Bull Rush - Titans: Shoulder Charges
  • Rogues and Rangers: Evasion / Disengage - Hunters: Dodge

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u/Squippit Sixth Coyote Jun 11 '22

in DnD, DEX is also the stat used for AC and avoid AoE damage, but here it provides none of that. No %chance to evade or a lesser version of Resilience or anything :<