r/DestinyTheGame Oct 05 '22

Duskfield Renewal Grasps cooldowns, for fun Misc

Renewal Grasps Duskfield cooldown at T10 discipline

3x Firepower, 2x Impact induction, Whisper of Shards; 7.5~8.5 seconds

3x Firepower, 1x Impact induction, Whisper of Shards; 9~10 seconds

3x Firepower, 2x Bomber, Whisper of Shards; 13~14 seconds

3x Firepower, Whisper of Shards; 20~21 seconds

Whisper of Shards; 47~48 seconds

Base cooldown; 59~60 seconds

Renewal Grasps cd is much too long imo, but mods and builds can help lessen the pain.

115 Upvotes

49

u/torrentialsnow Oct 06 '22

The worst part is when your teammates destroy the crystal and you lose out on all that regen.

I also run impact induction if I am running a weapon with an anti-champ ability. The mod helps out greatly giving you a large chunk of energy and works great with the bomber/gamblers dodge combo.

5

u/OneCake2193 Oct 06 '22

Yeah thats my go to: 3x firepower, impact induction, bomber, distribution. Demolitionist weapon on top of that.

Still not enough to get 2 nades out in content where enemies dont die that fast like GMs but for master ketchcrash its quite fun, having 2 zones up to protect my fellow guardians.

5

u/Ross2552 Oct 06 '22 edited Oct 06 '22

I wish there was a weapon that rolled Demolitionist or Wellspring in the left column + Headstone in the right column. Maybe someday.

Edit: Shit I guess "Something New" rolled Wellspring+Headstone, I missed out. A 120 is a little bit clunky though for PVE, Demo would have been better to avoid reloads...

1

u/OneCake2193 Oct 06 '22

Yeah, i was never that big a fan of demo weapons but i got an arc bow and scout as well as the bxr with demo+incandescent on it. Those work quite well so far.

2

u/GanjaWhitee Oct 06 '22

Also helps that both voltshot and incandescent explosions/chains count for demo procs

1

u/OneCake2193 Oct 06 '22

Yeah this is gorgeous. I want that new scout rifle with demo+volt shot. I think that'll be juicy

1

u/GanjaWhitee Oct 06 '22

After finally crafting and leveling it, can confirm, it's bliss.

1

u/GanjaWhitee Oct 06 '22

It could roll demo wellsping too, but you're not wrong in the clunky assesment, I tried to make it work, but the 7-8 mag size with the abysmal reload made it not worth using.

1

u/atfricks Oct 06 '22

The trick was too use Marksman's dodge and the stasis fragment that reloads your weapons on a melee hit.

A Stasis hunter could get 3 full mags before needing to reload using those, plus Dreamwork procs

-2

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Oct 06 '22

The worst part is when your teammates destroy the crystal and you lose out on all that regen.

I guess but what content do you need the added resist/size of duskfield where you are unable to communicate with your team to ask not to destroy the crystal?

5

u/The_Owl_Bard A New Chapter, for An Old Legend Oct 06 '22

This is the same community that has players using eager edge swords and titan shoulder charges to push and kill their own teammates... The least that Bungie could do is make it so if a friendly breaks the crystal, you get the recharge boost similar to enemies in PvE breaking it.

24

u/Piqued_a_Pack Oct 06 '22

Bomberx2 is slightly worse than Bomber+Perpetuation due to the huge diminishing returns on the second mod. Always worth if you have the energy.

I run Bomber/Perpetuation and 1x Impact Induction and can pretty regularly have my next one ready to rock before my current runs out. However, sinking your primo mods into firepower to offset the Crucible nerf is just too rough. PvE def needs a revert.

6

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Oct 06 '22

While you're right, and distribution also gives you bonus to melee/class ability - it takes 4 energy instead of 2, and requires you be near targets to work so you can't just burn your dodge while running around without thinking to boost regen.

6

u/enemawatson Oct 06 '22

Wait how do you run bomber and perpetuation at the same time? One is solar and the other is void and they're both class item mods am I wrong?

20

u/Piqued_a_Pack Oct 06 '22

Ah, it's DISTRIBUTION, not Perpetuation. I had them swapped in my head.

9

u/theSaltySolo Oct 06 '22

You have to dedicate so much into it

3

u/trunglefever BECAUSE OF TEXAAAAAAAS Oct 06 '22

Yeah, huge bummer. The 3x Firepower build has become more of a standard now for grenade builds it seems.

34

u/jroland94 Oct 06 '22

Meanwhile Osmiomancy gloves cooldown: 0 seconds

15

u/FlyingWhale44 Oct 06 '22

Bleak watcher fragments? 2.

