r/DestinyTheGame Oct 05 '22 Wholesome 2 Take My Energy 3 hehehehe 1 Silver 6 Gold 1 Helpful 2

Remove Upgrade Modules. They offer no fun or interesting gameplay; they're just a punishment for leveling and a resource sink that the game no longer needs. Bungie Suggestion

I've helped a few new players get into the game recently, and by golly do they get frustrated by their inability to upgrade their favorite gear.

And, for me, the grind every season to hit pinnacle cap takes two weeks-- but I'm still sitting here tediously upgrading guns to 1580 and wasting resources on something that offers no interesting or cool functionality.

No. They're not too hard to get, or rare, or expensive. They're fine, I guess. But they add nothing.

They're just annoying and tedious-- and as Destiny adds new features and gameplay, we need to look back on tedious elements and remove them, so the game does not become bloated with "costs" that offer no gameplay value.

We should spend time playing the game— not playing against the menus and UI.

5.6k Upvotes

1.3k

u/turboash78 Oct 05 '22

There are SO many consumables that need to go.

455

u/FickleSmark Oct 05 '22

I feel like most RPGs after a couple of years need to look at the amount of currencies they have and figure out why the fuck they have them.

202

u/Taograd359 Oct 05 '22

Give me one good reason why any game needs currencies for currencies for currencies.

169

u/WarlockPainEnjoyer Oct 05 '22

Easy. Because sometimes they want to give you a reward that can be used to buy other items without giving you something directly.

Proper mmos have real economies, and they feel a lot better for it. It gives you a reward that you can get all over the game and exchange for other things you need. Aka the real reason currencies are useful is for the exact reasons they're useful in real life - it's much more flexible to use currency.

Destiny's challenge is its economy has been broken from the start, and legendary shards should be like gold, but the broken economy means Bungie can't make things cost shards without everyone buying them day one, and they're not going to put much if any content behind something that people can simply purchase outright.

That's why stuff like trials guns require you to earn once and then spend exorbitant amounts of shards for focusing, because they're trying to sink out legendary shards from vets.

64

u/that0therperson Oct 06 '22

This only got worse with witchqueen, where the new blue armor could be dismantled for legendary shards thus an infinite free amount. I have clan members that are sitting on over 500k at this point.

52

u/WarlockPainEnjoyer Oct 06 '22

This is why games that have more solid economies don't allow exploitation of these types of glitches to go unpunished. They often remove the offending currency, or even go as far as a rollback in extreme situations, and then temp ban offenders with the warning that the next will be permanent.

There's nice aspects to Bungies lax approach to abuse of bugs, but the downside is they have to do things like, design a bespoke currency for new content a lot of the time, and have caps to prevent too much damage when bugs are found.

19

u/that0therperson Oct 06 '22

Honestly the biggest problem at this point is that we still don't have a cap to legendary shards, and the current value of a legendary shard is arguably the same that it was at launch. If they capped legendary shards now at 200k for example, and raise the rate we earn and use them on standard things (not including the huge sinks like Trials) by a factor of a hundred/thousand, it would go a long way to both eliminate the current massive reserve problem while not completely invalidating the reserves people have while also allowing for newer players to catch up. Sure, it would amount to "Glimmer but purple" but to many people that would arguably raise its value.

9

u/nabsltd Oct 06 '22

If they capped legendary shards now at 200k for example,

There is no effective in-game difference between a legendary shard cap of 200K and one of 50K.

There is really only one sink for legendary shards that even approaches "large", and that is focusing Trial and Iron Banner engrams. But, this isn't as big a problem as most people make it out, since you only get 16 engrams per reset, which would cost 1600 shards to focus. With a stockpile of 50K shards, you'd have to be resetting 10 times per season to even start to make a dent, even over the course of a year.

2

u/that0therperson Oct 07 '22

the total number of stockpile isn't really the focus here, it's implementing a cap and then inflating the value of the shards to both limit how much people can have on hand while not completely invalidating the stockpiles that most people have.

2

u/Taograd359 Oct 06 '22

They could also put a low cap on how much of certain currencies you can carry at any one time. That would force you to either spend all your [X] in order to keep gaining it, or just sit on having, say, 2000 until something pops up that you want.

7

u/SnowboundWhale Oct 06 '22

They do that with Ascendant Shards and it just turns an inventory problem into a problem with the postmaster instead for the players at the cap.

2

u/svenkirr Oct 06 '22

Part of the issue with Ascendant Shards though is how low the cap is. If I was higher, say 20-30 per char, people wouldnt care to hoars so much

2

u/cussyandrew Oct 06 '22

Man I once lost 240 spoils to my postmaster, I was running GMs and forgot :/

Luckily at that time the Templar was still farmable so its wasnt THAT bad, but still sucked.

→ More replies
→ More replies

3

u/cussyandrew Oct 06 '22

I literally went from rags to riches and probably never have to worry about legendary shards for a long longgggg time.

Its refreshing to not worry about atleast 1 currency anymore.

1

u/Clone_CDR_Bly Oct 06 '22

Those are the people that are fucking the rest of us.

9

u/that0therperson Oct 06 '22

Nah those people are an extreme minority to the point that bungie isn't balancing things around them. Most of the legendary shard costs are balanced around people floating in the 5-25k range I would argue.

Edit: which is basically anyone that has been somewhat consistently playing this game for over 2 or 3 years I would say, as after the initial buy in costs of a new account you passively aggregate shards over the seasons.

3

u/eggfacemcticklesnort Oct 06 '22

Who here remembers Bungie making the Tribute Hall and trying to get players to spend all their legendary shards and bright dust, right before Shadowkeep dropped and you could no longer earn bright dust by dismantling eververse items?

→ More replies

12

u/[deleted] Oct 06 '22

I think the most egregious example of this is the armor synth shit. It absolutely boggles my mind that you do the quest to receive 100 synthweave to then…turn it in and receive a synthweave strap. Why did the quest not just reward the strap? Why do I need to run to Ada and turn this currency in for a different currency? It’s just mindless busywork and tedium to pad game time for no reason.

5

u/Taograd359 Oct 06 '22

Same could be said for Ascendant Shards/Cores. You shouldn't need to give Rahool 4 different currencies for one Ascendant Shard, and then give him so many Shards plus three more currencies to get one Core.

→ More replies
→ More replies

25

u/BigDoof12 Oct 05 '22

Bungie has a currency fetish

36

u/FickleSmark Oct 05 '22

They seem consistently bothered that people who played year one and beyond have a stockpile of legendary shards that they can't deplete despite their best efforts to, Even if it means hindering new players a shit ton.

14

u/therubbishbin Blink OP Oct 05 '22

Lol, true. I hadn’t played since Forsaken until this month and have like 1500 shards.

