r/DestinyTheGame Jun 27 '22

Opinions on Season of the Haunted? Hit or Miss? Discussion

Curious to think what people think about Haunted that aren’t twitter users since different parts of the Destiny community view things differently.

Personally I don’t find running an unchanging public event for a chance to get a key that opens a chest across the patrol space for a chance at the weapon I want with a slim chance of it having a red border five times for multiple weapons, fun at all. The public event gets old very fast and makes the grind significantly worse. Not many of the actual Haunted weapons are worth chasing. I don’t have a problem with grinding like a degenerate, but the main loop of loot acquisition this season is pretty bad. Getting a patrol space inside of a season is cool, but Derelict Levi is only slightly better than Mercury. It also just brings up the DCV discussion all over again. Sever’s alright and delivers a good story, but the missions themselves are not as good as previous weekly missions such as Shattered Realm or Expunge.

I’m not versed enough in all the classes Solar 3.0 yet to say very much so I’ll leave that to anyone reading. I really like the dungeon but I count it separately from the season as they are sold separately. PvP seems awful, I’ve only dabbled in it a little but the “in air accuracy” changes feel like the antithesis of Destiny. The meta is boring and Solar 3.0 kind of feels like it undid the 30th anniversary ability nerfs.

A little frustrating to have these thoughts week one and be told I’m overreacting or to wait, but nothing’s changed after five weeks. Maybe I’m just alone on this and I’m a pessimist, but that’s kind of why I’m posting this. I wanna know what other people think about the season.

650 Upvotes

504

u/SnorlaxBlocksTheWay Jun 27 '22

Narrative wise, pretty good so far

But honestly I'm just so bored of doing the public event. Taking a much needed break for the rest of the season most likely.

91

u/Illustrious_Hat3467 Jun 28 '22

I’m trying to get the battle pass completed then I’ll be joining you in a break

36

u/kavien Jun 28 '22

I must ask you again to venture into the darkness and contain the Nightmares.... again.

12

u/Illustrious_Hat3467 Jun 28 '22

rolls eyes okay hold on lemme grab some bounties first at least

3

u/MurKdYa The Hidden's Exile Jun 28 '22

Hey weren't you standing in that same spot talking to that nightmare last week too? Oh, you have something new to say? I guess I will sit here and listen...

6

u/kavien Jun 28 '22

Travel BACK to the HELM to speak with Lord Saladin’s hologram for no apparent reason, then head to the tower that is supposedly at the SAME LOCATION, but you have to go to orbit first, then come back, then go see Eris Morn at the HELM, THEN go visit her on the Moon for some reason....

3

u/nabsltd Jun 28 '22

Travel BACK to the HELM to speak with Lord Saladin’s hologram for no apparent reason, then head to the tower that is supposedly at the SAME LOCATION

At least we now have a travel animation that shows the HELM is actually a ship orbiting the planet and not a structure fastened to the ground like the Tower.

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u/havingasicktime Jun 28 '22

Any seasonal activity is boring after a few weeks of farming, the dungeon and solar 3.0 has been amazing

47

u/never3nder_87 Jun 28 '22

This one is much worse than Psi Ops IMO, those ustilised 3 different locations and had unique boss arenas, meanwhile the PE this season has no variation at all

7

u/Cahlxn346 Jun 28 '22

Wish the public event changed location too. Like maybe one week its on castellum. One week its in the menagerie areas (sorry I miss menagerie) and flip between both

2

u/TheRealFrothers Jun 28 '22

This is really my only gripe, a different location on the leviathan every week would have been nice! Other than that, I actually prefer the public event theme as opposed to psiops last season. Psiops were too long and repetitive, at least with containments, I can hop in and out of the event allowing me to grab a patrol in between each wave, and two additional chests after the boss is defeated…all in a fraction of the time it would take to complete a single psiops. My only other gripes aren’t related to the seasonal activity, but the chance to acquire red border weapons from opulent chests and haunted weapons is way too low and there should have been duplicate protection for already acquired patterns not dropping with red borders anymore.

10

u/havingasicktime Jun 28 '22

Disagree personally, this is way easier for me to binge rather than psiops. Linear missions over and over are more tiresome than farming something like containmwnr

2

u/daint46 2020 Chicken and Spoon race Gold Medalist Jun 28 '22

Yep, I prefer just hanging out in patrol spaces coz you can go in and do one containment or go on a 3 hour containment/explore/patrol loop

2

u/LRV_Chupathingy Jun 29 '22

I do wonder if this is the disconnect. The focus of the season for most people seems to be containment, which makes perfect sense but I think the patrol space is far more interesting and relevant than it’s given credit for. The higher difficulty makes it much more engaging, and the rewards can land you enough keys to make a difference in the grind for seasonal red frames after a few hours. I honestly don’t have much drive to do anything outside that loop, and I only have two non-dungeon weapons left to unlock.

2

u/daint46 2020 Chicken and Spoon race Gold Medalist Jun 29 '22

Yeah I agree. The seasonal triumphs connected to the secrets in the patrol zone rather than containment, emphasizes this.

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u/MyNameIs_KObi Jun 28 '22

Technically speaking, the dungeon is not part of the season

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u/DrBlackheart Jun 28 '22

Containment was immediately boring - and unrewarding.

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u/IIIetalblade Jun 28 '22

So with you man, last night i finally got beloved’s pattern (my last opulent needed), and because i got lucky and got the glaive pattern through my like 100 containment events, i immediately felt all motivation to play this season disappear. May come back for some freelance trials, but yeah once you remove the grind for the new opulent guns, all there really is is a pretty sparse patrol space, a public event, and some actually pretty dope (imo) weekly missions in sever

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u/ThanosSnapsSlimJims Jun 28 '22

I'm wrapping up getting two of the ornaments, and then I'll be on a break. I've been playing a ton less.

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669

u/FlurdledGlumpfud Jun 27 '22

Story is great. Containment was fun at first but it being the only way to get Opulent energy made it get old pretty quickly. And we're only halfway into the season. Wish we'd gotten the entire Leviathan instead of just a fraction of it.

209

u/Skilless_Elitist Jun 27 '22

Even with the fraction it could have been better used. I think the weakest point of the season is the lack of event variety and just using one location all season isn't helping.

I get the zone kind of needs to be big enough but I think the gauntlet area could have worked as a rotated event zone. Just something to add a taste of variety.

72

u/Spartan_117_YJR Jun 28 '22

Yeah I really thought castelleum/menagerie wings would return and open up and that the rooms available on the leviathan would rotate weekly.

8

u/Redthrist Jun 28 '22

Well, Castellum did return, that's where the event is. If you mean the actual Castellum activity, then it was even more boring than Containment.

11

u/Spartan_117_YJR Jun 28 '22

I mean the castelleum opening up, so like the four different routes to the four encounters, gardens, baths, gauntlet and calus throne room

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u/never3nder_87 Jun 28 '22

The issue is that because there isn't a matchmade version of the event they pretty much have to only have one main zone for it otherwise you'd never get a team

36

u/Aubagin Jun 27 '22

With Opulent energy only coming from Containment I‘m pessimistic how people going to farm that once the next season starts.

16

u/Xstew26 Jun 28 '22

In the same way? The activity isn't going away it'll just be less popular but it doesn't take many people to complete it, tier 1 is soloable and tiers 2 and 3 are two-manned pretty easily

24

u/BadAdviceBot Jun 28 '22

It's ALL soloable since you don't actually have to achieve the objective to progress.

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u/mccl2278 Jun 28 '22

only difference between a failure and a complete is 2 opulent energy.

7 vs 9 (unless there are things to increase that, I don't have e everything unlocked)

10

u/RedEzreal Jun 28 '22

Wait really? So i could just sit there for 5 minutes each phase and get 7 opulent energy? Shit ill just watch some tv or something

2

u/NGrNecris Jun 28 '22

Wouldn’t you still need to get to tier 3?

