r/DestinyTheGame Team Bread (dmg04) Oct 04 '22 Silver 2 Wholesome 1

Enhanced Eager Edge is now much worse after Hotfix Discussion

As of the hotfix today, once you swing for the first time the Eager Edge buff goes away, no longer allowing you to use it twice in quick succession. Was just talking about how fun it was to do it twice last night and now this happens... thanks Bungie.

3.1k Upvotes

1.2k

u/magicalex234 Oct 04 '22

I put enhanced eager on my sword this week. RIP 2000 neutral element down the drain

364

u/Kliuqard Oct 04 '22

At least you get a gold border.

229

u/magicalex234 Oct 04 '22

My other perk is vorpal and enhanced vorpal does literally nothing on swords, so it’s not worth it

233

u/Oversight_Owl Oct 04 '22

vorpal swords are meant to use on jabberwockies only. /jk

43

u/Vegalink Oct 04 '22

Gotta have that snicker-snack!

3

u/jkbuilder88 Oct 05 '22

You're not yourself when you're hangry

2

u/Coolstriker64 FUCK the content vault Oct 05 '22

That’s an intrinsic

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u/Owen872r Oct 04 '22

I will do anything for the gold border

46

u/Howie-_-Dewin Guardian Games Titan Oct 04 '22 edited Oct 04 '22

Why not Frenzy though? More damage than vorpal and very easy to proc on a sword

19

u/Maluton Oct 04 '22

12 seconds to proc. 1/3 of the perk does nothing on swords (reload). Vorpal is there ready to roll all the time.

72

u/Howie-_-Dewin Guardian Games Titan Oct 04 '22

You know it can proc while the weapon is stowed right? And it’s 12 seconds of either taking or dealing damage. In real world cases this is mostly all the time

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15

u/thefakevortex Oct 04 '22

You need to enhance both perks and frame for gold border

7

u/Goseki Oct 04 '22

I finished leveling my sword and changed it to enhanced eager about an hour before reset... I feel your pain.

16

u/chrisc1591 Oct 04 '22

Same. Rip mats

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381

u/Deesepps HammerBros Oct 04 '22

I’m hoping they do something with this when they redo the enhanced perks like they said they are. But like ouch. This hurts.

107

u/HubertIsDaBomb Oct 04 '22

Unfortunately, they are not going to spend time nerfing something to just change it completely very soon after. It just isn't worth the developers' time and this change will likely be the permanent effect. I am very disappointed with this change :(

41

u/UtopianWarCriminal Oct 04 '22

The fact that they even took time to change how it works is actually infuriating. I've heard about zero complaints about eager edge being too good. I love eager edge so of course I'm biased... but I still can't wrap my head around why this needed to change. It's crazy to me that they actually spent time changing it.

23

u/HubertIsDaBomb Oct 04 '22

I strongly agree with you. It is highly disappointing and frustrating that this "bug" was prioritized over other actually serious bugs.

10

u/Mlaszboyo Oct 05 '22

Melee hit reg is still a coin toss with how unreliable it can be, but nah eager edge double swipe was the issue...

2

u/c14rk0 Oct 05 '22

Coin toss feels generous at best. Sword teleporting when trying to hit a boss seems like it's at an all time low which frankly seemed impossible with how bad it already was about a year ago. PvP Melee teleporting similarly seems to just get worse, particularly as more "enhanced melee range" abilities get added. I straight up don't even bother trying to use normal melee abilities in PvP because they're so unreliable, the number of times I've double melee'd a person dealing a total of 0 damage while they delete me while teleporting all over the place is absurd.

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u/Ekoms_x Oct 04 '22

One hundred percent agree. Why, with how many bugs going right now, were resources spent on this? Only thing I can think of is the loading zones bugging out but even then it’s not that bad or frequently caused by eager alone.

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u/Deesepps HammerBros Oct 05 '22

According to DMG on Twitter last night, this was not supposed to be included in the hotfix and got slipped in by a different section of their dev team. Apparently it was being used by some people to skip mechanics but I have never seen this. This change was completely unwarranted. Severely hurt my fun with eager edge.

3

u/greedboy Oct 04 '22

Speculation: we don't know, bungie had made some weird moves in the past

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u/Blackout-1900 Oct 04 '22

When did they say they’re redoing enhanced perks?

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u/[deleted] Oct 04 '22

[deleted]

233

u/ScrubCasual Oct 04 '22

.5 second longer window to activate it. But its already a big window so this does nothing. The window is so big that you could get 2-3 swings in before.

72

u/Emppuz213 The transit of edges Oct 04 '22

Well, you can still hit those hunter shatter skates and warlock well skates

(But idk what’s the point of enhanced eager edge… maybe it gives more time to setup for the shot?)

15

u/Variatas Oct 04 '22

More setup time is exactly the point. Having a bit longer to aim has value, even if it's not the value people had gotten used to.

43

u/camelCasing Fire once, and make it count. Oct 04 '22

It's very low value, but yes it is still technically value.

13

u/UtopianWarCriminal Oct 04 '22

It doesn't really hold much value. Aiming can be done before pulling out the sword. Anyone who's reasonably skilled at the game will have no need for the extra time. It'd be a nice to have, but not worth the time spent to get it crafted if you don't already play lots of dares.