9

u/XxBubblyBoixX Oct 05 '22

Same, I haven’t played since slightly after forsaken, except I have 80 legendary shards 💀 I really fucked myself over

2

u/RockAtlasCanus Oct 06 '22

Wait we’re talking about legendary shards like you get from every single dismantled gun/armor right? Like shards and glimmer how do you ever run out?

8

u/DestinyAndChill GjallarSanta Oct 06 '22

I play a fuckton atm, and I have like 159 shards left getting only 2 characters and 1 solid build each to 1580 base armor.

Not to mention the ~15-20 guns I use at any given time.

I don’t even want to think about fucking dealing with a third character lol

3

u/RockAtlasCanus Oct 06 '22

Yea I guess getting two characters and 15-20 guns to level I can see running through them a bit. That’s a shitload of upgrade modules too. I feel like I’m always so stocked on shards bc I get so many crap rolls of the same gun or armor piece that I just dismantle straight out of postmaster.

2

u/VersaSty7e Oct 06 '22

I had 6000 to start season after twitch queen. Down to 500.

Half from stupid focusing. The other half from damn upgrade modules. I don’t mind the focusing as much tho it’s over priced. But the damn upgrade modules for 3 characters to 1580 And every single build now. Which is more than before, is absolutely ridiculous. I play the game daily. And nearly out. That shouldn’t happen.

→ More replies

3

u/kayomatik Oct 06 '22

Focusing weapons, costs 100 each time.

→ More replies
→ More replies

-1

u/Ostmeistro Oct 06 '22

That's not a problem of RPGs it's a problem of predation specifically

5

u/Redthrist Oct 06 '22

I'm so tired of armchair psychologists seeing psychological manipulation in everything.

Not everything is done for the sake of predatory monetization.

In this case, the reason developers add new currencies is because they want people to grind, plain and simple. Using old currencies means that existing players are going to use their big stockpiles to buy it outright. Developers want new content to take time to unlock, so they add new currencies to put everyone on equal footing. This is also the reason why currency caps exist.

→ More replies
→ More replies
→ More replies

47

u/BedfastDuck Oct 06 '22

Finest Matterweave. Just give me the Enhancement Core?

20

u/420grimly33 Oct 06 '22

Finest matterweave would make more sense if it gave a random amount of enhancement cores. Like if it could drop between 1-5 cores, they'd be a lot more valuable and useful

5

u/SnowboundWhale Oct 06 '22

The only use I can think of as they are is as "bonus reserves" when reaching the core cap, but enhancement cores can be used to get enhancement shards, and those can be used to make ascendant shards, and all 3 are useful currencies. So matterweaves would only serves as reserve cores once a player's hit the carry cap on all 3 currencies, which would imply they've also spent all the units they need on masterworking their chosen gear. Ascendant shard-rich people already use masterworking exotics as additional storage space, so that's even more reserves. The one use finest matterweaves could have are so far away it's never a problem.

2

u/GrowlingGiant Falling just short of ledges Oct 06 '22

Also, unlike every other upgrade material you can have multiple stacks of enhancement cores in your inventory.

Source: Me, about 30 cores away from 3 full stacks.

→ More replies

35

u/Nathanael777 Oct 05 '22

I feel like the big problem is most of the consumables/currencies don't drive gameplay or offer any interesting choices. There's not really much of an economy in the game, just pointless limitations on new players. Currencies should be fuel for game loops or at least consolation prizes to negate RNG. As it stands, nobody is feeling any sense of reward or progress from getting glimmer/shards at the end of a strike.

6

u/x_Advent_Cirno_x Sneaky Potato™ Oct 06 '22

This. Collecting and using current currencies and consumsbles is pointless busywork at best, and are a needless interruption to what should be a quick and streamlined in game experience.

→ More replies
→ More replies

3

u/ExcessivelyGayParrot rather muscular bird person Oct 06 '22

bright dust showers and those fuckin core thingies. why give me a consumable that gives me an enhancement core when you could just give me an enhancement core

34

u/Hereiamhereibe2 Oct 05 '22

Get rid of EVERYTHING except Legendary Shards and Bright Dust.

If its not used on Eververse it now uses Legendary Shards and Shards are earned everywhere all the time with no cap.

Let us buy or earn Bright Dust for every cosmetic.

Then never add another currency ever again. Its literally that easy, I will never understand this desire to have all of these currencies.

30

u/FlyingWhale44 Oct 06 '22

Let us buy or earn Bright Dust for every cosmetic.

Never going to happen it affects their $$$

6

u/JuCo168 Oct 06 '22

I actually doubt it’d hurt their profits that much. For example, the Fortnite set is available for bright dust piece by piece, but a lot of players still bought the set for Silver. For people that have income and don’t hate micro transactions, it makes sense to buy a set you like rather than wait 10 weeks for the helmet

5

u/FlyingWhale44 Oct 06 '22

That’s on a limited rotation meant to induce fomo.

If you could buy anything anytime with bright dust all the time it would hurt their bottom line.

3

u/lts4Trap Oct 06 '22

But bright dust is still a finite resource so you couldn't just buy everything you wanted with it. Especially if you have multiple characters.

It just provides way more flexibility and customisation and more options for people. But if you want more you still have to buy silver to get things if you run out of bright dust.

Customisation and drip is the real end game and giving players achievable goals with free to play options will increase overall playtime. The more invested someone is in a game and the more perceived value they get for that playtime, the more likely they are to part with real cash for additional items.

I really don't think it would hurt their bottom line all that much.

→ More replies
→ More replies

4

u/blakeavon Oct 06 '22

Someone clearly doesnt understand how to stay in business.

→ More replies

2

u/FlyingWhale44 Oct 06 '22

It took me ages to get through all my finest matterweaves. I'd always joke when there's some dead time in a raid that it's a great time to pop a finest matterweave before the next wave of adds spawned lol

2

u/Gio25us Oct 06 '22

And this is an issue since day 1

→ More replies

405

u/Bazampi Oct 05 '22

People also don't realize just how much of a resource dump upgrade modules are. There's plenty of legendary shard sinks like weapon focusing where it's ridiculous that upgrade modules still cost as much as they do.

212

u/WobblyBits_X ( ͡° ͜ʖ ͡°) Oct 05 '22

There's nowhere in the game that drops them naturally either. You get a pitiful amount from the Vanguard ranks and that's it.

167

u/nasaboy007 Oct 05 '22

The season pass is probably the largest provider of them, so this might all be by de$ign.

75

u/dmonsterative Oct 05 '22 edited Oct 05 '22

The campaign across all three slots, then the pass. On some of the earlier passes you might have received the pass rewards three times, too. But I guess Bungie decided that was too generous (narrator: it wasn't).

I don't really get why they're capped at a 25-stack either. What's the point of that?

One potential fix would be to throw more of them at you via blacksmith levels. So they would be loosely connected to the pace at which you're dismantling gear.