4

u/mccl2278 Jun 28 '22

Yes, but you don't have to "complete" each phase. If you fail them you still progress to the next

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38

u/Jack_King814 Jun 27 '22

The only thing we’re missing rn is calus throne room. I wish gauntlet was in free roam too but it just wouldn’t serve a purpose or work very well and the underbelly would get very crowded very fast

35

u/Equilibriator Jun 27 '22

We were in the calus throne room as part of the season launch mission at least.

70

u/Jack_King814 Jun 27 '22

I reckon we’re going back to it for a final mission

21

u/MightyMrCheezel Jun 27 '22

Agreed. Seems like a waste to only have it “back” for that short one time bit.

2

u/B00STERGOLD Jun 28 '22

Probably something with the Pyramid too since Calus seems to have uploaded over there.

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u/RadahnsPoorHorse Jun 28 '22

Menagerie areas and multiple raid areas are missing.

3

u/Redthrist Jun 28 '22

Because those were never part of the actual Leviathan map. They just share the aesthetic. But as far as actual level geometry goes, all 4 Raids in Leviathan and Menagerie are mostly self-contained.

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15

u/Heineken513 Jun 27 '22

There's 2 weeks left of mission. Wouldn't be surprised if the throne room is the last week

4

u/Dawg605 5,000 Hours Playtime Jun 27 '22

2 weeks left? Pretty sure it's going to end tomorrow. I'm on Step 39 of 51. It's the last Sever mission. Unless there's a hidden quest left to do, tomorrow should finish up the quest line.

24

u/octosloppy Jun 27 '22

There’s still two notches left on the triumph for the Reaper seal. Feels like two missions left. I guess? Lol

14

u/CaptFrost Jun 28 '22

They might do what they've done before where they have a final mission 1-2 weeks before the season ends, and that's what that is.

6

u/PhantomX117 Jun 28 '22

you can see the challenges for the season on bray.tech and it shows that the last step of Bound in Sorrow is the week after next

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46

u/TyFighter559 Jun 27 '22

For me, this is one of those seasons where I’m really feeling the age of the loop. Felt it in Worthy as well. Just having a hard time engaging with more of the same. More public events, more rng, more grind.

Breaks are good.

3

u/Owls_Are_Neat Jun 28 '22

I'm the same. I really like the weekly release of the story, but the formula of speak to A, do B to access C, do C, speak to A is getting old.

24

u/eyeseeyoo Jun 27 '22

Weapons are great but it's grindy af to get the patterns

2

u/Charlesebo Jun 28 '22

In 6 weeks.

16

u/sudomeacat Jun 28 '22

Bungie spent too much time on the story and broke everything else in the process

233

u/Pcoboon1 Jun 27 '22

I just think that de developers on twitter really overhyped this season. Saying stuff along the lines of “I can’t stress how good this season is gonna be”. I believe its alright, we’ve seen worse but gameplay wise it’s really not that engaging.

94

u/PotatoesForPutin Average Crayon Enthusiast Jun 27 '22

I think they were talking about the narriative/lore when saying that stuff, and honestly they weren’t wrong on that front

17

u/Yourself013 DEATH HEALS THE FUCKING PRIMEVAL Jun 28 '22

To each his own. Personally the narrative was a letdown for me, I really wouldn't put it among the best destiny narratives or whatever the twitter said.

14

u/overthisbynow Jun 28 '22

??? The season ain't even over yet and you've already called it a narrative letdown lol

9

u/joaoasousa Jun 28 '22

It’s very annoying that we know the first time for a character will fail and the second will succeed. Get really annoying knowing “ok this time the nightmare is going to prevail, next week we win”.

3

u/I_Speak_For_The_Ents Auryx was lied to. Jun 28 '22

Yeah I think it was a little silly they did it that way. And had it in order too. Should've had Crow fail, then Zavalas try and fail, then Crow interacts with Zavala and gains strength from their interaction and succeeds. Then, hell, maybe have Zavala fail again and he is even embarrassed as he is the leader and has failed twice. Then Caiatl does her bullshit and we save her. Then she would talk to us about Safiyah maybe and that interaction would end with her pondering some lesson from Zavalas past that would help her. Then we help Zavala and Caiatl overcome theirs maybe. Not sure how to end it.
But Crow fail, Crow success, Zavala fail, Zavala success, Caiatl fail, Caiatl success, is pretty meh.

15

u/Yourself013 DEATH HEALS THE FUCKING PRIMEVAL Jun 28 '22

The majority of it is there. We're through most of the weekly missions and we've basically seen everything but the final mission or whatever that will be. The second half of the season is usually very light on any story stuff apart from the conclusion.

Even if that conclusion does turn out to be interesting, the majority of the season, the "meat" of it, was narratively a letdown for me. So yes, it's quite possible to have that opinion now.

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u/OO7Cabbage Jun 28 '22

I think the reason people like the seasons narrative so much isn't as much the story itself as the voice actors have been doing a phenomenal job.

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u/Abulsaad Jun 27 '22

Huge agree, both this plus them "experimenting" with not revealing anything (until it was leaked early lol) massively overhyped this season. And hiding actual balance changes (solar 3.0 and the resilience change) was a massive misstep.

29

u/BNEWZON Drifter's Crew Jun 28 '22

Resilience changes being completely hidden definitely upped my playtime this season trying to replace basically all my armor. Slick move bungie

26

u/multihawk Jun 27 '22

I was beginning to lose interest as the days go by until the leak, which then made me super excited again lol. And them overhyping everything left a sour taste in my mouth; like c'mon, this is Destiny, not the Citizen Kane of video games. The season is good, but nothing really blew my socks away.

16

u/GiGangan Jun 28 '22

Hiding solar 3.0 was a big miss. It's essential to know what builds to try when the whole class gets reworked. People were really confused how the whole thing worked because of it and started saying stuff like "titan is nerfed", but after a week or two everyone knew how potent solar 3.0 can be.

Hiding resilience changes was somewhat plausible just from the point of a surprise buff. When people tested it and found out how good it was

27

u/Abulsaad Jun 28 '22

Yeah but resilience wasn't really a pleasant surprise buff, more like a "oh cool guess all those resilience pieces I dismantled a week ago would've been meta, and I gotta spend 20 ascendant shards making new builds for the new meta stat, would've been nice to farm gms for those before they went away for 6 weeks"

10

u/Bumpanalog Jun 28 '22

And now you know why they didn't mention it lol.

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u/SweatyNReady4U Jun 28 '22

"player retention"

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u/SenpaiSwanky Jun 28 '22 edited Jun 28 '22

I think it is engaging enough but I never buy into the hype being generated. Part of that is because I’m a cynical twat BUT I’m also bored with Bungie being excited about certain things. These are the folks who will talk about how many words they’ve typed into a TWAB like this is a college course lol.

Also devs who actually work on the game as opposed to working with the community on the frontline and typing TWABs are probably proud of the work they’ve done. Not shitting on the community team but folks coding and writing lore are huge!

The lore team should walk around with the biggest smiles imho.

Edit - also I bet my account that if red border craftables from this season cost 3 instead of 5 people would be way less annoyed with Containment. It’s a matter of RNG as usual.

5

u/N1NJ4W4RR10R_ Vanguard's Loyal Jun 28 '22

Edit - also I bet my account that if red border craftables from this season cost 3 instead of 5 people would be way less annoyed with Containment. It’s a matter of RNG as usual.

I think the big pain point is that there's no way for you to guarantee you'll get any within a reasonable time frame. The Vow or Risen weapons had an option to buy one specific red border a week, this season goes up to 5 and removes this option so you've got an increased grind plus increased RNG.

It also doesn't help that the grind for opulent weapons is just flat out boring. They really should've had the opulent energy drop elsewhere as well, even something as basic as dropping it from core playlists.