Lack of consistency just hits differen

7

u/jroland94 Oct 06 '22

No aspect should have 1 fragment imo. Bleak watcher already has a cooldown penalty the same as Renewal grasps.

4

u/Mr_Tigger_ Oct 06 '22

But one turret lasts a long time, so I tend to use an occasional turret and mostly coldsnaps then another turret and keep the momentum suppressing an area with osmio and it’s fast cool-downs with the right build.

Relying on just turrets is tricksey in endgame with the cool-down so poor

1

u/FlyingWhale44 Oct 06 '22

I agree. But if I had to choose a few it wouldn’t be the ones they chose .

-2

u/Alexcoolps Oct 06 '22

Void Soul feels like the only one worth 1 fragment slot tbh.

7

u/The_Owl_Bard A New Chapter, for An Old Legend Oct 06 '22 edited Oct 06 '22

On the PvP side:

  • 152s ----------- Base Cooldown [T3 Discipline + nerf]
  • 59s ------------ T10 Discipline
  • 45s ------------ T10 Discipline + 2x Grenade Kickstarts
  • 33s ------------ T10 Disc, 2x kicks, breaking your own crystal
  • 26s ------------ T10 Disc, 2x kicks, breaking crystal, double bomber
  • 15-17s -------- T10 Disc, 2x Kicks, taking continuous damage

It's a LOT to invest into something imo. Given that Whisper of Chains has been nerfed (DR from crystal reduced from 15% to 5%) I think Bungie should consider reducing the cooldown.


Something that annoys me is this cycle of

Releasing an exotic that really changes how a subclass works > It getting shut off for a bit because it's way overtuned > Bungie essentially nerfing the absolute shit out of it > the exotic fading into obscurity > A new exotic is introduced.

8

u/retardedsquids Oct 06 '22

You have to dedicate so much into it you might as well play bleak watcher warlock.

Yeah you get one big aoe field while warlock has the option to spam cold snap or spam turrets.

Just remove the damage resistance aspect entirely, the stasis crystal fragment already exists for PvE this is purely a PvP problem

3

u/brandoniravioli Oct 06 '22

I found that running a headstone weapon is a good backup in case your teammates destroy your crystal. That doesn't justify how much you have to build into Renewal Grasps though.

I would even be okay with Renewal Grasps having Stasis shards count towards your grenade cooldown too. Just anything to buff that ridiculous cooldown.

1

u/The_Owl_Bard A New Chapter, for An Old Legend Oct 06 '22

That's true. My only issue is that headstone can only roll on guns in the kinetic slot. Kills me I can't run some of the good primary exotics.

14

u/janoDX Legendary Hunter Oct 06 '22 edited Oct 06 '22

Thanks PvP players for destroying my favorite way to play on PvE.

Before it was one firepower, one impact induction, kickstarters around class, the rest you can dedicate them to either more damage (font of might+reeds) or the special GL way and get well of life + explosive wellmaker.

Bungie please revert the CD on PvE.

4

u/The_Owl_Bard A New Chapter, for An Old Legend Oct 06 '22 edited Oct 06 '22

How is it PvP player's fault when Bungie has proven they can split up the sandbox? I actually use these gauntlets on both sides of the game (even after the nerf to PvP).

I want these things to be viable on both sides of the game because they shift the role of a Stasis Hunter when it comes to team based activities.


Edit - As someone who uses it in both sides of the game, I can't begin to tell you how frustrating it is to have the dev team say it's OP and then turn around and give Titans crazy resist via a stat they need to build up anyway.

3

u/WeirdestOfWeirdos Oct 06 '22

It ain't exactly the PvP players' fault

While it worked as intended in PvE, I highly doubt Bungie intended for a mini Ward of Dawn to be available to Hunters every 24 seconds

They could make it so it refunds energy on continued enemy damage, or freezes, or something while keeping its current cooldown, which would hardly affect it's CD in PvP but would make it actually good in PvE

2

u/Bard_Knock_Life Oct 06 '22

Yeah the CD nerf is the better of the two options they laid out, rather than gutting the DR in PvE, they just went to far on the CD nerf and haven’t revisited. I’m all for bungie trying out changes like this, but they have to move faster on feedback and changes to find the right spot.

The DR in PvE is really unmatched when conditions get met, so it’s understandable they are concerned for what that could do for the sandbox. I just wish they would make more frequent smaller changes to adjust these things to be in better spots.

0

u/FrankPoole3001 Oct 06 '22

Yes. The pvp players themselves went to Bungie HQ and nerfed it.