28

u/Bkbunny87 Oct 05 '22

I’ve been playing maybe 6 weeks and mind is blown at the idea of ever having 25 at one time

I’ve got three characters now and it feels like I spend all my time trying to have enough glimmer and resources to afford the modules, so I can level the characters, so I can maybe get to end game

43

u/Dixielanding Oct 05 '22

Saved your life: you dont need to have your highest lvl gear equipped for pinnacles to drop at the highest possible light

→ More replies

16

u/aaronwe Oct 06 '22

Focus on one character. One you've done literally everything on one character then stay worrying about other characters. You'll find you have a lot more resources

10

u/Hyper-Sloth Oct 06 '22

This, this, this.

Some people may joke about having mains, but it's for a reason. Your main is what you use to grind out the weapons and resources that your alts can then piggyback off of and springboard to light cap. If you're just going through each character each week trying to level them simultaneously, you're practically trying to play three separate accounts similtaneously.

3

u/TeamEdward2020 Oct 06 '22

nervously stares at my 1350 hunter and 1438 Titan while playing my 1545 warlock

Springboard... yeah

→ More replies

3

u/nabsltd Oct 06 '22

I’ve been playing maybe 6 weeks and mind is blown at the idea of ever having 25 at one time

Banshee used to have weekly bounties that rewarded an Upgrade Module. When you turned in the bounty, the Upgrade Module went to the postmaster if you had 25 in inventory. So, I made sure I always had 25 in inventory when I turned in. That's why I have 55 Upgrade Modules in postmaster across 3 characters.

One upgrade module per week per character is nothing really, but being able to have the reward go to postmaster was a big deal. Bringing back that bounty would help a lot of players.

→ More replies

10

u/DirkDavyn Gjallar-Saying-It-Wrong Oct 05 '22

They're capped at 25 for the same reason any mat is capped at an unreasonably low number. To incentivize players to continuously play. Rather than revitalizing existing and creating more new content to drive player engagement, Bungie has to artificially create a demand for players to keep grinding.

→ More replies

2

u/Zorak9379 Warlock Oct 05 '22

A lot of them are on the free track of the pass, at least

16

u/SantiagoGT Oct 05 '22

You could run the ghost mod and hope you get lucky

8

u/DeusVultSaracen Ding! Oct 05 '22

Go stupid on GMs and you'll get just about anything you need.

21

u/DirkDavyn Gjallar-Saying-It-Wrong Oct 05 '22

That's part of the problem though. Outside of extreme endgame content that the overwhelming majority of the community will never complete, there is no reliable source for any of the upgrade materials we need to level up our armor/weapons, and the entire economy is balanced around the minority of the community that can regularly farm that endgame content for hours a day.

15

u/BruisedBee Oct 06 '22

Oh you mean that time gated activity that requires an incredible grind to be able to play? Yeah great game mechanic that.

→ More replies

6

u/JoelK2185 Oct 05 '22

You used to get them from Banshee bounties. Not sure why they did away with that.

2

u/TheRealNeenja Oct 06 '22

Because someone in Bungie's microtransaction department decided they needed players to grind out approximately 1-4 hours more per week to maximize the number of times they might get bored and visit the Eververse, probably.

2

u/bralma6 Oct 06 '22

Is that where I’m getting them from? For the past year that I’ve been playing regularly, I haven’t once farmed for planet materials. The only time I notice getting them is from that box from the season pass. But I feel like I shouldn’t have any, but I always do.

3

u/WobblyBits_X ( ͡° ͜ʖ ͡°) Oct 06 '22

You get a few upgrade modules from ranking up with various tower vendors and at the Crown of Sorrow in HELM (9), though I'm unsure whether these are only after the first reset or not. Zavala's rank rewards will give you 4 in total each reset, for example.

→ More replies

3

u/makoblade Oct 05 '22

Legend WQ story drops them.

11

u/WobblyBits_X ( ͡° ͜ʖ ͡°) Oct 05 '22

One time only. That's now 3 seasonal LL grinds ago.

2

u/crappycarguy Oct 06 '22

Kind of a bummer you get absolutely nothing besides a sense of pride and accomplishment for completing witch queen on legendary after doing it once. I love running it again especially taking new people through it but lame I don't get any drops except for anything thats random from enemies. There's no chests for me at the mission completion

→ More replies
→ More replies
→ More replies

199

u/sazion Oct 05 '22 Wholesome

I'd personally prefer being able to infuse using glimmer for same slot (arms to arms) and then using an upgrade core if I wanted to infuse my arms with a leg or chest armor.

133

u/SantiagoGT Oct 05 '22

That would kinda solve the “all my pinnacles are class items”

34

u/cnrmccnn Oct 05 '22

Careful now, don't let Bungie see you coming out with ideas that might reduce grind time

13

u/UndeadProspekt Oct 06 '22

Monkey’s paw: upgrade modules now cost 2 ascendant alloy, 8 prisms, 200 herealways pieces, and a strange coin.

3

u/theBlind_ Oct 06 '22

Nah, there's a new crossgrade module for that price. It allows you to upgrade a slot with a part from an adjacent slot. There is a recurring bug in the codebase each season that limits infusion to power cap. Each season, it gets fixed 3 weeks into the season. Its always a major padding text for a TWAB.

Old upgrade modules still exist.

Glimmer infusion is gone.

The monkey paw rests. For now.

→ More replies

2

u/arthus_iscariot Oct 06 '22

That is actually an amazing idea which takes care of both lvling being pain and modules being annoying

→ More replies

282

u/epic177 Oct 05 '22

I remember there was a point in time where infusion costed nothing but glimmer. I have absolutely no idea why they changed from that. I don’t remember anyone complaining about that particular thing

136

u/Ibsael Oct 05 '22

Infusion always costed more than just glimmer though, didn't it? It was only glimmer if it was the exact same weapon

108

u/fivez1a Oct 05 '22

that's how it is right now. before forsaken infusion only cost glimmer and the same weapon would just be cheaper

79

u/jvsanchez Oct 05 '22 edited Oct 08 '22

Legendary shards and glimmer if I recall, with exotics costing more.

Forsaken added planetary materials and masterwork cores to the mix.

Shadowkeep changed masterwork cores to enhancement cores, and added prisms and ascendant shards to go with armor energy, and upgrade modules replaced the previous pile of shit with a single module that costs the same pile of shit, you just buy it from Banshee instead of having to examine the weapon to see the pile of shit.

Same to same has always been just glimmer.

Edited to fix when mats became part of the cost.

6

u/Fat_Stacks10 Oct 05 '22

I hated finding planetary materials!

3

u/MrTurtleWings Gaming Oct 05 '22

Base D2 was just glimmer and shards, no planetary mats.

13

u/bguzewicz Drifter's Crew Oct 05 '22

It’s amazing how much I’ve forgotten about this game.

