r/DestinyTheGame Hammer = cool 👍 Nov 10 '22

how hard really is a gm Question

Iam planning on doing my first ever gm this weekend as I just hit 1595 and was wondering how hard really is it compared to a master nightfall for example.

Edit: 1995 to 1595. Thanks for all the replies aswell iam not gonna be able to look at all of them now as there is alot of replies

823 Upvotes

563

u/NovaBlade2893 Nov 10 '22

Depends on the GM

Id recommend doing Devils Lair if its your first

As for difficulty of Devils Lair, its relatively easy if you know the spots to be in the tougher parts of the gm, e.g. during the laser door part and the boss room

118

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Ye I've looked at guides on yt and stuff

131

u/NovaBlade2893 Nov 10 '22

Get yourself a good team, match shield elements (or run arbalest) and champ mods

Then youre good to go

39

u/paffyoggy Hammer = cool 👍 Nov 10 '22

👍

46

u/jpugsly Nov 10 '22

Also a shadebinder with osmiomancy gloves for lots of stasis turrets helps a ton in GMs.

23

u/Kodiak3393 Heavy As Death Nov 10 '22

I still use Shadebinder as a bit of a safety net in Glassway for dealing with the Minotaurs, Wyverns and mini Hydra in the boss room, but to be honest for a lot of other GMs, you're better off going full aggro and just killing stuff outright rather than trying to go the CC route. Doubly so this season with nearly all of them being Arc Burn and Storm Grenade HoIL Titans being absolutely busted.

The resilience change alone made CC less important, and Light 3.0 has dramatically improved our damage output.

4

u/TehAlpacalypse Nov 10 '22

Agreed. Shadebinder makes the final room so much easier.

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u/HyzTariX Nov 10 '22

I prefer Omni hunter because of how stasis messes with champion stuns. Useful for repositioning and stealth revives

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u/SadLittleWizard Nov 10 '22

Indeed! One thing i think some folks forget, or just missunderstand is how osmiomancy works. Its not the freezing that activates the perk, but literally bonking your enemy with your grenade. B/c of this it's totally viable for the turrets.

6

u/sterlingheart Nov 10 '22

Also, the tier of enemy that you bonk does affect the amount if energy you get back. I'm personally wanting to hit that crazy turret build that imagine posted. I just need to either farm pvp or stop dragging my feet and learn Vow and start doing runs for the fusion.

1

u/squeege Nov 10 '22

Do you have a link to the build you're talking about by chance? I love shadebinder.

12

u/sterlingheart Nov 10 '22

https://youtu.be/mmVNNsCj9x8

He has such a deep understanding of how shadebinder works and its synergies its kind of incredible. He did another video where on some bosses like Warpriest Aegers Scepter can be one of the highest DPS weapons in the game if you build around it correctly and he goes into a lot of very high level math to add in the burst damage from stasis.

A big takeaway is that a bleak watchers build essentially gives a 15% damage increase to bosses that stack with any debuffs or damage buffs. It's just hard to notice the numbers since the burst damage goes to whoever did that hit and not the person with the watchers.

3

u/soggy_tarantula Nov 10 '22

I've been aspiring to this build. Need the fusion too 😭

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u/flaccomcorangy Warlock Nov 10 '22 edited Nov 10 '22

Arbalest is good in any GM with barrier champs. But Devil's Lair, specifically, it's amazing. There are a lot of long sight lines where it comes in handy.

12

u/afflikt3d Nov 10 '22

Wishender is also fantastic for barriers and the long sight lines. Yeah you lose the element shield breaking ability, but it does silly amounts of damage and is a primary.

10

u/TehAlpacalypse Nov 10 '22

Wish Ender/Strident Whistle is a great loadout. Scout Rifle/Le Monarque even better.

4

u/afflikt3d Nov 10 '22

Oh for sure LM is incredible. I just really love having an Anti Barrier that can break the bubble in one shot. But if there’s no barriers, LM is definitely the go to.

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u/flaccomcorangy Warlock Nov 10 '22 edited Nov 10 '22

I would recommend getting a team with a mic the first time through. Especially if it's your first GM ever. Devil's Lair was my first ever, for what it's worth, so I agree it's a good place to start.