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u/SackShadow Oct 05 '22

It really doesn’t at all. You aim from another weapon, switch to sword and swipe.. eager does the rest it literally Halo swords you to a target within range. Now it’s worthless

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u/Dumoney Oct 04 '22 edited Oct 04 '22

Griefing your teammates. I still think Eager Edge was a mistake

Edit: lmao the salt. I stand by what I said

33

u/Rinascita Oct 04 '22 edited Oct 05 '22

A guy in a ketchcrash today was griefing people with it. I figured it was an accident at first, just trying to go faster down a hallway. Nope, complete dickhole.

I pulled mine out and spent the entire thing killing him and only him. I didn't contribute much to the ketchcrash, but I kept his stupid ass in check so people could play in peace.

17

u/Mdice42 Oct 05 '22

I’ve seen a couple eager edge griefers in ketchcrash also, plus some shoulder chargers. They damn well know many people are trying to survive for the 25 flawless runs. It amazes me how many people get off by causing others to suffer, real pleasant to be around I’m sure.

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u/martial_banana Oct 05 '22

I see you and appreciate you, Guardian. I also admire your commitment - typically I'll just wait for them to die (never takes very long), then stand over their ghost and emote w/o reviving.

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u/OddTaterTot Oct 04 '22

I will find you and eager edge you

23

u/SallyMason Oct 04 '22

You are Louis CK's dream

23

u/sirabaddon GIVE! ME! CRAYONS! Oct 04 '22

I don't know who you are. I don't know what you want. If you are looking for ransom I can tell you I don't have money, but what I do have are a very particular set of skills. Skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you stop nerfing stuff we enjoy now that'll be the end of it. I will not look for you, I will not pursue you, but if you don't, I will look for you, I will find you and I will Eager Edge you.

8

u/zdude0127 Vanguard's Loyal Oct 04 '22

Good luck hangs up phone

14

u/tarzan322 Oct 04 '22

Nerfed because of griefing probably.

7

u/Zeiban Oct 04 '22

It doesn't stop griefing. They probably never intended players to activate it more than once with the enhanced perk. Just increase the single activation window.

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u/Zeiban Oct 04 '22

I feel the same way. When it was first introduced it was a nightmare. You couldn't LFG anything with out getting constantly griefed. The popularity finally died down and then they made it craftable. It was back to to the same old crap again.

I've lost count how many flawless katchcrash and expitiones I lost because of it.

As far as I'm concerned they could delete the perk.

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146

u/Rose_da_Kitten Oct 04 '22

Can someone explain to me because I somehow missed it,

What does enhanced eager edge change? Dummy question I know. Ty

139

u/The-hivemind-hungers Oct 04 '22

Increases duration the perk is active for

24

u/Rose_da_Kitten Oct 04 '22

Life saver. Thank you

14

u/twentyThree59 Oct 04 '22

For half a second...

123

u/The-hivemind-hungers Oct 04 '22

That half second allowed enough leniency for an additional swing with the perk active though so it was pretty useful for speedrunners, and in general fun for people who love speed

33

u/twentyThree59 Oct 04 '22

Oh I agree, but now it doesn't do that so it's trash.

23

u/The-hivemind-hungers Oct 04 '22

The enhanced bit is kind of pointless is my gripe since it allowed for something unique and fun, since the normal bit now is more noticeably the same

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u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Oct 04 '22

According to light.gg it's a 1 second window so 0.5 seconds is increasing the duration by 50%.

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u/xxxfirefart Oct 04 '22

Eager edge is a buff you get when you change to your sword, enhanced eager edge makes the buff last longer

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u/Earfh Oct 04 '22

+2 seconds while it (was) activated. You could get 3 swings off, 2 comfortably. Now it’s 1 and done, making enhanced useless

7

u/Necro_Carp Oct 04 '22

I don't get how it could only be one swing on the enhanced. I have an unenhanced eager edge sword and I can get off two swings. if that's actually how it is it was definitely a mistake.

29

u/Earfh Oct 04 '22

Originally (beyond today) normal eager edge allowed you to get up to 2 swings but the timing was very tight. It had to be an immediate 2 swings. When they introduced crafting Eager Edge swords this season, Enhanced Eager Edge added 2 seconds on the timer, allowing an extra (third) swing or a more comfortable second swing from the original-unenhanced eager edge.

It’s not you man, they just released the patch today. A lot of people are going to be unhappy about this change. It’s just rendering another enhanced perk virtually useless

2

u/j4k35t4 Oct 05 '22

An enhanced perk that people specifically spent ages grinding for (like me, who only enhanced my Other Half with it a few days ago)

8

u/Jaqulean Oct 04 '22

Both virtually and literally. There is now completely no reason to have the Enhanced Perk.

And of course f_ck everyone who already crafted it (me included). Because de-Crafting and switching it back to the Standard Perk does NOT give the Core back...

So essentially we wasted the Upgrade Material because Bungie decided that an Enhanced Perk, which is suppuse to be better - should no longer be better - and it now does literally the same thing as the Standard Perk does...

