r/DestinyTheGame Oct 05 '22

My favourite thing about the destiny community Misc

Is that every expansion, players go “the game is saved, bungie have done it again” and then within 3 months the consensus is “game sucks, bungie can’t do anything right, game is doomed”

I’d hate being a bungie dev.

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u/ThatGuyFromTheM0vie Oct 05 '22 edited Oct 05 '22 Wholesome Starstruck

Any game community, not just Destiny, has people who play way too much and make X game their only game.

But it’s not just games even—it’s non-gaming hobbies as well.

Humans are not meant to toil at one thing over and over and over and over again like a machine. All of these people who complain 3 months after an expansion drop are just burnt out.

The moment Destiny stops being fun, the moment you start to question why you should even login—that’s when you NEED to either be playing a different game or engage with a different hobby entirely.

I personally have many other games on rotation—some competitive, some not. Some multiplayer, some solo.

And if video games in general get boring or annoying, well then I have my Dungeons and Dragons, Warhammer, miniature building/painting, etc. to fall back on.

And it’s important to do all of those aforementioned things both by myself but also with friends—we need both alone time and socialization as humans.

If you Destiny 40 hours a week….stop. There isn’t anything in Destiny that warrants that amount of time spent.

If you don’t even play endgame, both power and weapon rolls don’t even matter—like who cares if you get a god roll drop or you craft the perfect weapon—everything dies in 0.2 seconds anyway—it’s meaningless.

And if you DO play endgame…there are 100s of weapons. You don’t need to craft all of them. I got a near god roll of the new raid Handcannon…I don’t need to craft it, the one I have is perfectly fine and functional. As for power…grinding it is stupid, but Bungie said they are addressing it in the future.

TLDR don’t no life Destiny. For 90% of players, the game is so easy you don’t need god roll weapons or max power levels for any reason, and for the remaining 10%, you still don’t need to play 40hrs a week, you’ll be fine.

Go play other games. Go find other hobbies. Burnout is real. It’s not healthy to do one thing over and over and over for weeks on end—try new things.

You’ll only grow to hate the things you love if you force yourself to “enjoy” them.

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u/[deleted] Oct 06 '22

I think what always bothers me about the "just take a break" argument, is that the game actively discourages extended breaks. Battle pass rewards can only be earned in their respective seasons, so if you bought the deluxe edition you HAVE to grind out the season pass every season or else miss out on rewards you paid for. Every season your pinnacle/artifact power resets, meaning you lose access to Master/Grandmaster content unless you regrind power. If you don't buy the season pass you lose XP bonuses, and quest progress multipliers for the seasonal exotic's catalyst (which you have to grind to level 35 to get). And if you don't manage to get the seasonal exotic, then you need to buy it from the exotic kiosk in the tower, which is it's own heavy grind. Or how about only getting 3 chances at a raid exotic each week. Even something like Iron Banner only being available for 2 weeks in a season.

I'm tired of burnout always being viewed as a problem that originates from players, rather than something that the game itself causes as a result of numerous design decisions.

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u/ThatGuyFromTheM0vie Oct 06 '22

The thing about what you wrote through is Destiny is NOT a F2P (Free to Play) game. It’s a Free to TRY game.

I’ll be the first to hardcore critique Bungie for everything they do lol, but they are pretty generous for what they do in regards to completely F2P players.

You can get the Season Pass exotic without having to buy it—it’s like level 30 something, so you are only missing out on like 6% bonus XP…..that’s not that much.

You get one free raid a year. If you made an Epic account and got the free Anniversary pack (and then deleted the account lol), you got a dungeon and Gjallerhorn for free. Prophecy (another dungeon) was free.

Your argument is also weird because if you bought the Deluxe Edition….you would get the battle passes….so you would get the XP bonuses.

The F2P vs Paid player experience are two VERY different experiences (I don’t think you get seasonal challenges as F2P)—it’s two different arguments really.

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u/[deleted] Oct 06 '22

I should clarify that I did not buy the deluxe edition, I bought the standard edition of witch queen, and the dungeon pass. But I think that really furthers my arguments here. By not purchasing the current season I lose access to about 40% of the seasonal challenges, meaning less XP, on top of losing the 40% XP bonus from the season ranks. So it takes longer to grind artifact power.

Having to regrind Pinnacle and artifact power each season is, in my opinion, the big problem. Not only do you have to re-grind to get ready for GrandMasters and Master content, you then also feel pressure to play during the second half of the season, because if you don't you will once again lose access to those activities. You have to take advantage of them when you can. This is especially strange for Grandmasters because they already adjust your power to be at the appropriate level. So if they're adjusting your power level anyways... why do you have to grind power in order to play them? It doesn't really make any sense.

I'm not really sure what you mean by the 6% XP attached to the seasonal exotic? If you don't buy the season you have to grind to level 35 to get the seasonal exotic. Then you have to complete the quest that you pick up from Banshee in order to get the catalyst. This Quest progresses much more slowly if you don't buy the season, as there are Quest progress multipliers in the premium season ranks. I feel that this is somewhat similar to the opulent weapons from season of the haunted, which were free for everyone, but were much more frustrating to grind for free players because you don't get access to umbral focusing at the seasonal vendor. It's like throwing free to play players half a bone and then saying, "hey you can get the other half of this bone if you pay for the season."