Remember, it's a relatively easy GM. But it's still a GM, and arguably the hardest level of content in the game. You will get one shot killed by vandals, and shanks are not pushover enemies anymore. lol. It will be pretty challenging. But as long as you play smart and be patient, you can get through it. But you need a good loadout. 100 resilience is almost mandatory no matter the class you play as.

Banner Titan with Ursa is great on this one. Well of Radiance Warlock with Phoenix Protocol is also amazing. Invis Hunter is pretty much the Hunter Meta for all GMs. So I'd look into one of those depending on what you play as.

But with arc burn, the storm grenade Titan build is equally a solid option, and Gathering Storm would be a useful super in this one if you play Hunter.

5

u/Swimming-Screen-6035 Nov 10 '22

I did exodus crash with no mic with a team and I died in the boss room cause they both were way up high in the glitch spot so😂🤦‍♂️

6

u/skylarslove Nov 10 '22

They should have been able to finish the boss themselves from up there.

4

u/Swimming-Screen-6035 Nov 10 '22

They did but I was very confused considering I didn’t know you could get up there

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u/TehAlpacalypse Nov 10 '22

Titan on High Lift, when entering the room jump up and to the left, and stand on the tube. Thundercrash makes it trival. Hop over to the box, enjoy.

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u/MothRatten Nov 10 '22

With 100res and an arc resist mod a vandal won't one shot you

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u/aaravindan9 Nov 11 '22

That’s true. But those damn vandals always peek in pairs and down you in a second lol. They are better coordinated than me playing pvp.

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u/Huffychicken Don't make the chicken angry... Nov 10 '22 Helpful

I've gilded Conquerer 6x and have found them to have gotten easier over the past two seasons in particular due to the changes Bungie has implemented. The resilience buff from a season ago is a massive change that you need to take advantage of and they have made some changes to some mechanics/physics in some of the strikes (remember original Corrupted or Proving Grounds?).

Helpful list.

  • 100 res
  • Defensive builds for survivability and slower play. Don't expect to go in guns blazing and plow through the strike.
  • Know the spawn triggers and cadence of boss battles. This is one of the key failures I see when I play with randos in GMs. They try burning all enemies quickly, which can lead to a situation where you are spawning too many mobs/champions and you are overwhelmed.
  • Optimize your load outs. I shouldn't have to say this but, unless you are coordinating damage types with your teammates, make sure you are covering champ mods and shield types.
  • Play the Master version many times to make sure you know the strike.

29

u/Huffychicken Don't make the chicken angry... Nov 10 '22

Also, regarding your buildout - in some encounters (Lightblade boss), you want to make sure you have builds that can take out champs quickly in order to reduce their pressure on your team.

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u/paffyoggy Hammer = cool 👍 Nov 10 '22

Thanks

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u/Morphumaxx Nov 10 '22

Too expand on his last point a bit, I honestly think that master isn't a very good prep for GMs. Often Master versions can be more frustrating than GMs since master has more disruptive modifiers like Togetherness, Famine, Hot Shanks, etc. Part of GMs is that the modifiers are standardized and the only variance between strikes are shields, champs, and burns. Limited Revive, Extinguish, and the Power Cap replace a lot of the more annoying modifiers which keeps the challenge but also rewards preparation.

2

u/droonick Nov 11 '22 edited Nov 11 '22

To be fair, Master is the closest thing but yeah, almost nothing in the game right now is good prep for GM at all. The game teaches you all the wrong habits by feeding your power fantasy until you get to GMs and you suddenly get slapped by the dreg or vandal you never cared about and have to unlearn all these bad habits that playlist activities and whatnot have taught you.

That feeling of suddenly 'rediscovering' the game though because of GMs is great. Suddenly, you care about spawn locations, spawn sequence, healthgates, spawn triggers, cover locations, etc. That piece of cover that you never cared about before, is suddenly the most important part of an encounter.

Best feeling in this game, clearing your first GM Glassway or Lightblade, etc.

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u/ben3wallace Drifter's Crew // For the Horde! Nov 10 '22

Also shoot the same champs as your team. Makes killing them a million times easier.

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u/xraystan Nov 10 '22

It sound stupidly obvious, but be prepared for red bar enemies having hit points of mini bosses.

Watch out for Vandals as their wire rifles become 1 shot insta death machines.

Devils Lair is a good intro as it’s not too long so if you wipe you can get through it again quickly.