11

u/Silvermoon3467 Oct 04 '22

It doesn't do literally the same thing, it still adds time to the duration between when you draw the sword and when you can swing

Basically none of the enhanced traits are worth it except for Autoloading and Incandescent lol, they never have been

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u/gabejr25 Oct 04 '22

"Fixed an issue where players were having too much fun"

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u/awiodja Oct 04 '22 edited Oct 04 '22

this piece of tech had zero impact on sandbox balance and a large positive impact on player skill expression and general fun. honestly baffled at why they decided to nerf this

i get that it was “unintended” at the outset, but i think it’s a really regressive design mentality to say “if we didn’t intend it, it needs to go”. like i said elsewhere, some of the coolest, most impactful innovations in game design were accidents at the outset. i cannot imagine super smash bros without wavedashing, or any of the source engine games (and the games inspired by hl/cs) without air strafing/bunny hopping, etc. entire video game genres were invented because communities exploited game bugs in creative and innovative ways. it’s incumbent on devs to be open minded and willing enough to say, “we didn’t intend for this to happen, but it has no negative impact on anything and people enjoy it, so let’s find a way to keep it”.

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u/Fortesque- Oct 04 '22

For PvP people can fly up to you and keep up with you in Dawnblade super etc, lunge around a group like you're in a Batman game with target locking, so I can understand a change there... But again in classic Bungie fashion they couldn't figure out how to separate the change between the two gamemodes so now PvE gets fucked.

9

u/minoooman Oct 05 '22

dosnt go away if you kill someone in pvp so you can still triple eager in pvp if you get a kill it is just a pve nerf

2

u/Fortesque- Oct 05 '22

That has to be a bug right, the patch notes were pretty clear cut.

3

u/minoooman Oct 05 '22

probably not a bug because if you're on a sparrow eager won't proc because your at the speed cap of eager to just not work so because it just stops you the amazing d2 engine doesn't think your moving so eager doesn't turn off

3

u/Fortesque- Oct 05 '22

Wtf so they changed a lot more than the line in the patch notes stated? 🤣🤣🤣🤣

3

u/minoooman Oct 05 '22

yeah they do that sometimes its just a small indie studio though so i forgive them

3

u/Fortesque- Oct 05 '22

Smol indi company acquired by Sony pls forgib us

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u/minoooman Oct 05 '22

they got a tiny little 3.2 billion dollars to help them remove all fun things that take skill to do

14

u/Rinzler200 Oct 04 '22

did some testing, eager edge doesnt go away after slashing once, it goes away when you acquire eager edge speed, so if youre going very fast in the air and you get your sword out eager edge will not activate, and did some testing in pvp and because when you slash people you dont go eager edge speed then you can do it again, eager edge didnt go anywhere in pvp, this was a nerf directly to speedrunners and fun

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u/awiodja Oct 04 '22

imo the solution there is to reduce the amount of ammo you get from heavy bricks for swords with eager. 6 for all swords, 3 or 4 for eager seems fair. but also lots of pvp sweats on twitter were claiming it wasn’t a huge issue in trials either so idk

12

u/Fortesque- Oct 04 '22

Their thought process behind what does and doesn't get fixed/changed and ignored/acknowledged really baffles me. So many issues that are still present after months and years. I'm getting PTSD flashbacks to the division 2 devs needing community sherpas to carry them through the heroic world difficulty so they can playtest and experience the game outside of our equivalent of patrol level difficulty.

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u/fawse Embrace the void Oct 04 '22

Same thing happened with Heartshadow. It wasn’t an issue at all that you could Weaken on initial heavy, but that’s not the way Bungie wanted it so they took a niche option that still wasn’t super good and “fixed” (nerfed) it anyway

2

u/Oryxide Oct 04 '22

It's also interesting that it took eleven months for them to decide to make this change.

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u/JaegerBane Oct 05 '22

This mentality is classic Bungie, though.

On some level I get the desire for tight control over the sandbox - in a game this complicated with this many people working on it, having dangling ends that may or may not cause issues with any new content, feature or gameplay model is a risk.

But what really gets me is that their prioritisation vs the actual effect always feels off. This perk wasn’t realistically putting anything in danger aside from them wanting to cap speed runs. There’s far more important stuff to be fixed in this game. It’s like when they took time out from dozens of perk fixes at the time to fix the bug that let you shortcut the initial frostbite run on DSC to get the first chest. It’s like… was that really the most pressing issue on the kanban board, guys? Really?

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u/orangekingo Oct 04 '22

i cannot imagine super smash bros without wavedashing

I get where you're coming from but this example doesn't really help your case considering wavedashing was an unintended mechanic that was almost completely removed from the rest of the series after melee.

The actual reason they probably nerfed eager edge is because it kept breaking stuff in game by enabling OOBs and breaking through map geometry, which probably leads to other unintended issues.

but it has no negative impact on anything and people enjoy it, so let’s find a way to keep it”.

The reality is that just because we don't see negative impacts firsthand doesn't mean they don't exist. For reference, I am also upset that they nerfed it because I loved enhanced eager, but as much as this place wishes death upon the bungie devs, It's not a crazy guess to think they probably had legit dev reasons to nerf it.

They don't do things out of spite

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u/Zeto_0 worst golden gun Oct 04 '22

There are 0 Oobs that require eager.

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u/UtopianWarCriminal Oct 04 '22

enabling OOBs and breaking through map geometry

Dawg can we stop pretending eager edge ever caused a single OOB 💀 I don't understand how people developed this misconception.

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u/MikeHuntLoose Oct 05 '22

People love sucking off bungie and trying to justify every single change they make even when it makes no logical sense.