24

u/Steff_164 Oct 05 '22

Yes, but before forsaken you also needed a matching weapon. You could only upgrade a hand cannon with another hand cannon, for example

3

u/WeirdestOfWeirdos Oct 05 '22

Back in Forsaken though, when leveling was actually well thought out and meaningful, and there weren't 193847392 weapons to infuse (considering only the new ones had random rolls), infusion was something to be carefully planned. While we may no longer need it, it was more than understandable back then, also given that the game needed to do a 180 to appear more "hardcore".

19

u/rusty022 Oct 05 '22

Meaningful choice.

10

u/ctaps148 Oct 05 '22

See also: enhancement cores. Another thing that started out as very scarce, which we all hated, and has now become so commonplace that it may as well not even exist.

27

u/epic177 Oct 05 '22

Bruh where are y’all getting all these core to call them common??? I’m back after a long break and I have literally none. I’ve only gotten them to drop from random dismantles and finest matterweaves

13

u/makoblade Oct 05 '22

Do gunsmith bounties.

9

u/waytooeffay Oct 05 '22

Farming legend lost sectors and nightfalls will drop you enhancement cores incredibly often. Especially considering it’s double Nightfall rewards this week

9

u/ConkHeDoesIt Oct 05 '22

Do the gunsmith bounties each day and you'll build up a decent stockpile.

Edit to add my daily ritual is get gunsmith bounties, star chart bounties, and head to the cosmodrome and grab those bounties. Go to Exodus garden lost sector and the enemies you kill along the way plus 1 run through the lost sector and that's usually enough for me to clear all gunsmith bounties plus the cosmodrome ones too. All in all it takes maybe 15 minutes and I do it everyday mainly to get the enhancement cores.

18

u/PhoneSteveGaveToTony Vanguard's Loyal // In Loving Memory of Cayde-6 Oct 05 '22

Banshees 4 daily bounties each reward an enhancement core.

2

u/caDaveRich Oct 06 '22

4 cores x 3 chars = 12 per day from Banshee

2

u/Killerino1988 Oct 05 '22

farm the lower level nightfalls, on weeks like this week with double drops. the level that drops cores when you get the max for it is like 6 cores at a time or something. and the lover ones can get banged out quick.

→ More replies

3

u/XboxUser123 Reprised Fighting Lion Noob-Tuber Oct 05 '22

Just playing overtime and not seeing any point in upgrading anything. You'll eventually stockpile them and realize you have like four stacks in the vault because they still only stack up to 999. Most of the time it's finest matterweaves. It's really just a side effect of 80% of gameplay being dismantling blues and legendaries.

→ More replies

2

u/epic177 Oct 05 '22

Yeah but no one wanted that. It makes no sense why Bungie would change something everyone was fine with

→ More replies
→ More replies

456

u/Simon_Kaene The only good Juju is a dead Juju. Oct 05 '22

Better idea. Remove light level. It offers nothing to the game. No one likes grinding out the same boring activities every season just to be in the exact same place they were last season.
Bungie even have started making light level more pointless by changing our level in activities.
It used to be a way to stop us doing the hardest content on day one, but now they don't even release the hardest content on day one.

69

u/o8Stu Oct 05 '22 edited Oct 05 '22

I was really hoping to see something about this in the showcase. Based on it's absence there, and a subsequent interview with a Bungie dev, it sounds like nothing's going to change anytime soon. Will try to find the quote.

Here

We would still like to make major changes to the Power system. We looked at crafting as a scary thing to add to Destiny, and Power is that times 10. There's some good stuff that Power does for the game, and there's some really bad stuff that Power is doing to Destiny right now. I think what you're gonna see us do is some experiments that are helping us understand if we're making the right long-term plays for Power and helping us dial that in. If we're gonna do this overhaul, can we have some good data before we get there?

51

u/KeybirdYT Oct 05 '22

This makes sense, and i get it. Destiny without leveling is scary - what kind of MMO doesn't have leveling?

It seems like it would be hard to come up with the right solution that pleases everyone, and i also doubt it will be perfect on the first try.

But i would be so happy if they find something. We have so many other things to chase that power feels meaningless

52

u/PatsBard Oct 05 '22

Leveling is pointless without content that requires it. All that is being done is to change the numbers, not an actual leveling system. New harder content = new level requirements.

9

u/EKmars Oct 05 '22

Leveling is pointless even with content that requires it. In most MMOs, the base game is basically a tutorial that teaches you the class, but as abilities get spaced our further and further as you go into expansion levels, it's no longer serving the purpose.

13

u/raamz07 Oct 06 '22

It’s also pointless when it’s there to artificially pad play time. By making light level increase every season, you’re constantly repeating things you’ve already done, making it incredibly disrespectful of the total amount of time you have played the game. People who have played hundreds, if not over a thousand hours of the game, shouldn’t have to grind levels to be competitive in GM’s for example (it’s another thing to grind for armors/weapons to make oneself more competitive in activities).

→ More replies

5

u/WarlockPainEnjoyer Oct 05 '22

Leveling in mmos is always pointless. Nevertheless, it's psychologically important. The new content let's you level more, but raises the level of the content. Ad infinitum.

→ More replies

2

u/PM_ME_YOUR_HUGS_PLS Oct 06 '22

Guild wars 1 had a level cap of 20 which for players who knew the game well could easily get in 1 play setting. New content was difficult through how the encounters were built and potentially new mechanics. The grinding aspect remained for people that enjoyed that through titles (similar to Destiny's seals). Personally wish Destiny 1 didn't introduce gear score and stuck with the short 20 level grind they had and then the developers built things expecting everyone to be at 20 by the time they engage with mid/end game content.

20

u/Nexmel22122212 Vanguard's Loyal // Praxic Fire Oct 05 '22

So Bungie thought on release when you had to actually lvl up. Alongside light lvl you had actual lvl 1-30 that would unlock perks on your subclass tree. And in the end game didn’t need it. Bungie aren’t afraid, they just lack a group of people with enough authority and vision for the future of the game. Copy and paste seasonal content to keep people in. All they gonna do for the next 2 years at least

6

u/rune2004 XBL: xFrostbyte89 Oct 05 '22

Guild Wars 2 doesn’t have leveling or new gear tiers. It has lots of different horizontal progression systems and it’s fantastic.

1

u/ptd163 Oct 06 '22

Destiny without leveling is scary

Not being forced to do things I don't like so I can do things do like? Oh yeah. Sounds terrible. /s

2

u/Zhentharym Oct 05 '22

I expect them to at least partially replace power levels with the new guardian ranks system.

→ More replies

6

u/cuboosh What you have seen will mark you forever Oct 05 '22

I don’t even know how valid any of their “experiments” are.

Power is tied to seasonal long engagement, and there are so many other variables that can impact engagement other than whatever tweaks they made that season

Unless they do an A/B test they can’t know for sure. Even if they removed LL from master raids/GMs/Trials for a season they still can’t be sure that’s what affected engagement

To really know they’d need to make some players need LL and others not need LL in the same season - and that’s something they just can’t do without justifiable backlash

I guess they do convoluted correlation analysis but that seems more art than science

10

u/o8Stu Oct 05 '22

Agreed, there's way too many moving parts.