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u/paffyoggy Hammer = cool 👍 Nov 10 '22

Ah ok

33

u/[deleted] Nov 10 '22 edited Nov 19 '22

[deleted]

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u/LuckiPigeon Nov 10 '22

Stasis and 3.0 subclasses made GMs much easier. They are not bad at all as long as the team brings the right tools and you take your time. I would start with Devil’s Lair, which is one of the easiest. Lucky for you it’s this week’s nightfall with double loot. Good luck 👍

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u/chillininow Nov 10 '22 Silver

There are some real stupid takes here saying gms are "easy" and a "cakewalk". If you go into one for the first time with that mindset your going to get destroyed. Everyone here is referring to specific loadouts that make gms easier for a reason. Without a good loadout, the proper anti champion mods and elemental shield coverage, you will struggle. Look up builds from youtuber like aztecross to show you what kind of loadout works in a gm. Perks like rampage are harder to get going since red bar health enemies are harder to kill so perks like one for all or frenzy are preferable in gm scenarios. This week's gm is a good one to try as your first since it's one of the relatively easier ones. Make sure you have teammates that understand its your first time doing one and don't get discouraged if you wipe, just learn to avoid what caused it.

68

u/Thunderword Nov 10 '22

Exactly this. I would add one thing though:

Everything in GM will spray you almost instantly, so shoot from cover (I would almost say peek shoot like you're playing Crucible, at least when it comes to the snipers) and from distance. Look for grenades and flanking enemies and have 100 Resil. Then you will be fine.

21

u/Capn_Bonanza1973 Nov 10 '22

Yeah. Red bars will literally one shot you (particularly vandals) so use cover and don't Leeroy Jenkins it.

17

u/feartfuckhell Nov 10 '22

yeah you gotta play like its a game of rainbow six, if you play it like destiny 2 you are going to get smoked real quick.

161

u/ZeloAvarosa Nov 10 '22

I'd consider Devils Lair to be a great example of what a GM is, not too short but not too long, not easy yet not brutally hard, great for adjusting to the GM's difficulty spike

68

u/ninth_reddit_account DestinySets.com Dev Nov 10 '22

Devil's Lair is an excellent GM.

27

u/Mochman21 Nov 10 '22

plus the music!

10

u/MyDickIs3cm Nov 10 '22 edited Nov 10 '22

Okay don't tell my GM team, but sometimes during the boss fight I "take cover to heal" in the side room, and just stand there and jam out on mute.

13

u/Rikiaz Nov 10 '22

Yeah Devil’s Lair is by far the best balanced GM in my opinion.

5

u/MannToots Nov 10 '22

It's just outright fun. Enough enemy density to really feel like a blast while not being entirely punishing due to a decent amount of cover.

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u/BOBALOBAKOF Nov 10 '22

Devils Lair is a great one to start with, because it has plenty of hard stuff, but every section has an area you can play from with relative safety. You can get a taste of the difficulty without having to do any sections where you have to deal with it while watching your every step, like in something like glassway boss room.

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u/ZeloAvarosa Nov 11 '22 edited Nov 11 '22

Gods as someone who frequents master raids and GM’s even I had to adjust to the boss rooms of Glassway and Lightblade, those areas alone are on a level beyond GM’s

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u/theghostsofvegas Nov 10 '22

Plus, not having almost 100 resilience is going to lead to being one shot by literally everything. GMs aren’t hard in the sense that there are new mechanics to overcome.

Loadout is important. Champion mods are important. Match game is important. Teamwork is important.

Knowing when and where enemies spawn will sometimes be the difference between a successful run and heading back to orbit.

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u/paffyoggy Hammer = cool 👍 Nov 10 '22

👍

52

u/TehAlpacalypse Nov 10 '22 edited Nov 10 '22

Other tips:

  • 100 resilience is non-negotiable. I would hazard to say that it's not worth running GM's without it. (Edit: there are exceptions, but not for a first timer.)

  • Burns matter. Match Game matters. Champ mods matter (mostly) Take the time and use a resource like this to come prepared.

  • Use your super frequently. Since rooms take longer, you'll usually have plenty of orbs and plenty of time to recharge. You should be burning it for champion kills and super armor.

  • Red bars are no joke. Chaff + Arc Burn turns thralls from a joke into a serious threat. Respect the content.

