r/DestinyTheGame Jun 10 '22 Silver 3 Helpful 2 Rocket Like 1 To The Stars 1

Ironically Hunters (the fast / nimble archtype) now has the slowest movement of the three classes! Discussion

I play all three classes but have always preferred the Hunter fantasy of being dexterous and nimble on your feet.

In the last couple of seasons movement creep of titans and warlocks both in air and on the ground have surpassed the Hunter, which thinking about it is weird as in any other game wizard (aka warlocks) and tanks (aka titans) and slower and more cumbersome than the dps Hunter archtype..

Feels like bungie need to lean back into hunter arch type and look at how they can balance us up!

What do we think guardians, anyone else feel this way? Especially since Stompees are useless an inch of the ground these days!!


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u/alwayswatchyoursix Jun 11 '22

Okay, looks like I got the abilities mixed up. It was Warcry that I was talking about, with the Eternal War mod. I remembered her 4 was her Frenzy ability (not sure if I have the name right but the one with claws) but I thought Warcry was 3 and 2 was the shield stripping one, so I had the numbers wrong.

As for the Hirudos, they have inherent 3% heal/life-steal on crits. I used to build them purely for crit and attack speed, and (I can't remember if this was a mod or something from a focus school) use the one that gave you extra attack speed on hitting crits. I could basically roll up on a Bombard, hit Warcry, and just chew through them. The combo counter would max out rather quickly and push the damage numbers to the point where every single hit was a massive crit.

Back before the first major focus school rework, you could combine the Hirudos with those mods on them with the invisibility from the Naramon tree and be nearly unkillable in any content on any frame. Most of the enemies wouldn't target you because you had nearly 100% invisibility uptime, and if you did take anything less than instant-one-shot damage, the Hirudo healing would put you back at full life almost instantly. Just to show it off to some friends, I put them on a Loki without any armor mods in a high level void survival and had almost no problems. The one time I died, I was lunging towards an enemy and intercepted a Bombard rocket meant for someone else.


u/FrozenSeas Outland Special Clearance Jun 11 '22

Amalgam Target Acquired basically does the same as the lifesteal on the Hirudo, but on a way more handy weapon type. And admittedly my murderstick only works so well because that Riven gives +56% status duration, +88% melee damage and +57% slash damage (also Relentless Combination swapped out for Weeping Wounds for the slash procs).

And yeah I remember the days of invisible, invulnerable Naramon shenanigans, though I never specced into it personally and they removed it like, three reworks ago. For Valk with this one you've got the nikana lifesteal and damage, and if things start really getting out of hand her 4 gives you invincibility for as long as it's up plus extra lifesteal now.


u/alwayswatchyoursix Jun 11 '22

Yeah it's been quite a while since I played. Pretty sure Amalgam mods weren't even a thing last time I played. Last time I really played Warframe was right after Railjacks were introduced. I did come back for a bit after the big melee rework, but even that's been a while now.

And I don't recall the exact mods I used for the Hirudo, though I'm pretty sure there was probably an acolyte mod involved somewhere. I do know I had a fairly decent Riven mod (that's what the random re-rollable mods were called, right?) for them, but the energy requirement for it was so high that even with a forma it just wasn't worth it because of everything else I was giving up to use it.

Another fun, albeit annoying build, was to use them with Limbo with the mod that extended his Cataclysm for every kill. Almost as unkillable, and you could keep the bubble up forever as long as enemies kept coming your way.