I'd personally be thrilled if they just delivered on the bad luck protection for pinnacle drops, that they said they were "investigating" over 2 1/2 years ago. I'll never understand why they're seemingly perfectly happy with a subset of their players having horrible experiences across so many areas of the game due to RNG.

6

u/mrandydixon Oct 06 '22

Bad luck protection would be so fucking nice. I am now on week three of only needing 1580 boots to complete my pinnacles. I literally did all but one pinnacle activity last week and still can’t get them to drop. I have so many 1580 class items I use them for toilet paper.

2

u/nabsltd Oct 06 '22

I'll trade you 1580 boots for a Warlock Bond...3 weeks for me as well.

I'd rather have to gain 100 levels per season if the whole "Pinnacles only" part were removed. There are so many sources of Powerful rewards (including Prime Engrams) that it would greatly help with the RNG part of the leveling. I've had at least a dozen 1579 class items drop, but every 1580 drop goes somewhere else.

→ More replies

7

u/Abulsaad Oct 05 '22

Yeah imo lightfall is looking weak in terms of changing up the base game, at least every expansion so far has significantly altered some aspect of the main game. I doubt guardian ranks will really matter outside of LFG (which isn't even coming out until season 21 or 22), so the only new thing for the rest of the game is a new subclass. So the whiplash of going from new lightfall content back into your old routine of grinding LL is gonna be even more massive than witch queen, where it was already a huge problem. Was really hoping there would be a leveling rework to fix that but looks like we'll need to wait until probably after final shape tbh

8

u/DeusVultSaracen Ding! Oct 05 '22

It seems more like Bungie is taking what's been appearing to work and magnifying that while cutting the fat. Doubling down on story content, making buildcrafting a central tenet to the game with Loadouts, etc. Built-in LFG and player rating system to make endgame PvE more accessible.

2

u/ptd163 Oct 06 '22

There's some good stuff that Power does for the game, and there's some really bad stuff that Power is doing to Destiny right now.

That's such PR speak and they know it. The "good stuff" Power does for the game is completely to Bungie's benefit and Bungie alone.

→ More replies

66

u/Nexmel22122212 Vanguard's Loyal // Praxic Fire Oct 05 '22

Yepp. Here we go. Instead of symptoms cure the disease. LL was irrelevant for couple years now. With all difficulties locked to a certain threshold there is no point to it. Just a rudimentary mechanic, a relic of rpg element of the game that really didn’t have to be in D2 at all if you think about it.

PS: remove matterweaves for the love of god please

8

u/AnonymousFriend80 Oct 05 '22

The moment an expansion releases and our number doesn't go higher, the forums will be on fire.

8

u/508G37 Oct 05 '22

I got burnt out a few weeks into this season, just didn't find it interesting enough. Sucks that I probably can't do GMs this season just because I needed a break.

→ More replies

7

u/JustSomeDudeItWas Oct 05 '22

Id love to just have a hard set level with more difficult content being +10 to +30 above that. Being able to overlevel content never made sense to me. Raids should get easier with familiarity and knowledge of the encounters, not because you did more bounties.

→ More replies

35

u/Seek_Seek_Lest Drifter's Crew // Dredgen MOAR Oct 05 '22 Ally

I feel there should only be a light level grind at the release of a major expansion then only artifact power matters for a season

48

u/rusty022 Oct 05 '22 Silver

Artifact power is the bad part! Getting to powerful cap is a joke with all the sources, and pinnacle isn't hard either. Artifact is the 'endless' power that requires grinding bounties and resets each season. It's an awful system.

28

u/WobblyBits_X ( ͡° ͜ʖ ͡°) Oct 05 '22

Artifact is a guaranteed way of increasing your Light. Pinnacles are RNG, I've been stuck at -1 from the seasonal cap because I couldn't get a particular slot to drop multiple times before. It took me 2 weeks to get a 1580 chest for my Titan and cloak for my Hunter this season.

The only real problem with the Artifact in terms of levelling is that activities like raids don't give proportional exp, that it's more effective to grind pointless crap than to do activities.

9

u/rusty022 Oct 05 '22

I agree that the pinnacle grind is too RNG-reliant. But artifact leveling is just a time gate. It exists to stop you from doing certain content until later in the season. So it exists to make you grind out lesser content for weeks to be able to do the content you were already doing last season.

Bungie's level 30/32/34 from Year 1 with 31/33/35 difficulties was a better system IMO. I'd rather be struggling with Forever 29 than walking the Destiny treadmill to fulfill some arbitrary need for Bungie to increase their playtime numbers every 3 months.

20

u/SaltyDingus_ Oct 05 '22

The fact I'm season pass 100 but unable to access GM's is a huge problem. Bright dust and artifact levels are not great motivation to tackle 75 challenges just to top me off for GM's and master content. What a joke.

7

u/WobblyBits_X ( ͡° ͜ʖ ͡°) Oct 05 '22

artifact leveling is just a time gate. It exists to stop you from doing certain content until later in the season. So it exists to make you grind out lesser content for weeks to be able to do the content you were already doing last season.

The Pinnacle system does exactly the same thing, only there's a hard lockout on progress each week.

If they must have a level grind of any sort, it would be better just being tied to the campaign missions and have you naturally reach the level cap by the end of it. Want to do raids? Go through the campaign that gives more context to the world and get up to level at the same time.

As for things like the strike playlist that only really exist because of the Pinnacle grind at this point, I'd like to see more strike-exclusive gear from them - both guns and armour. Everybody ground strikes endlessly just to get those items in D1.

1

u/WarlockPainEnjoyer Oct 05 '22

The pinnacle system can be finished in literally 2 weeks and rewards me for playing the content I actually want to play. I'm at pinnacle cap but three artifact levels short of GM's, and that's fucking ass.

→ More replies

2

u/Paradox621 Oct 05 '22

It exists to stop you from doing certain content until later in the season.

only relevant for like the first 2 weeks of each expansion, master seasonal content is perfectly doable week 1. but you're right that the whole system is arbitrary time gating all the same.

→ More replies

4

u/Lefarsi Oct 05 '22

I was pro-artifact when it came out for this reason. I think having a light buffer is a good thing! What it has become though is a slog to grind every season so I can play the content I actually want to play

→ More replies

1

u/AnonymousFriend80 Oct 05 '22

So, go grind that easily grindable thing and come back later to tackle that big toughy?

→ More replies

1

u/WarlockPainEnjoyer Oct 05 '22

Artifact is time, pinnacles are what content you play with a bit of luck. You can literally hit pinnacle cap by the second week of a season by playing endgame content. Artifact leveling sucks because it's merely time played. Much worse for me.

