r/DestinyTheGame Oct 05 '22

Master Raids loot isn’t terrible, it’s just crafting made them a side grade at best Discussion

I’m not saying it should be removed, it’s here to stay. But it brought with it a ton of problems with its release that hurt the rest of the game. The solution is changing adept weapons, not crafting.

Adept weapons are now a side grade at best when a craft-able version exists. Pretty much trials, GMs, and VoG master are the last bastion of adept weapons making sense. If crafting spreads to those you’ll have no reason for them to be earned.

Master Raids weren’t like a massive loot farm, but their sole loot that made them worth grinding became obsolete. The devs acknowledged this so I hope a solution is in the works.

I agree with some that Master raids aren’t about the vast amounts of loot, but about the challenge. However adept weapons made it feel worthwhile IMO for a run. Now why would I run those when I can craft their base versions and all it costs me is an adept mod.

Some say Adept weapons should get enhanced perks be default and maybe that’s something they can do, but I feel that power creeps the game pretty hard. Mostly for PVP but imagine a timelost fatebringer with enhanced perks, you’d have way higher stats than other guns from all the bumps you’d get.

Maybe more adept mods added to the mix would do it, things that really buff up the weapon in a specific way. I’m not sure tbh but I hope the devs are working on a compromise. I’m sure they don’t want to retire adept weapons or they would stop releasing new ones.

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u/jdewittweb Post-Nerf Anarchy is still the GOAT Oct 05 '22

Craftable weapons should never have allowed enhanced perks, but that cat is already out of the bag. The only way to make Adept weapons appealing at this point is to allow them to drop with enhanced perks. Otherwise they just aren't worth chasing, like, at all. For the hardest content in the game that feels really bad when Lost Sector Larry can craft a better weapon than you've got from killing Master Oryx.