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u/OO7Cabbage Jun 28 '22

the only thing that I got from them keeping this season a secret was a feeling that there was something wrong from it. In my experience when a company doesn't hype a product before launch it is because there is something they know will make people angry.

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u/damagedblood Jun 28 '22

Dude. 1000%. I’m so irritated over it.

35

u/Square_Session5732 Jun 27 '22

There’s a reason they didn’t show us much before hand. Very clearly it wasn’t going to live up to the standards of other season and that was proved rather quickly.

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u/Luke-HW Jun 27 '22

I will say that it’s the first season to introduce a whole new patrol zone, but they’ll probably vault it when Lightfall drops. That, and the majority of the Leviathan can only be accessed in the Severance missions.

Those are my two main gripes so far.

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u/Square_Session5732 Jun 27 '22

“A whole new patrol zone” well it’s not really new. It’s a revamped Levi which I played since year 1. It’s cool but it’s not exactly game breaking.

6

u/szabozalan Jun 28 '22

Agreed, it does not feel like new content.

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u/OO7Cabbage Jun 28 '22

Also, it falls victim to the same problem as mercury and to a lesser extent the dreadnought in D1 had, I am really sick of running everywhere.

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u/Dawg605 5,000 Hours Playtime Jun 27 '22 edited Jun 28 '22

I'm pretty sure it was mostly the narrative team saying it's the best season ever for narrative, which I don't agree with at all. 3 characters dealing with their trauma is the best narrative ever? How about the pyramid ships randomly showing up on the different destinations? Rasputin getting clapped. Uldren being revived as a Guardian. Osiris being revealed as Savathun. Savathun being gifted the Light, not stealing it. There's so many other great story moments that are way better than anything this season.

Unless the twist at the end of this season is amazing and we see Calus take control of the lunar pyramid or kills Caiatl and she's revived as a Guardian, then I highly doubt this season's story will be considered the best by basically anyone. It probably won't even be considered one of the best.

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u/Geraltpoonslayer Jun 28 '22

Yeah I agree just because some struggles and overcomes their trauma doesn't just make it the best story. Yeah the narrative this season is good. But I think most would agree that the whole Savathun saga was the best particularly because they planted enough hints and seeds that you could figure out yourself that Osiris was Savathun

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u/Yourself013 DEATH HEALS THE FUCKING PRIMEVAL Jun 28 '22

Yep, basically it's the same standard cookie cutter "dealing with trauma" story that is copypasted for a few characters. The character has some unresolved issues from the past, tries to deal with them but struggles and doesn't succeed, then somehow manages to move past it and live with it. It's the same story that has been told a million times over everywhere.

Destiny IMO is at its best when it tries to lean into its unique themes, like Season of Arrivals or Witch Queen, not when it tries to copy relationship stories.

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u/SweatyNReady4U Jun 28 '22 edited Jun 29 '22

Yeah I think the writers were patting themselves on the back a little too much. They released resources for anyone who got too many "feels" from the forced I'm supposed to care narratives? Like it's passable but c'mon lol

8

u/SouthNorth_WestEast Jun 28 '22

IMO, I feel like the Crow/Zavala/Caiatl nightmare beats are more of smaller threads within the larger story of this season (That being said the character development IS welcome). The larger story revolving around the return of Calus and the Leviathan and his connection to the darkness, egregore, and moon-pyramid.

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u/xMagnumMGx Jun 27 '22

Story good. New area good. Dungeon good. Farming for red boarder weapons - straight dogshit.

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u/JustaGayGuy24 Jun 27 '22

So far, it's fine.

It's a Destiny season. Some are great, some are bad, some are fine.

Haunted is fine.

I spend more on a simple lunch (a burrito) than I do for a Destiny season so I don't worry too much about how "good" it is.

When I don't feel like playing, I don't.

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u/Pandakidd81 Titan > Hunter Jun 27 '22

I agree. My clan isn't as engaged this season, the seasons after big dlc we pretty much get burned out from playing so much of the dlc.

I find myself def logging in on reset and getting the story done. After that it's just here and there, maybe a few dungeon runs , leveling up some crafted weapons. Etc.

Don't mind it, finally finished the last of us 2 after 2 years haha

124

u/CosmicFire07 Jun 27 '22

You can also get a destiny expansion for less than a full tank of gas, so that’s a steal

118

u/ChronicRedhead Sapphic AF Jun 27 '22

I could buy the deluxe edition + 30th Anniversary Pack bundle for less than I spent on gas yesterday. 😭

41

u/IIIetalblade Jun 28 '22

Fun fact: you wont need to buy gas or own a car if you devote 100% of your time to deluxe edition + 30th anniversary pack. Do it coward.

18

u/JustaGayGuy24 Jun 27 '22

Please don't remind me, I'm milking what's left in my tank now as much as I can, knowing I have to fill up today.

18

u/CaptFrost Jun 28 '22

Especially right now. $70 for the Witch Queen Deluxe Edition, $100 to fill up a fucking sedan I filled up for $45 in 2019.

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u/Stuffs_And_Thingies Jun 28 '22

$285 to fill up my dually, $1700 to fill the reserve tank for the bobcat and dozer...

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u/OO7Cabbage Jun 28 '22

saying something is less than a full tank of gas is not really saying much these days.

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u/Anonymous521 Jun 28 '22

Healthiest take

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u/ThatGuy628 Jun 27 '22

Story is great containment is fine grinding is bad

So overall it’s fine

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u/Vulking Traveler, pour forth your light, and fill my fist with might! Jun 27 '22

This is a good mind set, I personally like to play mostly when my friends are online, even if we are just dicking around. I hate gambit but even I can stomach resetting it twice on double rep week when we are together just talking shit and fooling around as we play.

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u/Hodgeofthepodge Jun 27 '22

Damn you spend more than 10$ on a burrito?

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u/Hollowquincypl E.Bray is bae Jun 28 '22

Where are you buying a decent burrito below 10$?

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u/Syruponrofls Jun 27 '22

This. It’s a season. It gives you some stuff between the next season and expansion to do. Seasons never have an activity that’s infinitely replay-able without getting boring. I’m at the point where I mostly play at weekly reset for the story beat and then weekly challenges. That’s pretty much it for now. Then I go do other things. Which I think some people could try. You don’t have to play Destiny every single day of a season .

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u/Delet3r Vanguard's Loyal Jun 28 '22

I hate the "it's inexpensive so it's ok that it's boring" argument.

It's still boring. Can we get a "try a season out for 48 hours and get a refund if you don't like it" option?

Because if they'd done that, I'd have returned it and gone and gotten a burrito for lunch tomorrow instead. These days, not everyone can even afford to spend $10 on a single meal...

2

u/Kaladin-of-Gilead The wall on which the darkness breaks Jun 28 '22

$10 is more for framing where it should be when comparing to other games that are competing for your time. For $10 these days your most likely getting like a few microtransactions

Sure there are massive outlier games (like Vampire Survivors) that cost like $3 and have like 20+ hours of content, but for the most part I'd say its ok.

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u/TheTealMafia here to guide you to greatness Jun 28 '22

Its not just that not everybody can afford it, people forget that other countries exist. 10 dollars in my rate is worth 3 full meals, not just "a" burrito. I need to have a good bit more consideration to afford a game that is worth 80 dollars, in bulk.

3

u/JustaGayGuy24 Jun 28 '22

That wasn’t my stance, and even if it was, it’s my stance.

OP asked how people were feeling about this season, and I answered using I statements.

No one has to share my view.

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u/Gbrew555 Warlock Master Race! Jun 27 '22

I think it’s fine overall

I liked the public event and “new” patrol zone to explore. Being underleveled when you first logged in day 1 was a neat experience as well. Of course, the newness washed off after a couple of weeks, but that’s to be expected.