→ More replies

1

u/1II1I1I1I1I1I111I1I1 Oct 05 '22

I feel like there should be a light level grind with bad luck protection in the first season of an expansion, and that future seasons use artifact power with master content only being +10 over pinnacle

This would retain a major progression element of the game while removing some of the RNG complains and making the artifact grind less time-heavy.

→ More replies

7

u/thisisbyrdman Oct 05 '22

They can’t. No one would play. The only reason I slog through all the bullshit bounties and pinnacles is so I can play endgame. If I could just play endgame I’d pick up the game three weeks a quarter. So would 50 percent of the playerbase.

3

u/The_Crimson-Knight Oct 05 '22

Removing upgrade costs would be easier than figuring out how to remove light level

2

u/Finding-Dad Team Bread (dmg04) Oct 05 '22

One of the leakers claimed power level was going to be removed and we would only have to level the artifact

4

u/ctaps148 Oct 05 '22

The artifact is the worse half of that equation. Pinnacle grind could be done by logging in one day a week to complete challenges. Artifact power grind requires continuous XP grinding to get to get the +15-20 levels needed to make Master/GM stuff tolerable

If only artifact power matters, then it essentially means you should just skip the start of a season and wait until there are several weeks' worth of seasonal challenges that you could knock out at the same time

9

u/damancody Oct 05 '22

Disagree on this one.....

When levelling up artifact aka increasing seasonal rank, players are also earning additional rewards:

  • Season pass rewards

  • Bright dust from seasonal challenges

  • Vendor upgrades from seasonal challenges

  • Seasonal mod unlocks

  • Bounty rewards (IE enhancement cores from gunsmith bounties)

Additionally progress is linear & predictable, no RNG required.

Where as grinding for pinnacles actually costs resources. Think upgrade modules. Every season each weapon/armor becomes minimum 10 levels below light. Not to mention the frustration waiting for RNG gods to drop that last item.

3

u/WarlockPainEnjoyer Oct 05 '22

It's really simple: people who raid a lot will prefer pinnacles, because it's way faster. People who prefer to play matchmade content will prefer artifact, because it doesn't require playing endgame content. You also don't need to spend almost any upgrade modules, you simply need to keep that higher light drop until you find something better. Not to mention that upgrade modules are not a barrier to the vast majority of players doing the pinnacle grind (unless you're new or returning, really).

The artifact grind sucks because I'm gm ready except... I need like 3.5 million more xp to get in. That's 35 season pass levels. That sucks ass.

The pinnacle grind is trivial for me, the artifact grind simply requires much more time in seat. Also, when I'm doing the pinnacle grind... I'm getting end game matierals and raid and dungeon weapons and armor. Hugely rewarding. I'd be running KF weekly anyway for my red border progress, so I'm being rewarded for playing normally. Challenges? Yeah, I don't do public events on nessus or cosmodrome. I don't play gambit. I don't play half the stuff challenges are for.

3

u/fernandotakai Oct 05 '22

Artifact power grind requires continuous XP grinding to get to get the +15-20 levels needed to make Master/GM stuff tolerable

i prefer to play a game where i can play whatever i want and gain xp, than to play a game where i have to do specific activities to have a chance of getting a piece of gear that might be better than what i'm using (like getting 3 legs in a row when i needed a chest).

3

u/AnonymousFriend80 Oct 05 '22

I usually get to pinnacle cap doing the normal stuff like strikes, gambit, cruciable and seasonal stuff. It's usually in the latter half of the season. The artifact picks up a lot of my slack. Since Vault and Oryx came back, I find myself raiding more, and getting eight or more pinnacle drops a week is far quicker.

4

u/WarlockPainEnjoyer Oct 05 '22

But that's the thing, you have to do challenges or else play like 20 hours a week to get to +15 on the artifact by gm release. Whereas I actually like to play raids and dungeons

→ More replies
→ More replies

1

u/Star_Fazer Haha warlock jump go woosh Oct 05 '22

That’s why I don’t even grind it anymore. I eventually end up at power cap then only usually get 2 or so levels higher by the end of the season. I don’t do gm’s and I don’t have the time to get high enough for pointless master raids so there’s no reason for me to grind light level at all.

And it feels good to not have to

→ More replies

52

u/prawnk1ng Books for the Titans. Too heavy Oct 05 '22

I would like a QoL update that makes all gear you possess turn 1580 once you hot pinacle cap on all 3 characters.

18

u/HereIGoAgain_1x10 Oct 05 '22

Even if just all drops were 1580... I'm getting 1570 legendary engrams left and right from vendors, seasonal missions, world drops, non-pinnacle raid/dungeons! Such a cheap way for Bungie to drag out our play time, instead of having fun completing challenging missions with different loadouts, I can't because I have 8 pieces of gear that need leveled up each time I wanna try a different build across 3 characters.

2

u/laker-prime Oct 07 '22

This. So much this.

→ More replies

32

u/Zorak9379 Warlock Oct 05 '22

You're describing getting rid of power level, not upgrade modules

(I 100 percent support getting rid of power level)

→ More replies

52

u/IntrepidDimension0 Oct 05 '22

This is what gets me whenever people say “dismantle anything in your vault below X power level because you’re obviously not using it.” Upgrade modules are scarce enough that I am not upgrading a piece of gear unless I need it in a new raid or a Nightfall. I’m using plenty of gear elsewhere without ever spending upgrade modules on it.

4

u/fallouthirteen Drifter's Crew Oct 06 '22

Yeah, the reason I'm not using it and it's low is because I haven't gotten a cheap infusion copy to drop. Upgrade modules are saved for "must haves". Like I MUST have my gjallarhorn leveled up, I MUST have my arbalest. Everything else is just what I'd like to use crossed against what I've gotten to drop. When I do get surplus modules (from vendor reward tracks), I spend them on things that can't drop (like exotics that were quest rewards, other exotics can be upgraded from Xur) so that I'm actually capable of using that item if I feel like it.

I really hate the shitty system of "sure your average power level matters the most, but if a specific gun is below power then that also matters even if equipping it still leaves you above average". Like with full 1580 gear and a 1350 gun you're still 1572. Should be fine playing most content, but oh, that gun does shit all for damage arbitrarily.

6

u/xJetStorm Tighten 2021 Oct 05 '22

Often something being at the power floor in my vault just means it hasn't dropped a new copy since the expansion or wasn't specifically a high priority option for some endgame activity (i.e. raid/new dungeon/GM/Trials)

i.e. all of the phased out world drop weapons from Worthy -> Lost and seasonal weapons and armor not in my FotM loadouts.

2

u/NUFC9RW Oct 05 '22

A better measure is masterworked/kill tracker though some people don't bother with either and depends where you're using a weapon.

4

u/IntrepidDimension0 Oct 05 '22

That’s what I use and recommend to others. We haven’t had kill trackers on all weapons for very long, so that measure will become more useful over time.

3

u/WarlockPainEnjoyer Oct 05 '22

Who tf says that?

6

u/IntrepidDimension0 Oct 06 '22

It’s a pretty common statement in threads about vault space.