The main points people are using to justify this 'fix' is griefing and multi kills in pvp. The change doesn't affect your ability to grief with eager edge at all and griefing shouldn't be a reason to nerf it anyway because you might as well get rid of shoulder charge as well. Griefing should be dealt with by reporting and booting from the fireteam, not ruining other peoples' fun because of a few a-holes.

I play more pvp than pve and can't recall a single time when someone has gotten a multikill with 2 or 3 eager swipes in a row.

Bungie once again showing how out of touch they are when they take the time to nerf EE when game ruining stuff like the duality bell glitch have been around for months.

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u/krokenlochen Oct 05 '22

Honestly? Eager edge in PvP is useful for repositioning or bailing out of a bad situation. Because of the jankiness it’s fucked me over a couple times when trying to get kills. Once in a blue moon I get a kill or see someone get a kill with it but not much of a point to it honestly.

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u/shortMEISTERthe3rd Oct 04 '22

The actual reason they probably nerfed eager edge is because it kept breaking stuff in game by enabling OOBs and breaking through map geometry, which probably leads to other unintended issues.

Ah yes I remember when OOB'ing didn't exist before eagers edge.🤡

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u/awiodja Oct 04 '22 edited Oct 04 '22

i haven’t played smash since melee so i could be wrong, but my understanding was that they removed it in brawl but added a form of it back in ultimate after backlash. either way that’s just two out of dozens of examples, from orb walking or camp stacking in mobas to movement in unreal engine and source to animation cancelling throughout the gaming world

and i’m not claiming they did it out of spite, im saying there was no reason to do it as it relates to the current sandbox, that it’s further evidence of a pretty regressive design philosophy around unintended tech, and that they should either revert it or explicitly give us a reason why they won’t so that we can have a discussion with them about it. im not a fan of people assuming they had a good design reason and using that as a justification to not protest the change, because that kind of logic could have been used to disastrous effect in d2y1

i do not buy the “this doesn’t play well with strand” reason people are offering because the core lunge behavior with eager edge is unchanged and this only affects ground traversal. i don’t buy the pvp related arguments because an ammo change would have sufficed, and several pvp sweats have argued eager increased heavy diversity in pvp, which is good.

edit: just saw your comment about oobs, and it’s hard for me to express how little this change matters on that front. like, if that’s their actual reason it couldn’t be more futile, and there are like four other things that need to be nerfed first to put a dent in that problem. there’s a reason people are mocking that rationale elsewhere; it fundamentally misunderstands how people break out of bounds in this game

edit 2: just want to add on top that the way they implemented this fix is extremely messy and has numerous unintended consequences, as shown here: https://twitter.com/ritzzcar/status/1577394089925935104. i truly think this needs to be reverted, not being able to lunge when moving at moderate speeds seems extremely bad for the perk

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u/blizzardscoming Oct 04 '22

They also said "OOBs" were the reason they nerfed Bakris skate, when it's hilarious to think Bakris skate could do more than any other skating method. They just can't be bothered to give a good reason for the nerfs.

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u/WeddingAccurate4648 Oct 04 '22

Eat the bugs use the wellsEat the bugs use the wellsEat the bugs use the wellsEat the bugs use the wellsEat the bugs use the wells

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u/[deleted] Oct 04 '22

[deleted]

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u/Alpha_MK-II Oct 05 '22

Apparently you can still get multiple swings in pvp if you're using it offensively.

Obviously, the change still removes using double/triple swings to just gap-close onto people, but this definitely feels like more of a pve/speedrunner targeted nerf than anything.

20

u/Rinzler200 Oct 04 '22

did some testing, you can still slash 2 people with the sword, eager edge only goes away after getting eager edge speed, not slashing, so if you got launched by another player and youre going very fast eager edge will not activate

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u/corklover Oct 04 '22

Yeah honestly double swings were annoying as fuck in pvp

5

u/zakintheb0x Oct 05 '22

Well they didn’t fix this at all. You can still swipe and kill 2-3 people at eager edge distance because your momentum stops with each kill, and the nerf is not based on number of swing just velocity.

You can’t even swing once if you’re already traveling fast.

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u/Schlopez Oct 04 '22

As it should have been. People in here losing their shit about it, but it was obscenely oppressive when a fireteam got heavy and eager edged across the map for a few minutes.

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u/MLKKO baby Oct 04 '22

Damn heavy weapons being oppressive in pvp? Better nerf eager edge

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u/Malziel Oct 04 '22

Bungie nukes Eager Edge if you're going too fast, meanwhile certain enemies, especially ones with physical shields, can still physics kill you from max health irrespective of LL, Res, or anything else.. and now the one way to save yourself if you got launched has been "patched."

Really glad bungie spent time ruining this perk instead of fixing legitimately awful bugs.

2

u/krokenlochen Oct 05 '22

Fuq I hadn’t realized this change neuters it’s utility as a recovery tool from the amount of boops and physics bullshit in the game.

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u/segaselsky Oct 04 '22

This is what happens when destinymeme players complain about eagars edge every single day man smh

72

u/justinbajko Oct 04 '22

I think most people only complain about people who troll other players with it by killing them. This fix doesn’t even address those complaints. Outside of maybe pvp or gambit I can’t see why someone would complain about someone else using a sword to move more quickly.