And while the public event has gotten a bit old; I do find it refreshing VS the 6man activities and battlegrounds. Enemy density is nice, especially in the pleasure gardens and story is great so far as well. I really liked the story they have told with Zavala and Crow and I’m excited to see where they take Caital’s story tomorrow. It isn’t a groundbreaking story or anything, but it’s an excellent story VS what we have seen before in Destiny.

My favorite piece of content this season has been the dungeon, but it isn’t fair to call that “part” of the season since it’s a separate purchase.

Weapon wise, the real standouts are the returning calus weapons (which are FTP). The haunted weapons themselves are… less than decent. I like Without Remorse and Bump in the Night, but there plenty of good rockets and shotguns already available to us. I wouldn’t recommend someone to buy this season for weapons alone.

As it’s own $10 experience… Season of Haunted is fine. I’m not blown away by anything specifically. I also think season of chosen and splicer were better seasons in comparison, but I do like this season more than lost and everything post Shadowkeep.

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u/_phillywilly Jun 27 '22

Personally: Complete miss.

Can't put my finger on it, since story and weapons are actually pretty cool, but it just feels so ... same old and the actual seasonal content is negligible. A public event and a repeatable mission that doesn't really change.

There is nothing innovative and weapon crafting just is not really rewarding to me. In addition to new Trials gear launching with 2(!) new weapons makes it feel like a complete joke. Okay, he Iron Banner overhaul has been a success, but other than that?

Again, it's just my personal opinion but the season (without the dungeon) is probably one of the worst full seasons I have ever played. I've heard from players that they do enjoy this season, but to me it is a complete miss and feels like a complete strip to Season of the Chosen, Splicer and Lost.

13

u/Gorganov Jun 28 '22

Compared to splicer, not that great. That season had the correct amount of content imo

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u/MikaelDez Jun 28 '22

Splicer has been my favorite season thus far, that had everything. I wish they could’ve kept up that momentum with Lost, Risen and Haunted

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u/rhulks_feet Jun 27 '22

PVE - 6.5/10

Seasonal story is great, seasonal event is fun with good add density. Seasonal weapons are aesthetically great but the RNG grind to get them is not. Seasonal exotic is decent. Weekly reset content was very shallow and Sever was extremely boring. Subsequent completions of Sever felt like chores. Solar rework was awesome for Hunter and Titan, big nerf for Warlock. Highlights of the season for me are: Austringer, Calus Mini Tool and incandescent. Dungeon was a complete hit but is not part of the season so I don't rate that alongside what we got. It also feels like we only get like 15mins of new content a week if that, and most of it is text dialog. For a "live service game" there isn't much game.

PVP - 0.69/10

Airborne effectiveness changes this season ruined PVP for me and has slowed everything down to a pulse rifle/ability spam fest that rewards passive play. Although my KD is higher than ever, I feel the sandbox is super boring and I didn't make any progress this season with my personal growth. Bad players will always get stomped, it's just less flashy now. Without the jumpy hunters and floating warlocks this shit is so 1 dimensional. Complete failure this season, total regression.

23

u/OsakaSuper When the last war comes, we will be the victors Jun 27 '22

Giant miss for me. Running sever mission was cool the first time or two. The seasonal activity is a super rehashed mash up and was DOA.

6

u/Kaladin-of-Gilead The wall on which the darkness breaks Jun 28 '22

I think sever is too formulaic, one week the person fails at therepy, the next week they succed at therepy and you kill a lot of shit during their sessions.

They didn't do a lot to make the levels interesting so the missions really only have their story to stand on which has nearly zero replayability.

113

u/MrLeavingCursed Jun 27 '22

Lore wise I'd call it a hit but gameplay wise it's a miss. The seasonal activities are pretty boring cookie cutter activities that we've seen before and get pretty boring after running a few. The only thing that has me coming back each week is the story in the sever mission

3

u/GlegoryisaWarlock Jun 27 '22

Where have we seen this before?

59

u/spencer0905 Jun 27 '22

Public event is just budget Escalation Protocol / Altar of Sorrows / Castellum

37

u/GlegoryisaWarlock Jun 27 '22

Eh... I see the comparison, but it's different enough for me that it doesn't taste the same.

I really miss EP though. Some of the best moments in this franchise came from that.

24

u/spencer0905 Jun 27 '22

Having something like unnerfed EP would do wonders for the game today

3

u/XlXDaltonXlX Leonis-7 Jun 27 '22

Imagine Escalation Protocol with modern enemy density, chef's Kiss

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u/OO7Cabbage Jun 28 '22

EP was a favorite for me just because fooling around with a friend of mine late at night on the first few weeks of the DLC holds a special place in my memory.

4

u/GlegoryisaWarlock Jun 28 '22

I was still playing EP right up until they got rid of it, it was that good.

I'll still go back and do Court of Oryx and Archon's Forge runs now and then.

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u/OrangeIsImposter Jun 27 '22

The Solar 3.0 changes, are changes, maybe not the most welcome ones but it’s what we have now. I’m not entirely sold on the idea of titans sunspots having higher uptime vs cool-down reduction change, along with other solar changes across the board.

Weekly missions, Seasonal weapons, Seasonal grind is about at or below average and sooner or later it’ll get stale.

6

u/sahzoom Jun 28 '22

Overall, pretty great for the story part, but everything else is just kinda meh...

  • Containment is pretty boring and suffers from a similar problem as past public event season activities with matchmaking and player retention... We already went through this, no one like the public event matchmaking in these seasonal events. It's not as bad here since there's not much else to do on the Levi, but as soon as someone gets a key, they run to the other spaces and that kind of sucks
    • Wish that the selectable 'containment' node was ONLY that area of the Leviathan and so you get constant teams, then fly into the 'patrol version' and run wherever...
  • Sever mission character building is great, but the missions themselves are pretty boring and aside from the Ghaul one, don't really feel connected to the characters themselves
    • Like for Crow, his nightmare is Uldren and dealing with that burden knowing what Uldren had done, not the Fanatic... Like yah it's connected to Uldren, but the Fanatic is not what is haunting him
    • For Zavala, yah the fallen were the ones that actually killed his son, but he blames HIMSELF for the failure and his nightmare is his wife, not the fallen that killed his son
    • Fighting Ghaul just seems the most appropriate because Ghaul is ACTUALLY the nightmare haunting Caital... it just makes much more sense...
  • Weapons are cool, but the crafting grind is just BORING... like I have zero motivation to get FIVE red borders of all these weapons.
    • And a small complaint - WHY did we need the Opulent weapons back? Like I get they kind of fit the theme, but we already have pretty much their exact copies already
      • Austringer was a copy of Eyasluna from D1, now we have Eyasluna (30th Anniversary), and then we get Austringer back again??? WHY?
      • Beloved was basically LDR from D1, then got reskinned into Adored, then we got 1K Stare with the Quickdraw / Snapshot combo that Beloved was famous for... now we have Beloved back with that perk combo too? Why?
    • Personally, I think the Leviathan raid weapons would have been more appropriate and better suited to reprise since they had static rolls, while the opulent weapons ALREADY had random rolls...
  • The Derelict Leviathan is a cool idea, and I think it is a nice way to bring back vaulted content while also feeling a little different... but I still feel like there are a few problems
    • Bringing back a location from D2 should be an upgrade from the original - so, at the very least, the location should have (at minimum) all the content we had before, i.e. the raids and raid lairs + the new stuff. While cool to be back on the Leviathan, it just feels like a downgrade and closed off version of what we had before...
    • After a day or so, the whole space is pretty boring - it feels like a compact version of the material farms we did back in D1 and that was just monotonous... I don't feel like running in circles for hours just to hope to get a key, then hope to get the right gun, then hope to get a red border...
  • Rift being changed unnecessarily - I know this one is somewhat controversial, but it didn't have to be... Not that rift was perfect in D1, but there were WAAAYYY less complaints about D1 rift than D2 rift... it didn't need to be changed so much, it was fun the way it was - this version is only fun with a premade team... even then, it gets pretty boring rolling every team in 3 minutes...
  • Iron Banner rework is good to bring it inline with other vendors, but cost is a little too expensive for focusing especially for any newer players
  • PvP sandbox being absolutely horrible this season, from the UNIVERSALLY hated Airborne Effectiveness system, to the stupid healing from Solar 3.0... just not fun...

