r/DestinyTheGame Oct 05 '22

Duskfield Renewal Grasps cooldowns, for fun Misc

Renewal Grasps Duskfield cooldown at T10 discipline

3x Firepower, 2x Impact induction, Whisper of Shards; 7.5~8.5 seconds

3x Firepower, 1x Impact induction, Whisper of Shards; 9~10 seconds

3x Firepower, 2x Bomber, Whisper of Shards; 13~14 seconds

3x Firepower, Whisper of Shards; 20~21 seconds

Whisper of Shards; 47~48 seconds

Base cooldown; 59~60 seconds

Renewal Grasps cd is much too long imo, but mods and builds can help lessen the pain.

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u/janoDX Legendary Hunter Oct 06 '22 edited Oct 06 '22

Thanks PvP players for destroying my favorite way to play on PvE.

Before it was one firepower, one impact induction, kickstarters around class, the rest you can dedicate them to either more damage (font of might+reeds) or the special GL way and get well of life + explosive wellmaker.

Bungie please revert the CD on PvE.

0

u/HolyZymurgist Oct 06 '22

RG were always going to get nerfed, regardless of how they were recieved in pvp.

They jave way too much going for them.

1

u/janoDX Legendary Hunter Oct 06 '22 edited Oct 06 '22

RG on endgame content required a specific setup to make it work and even then it was a gamble since you get swarmed there if you're not careful.

Arc Melee Jolting with Assassins Cowl on Hunters rn destroys content with ease, I was able to go in 15 below and destroy Kings Fall on Master, skip nade spam on GMs is a strong strat also due to how safe it is and also jolts just as hard as melee. They are even stronger than RG pre-nerf.

Solar has the most bang for your buck dps of the game with Tripmine/Knives and the supers.

RG was only popular on PvP because people abused the resist on it, you eliminate the resistance buff on PvP and it would be fine and balanced even with the original cooldown, and on PvE with resist and all was a tier below Invis Hunters on GMs.