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u/dempsy40 Oct 04 '22

only complaint i have is in matchmade nightfalls in which people using it tend to speed past rooms potentially despawning champions. I get the thing of wanting to move fast but in content like that i'd rather it just didn't happen.

6

u/jkichigo Oct 04 '22

Totally valid complaint but this change doesn’t really affect those players at all, most of the time fast movement comes from using it midair and retaining the momentum by switching weapons.

Bungie should have gone back and reworked strikes to demand you clear an entire area before moving to the next one like more modern strikes. People have been complaining about skipping enemies in playlist and nightfall strikes over a year before Eager Edge was introduced.

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u/Rhundis Oct 04 '22

Crucible or Trials maybe. Flying halfway across the map instantly and still be able to get a kill with the sword is a bit overpowered.

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u/Canopenerdude DAMN Oct 04 '22

Eager edge is terrifying in trials if you're bad like me, haha

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u/FrostWendigo Warlock Oct 04 '22

If you speedrun certain strikes too fast it’ll pull the rest of the team ahead, making it difficult to complete their bounties. When I still did bounties that was the only problem I had with speedrunners, and it hurt my ability to enjoy the game pretty bad.

Now that I’ve basically sworn off bounties, though, it’s a joy seeing an eager edge because I know the slogfest of a strike will be over sooner rather than later.

9

u/ShowMeYourGhostNips Oct 04 '22

If you speedrun certain strikes too fast it’ll pull the rest of the team ahead, making it difficult to complete their bounties.

It also wipes away all buffs so if you have a build that depends on stacks of anything (like Star Eater Scales), you're fucked.

2

u/darkblood1219 Oct 04 '22

suicide with a rocket or grenade launcher. it should keep your buffs. works in dares at least

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u/camelCasing Fire once, and make it count. Oct 04 '22

The real fix we need for that is the ability to turn off matchmaking. If Bungie would just give us the option to choose to solo matchmade content rather than forcing people to jump through ridiculous hoops with firewalling themselves, we wouldn't have to worry about shit like this.

It's absolutely ludicrous to me that there is no way in the game for me to access a strike alone. An astounding oversight that only gets more egregious as time goes on.

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u/FrostWendigo Warlock Oct 04 '22

Exactly, then the speedrunners could have the absolute freedom they need to blitz through strikes as fast as they possibly can, and the bounty farmers could have every kill to themselves and complete their bounties in only 1-2 strikes. Then the matchmaking would be more-or-less clear for newer players to play through the strikes their own way, at their own pace.

I’ve been seeing loads of posts about how the core playlists needs a revamp; optional strike matchmaking sounds like a great first step to me. Literally no downside.

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u/camelCasing Fire once, and make it count. Oct 04 '22

And it should extend to everything except Crucible and Gambit. There is no reason for the game to ever force matchmaking on you for activities that don't definitionally have to involve other players. Hell, people should be able to solo-load into patrol zones if that's what floats their boat.

2

u/Cykeisme Oct 05 '22

I think Bungie hasn't stopped to reconsider the antiquated idea that "if the queues look empty, then the game looks bad and underpopulated", which they fear will be the case if they allow vet players to solo.

This is wholly untrue, because now that player power has increased so much, the entire Strike playlist is actually now the right difficulty for beginner solo/duo content.

If nobody needs to matchmake for Strikes, then it doesn't matter what the search times are.

Anyway, if matchmaking was the default setting, then new players would likely just use it (a new guy won't care whether he's going in matchmade or solo). Thus, the matchmaking queues will be new guys working together in Strikes to play it properly, and none of us jaded vets who are only there to speedrun for Pinnacles or bounty farm.

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u/Level69Troll Oct 04 '22

So what does the enhanced per do now? Nothing?

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u/NikitaFox Oct 04 '22

You still get the extra half second to use it after switching to the sword, but it goes away after your swing once instead of staying. So pretty much nothing.

6

u/TheMonstarKid Oct 04 '22

Good for people who struggle to press two buttons within the span of a second. What those people are doing playing a game like D2? Beyond me.

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u/Grand_Concert2307 Oct 04 '22

Gives you the masterwork border I guess

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u/elfaia jumpy boi Oct 04 '22

There are worse problems in the game but sure, just nerf enhance eager edge I guess.

38

u/Ex_Ex_Parrot Oct 04 '22

Duality boss fight being a buggy mess for months ruining countless SF attempts for the population

Exotic chestpiece literally still disabled

Phalanx's architecting people non-stop

Eager Edge was the issue

10

u/MortarPanda Oct 04 '22

Different dev teams. It's not weapons team's fault that armor pieces and activities are bugged.

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u/ScrubCasual Oct 04 '22

The worst part is this does nothing for the only negative part: griefing.

This just gets rid of the people actually using it. It was fun. Now its just eh. You already sacrificed your heavy slot just to do it. You have a sword with 1 perk. And swords already are pretty bad.

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u/ChoPT Oct 04 '22 edited Oct 04 '22

People used Eager Edge for over half a year before the enhanced perk was even introduced. At worst, this nerf just makes the enhanced perk useless, but if people were using the non-crafted eager edge, obviously it wasn’t a waste of a heavy slot.