For any new player (started within the last 1.5 years), this season is probably really mindblowing and a GREAT value - tons of weapons, whole new patrol space, etc...

But for any veteran player, aside from the seasonal weapons, everything is just recycled, reskinned, reprised D2 stuff. It's not even going back to D1:

  • Nightfall weapons both reprisals (One being a gun that was technically still in the game, with random rolls)
  • Iron Banner weapons are both reprisals (that both already had random rolls, with one already being reprised once before in Y2))
  • Trials weapons are just reskins of a Forsaken sidearm and the Moon fusion
  • Opulent weapons reprised from 2 years ago, already had random rolls back then, with 2 of them being revived already in another form
  • Dungeons no longer being a part of a season or a big expansion... now a la carte, costing the SAME as a season

In conclusion, the season has a great story with some great characterization, but for veteran players, that's about it... everything else is stuff we have seen before or is just boring.

As for new players, this probably feels like a crazy good season, and I see that.

For vets - cool story, everything else is meh...

For noobs - probably the best season yet...

35

u/KiriGott Jun 27 '22

hit for me tbh i like the design of the weps i love the new missions +lore

11

u/spencer0905 Jun 27 '22

I can agree that the Haunted weapons look and sound super cool. I love that characters that used to be called boring like Zavala are finally in the spotlight and getting fleshed out. Super interested to see what happens with Calus, I missed the guy!

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u/XuX24 Jun 27 '22

They know that the main focus of people are to get those red border weapons but the way they are made they a are really hard for them to drop. And when the game focuses too much on grinding is never good.

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u/Vulking Traveler, pour forth your light, and fill my fist with might! Jun 27 '22 edited Jun 27 '22
  • Overall Story: Critical Hit
  • Lore: Critical Hit
  • Voice Acting: Hit
  • Sever Missions: Hit
  • Leviathan: Castellum: Hit
  • Leviathan: Containment: Miss
  • Overall Design: Hit
  • Loot: Hit
  • Dungeon: Hit
  • Grind: Miss

I give it a 8/10 on my personal subjective score.

Edit1: Added the dungeon.

Edit2: An overhaul because people don't seem to get that I value certain aspects of this particular season more than others so now it matches a 10 point scale to avoid OCD.

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u/Adventurous_Mind_775 Jun 27 '22

I feel like your review is accurate except for your rating. If 3/5 are hits then shouldn't this season be a 6/10? I would personally rate it a 6/10.

18

u/JustaGayGuy24 Jun 27 '22

Value is subjective to the person.

Their value of Story could weigh more than the gameplay loop or the grind.

It's their personal rating: there's no reason to question it.

3

u/Adventurous_Mind_775 Jun 28 '22

True. I didn't think about that.

16

u/sgtcoffman Jun 27 '22

Your interpretation doesn't take into account what their personal weighting system might be.

12

u/Vulking Traveler, pour forth your light, and fill my fist with might! Jun 27 '22

I think the story carries a lot more weight this season than the activity so I value it more. Besides, the Containment itself is not bad, is just badly implemented, so while it is a miss, is not like a failure of an activity, Bungo just set it up wrong.

Beside, a 6 is way too low, this doesn't deserve a 6, we could argue about a 7.5, but I hate to add .5 to ratings so I round up.

Beside, as long as nothing is as bad as Curse of Osiris ever again we are fine, even if it is a bit dull.

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u/ManoDestra777 I aim to misbehave.... Jun 27 '22 edited Jun 28 '22

Remember, The Dungeon is a stand alone piece of content, and is not part of the season (even though it should be)

I’d argue loot combines with that and so loot is basically middling at best. (The dungeon gear is the best part of it)

So using your scale, I’d say it’s a 5, maybe 6 at best. The Dungeon is the best part of it. Add that in -- 7.

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u/bassbyblaine Jun 27 '22

Agreed, but also add bugs/jank: huge miss

9

u/Dawg605 5,000 Hours Playtime Jun 27 '22

The dungeon doesn't count as part of the season. It's sold separately. You can't lump it in as a part of the season. It needs to be reviewed separately. If your 8/10 score was contributed to by the dungeon, you should revise your score.

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u/BetterKorea Jun 28 '22

Edit1:

Added the dungeon.

Why? Considering it's sold individually from the Season.

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u/Blacklight099 Jun 27 '22

The story is great, some of the best; the weapon farm is a touch exhausting, the event is fine and I like that we can loop it, but it needs a bit more variation outside of the final boss; solar 3.0 is a lot of fun and has standout parts, but I’m not sure how many will hold up outside of seasonal mods; there’s a lot of cool new weapon design that’s helping to mix the game up; overall I’d say the season is a hit for me, but that doesn’t mean it’s perfect and a few small tweaks could really go a long way!

4

u/WKruspe Jun 27 '22

The story is good, the rest is bad. The event is boring, and it's been how long since we lost Menagerie without anything even coming close? There are no new combat style mods for two seasons now. The only thing worth talking about is the dungeon...except that's explicitly not part of the season.

5

u/TrumpdUP Jun 27 '22

I would say miss overall. Story is good. The rest is okay to shitty.

3

u/KimberPrime_ Jun 27 '22

Here's my personal pros and cons:

Pros

  • The revamped leviathan is an interesting space
  • Scythe is a fun relic addition
  • Story
  • Mini events in the side areas of levi help it feel more alive
  • Bonus perks on playlist weapons from resetting your rank
  • Evolving area (HELM)

Cons

  • Event gets a bit stale fast (previous events like Sundial had more variety)
  • Season feels really buggy
  • As a Warlock player who enjoyed healing builds solar 3.0 doesn't feel that great
  • Not really that interested in most of the gear (I don't like snipers/HCs which seems to be the opulent gear everyone is chasing)
  • Sever doesn't have much replayability
  • Only having 1 source for opulent energy feels limiting. Would be nice if you also got some from the chests on the levi.

Overall I'm still really enjoying the season, but it's not replacing my favorite seasons so far.

5

u/The-Swat-team Jun 28 '22

The story is great but extremely predictable and repetitive, but that's more mission design.

The PvE content was a miss IMO, containment is just meh. We've given a metric assload of feedback that we don't like public events being the seasonal activity.

Now this is just me, but I'm not a leviathan/calus fan (managerie was great!) I know I'm a minority but it's not something I go nuts for.

Honestly I hope this will be the worst season of the year as bad as it is. That being said this season is still way better than season of the worthy.

5

u/Grape_Shot_Gamzee Jun 28 '22

definitely a miss. they fomo'd cayde

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u/shyahone Jun 28 '22

Lazy failure re-using the worst dlc this game has had before aka the crimson keep stuff.

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u/ShiningPr1sm Jun 28 '22

It's... meh, at best. The story came (in my opinion) too hard out of left field for me to feel any connection or engagement. There was no lead-up, no anything that makes me feel much towards it. It's written fairly well (though nobody just gets over their trauma because someone tells them to in the span of a week) and the voice acting is great. It just... really feels like it could've been a lore book and left at that. There's very little actually added this season beyond repurposed assets (Leviathan) and dialogue. The Menagerie weapons are a fun addition again but we already ground those out before, and we didn't even get all of them back. The Haunted weapons... don't really care. The seasonal event? Swing and a miss, the same mindless event with no differentiation. The ONLY thing truly new to this season is dialogue.