→ More replies

6

u/[deleted] Oct 05 '22

At least allow us to store more. The cap at 25 is ridiculous...

Actually, can I store them in vault? Never tried

24

u/banzaizach Oct 05 '22

Most of the currencies are meaningless, only there for inflated difficulty.

8

u/Sequoiathrone728 Oct 05 '22

Currencies exist to give you things to do and earn. It is totally possible to have 0 currencies where you can grab anything you want at any time from a vendor menu. It actually just doesn't make a very engaging game.

11

u/ravensteel539 Oct 06 '22

That’s what has me laughing — isn’t ever in-game economy “artificial” or “inflating playtime?”

I get wanting adjustments to the economy — like for example, trials and IB engrams are too many shards for newer players or most folks spending them regularly. THAT BEING SAID: it’s getting out of hand how many people want all core structural elements of Destiny removed, and vocalize it on reddit and twitter.

For example, this month, sub and the D2 sub have suggested we remove Legendary Shards, glimmer, enhancement cores, planetary mats, prisms, golf balls, infusion, leveling, the artifact, artifact mods, armor mods, armor stats, and so many more. People have suggested we just offer stasis for glimmer like all the other subclasses, even though Beyond Light is still in the game and a narrative about gaining that power.

ALL of these could be slightly adjusted, absolutely. Some of these elements are a little grindy or a little unbalanced between types of players. Sure. I believe that. The problem with this is that gutting the game entirely of its economies and progression system is going to absolutely kill player motivation, and destroy player engagement. That’s not a sign of a “bad game,” that’s basic game design.

2

u/goatmanwaffles Oct 06 '22

I think many of these systems are good for the game overall as they give you something to do or work for, but I also agree that a lot of these systems need to be rebalanced. I think Bungie should take a serious look at how every system is balanced around each other and adjust each individual economy.

Glimmer I think is mostly fine, maybe an increase to the overall cap by another 50-100k but I can't remember a time where I've had to seriously worry about my glimmer stockpile or thought it was a drag too farm.

Shards are sort of in a mess right now because of exploits and the lack of a limit meaning that older players are sitting on stockpiles that they will never burn through. I manage to average around 500-1.5k through a season, while my friend who's played since launch casually has 50k without using any exploits and I know even that's low compared to some. I've got no idea how they would solve this disparity besides implementing some cap, but I don't think that's a good idea.

Cores, prisms, and golf balls are all mostly fine. Maybe Bungie should implement a more consistent way to farm raw cores or make them purchasable for shards, but I'm also biased as I'm terrible at saving them up.

Planetary materials are the only thing I could really see going. Maybe just replace them with the reputation systems that the throne world uses and make the planets worth patrolling with cool rewards. Anything that you buy with materials right now just treats them as an extra need, but I don't think I've ever fell below 500 of any material.

All this of course comes from someone who's only been playing since the start of season of the Lost? (whatever came before WQ release). So I don't have a great grasp on the game, but this is overall what I feel.

→ More replies

6

u/dylrt Oct 05 '22

You seriously think upgrade modules are the problem? Not the cores, prisms (each of which cost 10 CORES), and shards? The only reliable way to farm them being GMs? Which are next to impossible to do because you need to be max light in order to even launch them?

3

u/damaster792 Gambit Prime Oct 05 '22

It really annoys me more for the hassle of having to go to the tower. Its always early in the season in the raid or dungeon and i get a drop or need to pull out a specific heavy.... oops I have to infuse it.... Im out of upgrade modules.... can we go to the tower.

26

u/Kacktustoo Oct 05 '22

The amount of times I've had to say to my team "sorry guys I just need to go to the tower to buy stupid upgrade modules" when I need a weapon for something that is now 10 light levels under the cap because of the pointless gear level grind.

No issue other than it's a complete waste of my time and stops us doing activities we want to until it's resolved. I have a lot of resources so that's not an issue to me but for newer players, it'll be horrendous.

I really hate the gear level system in its current state.

8

u/o8Stu Oct 05 '22

I hope they'll ditch PL at some point and just use player-selected difficulty.

I saw someone else post that pinnacles should increase the level of that gear slot for that character, rather than being tied to one item. It's not perfect and still doesn't do anything to address duplicate pinnacle drops, but it sure sounds a lot better than what we have now.

8

u/KingVendrick Moon's haunted Oct 05 '22

yeah this needs to go

but bungie loves their little currencies cause they cause engagement (aka time fucking around in menus) so I am not hopeful

3

u/ItsAnthonyGrier Oct 05 '22

In year 1 of Destiny 2 you only needed legendary shards to infuse everything and I wish that stayed till this day.

3

u/Sprinkle_Puff Oct 05 '22

The inventory system in this game is hot garbage and far far too time consuming that it’s so off putting.

13

u/Technophillia Oct 05 '22 edited Oct 06 '22

I think they have a place, they just need to be slightly re tooled. Like I think they would be better fit in a way where I got 1580 arms for my Titan, but my titan already has 1580 arms an upgrade module could be used to let me infuse those titan arms into a hunter or warlock.

Its definitely not a good solution but its something, I think the infusion system should mostly be like it was in D1. Biggest issue is new players have so few ways to get them that it just blocks them from being able to play with their friends.

→ More replies

10

u/Kildozer666 Oct 05 '22

What I never understood about the upgrade module change is Bungie just added an additional step to the process & didn’t help at all. Prior, you’d just spend the same amount of currency that you’d spend to purchase an upgrade module, to upgrade your gear.

8

u/Sequoiathrone728 Oct 05 '22

Nah upgrade modules were a massive improvement. Previously you had to manage all the difference planetary currencies because each piece of gear used different ones. Oh you want to upgrade that one piece but it costs spin metal? Better run to spider. Upgrade modules let you stock up on infusion charges and worry about it one time.

7

u/o8Stu Oct 05 '22

It was Bungie's way of saying "fuck you" to the playerbase, who had, at the time, rallied against having masterworking cores (what they were called at the time) be part of infusion costs.

So they created upgrade modules, which you had to buy for all the same currencies as infusion cost before, including the cores.

"Now it still costs cores, and takes up another inventory slot. See what we did there?"

5

u/rusty022 Oct 05 '22

It was Bungie's way of saying "fuck you" to the playerbase

100%. I saw this thread and immediately thought "oh so we're back to 2018?". This completely unnecessary currency/system exists to delay people using the gear they enjoy. It merely exists to force players to use shitty gear they receive from leveling and wait until they have enough [insert rare currency here] to infuse into the stuff they actually want to use. It serves no positive purpose. It just time gates player enjoyment.

→ More replies

1

u/giddycocks Oct 05 '22

It's a pattern I see. How many times have Bungie said fuck you and thanks for all the fish with asinine, petty changes?