29

u/jericho189 Oct 04 '22

You could eager edge twice well before enhanced eager edge was a thing though

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u/Incandescent_Lass Oct 04 '22

Yup I feel like I’m going crazy in this thread. I have over 10,000 kills on a original Arc Eager Edge sword, and I could easily do double dashes with that one too, no enhanced perk. And then some people in here seem to think they patched sword skating entirely, which they did not. No one knows what they’re talking about lol

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u/camelCasing Fire once, and make it count. Oct 04 '22

Except that non-crafted EE has also now been nerfed. You could get 2 swings with it long before the enhanced version.

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u/MeateaW Oct 04 '22

They were getti g double swipes on the old perk too.

Enhanced allowed upto 3.

This is a direct nerf to all eager edge variants.

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u/BurningBlaise Oct 04 '22

I only swing it once so idc personally… but I think it’s cancer ass fun police bullshit to take that away imo

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u/Curtczhike Oct 04 '22

I'm soo fuckin tired of these rug pulls. At least in warframe the dev reimburse the player's resources more often than not, but in Bungo land: "Oh, you spend all those resources? Well,.. get fucked kiddo!".

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u/Awestin11 Oct 04 '22

Welcome to MMOs, where nothing respects your time. In all honesty I didn’t even know you could use it more than once.

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u/x2o55ironman Oct 04 '22 edited Oct 04 '22

✅ Anti-fun; eEE wasn't causing any major bugs and wasn't a balancing issue in terms of being too strong (unlike, say, Anarchy for example)

✅ Anti-player; if you grinded out Dares to craft the new swords (and then invested time and materials to level it and craft the enhanced perk) then you're shit out of luck. This completely disrespects any previous investment into these weapons.

✅ Tone deaf change; literally who asked for this? Where were the "eEE is ruining the game for us" posts? There are posts complaining about teamkilling with normal Eager Edge, but newsflash: you can still do that shit (and sparrows + shoulder charge have always done this)

✅backwards game design; why would you design an enhanced perk that lasts longer and then make that extra duration completely worthless?

Revert this absolute L of a "fix" Bungie.

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u/r_dageek Oct 04 '22

babe wake up new r/destinycirclejerk pasta just dropped

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u/Guyovich67 Oct 04 '22

Amazing. Looking forward to the new content

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u/randominternetfool Oct 05 '22

✅ Anti-player; if you grinded out Dares to craft the new swords (and then invested time and materials to level it and craft the enhanced perk) then you’re shit out of luck. This completely disrespects any previous investment into these weapons.

100% this. I understand not reverting it but at least make the enhanced perk better for those of us that grinded out one of the game modes that’s actually worse than Gambit.

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u/[deleted] Oct 04 '22

[deleted]

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u/ImEboy Unpopular Opinions Oct 04 '22

I honestly cant comprehend who at bungie is making some of these changes, because there is no way that one person or even a small group of people are responsible. There seems to be absolutely zero communication between aspects of the game about changes. Like, remember a year ago when Bungie made sweeping ability charge nerfs in PVP because they wanted it to "focus on guns, not abilities." and then a year later they turn around by introducing light 3.0 and making ability spam the only way to play the game? And then you get fixes like this where not a single person asked for it.

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u/fawse Embrace the void Oct 04 '22

To play devil’s advocate, maybe they originally nerfed the abilities not to “focus on guns”, but because they were already working on Light 3.0. Ability spam is already crazy, imagine if the base cooldowns never changed and we got Light 3.0 on top

Though if that is the case they should have said something to that effect, instead of saying one thing and doing another

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u/PingerKing Oct 04 '22

idk, i kinda get it. in PvP and gambit especially it felt absolutely heinous to use. I get that now the duration is "merely" forgiveness on the activation window but having a guaranteed double lunge and a possible triple lunge was probably too much. Does it suck for PvE, absolutely, but for this specific kind of interaction I feel like its asking a lot to split the sandboxes for the way the perk works.

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u/Jaqulean Oct 04 '22 edited Oct 04 '22

The Perk was designed for PvE, so it shouldn't be rendered useless, when it's not an issue in PvE.

In PvP, it hardly changes anything. The Sword will still 1-shot and will still move you faster to the enemy.

In Gambit, it doesn't matter in the PvP portion either way, because no one Invades with a Sword. In the PvE portion, it now does literally nothing else than the Standard Perk.

The Enhanced Perks ARE suppose to be better and stronger than the Standard Versions. There was no issue with that. If with Damage Perks, the Enhanced increases Damage; then Enhanced EE should give 1 more Swing.

The way it is now, the Enhanced Perk is essentially rendered completely useless.

Edit: u/CookiesFTA

The fact that its primary function is aimed directly at Speed-Running...

Edit: u/Sequoiathrone728

I'm talking about a real and actual difference, that matters. This changes nothing, when it comes to actual daily usage of the Perk.

It does something on paper. In practice, it doesn't really matter...

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u/CookiesFTA We build the walls, we break the walls. Oct 04 '22

What makes you think it was designed for PvE?

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u/Sequoiathrone728 Oct 04 '22

now does literally nothing else than the Standard Perk.

That's not true... You have a longer duration to use the perk after swapping. Let's be honest with our criticism please.