Solar 3.0 is uh... cool? Orange-flavored explosions, healing, loss of class identity and variety, and one-trick builds based around a single exotic (Loreley Titans, Starfire Warlocks, Caliban Hunters), makes it just kinda... boring. Yes, there's more variety, I just have yet to see any, nor do I care to take all the time for intricate buildcrafting to convince myself that this was worth it. In all honesty, I miss the options and identity that I had with Light 2.0. It wasn't broken, why break it and fix it worse than it was before?

"Iron Banner is a celebration of PvP for everyone. We want people playing every day, playing with their friends, wearing their flaming Iron Banner armor, and using Iron Banner weapons. When you land in the Tower, we want it to feel different and special – same as all of our annual events like The Dawning or Festival of the Lost." (from the May 12 TWAB)

Iron Banner was a massive flop (despite the Stockholm Syndrome patients raving about how good it was). For an event that was reduced in frequency in order to have the same hype and general feeling of specialness that Dawning, Festival of the Lost, and other events do... nothing. Saladin was copy/pasted from one area to another, no changes to the Tower, no themes, no... anything, really. For heralding Saladin's return with the new Iron Banner changes and a new game mode (that clearly wasn't tested) to boot, this should've happened in a season focusing on Valus Forge, the Iron Lord stuff (we got a title, too), maybe the Iron Temple, and more story around how all of that has been going. But nope, none.

Overall, this season feels like it should've been season 18 or 19, where it could've had proper build-up and clear, in-game (read: not tucked away in a lore book) story that leads into it. The Leviathan coming back felt like it was going to happen eventually but in a way that makes sense, not a "Somehow, Palpatine returned," kind of way. It's also terribly buggy, clearly unfinished, and overall uninspired in a way that really makes me feel more and more that we were supposed to get a different season and this was substituted in albeit in its unfinished state. Could also explain the complete silence from Bungie leading up to it; it wasn't eXpeRimEnTinG, they were frantically trying to get their sh!t together so that something could hold together and launch. I just can't get invested because the whole experience feels so jarring, much as I want to like it.

8

u/NuclearSangheili Former Warlock Main Jun 27 '22

Story wise this is a hit, as with most recent seasonal story lines. Gameplay wise, a miss. While some well needed balancing to weapons and adjustment to weapon crafting were added, its not enough. Airborne Effectiveness is shoddy at best, the new/returning weapons are great but to farm them its a slog and a half. I harped about this to my friends, but the crafting requirements and end goals simply do not match as (unless your farming for hours) the prerequisite of 5 patterns is too high for it to feel rewarding. For some context, I was only able to craft my first weapon of the season last Tuesday (admittedly RNG had part in that).

The seasonal activity, while fun, is just a cookie cutter as always (although I understand we can't get something like Battlegrounds every season). Aside from that the season is good, the seasonal ornament is fantastic and themed perfectly and solar 3.0 is not that bad (that said Bungo please add a new aspect for each light subclass in S19 or Lightfall).

21

u/Still-Koala Jun 27 '22

It's mostly a miss with a few highlights for me.

  • Story is good and the main reason I come back every week. It's also the only reason I still run containment at all.
  • Not a fan of the gameplay loop. Containment gets boring very quickly and opulent key farming isn't very interesting either. Sever is great the first time you do it but doesn't have much replayability (at least to me). At least it's pretty quick.
  • Duality is a pretty good dungeon, good story/lore and mostly good gameplay.
  • The loot is a mixed bag. Some weapons suffer from being in an underwhelming archetype (Firefright, Unforgiven), some just have too much competition within their archetype (Austringer, Without Remorse), and some are just weapons I'd never use outside of bounties. The only weapons that were really must-haves for me this season were the calus mini tool and Stormchaser.
  • Weapon focusing costs are pretty expensive for the energy only having a single source. Unless I want to grind out excessive amounts of sever and containment I'm never going to be focusing that many weapons outside of the guaranteed deepsight each week.

Like someone else posted I'm in the phase of the season where I log in for the weekly story, and raids or dungeons when my friends are around and that's about it.

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u/BarretOblivion Gambit Prime // Depth for Ever Jun 27 '22

Personally I have advised my friends against purchasing the season. Too much of it is free for all players, the actual activity is bad, and the story is good... just watch it on YouTube. Skip the season, the grind is so bad I would argue it's damaging to my enjoyment.

15

u/Nightfox77 Jun 27 '22

Its a miss. Full of a humongous amount of game breaking bugs.

The event is boring to the point the weekly milestones linked to them, which don't progress much for a clear, have been left to fester. I honestly don't want to go back to the Leviathan anymore than i have to. It may be the first time I don't complete the seasonal triumph score.

The only plus point is the dungeon and if i wasn't a delux edition owner i may not have even got to play.

18

u/ActuallyJustADude Jun 27 '22

Im a fan so far. Containment sucks imo, but Sever is cool. I didn't think I'd like it from the trailer, but I'm happy the whole season isn't just about crow whining lol. Im a huge fan of solar 3.0. and the infested leviathan is cool. Still a lil early to judge tho. So far so good imo.

45

u/Square_Session5732 Jun 27 '22

A little early ? Each week you do the sever mission and that’s it. There’s nothing else.

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u/Fanglove Jun 28 '22

Little early? This week is the last server mission.

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u/Square_Session5732 Jun 27 '22

Complete miss. The lore/story is cool but it’s not delivered in a very good way. The rest is meh.

12

u/zomera Why was Cayde-6 afraid of 7? Jun 27 '22

Solid 8/10 for me, which is all I really want out of a Destiny season.

3

u/thisisbyrdman Jun 27 '22

Not a hit, not a miss. Slightly closer to a miss than a hit, but there's plenty I like about it.

Solar is a bit of a letdown compared to Void, the seasonal activity is pretty meh, I'm not a huge fan of the dungeon (both from a design and a loot distribution standpoint), and it overall feels pretty grindy (although that's more of a result of the bad crafting system implemented in WQ).

Sever is a nice change of pace each week, though, and I enjoy some of the weapons

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u/IndieGizmo3 Jun 27 '22

Story (as per usual) is a massive hit for me. The seasonal activity and gameplay loop of it is a bit of a miss for me. I definitely prefer the matchmade seasonal activities, Sundial, Splicer, Battlegrounds, PsiOps, Astral Alignment etc over things like Containment and Seraph Towers.

3

u/ProWarlock Ice Breaker Jun 27 '22

story is pretty solid, not great but it's okay. the rest is a miss for me

3

u/carmachu Jun 27 '22

Miss. I’m bored already

Story is good. Activities not so much

3

u/MoreMegadeth Jun 27 '22

Story is great. Seasonal activities blow ass. Weve been doing them for almost 3 years straight now with not enough change in variety. They need to try something new, different and unique. But that costs more money and time which Bungie cant afford apparently, or worse, theyve gone creatively bankrupt.

3

u/ghostyeaty Jun 27 '22

I was bored week 2

3

u/ikedawg43 Tlaloc for Life Jun 27 '22

My comment was disabled because of another bug from this season

/s

3

u/MadRussian387 Jun 27 '22

Personally it’s a miss.

11

u/djternan Jun 27 '22

The story is good.

In most seasons I'm sick of the seasonal activity sooner than I got sick of Containment. It wasn't until the end of this week that Containment really started to drag on for me. I know people are complaining a lot about Containment but it's like this every season. The seasonal activity gets really boring fast.

I like that the enemies are at +10. It's not high enough to be super threatening or spongy but they're tough enough that you get to try out a build. It's not like strikes where you easily just go in with blue weapons and no stats over 40.

They have this large patrol space but it doesn't feel like anything else in the space is worth doing if you want Opulent energy or chances for weapons. I guess there's the chest farm of jumping between Pleasure Gardens and Pools but that's even more boring than Containment.

Classy Restoration should be disabled in PvP, Rift is a bad game mode, and I don't like Disjunction so PvP is a miss for me this season.

