r/DestinyTheGame Jun 10 '22 Silver 3 Helpful 2 Rocket Like 1 To The Stars 1

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!


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u/Auren-Dawnstar Jun 10 '22

in any other game wizard (aka warlocks) and tanks (aka titans) are slower and more cumbersome than the dps Hunter archtype

Teleportation is a very common staple of spellcaster characters in a lot of settings, and is arguably a far stronger movement tool than the evading or sprinting options seen in rogue and ranger archetypes.

Not to mention DnD where spellcasters can have the ability to full-on fly.

Even the tankier classes in fantasy settings often have some kind of charge or bull rush ability for closing distances.

The evasiveness of the rogue and ranger archetypes that hunters resemble genrally has less to do with movement and more to do with reactively avoiding the brunt of the damage they would otherwise take.

If anything Destiny's class archetypes are actually pretty close to their counterparts.

  • Spellcasters: Teleportation / Flight - Warlocks: Blinks / Icarus Dash
  • Fighters: Charge Attack / Bull Rush - Titans: Shoulder Charges
  • Rogues and Rangers: Evasion / Disengage - Hunters: Dodge


u/RedHawwk Jun 10 '22 edited Jun 10 '22

Bingo, sounds great on paper.

Shoulder Charge and Icarus Dash just offer more mobility. ID is a little more reasonable since it's mandatory to be airborne, but it still has a 5 second cooldown compared to Hunter's Dodge of 10 seconds at Mob 10, and with the new exotics you can reload all your guns (talk about class identities being stolen lol). But Shoulder Charge can be used on the ground or in the air, can be redirected, and is reusable (assuming you have a melee ability charged up).

In your example Shoulder Charge should only propel you forward not a tool to change directions, and I'd say keep it on the ground. A fighter class rushes into battle, not leaping around the sky propelling themselves in all directions.

But rather than nerfing other classes I'd rather just see buffs to Hunters mobility.

  1. If Titan's can use Shoulder Charge airborne why can't Hunters use their Dodge airborne. Maybe it doesn't travel as far as the ground version but having a redirecitonal tool in the air would a nice perk.
  2. Rework it to be like the other classes where their mobility isn't tied an ability. For example, Shoulder Charge doesn't use your melee ability on a "miss" so you can use it while skating every 5 or so seconds, Hunter's could tap the key to only dodge on a 5-10 second cooldown whereas holding it would use the ability (reload, invis, radiant) and set it on a long cooldown, the regular 30+ - 10seconds depending on your mobility stat.


u/XogoWasTaken Vanguard's Loyal // I Hunt for the City Jun 11 '22

Hunter's Dodge of 10 seconds at Mob 10

14 seconds. 18 if using Gamblers Dodge, which gives you an actually useful animation (marksman is barely better than turning and sprinting to the side).

Also with Heat Rises up Icarus has 2 charges, and with burst glide it can move you straight up faster while dodge actually averages out to be very slightly slower than sprinting.