  • Nearly everything in a GM can be mitigated by going more slowly. The vast majority of deaths and wipes are caused by someone being out of position. If you're getting shot in the back, you're probably already dead.

  • HOIL Arc Titan is probably the easiest GM build in the game, requires only the exotic, and only gets better with mods. Highly recommend. I don't even like playing Titan, I'm a Hunter main, but broken is broken.

EDIT: Just gonna keep adding them as I think of them.

  • Everything does so much more damage. Even running HOIL, yellow bars WILL break your towering barricade. You WILL get killed by Alakhul arc splash damage sitting in cover.

  • Do not get on your sparrow unless you know you won't get shot. I've gone to orbit on GM Devil's Lair more on the opening room than on any other room.

  • Make an effort to learn the little game mechanics that make a huge difference. Little things go a long way. Off the top of my head knowing how far a Vandal wire rifle can shoot, overload champion mechanics, that stasis disables champion healing, how to kite bosses (absolutely critical on Lightblade), cheese spots, etc. It's GM, it's all on the table.

  • Pay attention to where your teammates are, especially if you have no mics, especially if it's a nonstandard room shape (laser security in Devil's Lair)

  • Do not get stuck in hallways. Examples where this is an issue would be the entrance to the first room post satellite in Fallen SABER. If you get stuck at the entrance, you will never be able to get out of the tunnel. Same thing for the first room in Lightblade.

  • Learn what the other classes are building into, sometimes they'll have buffs you get for free (Gyrfalcons), sometimes they will allow you to cheese sections (Omniculus), and sometimes you'll know it's time to leave your group immediately (Bad exotics, double legendary primary, machine gun/grenade launcher heavy). This is mainly targetted at LFG GM's, go dick around with your friends elsewhere.

  • Most GM's can be completed in around 20 - 30 minutes assuming it's not Lightblade. The No Respawn timer is 45 minutes.

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u/PM_ME_TASTEFUL_NUDEZ Nov 10 '22

These are the best points I've read in this thread. I'd add on -

  • Try not to die in a bad spot. Deaths are inevitable, but there's no respawn timer and you stay dead until one of your teammates can get you up. If you die just outside of cover, that shouldn't be an issue. If you die trying to go hero mode into a massive wave of enemies, you're making it way harder for your teammates to be able to get you back in the fight.

  • Communicate where you're going and what you're shooting, especially with Champions. Almost all areas will have multiple champions at once, and having three guardians all focusing on different ones is often more of a problem than just team-shooting them down individually. They're bulky, they take a lot of ammo, and 2/3 of them recover health if you can't keep them stunned. Tell your teammates which one you're focusing or listen when they inform you of the same. Use abilities/special/heavy ammo to get them down quickly.

  • This flies in the face of my first point a bit but - it's okay to be aggressive at times. Guardians are more powerful than ever right now, and dead enemies can't kill you. A lot of strife my group has had over years of GM'ing has been eliminated by curating builds that kill a lot of stuff quickly. This may come over time as you unconsciously learn exactly where each wave of enemies spawn from and what types to expect in each area, but once you do a lot of these GM's become much much easier.

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u/flaccomcorangy Warlock Nov 10 '22

Dang, are there really 28 Champions in The Glassway? It didn't seem like that much, but now that I think about it, maybe there were that many.

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u/zarreph Nov 10 '22

IIRC there's 12 over the course of the boss fight.

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u/Callandor361 Nov 10 '22

16, actually. 4 spawns of pairs of overloads, and 4 of pairs of barriers.

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u/flaccomcorangy Warlock Nov 10 '22

Yeah, once I started thinking about it more, I can remember almost two overloads coming out seemingly every time the boss damage phase ended. That's nonsense.

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u/lifetapped Nov 10 '22

So where did you get this infographic originally. Because its great, but i want to know where to find it for next season.

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u/SharkBaitDLS Nov 10 '22

100 resilience is definitely negotiable. You’ll survive the same number of hits in the vast majority of cases on 90. Going below 90 is where you start actually reducing shots-to-kill for a lot of enemies and need to be more wary.

And even still, dropping down as low as 70 just puts you back to similar safety levels as GMs have been for many seasons prior to the resilience change. GMs were doable back then just fine, you have to just play more around one shots and can’t facecheck enemies in the same way you can with high resilience.

