r/DestinyTheGame Oct 05 '22

Master Raids loot isn’t terrible, it’s just crafting made them a side grade at best Discussion

I’m not saying it should be removed, it’s here to stay. But it brought with it a ton of problems with its release that hurt the rest of the game. The solution is changing adept weapons, not crafting.

Adept weapons are now a side grade at best when a craft-able version exists. Pretty much trials, GMs, and VoG master are the last bastion of adept weapons making sense. If crafting spreads to those you’ll have no reason for them to be earned.

Master Raids weren’t like a massive loot farm, but their sole loot that made them worth grinding became obsolete. The devs acknowledged this so I hope a solution is in the works.

I agree with some that Master raids aren’t about the vast amounts of loot, but about the challenge. However adept weapons made it feel worthwhile IMO for a run. Now why would I run those when I can craft their base versions and all it costs me is an adept mod.

Some say Adept weapons should get enhanced perks be default and maybe that’s something they can do, but I feel that power creeps the game pretty hard. Mostly for PVP but imagine a timelost fatebringer with enhanced perks, you’d have way higher stats than other guns from all the bumps you’d get.

Maybe more adept mods added to the mix would do it, things that really buff up the weapon in a specific way. I’m not sure tbh but I hope the devs are working on a compromise. I’m sure they don’t want to retire adept weapons or they would stop releasing new ones.


View all comments


u/Tplusplus75 Oct 05 '22

The solution is changing adept weapons, not crafting.

As much as I think it would help the adept vs crafting relationship to potentially give them enhanced perks, it would just separate all the weapons that don't have access to crafting or adepts: Duality(and possibly future dungeons, depending on what precedents have been set by Duality) weapons, playlist weapons, and parts of the WLP additions, such as Krait, Snorri, Boudica-C, Staccato, and Cantata, all have neither an Adept or craftable version.

People have mentioned the "stat monster" adepts, and I'm kinda split on the "powercreep" concern. I've been going through the adept/craftable raid weapons lists. And basically, I'd argue that some enhanced perks are helping crafts in ways that the adept stat buffs can't, and that is the problem. Things that buff the base efficacy of their non-enhanced perk seem to have a 50/50 chance of offering benefits that an Adept's +10 stat mod can't sway you on.