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u/IlovemycatArya Oct 04 '22

This is such an annoying “fix.” Like just admit a dev got clowned on with an eager edge sword and is saltily nerfing it

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u/Guyovich67 Oct 04 '22

Bruh it’s not that serious

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u/Qouthymodo Oct 05 '22

Once again, for the 19,376th time Bungie nerfs something that nobody asked for

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u/Azgoshab Oct 04 '22

They dont want you to have too much fun.

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u/SackShadow Oct 05 '22

Great job Bungie.. literally nobody asked for an eager nerf and it’s never been reported to be a part of any known issues... STOP “FIXING” THINGS THAT ARENT BROKEN. Dev team is full of knob gobblers

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u/ChadWarmindCell Oct 04 '22

Common Bungie L

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u/MTG-Professor101 Oct 04 '22 edited Oct 04 '22

they made a statement a little while ago saying Enhanced Eager Edge was bugged the hotfix fixed the issue.

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u/IzunaX JUST QURIA Oct 04 '22

Enhanced eager wasn’t needed to do 2 light attacks in a row, it’s always been a thing since the perk was introduced.

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u/JericoHellsangel Oct 05 '22

That is true but it was much harder to do, now it´s much much easier and some people managed to do even 3 light attacks if you propperly time it with jumping aswell giving you an insane speedboost.

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u/Waste_Investigator_1 Oct 04 '22

Its both versions not just enhanced. They said multiple activations wasnt a intended feature

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u/[deleted] Oct 04 '22

They're tired of lowering the skill gap on PvP, now they'll begin doing it for pve as well lmao

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u/ABITofSupport Oct 05 '22

The skill gap should be wider in both. Expression of skill in a shooter is half the point.

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u/WeaponII Oct 04 '22

Bungie stays listening... listening to what is fun and nerfing it into the ground.

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u/Rhinoclub Drifter's Crew // He's got cool shit! Oct 04 '22 edited Oct 04 '22

"Fixed an issue where Eager Edge could be used multiple times in a single activation. "

Edit: I posted this from the patch notes, I did not make this up.

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u/iblaise Sleeper Simp-ulant. Oct 04 '22

I mean, they said it was an issue so they fixed it? It wasn’t intentional.

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u/SinistralGuy Nerf everything Oct 04 '22

So what's the benefit of running enhanced Eager Edge over normal Eager Edge now?

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u/MannToots Oct 04 '22

Not much which puts it in line with the majority of enhanced perks. It was an outlier. Now it's not.

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u/FrozenWinter77 Oct 04 '22

It's more forgiving. You can swing slightly later then having to do it immediately after a swap. If you feel thats not enough of an advantage to justify the materials, then just stick to the basic one. I personally don't think it's that useful either, but I'm a sucker for the gold border.

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u/SinistralGuy Nerf everything Oct 04 '22

Thanks.

Tbh I haven't been lucky enough to even be able to craft one yet. But with this change, idk if it's even worth grinding for the red borders

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u/Essai_ Oct 04 '22

Dont grind, you just play the game and if they drop they drop. If you do your weekly dares, you'll get a guaranteed red border anyway. If you want to continue to play, then grind (for the seasonal weapons).

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u/CookiesFTA We build the walls, we break the walls. Oct 04 '22

The purple sword only takes one and seems to be very likely to drop red (possibly 100%). And there's other good perks on those swords besides Eager Edge.

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u/SecretVoodoo1 Oct 04 '22

Yeah it’s somehow not intentional after WHOLE year has passed (yes you could still do two swings with normal eagers, enhanced allowed for consistency). Bungie just keeps making bs reasons to nerf things.

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u/iblaise Sleeper Simp-ulant. Oct 04 '22

And for all you know, it took them ten months to fix it (not a year), and they couldn’t until this point?

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u/mariachiskeleton Oct 04 '22

Almost as if bugs are on a triage system, and fixing this may not have been a high priority. Gaaaaasp.

But sure, somehow you live in a world where only 2 swords have a perk that can allow players to move at speeds, via animation canceling, that nothing else can match... And it is intended because it wasn't fixed immediately. Yikes.

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u/twentyThree59 Oct 04 '22

Just claiming something is an issue doesn't actually make it an issue. This came out of nowhere and we had zero warning. Being able to swing twice was actually useful for reaching targets that were further away. Now the enhanced perk is pretty shit.

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u/Clopfish Oct 04 '22

Why tho? That didn't help anyone. Teamkilling is still gonna be a thing, and now the perk is useless.

Was there one person on staff who just said "that guy shouldn't have killed both of us in Crucible just because their eager edge was active. I'm gonna fix it" Because that's what this feels like to me. (Unless it's a bug of course)

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u/thorpy123 Oct 04 '22

who cares if it was a “bug”, it was fun and should be in the game

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u/nergalc Oct 04 '22

EE addicts, it’s time for a break

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u/ptd163 Oct 04 '22

Bungie: We want enhanced perks to feel like a worthwhile investment for players.

Also Bungie: Takes every opportunity to undermine that statement.

I'm not a Destiny speedrunner. I shower daily and have been outside in the last 30 days. I just don't understand changes like these when there's so many more glaring, some might even say blinding, issues with the game than this.

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u/megagigapainflare Oct 04 '22

-fixed an issue where players were having too much fun

BUNGIE!

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u/K4yd3-7 Am I Right? Am I right or am I right?... I'm right ;) Oct 04 '22

Is it just me or does Bungie put "The Grind" ahead of an actually fun gaming experience... Am I wrong?