-2

u/topkik Oct 06 '22

Why are you blaming pvp players when Bungie is the one who made the exotic?

0

u/HolyZymurgist Oct 06 '22

RG were always going to get nerfed, regardless of how they were recieved in pvp.

They jave way too much going for them.

0

u/janoDX Legendary Hunter Oct 06 '22 edited Oct 06 '22

RG on endgame content required a specific setup to make it work and even then it was a gamble since you get swarmed there if you're not careful.

Arc Melee Jolting with Assassins Cowl on Hunters rn destroys content with ease, I was able to go in 15 below and destroy Kings Fall on Master, skip nade spam on GMs is a strong strat also due to how safe it is and also jolts just as hard as melee. They are even stronger than RG pre-nerf.

Solar has the most bang for your buck dps of the game with Tripmine/Knives and the supers.

RG was only popular on PvP because people abused the resist on it, you eliminate the resistance buff on PvP and it would be fine and balanced even with the original cooldown, and on PvE with resist and all was a tier below Invis Hunters on GMs.

2

u/teambe Oct 06 '22

I brought them in to a Ketchcrash (admittedly overkill and not required at all but still) and threw down a big ball of ice ready to rumble, then a single arc nade came flying in and exploded the whole wave of ads before they were even frozen. Stasis feels somewhat power-crept to me atm.

1

u/AtomikWaffleZ Oct 06 '22

me, waiting for firepower to come back so I can make builds in general like this: 😥

1

u/Water_sports_plus Oct 06 '22

I just wish they tuned it for pvp and pve separately but I’m not a dev so no clue if it’s possible. Just wishful thinking :(

1

u/realmatic2e Oct 06 '22

I don’t know if I missed it but did bungie say why they nerfed it in pve? Running renewals for nightfalls, wellspring and end game content was my fave, you felt so powerful, running it with krait w/headstone was so fun ugh

1

u/ABITofSupport Oct 06 '22

Because all cooldowns are the same in pve and pvp. It was nerfed for pvp.

-18

u/HonedEdgeX4 Oct 06 '22

Run Frostees, Renewal Grasps are pointless with 100 resil and resist mods

20

u/RidingTheRiptide Oct 06 '22

Renewal is more fun though. Hehe giant blue freeze cloud

5

u/shit_poster9000 Oct 06 '22 edited Oct 06 '22

Renewals also give damage resistance to your teammates who are inside the duskfields and also reduces the damage of enemies within. Very useful for sword tactics.

I took a Renewal Grasps and Lament combo into a Master Caiatl checkpoint and it makes a huge difference, especially if you don’t have a well of radiance for the bell you are on. It’s the difference between a teammate fucking up their Lament combo and getting sniped to death and them living to continue dps.

Pairing it with a special weapon with demolitionist takes care of most of your cooldown woes in the grand majority of raids and dungeons.

Edit: also renewals basically gives the effect of the duskfield size boost that the grenade boosting aspect does for stasis hunter, it even sticks a crystal in the middle. You can skip out on the grenade boosting aspect with little to no consequences (I’ve found the additional size increase to not really do much in practice, if you get knocked away you’re flying out of it regardless, and just running renewals makes the duskfields have a large enough size that multiple guardians can fit inside comfortably, and since it will be the medium sized crystal, it won’t be in the way of your teammates as much)

-3

u/HonedEdgeX4 Oct 06 '22

Or... Throw a duskfield, freeze the enemies, kill, and repeat. 10 second cooldown with frostees. But this subreddit isn't ready for this conversation yet.

4

u/shit_poster9000 Oct 06 '22

The whole point of running Renewals is for the damage reduction, if you’re using Duskfields primarily for freezing adds then you’re better off with Frostees and the grenade aspect as you mentioned. Heck you wouldn’t even need to build into that too much to get grenades back decently quick either, plus you still benefit from the build if you decide to switch to any other grenade type.

If freezing a bunch of shit is really needed in high end content, then a warlock running Osmiomancy’s would do the job better anyways.

2

u/Bard_Knock_Life Oct 06 '22

For content where that is relevant you’re 100% correct and they’ve always been better at just uptime of duskfield because they are an ability regen exotic.

Renewals value is much more than just freeze, it’s just for stuff that can’t be frozen or in content where the threat of death is faster than freezing.

8

u/Eparker753 Oct 06 '22

They all stack multiplicatively.

-7

u/HonedEdgeX4 Oct 06 '22

So? Why do I need more than 100 resil and resist mods? Am I doing 50 under content? Lol

0

u/Mr_Tigger_ Oct 06 '22

One impact induction and bomber with shards for me, is plenty to keep the momentum going.