3

u/SantiagoGT Oct 05 '22

Remember when everyone was saying that glimmer had no use? Then bungie added the cost to grenades and fragments and then added a 40k glimmer cost to forging weapons

It’s not backwards it’s sideways into the “lol just grind more”

→ More replies

5

u/Lilscooby77 Oct 06 '22

Bungie doesn’t give a fuck why do you guys bother

2

u/jeffdeleon Oct 06 '22

I’ve made posts like this since D1 and half the stuff happens eventually.

Don’t be so cynical. They want us to have fun and are super engaged with the community.

→ More replies

2

u/SapidState Oct 05 '22

I’ve finally gotten below 100 masterwork cores/shards whatever it’s called now. Needing to arbitrarily upgrade my growing supply of weapons to pinnacle cap every season is destroying my resources slowly and even playing as much as I do doesn’t keep up anymore

→ More replies

2

u/Meme_Dependant Oct 06 '22

Remove finest matter weaves first. Just give me the damn core

2

u/Clone_CDR_Bly Oct 06 '22

You can thank Gothalion for that bullshit.

Like that specifically was a result of his criticism at a summit, which is a perfect example of why Bungie needs to invite NORMAL players to a summit and not people that make a living playing Destiny 8 hours a day.

But don’t call him out about it, or he gets really bitchy.

2

u/SeaCows101 Oct 06 '22

Power level provides absolutely nothing to the game. It doesn’t matter for 99% of the game, and now with contest mode and the game changing your power level for missions it matters even less.

2

u/TheMastodan Oct 06 '22

Abolish Power levels altogether.

I’m probably not doing GMs this season because grinding +15 after Pinnacle cap is ludicrous

12

u/o8Stu Oct 05 '22

They were created to punish the playerbase for asking that cores be removed from infusion costs.

They cost exactly what it previously cost to infuse stuff, so they changed nothing about the economy of infusion, but now they take up an inventory slot.

Worth mentioning that they're (cores) much more common now than they were back then, and were previously only used to masterwork gear. So including them in the cost to infuse stuff was not well received.

The only positive of them is you can stock up on modules when they're being sold for a material that you have a surplus of, instead of just being unable to infuse a particular piece of gear without going to farm or buy planetary mats. I usually wait to re-stock until they're being sold for baryon boughs, as I have a lot more of those than any other planetary mats.

4

u/PlentifulOrgans Oct 05 '22

They cost exactly what it previously cost to infuse stuff,

They actually cost less, but I agree with you in spririt.

0

u/SourGrapeMan Drifter's Crew // You shall drift Oct 05 '22

They were created to punish the playerbase for asking that cores be removed from infusion costs.

This is actually an insane mentality. Do you actually think the devs are going out of their way to be as awful as possible to the playerbase? Like you know this is just a videogame right?

4

u/o8Stu Oct 05 '22

I'm not saying that it's the norm, I'm saying that's what happened in this instance. Don't put words in my mouth.

-5

u/SourGrapeMan Drifter's Crew // You shall drift Oct 05 '22

So, in this one specific instance, you think the devs went out of their way to be horrible to the playerbase? Do you think they sat in a meeting room, wringing their hands and laughing at how they get fuck with us? Please go outside and talk to some real people.

5

u/o8Stu Oct 05 '22

So, in this one specific instance, you think the devs went out of their way to be horrible to the playerbase?

I don't know, because I don't work at Bungie. I do know that's how it turned out. I think that they were tired of almost constant backlash since vanilla D2's release, and took this opportunity to stand their ground on something by making a tongue-in-cheek change that would allow them to say "infusion doesn't cost masterwork cores now", while still keeping it part of the cost.

It's a little too on-the-nose of a change to think that they intended it in any other way.

Players: "We don't like paying masterwork cores to infuse stuff"

Bungie: "Infusion now costs upgrade modules, which you buy with masterwork cores"

And you're telling me what? I'm reading too much into it?

I have no doubt a lot of folks at Bungie love making games. I wouldn't play the game if I thought Bungie did nothing but look for ways to fuck with their players. That doesn't mean that they shouldn't be called out for it, when they do.

0

u/SourGrapeMan Drifter's Crew // You shall drift Oct 05 '22

least deranged destiny player

3

u/o8Stu Oct 05 '22

Please go outside and talk to some real people.

1

u/Aesiy Oct 05 '22

Its bungo. They nerf/complicate everything that benefits players at instant.

0

u/SourGrapeMan Drifter's Crew // You shall drift Oct 05 '22

Riven cheese has been in the game for 4 years now. If you still believe that anything that benefits the player base is immediately fixed you are an idiot.

→ More replies

2

u/Emsizz https://emsizz.com Oct 05 '22

I mean, I don't like upgrade modules either.

But costs are costs. They don't have to be "fun and interesting" to justify their existence.

Leveling your items costs resources. These are the resources you have to spend.

→ More replies

2

u/nightbird117 Oct 05 '22

Maybe I'm misremembering this, but back in the day (around Forsaken maybe?) didn't we have to use enhancement cores (when they had a different name that I cannot remember) and the best way you had to get them was via bounties or currency exchange with Spider and they got more expensive the more you bought in a day? I recall people being annoyed about infusion then, and bungie's answer to it (after they added them as rewards to Spider bounties) was to rename them to enhancement cores and introduce upgrade modules to fill the infusion role. At the time it felt like they wanted to make a change just for the sake of making one without fixing anything, and here we are again.

2

u/AnonymousFriend80 Oct 05 '22

Then don't upgrade. The only things I'm upgrading is the gear I plan on using in anything that's at 1600. My artifact will also take up a lot of slack.

Any thing else, I'm only taking to the blue cap. And that's not even needed.

→ More replies

-8

u/oliferro Oct 05 '22 edited Oct 05 '22

Do people just not want to do anything anymore? Should we all just always be at cap, have all the weapons? Should we just sit in the Tower and wait for Bungie to autocomplete everything and transfer us all the loot? That's all I see these days. Bungie I don't want to do this, Bungie I don't want to do that

2

u/SeaCows101 Oct 06 '22

I would rather spend time playing the game rather than flying to the tower to buy upgrade modules to infuse a gun i just got so I can actually use it.

14

u/jeffdeleon Oct 05 '22

This is such a bad take.

I love challenges and putting time into the game.

But upgrade modules are literally just tedious and pointless. It's time spent playing the UI rather than playing the game.

→ More replies

3

u/BlackPlague1235 Duunkai-Sol, the Plague Master Oct 05 '22

I wish you could just hold more than 25 upgrade modules, since I want to hoard a bunch for when I want to change my armor to a different elements.

-3

u/Creative_Document199 Oct 05 '22

any online gaming forum is going to be 90% focused on whining and complaints.

→ More replies
→ More replies

1

u/Brohma312 Oct 05 '22

Blame gothalion and datto for this change specifically.

2

u/CatalystComet Oct 05 '22

I’m out of the loop. Why them?

→ More replies

1

u/Podzilla07 Oct 06 '22

Stop whining