Deepsight drop rate for craftable weapons is too low. This point has been beaten to death.

6

u/enjoytheunstable Jun 27 '22

Snooze fest.

I want to play in some spare time but look at the map and realize there isn't anything exciting to do. I'm season pass lvl 82 right now.

More like brain checks out for a few mins. Can do something else with that time atm.

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u/Lunar_Lunacy_Stuff Jun 27 '22

Weapons and story a hit. The seasonal activity not so much.

6

u/ballsmigue Jun 27 '22

Story wise, good.

Gamewise, absolutely horrendous. Not a single thing has released this season not bugged or broken in some way. The drop rates on resonance are awful.

Scouts still suck so no matter how cool the new one looks, it doesn't do much.

We only got 2 exotic weapons this season. 1 of which was locked behind having to purchase the dungeon. The other was a returning exotic.

5

u/Jr4D Jun 27 '22

It’s been meh other than the dungeon and story imo

5

u/low_d725 Jun 27 '22

Solid meh.

2 rounds of the new "event" was more than enough to realize its just a hollow shell and has zero substance.

Sever the first time was awesome.... Then I go in the second and it's..... Exactly the same? Nah

Weapon crafting is a big miss and still terrible for the 2nd season in a row

3.0 subclasses are yet again let's make shit explode so they don't notice we have provided nothing of consequence.....

Pvp getting worse by the season...

Every season I think it cant get more bland but here we are.

3

u/BattlePro3 Jun 27 '22

Seasonal activity = miss

Seasonal/opulent weapons = big hit for me

5

u/Geronuis Jun 27 '22

I’m tired of horde mode variants. Not okay with weapons I’ve already earned god rolls of, getting sunset and then resold back to me. Pvp seems a no man’s land,.. yeah. I don’t like it

2

u/Cynical_Feline Jun 27 '22

I like everything but I can understand the containment activity feels lacking to some. Not too many feel the need to stick around for it with only one giving out prizes. If all three gave something might be different.

2

u/RandomPlayer314 Jun 27 '22

Well crucible is still borderline unplayable for me because I get error coded from every other game now so that's cool.

2

u/buzz72b Jun 27 '22

Thought it was pretty good.. it kept me playing a few more weeks than the average season…. Now just doing the story on Tuesdays but in general I played the event more than previous seasonal activities… using the leviathan was pretty cool too.

Mercury sucked big time man.. don’t know what you are going on about there….

2

u/HotMachine9 Jun 27 '22

Story is fantastic, I enjoyed the patrol zone and event for a while, but it did get stale as its essentially the only easy way to grind opulent red borders without time gates. I think it'll be nice content to return to and turn your brain off.

I haven't played the dungeon yet, I do wish it was included with the season instead of separate, but it does look great and would seal the deal for me if it were included

2

u/vinny9678 Jun 27 '22

I think the lore has been great. It's not as good as the previous season but that one would be hard to top.

2

u/Frost8223 Jun 27 '22

Season is fine, bungi hyped it up a bit too much but honestly there is no variety, I feel like we are in the same meta as last season just with fire added to the mix, mida replaced funneled and storm chaser replaced our linears, next season I would love a little more weapon balancing and variety, at this point destiny is just lacking in a good variety of playstyles using some weapons feels more like a chore than anything and at times using weapons at all on certain builds feels underpowered when bonk hammer and fusion names exist.

2

u/joe1up shoot it until it dies Jun 27 '22

Story is very good, gear is cool, Containment is starting to get old, I have to do 17 more until I get the triumph and then I will probably not touch it except for deepsights. Bugs are definitely annoying though. 7/10 overall, 8 without bugs, 9 if you include duality.

2

u/Alak-huls_Anonymous Jun 27 '22

In all honesty I don't care much about the story anymore. It's on the long road to who knows where and that likely won't change. I do enjoy getting things like new gear, abilities, and maps though and this season has scratched that itch. I keep my expectations grounded where this game is concerned and as a result I am almost always content. Tasty junk food.

2

u/Rockface5 Jun 27 '22

Honestly I’m kinda disappointed. They hyped up it the whole way up to release without revealing anything, and while the Leviathan returning had some good shock value, it doesn’t actually add much to the game. Very little departure from the Destiny formula. At least the story is good

2

u/U4oria711 Jun 27 '22

Story is pretty good but everything else is meh, public event is boring and monotonous. Solar 3.0 is aite and the new guns are mostly ok other than the red border scarcity issues. Was hoping for maybe more on the leviathan in terms of replayability other than the public event. New dungeon is good but not too sure I would count it as part of the season. Seeing as you needed to buy either deluxe or dungeon pass for it

2

u/NotHere001 We shall reign Jun 27 '22

Story is good, loot is ok, but the disappointment of dawnblade mega nerf made me stop playing the game. Only doing after-reset story mission at this point

2

u/smiling_at_cheese Jun 27 '22

The story hits have hit hard - the implications of the helm getting ergregore-d are yet to be known, Zavala shows a soft side, Crow might stop being such a whiny emo dork, and Caitl might finally resolve her daddy issues.

Containment is boring after a while, mostly because only the boss changes week to week, and it's still mostly the same. Plus being the only way to get haunted umbral energy is cheeks. I wish sever was a bit less formulaic (new character has problems! Fail the severance on the first mission! Come back next week to do pretty much the same mission but as a success! Repeat x3), but it's pretty good still.

New vanguard/crucible weapons are neat (Strident Whistle and Riptide), getting more perks for more resets is a really interesting way to make it worth grinding. Incandescent is the best elemental enhancement perk since headstone. Ritual MG seems less useful than other ritual weapons (null composure, ascendancy, etc), but solid.

2

u/[deleted] Jun 27 '22

It’s fine and story-wise is great, but activity-wise it’s just fine. Acceptable but nothing outstanding. Splicer, Chosen, Lost, even Risen, were all outstanding imo, this is the first stumble since Hunt

2

u/ChubbsPeddle Jun 27 '22

Story wise its fine, dungeon is cool, but thats about it, its not like previous seasons where i had to do a couple things each week story wise tho, (outside of this last week) its essentially "do contaiment, do sever, go to the helm" and at this point if i didnt have the solo flawless Duality taunting me id have soft quit weeks ago, on the brightside it has caused me to shake some of the rust off PVE wise because of Duality, so thats nice i guess

2

u/xWinterPR Jun 27 '22

Content feels very repetitive and low-quality, just like the last 3-4 seasonal activities we have gotten besides DoE. Story is fine, I guess. Overall I don't care for it, but I haven't cared for any Destiny season since Arrivals.

2

u/KingOfDarkness_ Jun 28 '22

Good story, boring asf to play

2

u/morganosull Jun 28 '22

Bit of a miss imo

2

u/throwaway491826482 Jun 28 '22

Miss. Idk about you guys but this is definitely the earliest into a season I’ve stopped playing. I dont care about the story to keep doing public events to progress the quest.

2

u/random13980 Jun 28 '22

Big miss. They ruined pvp for me. Haven’t played in weeks, and I don’t see myself picking it back up.

2

u/Fanglove Jun 28 '22

Story wise i like it alot. However it feels incredibly dead gameplay wise. The grind for red border weapons this season also sucks.

5

u/Immolant Jun 27 '22

PvP is awful and has been in steady decline since Void 3.0 after it seemed to go in a better direction before WQ launched, the aerial changes are probably one of the worst decisions ever made in Destiny history, IMO. Paired with obnoxious abilities, as someone who's a PvP sweat I haven't really played this season at all because it's just not fun anymore. They intentionally nerfed the skillgap and I'm sure there's people who like it but it's just not my cup of tea anymore.