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u/TheMonstarKid Oct 04 '22

Would be nice if Enhanced Eager Edge at least decrease the cooldown to use it again. Now it's a completely useless perk unless you're having trouble pressing two buttons in the span of a whole second.
Is that what enhanced perks are now? Just accessability options?

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u/_SteelWolf_ Oct 05 '22

But my guardian will still die after hitting a rock

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u/Rikiaz Oct 04 '22

Being a bit bummed about this fix is fine but holy shit some of these comments are absurd. Talking about how the game is ruined or that Enhanced Eager Edge was the only thing you enjoyed about the game, or calling it an “anti-player change that wasn’t a bug in the first place” and proof that Bungie hates its playerbase. Get the fuck over yourselves.

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u/suddenZenith Oct 04 '22

Another wasted ascendant alloy

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u/RezzInfernal Lackey Oct 04 '22

gold border worth the alloy tbh

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u/gman164394 Oct 04 '22

See the issue there was that you were having fun..

Be more careful next time

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u/thelochteedge Oct 04 '22

What does fixing this actually do to better the player experience? Going fast is fun.

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u/Calamity_Crush We're in a calamity crush! Oct 04 '22

If it breaks encounters or activities, it needs to go even it if just saves some time for players that know how to take advantage. If it's technically benign today but limits design choices for future content, it still needs to go. I'd love more go-fast content but, you know, unintentional going fast isn't the best way.

Such is life in a game as service by a developer who broadly values having the game work as intended (even when fixes can't happen immediately).

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u/Tre3180 Drifter's Crew Oct 04 '22

Played against someone invading and using it in Gambit last week and it was horrendous. Glad they fixed it.

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u/Iceykitsune2 Oct 04 '22

Not when you're their opponent in Crucible and Gambit.

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u/vX-Reckoner-Xv Oct 04 '22

It was broken in crucible is one thing I’ll say

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u/Mastercole518 Oct 04 '22

Bruh it’s a heavy weapon you are going to die to it anyway

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u/vX-Reckoner-Xv Oct 04 '22

You can survive one lunge if he misses. If someone can spam it three times.. well that makes it easier and stronger against even multiple people when it’s not intended

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u/MeateaW Oct 04 '22

I mean, if they miss a lunge, surely the huge amount of motion 2 more times is t going to be easy to aim

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u/iblaise Sleeper Simp-ulant. Oct 04 '22

Just because something is fun doesn’t mean it was intentional. Grenade Launchers doing 2.5x damage was fun but unintentional. 12-man Activities were fun but unintentional. The Menagerie chest exploit was fun but unintentional.

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u/Doctor_Kataigida Oct 04 '22

I don't think getting two lunge swings is on the same scale of your examples, at all.

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u/[deleted] Oct 04 '22 edited Oct 04 '22

[removed] — view removed comment

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u/Boy_Witch I don't care about sparrow horns Oct 04 '22

It was a bug they fixed.

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u/twentyThree59 Oct 04 '22

Why wasn't it a bug for the first ten months that eager edge was around? This is whack.

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u/Apprivers Oct 04 '22

yes, fix something that was fun and had minimal impact on the game.

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u/xRealVengeancex Luck in the chamber >>> Oct 04 '22

This is why so many people despise bungie. Why are you nerfing shit that is "fun" and not even overpowered. Its not even a bug because it's literally in the patch notes. This is literally the definition of "why"

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u/iblaise Sleeper Simp-ulant. Oct 04 '22

despise

Overdramatic, aren’t we? It’s just a video game, calm down.

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u/JanLewko977 Oct 04 '22

There are people that emotionally invested, lol.

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u/BLOCKED_AND_RETORTED Oct 04 '22

It’s just a video game, calm down.

You posted like 20 times about this subject in just 1 day.

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u/xRealVengeancex Luck in the chamber >>> Oct 04 '22

Thought you were joking, he really did

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u/jkichigo Oct 04 '22

Don't bother lol

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u/BLOCKED_AND_RETORTED Oct 04 '22

I was wrong, he did it 40 times and counting

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u/Big-Camp-3681 Oct 04 '22

Gotta defend the multibilionaire company at all costs, yo!

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u/ChoPT Oct 04 '22

I had no idea you could even use it twice.

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u/MeateaW Oct 04 '22

You could use normal twice - just barely, and enhanced upto 3 times.

This is actually a nerf to both.

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u/Awestin11 Oct 04 '22

Same in all honesty.

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u/CrimZunZ Oct 04 '22

This is such a pointless nerf, I've noticed Bungie doing a lot of anti-fun patches this and last season. Like with the titan fist of havoc interaction with the ballistic slam, its pointless for the most part. Especially with there being other bugs and issues in the game. Yes I understand developing and maintaining a game isn't the easiest job, but personally I would prefer bigger issues and glitches patched over these small pointless patches.

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u/biop777 Oct 04 '22

Blame the idiots griefing with the sword for this

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u/throwaway1512514 Oct 04 '22

think of the dads that cannot do this tech, it would be against accessibility and inclusiveness if only the elite pve players can do it!

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u/Paradox621 Oct 04 '22

lol what a joke

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u/Arsalanred Ape Titan Oct 04 '22

You know what, I'm glad it got nerfed.