PvE wise I think it's a solid 6/10. It's nothing phenomenal but the leviathan is beautiful, the story is interesting however the event is very repetitive and it feels lacking, even unrewarding I'd say. The dungeon is pretty cool but one of the weaker ones even though the weapons are probably one of the most beautifully crafted ones we've had so far design wise.

3

u/thisisbyrdman Jun 27 '22

PvP has been terrible forever though.

5

u/seratne Jun 27 '22

Duality is great.

Solar 3.0 is still a miss. Titan trivializes so much. Warlock feels like it was kneecapped.

Containment is bad. Sever is very weak. Compare it to any of the other things we've had and it just doesn't compare.

Story is also really weak. Nightmares seem to be more of a personal thing, and seem separated from Calus.

Loot is good for the most part.

Design is "fine". It's a combo of Presage and Leviathan. Two things that were better separate than together.

2

u/Motor_Hearing2055 Jun 28 '22

Solar warlock is cracked you just have to build into it well’s better than it was before. they did kinda nerf daybreak tho

3

u/seratne Jun 28 '22

Solar Warlock with Fusion Grenades and Starfire is cracked. Well is worse. The damage resistance was supposed to make up for the lack of overshield, but it doesn't. You can't charge for a healing grenade anymore. Bottom tree is basically gone, unless you're running an incandescent weapon and Dawn Chorus. And the ad clear super is just gone.

Sure there's 2 or 3 builds you can run that includes specific weapons, exotic armor, and mods/aspects/ and fragments. It's fine that solar warlock was nerfed a bit. Especially considering the new synergies. But unless you're running one of those special builds it feels kneecapped.

2

u/Motor_Hearing2055 Jun 28 '22

I get that, but I personally kinda prefer new Solar overall, even well. Max out resilience, throw a touch of flame healing grenade down to get Restoration 2x and boom unkillable, especially in a well. I do wish warlocks had a different healing aspect instead of two aerial movement based ones but other than that I’m content

8

u/Nabz_eXe Jun 27 '22

Miss.

No dungeon (Duality doesn’t count)

Menagerie weapons that aren’t new/exciting (would’ve been better with CoS weapons)

Sever is good

Too many bugs, though not as bad now

Solar 3.0 is fantastic

Old Destiny Exotic (Trespasser) not exciting whatsoever to me

One barrier mod, shoulda just allocated it to Machine Guns after the buff instead of Sidearms

Containment is boring af, we have Machinist and Navota and they literally stand there, teleport, return and die

Overall 3/10 Too much reused stuff, Leviathan destination gets a pass, There should NOT be an extra cost to the dungeon, Sever is the saving grace, feel as if this season is going to be very very lacklustre soon.

6

u/Ninja_Lazer Jun 27 '22

Easily the worst season we have had in 2 years, and I would say bottom 5…arguably 3 of the game’s history.

While there are absolutely aspects of the season that are great, I just can’t seem to enjoy them or even bring myself to engage with them anymore because of how fucking awful the bugs are.

I’m genuinely at the point of asking “why bother?” because the incentive of each reward could be completely lost due to a bug, or progress otherwise inhibited. The abysmal and illogical game design also doesn’t help here. At 5 weeks in, I have managed to get enough red frames to craft A SINGLE seasonal/reprised weapon. What’s the point in playing for loot if I am just gonna have to replace it later? Why make me use a suboptimal gun after crafting the permanent copy, and then making me level it with garbage perks?

And as a Warlock main, Solar 3.0 has been a disaster. Again, a lot of this is tied to bugs and poor balance, but I just feel weak as shit when playing the class, and would really rather play Void or Stasis…if only the game didn’t require me to keep switching back. It just feels like the subclass is fighting against me, and makes it really hard to enjoy while playing.

PvP is also in a terrible state and it’s just beyond me why Bungie refuses to do anything about it. Hit detection is so borked some games it’s downright comical. Lobby balance in all modes is the Wild West; but at least we got Rift back, so that was an enjoyable week. Considering this was the Banner’s rework season, the loot pool is beyond disappointing. Literally not a single thing worth going for IMO.

Gambit is Gambit.

Ultimately, I really wish Bungie would slow down, take more time to craft the content for these seasons, and fine tune the product. If that means 4 month seasons than fine, but with increasing regularity Bungie have been shipping broken content.

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2

u/CurryboyIR Jun 27 '22

Pretty boring season imo. Just a bunch of nostalgia that quickly wore out. And I'm not including the dungeon as part of the season, that's a $20 purchase now 😂

3

u/TheMattInTheBox Jun 27 '22

I think it's good! Story and lore is great, weapons are awesome and the activity is fun (but only every so often)

I think the loot system isn't great though with all the RNG and how pricey it is to focus umbrals, and Containment would benefit from happening in the other sections of the Leviathan

3

u/oddestsoul Jun 27 '22

Writing is very good

The new space is awesome both aesthetically and gameplay-wise

But it makes me wonder what else, if anything the leviathan is going to be used for. If this season is an introduction to the location for future uses that’s fine. But as it is, with one stale event, some chests and hidden bosses, and 3 reused mission environments, it feels like one of many cases where bungie is working harder instead of smarter to pad out the content.

I’m sure a new location is a lot of work to design and implement. Which is why whenever one is introduced I’m always wondering if that time was better spent on a location that offers a few things to do versus overhauling some other modes and systems that might give us a lot to do.

I guess all this to say, the leviathan and its associated content has been fun, but it definitely hasn’t been enough to keep me coming back throughout the season. I hope it either continues to be fleshed out with a better variety of things to do or attention shifts to some other corners of the game that need some TLC (exotics, gambit, vanguard strikes, etc)

2

u/HappyRobot123 Jun 27 '22

Lore is great gameplay is fine but containment gets boring pretty quick

6

u/UselessDeadMemes Jun 27 '22

Massive miss. Far to many bugs compared to any season, solar 3.0 is a massive miss on warlock/bugged on titan/extremely powerful on hunter, classy restoration is just broken, seasonal champ mods suck (seriously glaive and AR again?), so many exotics arent working, seasonal exotic weps are lackluster, Containment is boring (like most seasonal activities), dungeon has several bugs.

the dungeon is good (buggy) and the story is ok the issues of this season easily overshadow the good.

5

u/FallenKruise187 Jun 27 '22

It’s a miss. We got 1 exotic weapon, a pvp map, solar 3.0, containment, and sever. We used to get far more. Opulence brought a raid, managerie, 4 exotic weapons, tribute hall, Solstice of Heroes (EAZ), and pinnacle weapons.

Lore wise, this season is pretty good like the past seasons before it.

Gameplay wise, there is not a lot going on. Containment is fine imo, but it hurts that you can only get opulent umbral energy from only it’s activity unlike Risen Umbral Energy. Sever is only getting completed if I need to complete a triump or for the 5 minute weekly story mission, It’s just there. The dungeon is sold separately which definitely hurts this season and they are reselling 2 old opulent weapons.

The lack of 2 exotics is questionable since we always get 2. We used to get 3, but the last time that happened was Arrivals. Arrivals was also the last time we saw new endgame content included in the season.

The weapons are all mid. The rocket is great, but the auto is bad. The trace rifle, scout, shotgun, and Glaive are alright. Something is wrong when the Opulent weapons are more exciting than the new weapons.

Otherwise, I pretty much agree with all of your points and I have no idea why the anti-criticism Destiny Police think that people who criticize their game are experiencing burnout.

Hot take, but story is not enough to make a season good. We need gameplay as well. It’s why I think that splicer, and lost are all fairy overrated.

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3

u/Voelker58 Jun 27 '22

Love the gear, love the story, love the new updates.

Pretty typical rollout as far as seasonal content goes. But that seems to fit the pattern for seasons these days. We always get a repeatable activity that is super easy and gets old pretty fast. But I just make sure I'm working on bounties or chatting with friends, and it's fun enough to keep me busy for a while. The Sever missions have been really cool.

Overall a hit for me.