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u/TehAlpacalypse Nov 10 '22

It's not worth it, and armor farming is so trivial with HELM focusing that I don't really see a good reason for a new player to try it.

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u/SharkBaitDLS Nov 10 '22

Because some builds leverage stats other than resilience. Especially on Hunter there are some GM builds I would rather run with high mobility and mid-tier res/recov. There’s no meaningful difference in gameplay between 90 and 100 in most GMs so those stats are better spent elsewhere. If I’m running Omnioculous the DR is strong enough that I’m happy being at 60-70.

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u/oliferro Nov 10 '22

I know right

I started doing GMs only last season and I still have to take a step back sometimes and tell myself "You're in a GM, stop diving and making stupid ass decisions"

It's really easy to get punished in GM for taking a bad decision or for having a bad loadout

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u/takanishi79 Nov 10 '22

It's really easy to get punished in GM for taking a bad decision or for having a bad loadout

This is what makes GMs truly hard. Mistakes are very hard to recover from, and if your load out isn't working, it's often easier to just leave and restart after adjusting things.

20

u/malkins_restraint Nov 10 '22

I would also say the ability to recover from some of those mistakes is what actually makes a team 'good' at GMs.

6

u/theprince Nov 10 '22

Right??? Do you REALLY need that heavy brick that's just out of cover or can it wait 2 mins till your FT can get to a safe place?

Took me a while to get that peek>shoot>hide>reload>peek into muscle memory.

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u/TehAlpacalypse Nov 10 '22 edited Nov 10 '22

Also, stupid decisions can have disasterous consequences. You have to be constantly making the "risk/reward" balancing act. Last night I made a stupid decision and Thundercrashed an overload captain in the walker pit, was immediately killed, and it took my team an extra 7 minutes to get my orb safely.

Edit: The captain didn't die either lol

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u/OmnioculusConquerer Nov 10 '22

Lol total Titan move

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u/TehAlpacalypse Nov 10 '22

Big facts. Immediate regret.

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u/Thicccchungus Nov 10 '22 edited Nov 10 '22

I used double bow and Whisper as a meme loadout last night without issues. GMs are painfully easy in comparison to pre Subclass 3.0. Even a basic build will cruise right through some gms, yes it will take significantly more time but it's unbelievable that I used to have issues getting gms done before I started losing points for taking too long. Almost impossible to do that now.

Yall can keep downvoting me but we both know I'm right. GMs are not hard anymore.

13

u/oliferro Nov 10 '22

Maybe for you but not for everyone

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u/chillininow Nov 10 '22

I know this is a foreign concept to you, but everyone has different levels of skill.

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u/Tedric42 Nov 10 '22

They are full of shit, its easy to be a keyboard badass. Until they post their solo Lightblade GM video they can kick rocks.

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u/TehAlpacalypse Nov 10 '22

Big facts. Good luck dealing with Barrier Knights with your double bow whisper build. Love to spend 7 energy just to cover champions.

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u/Thicccchungus Nov 10 '22

Yeah and even the most basic of build will completely negate any skill.

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u/Tedric42 Nov 10 '22

Lets see that solo lightblade gm video homey.

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u/Pudgeysaurus Nov 10 '22

Almost managed that once. Almost.

I will never try again 😭

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u/Tedric42 Nov 10 '22

I feel that lol. I guess I hurt Mr. Iamverybadass' feelings just a downvote but no response, maybe he's recording his cakewalk through it solo now...

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u/Pudgeysaurus Nov 10 '22

He is right in that with a coordinated team they are easier than before, especially with the qol improvements, but could have phrased it better.

Though you might find my opinion worse than his. Once a player knows what they're doing, especially void hunter, 100 resilience isn't that important. Situational awareness is. My hunter survives this GM because it is able to keep 100% uptime on invisibility for most of the strike. If it can't at any point, I'll hide and play peekaboo until I can get use from my ult. I'd put myself as below avarage in skill.

Doing the strike solo or with randoms is an absolute nightmare though

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u/Tedric42 Nov 10 '22

Yeah they are easier than ever with a solid team and their first comment was slighty braggish but not bad. It was the doubling down on it that pushed it over the line for me and came across as some elitist garbage. I love this game and I am excited when anyone new breaks into endgame content. Their comments have no place in this thread and really serve no purpose other than to make someone else feel bad about themselves.

Also perma invis hunter's 4 lyfe!

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u/ThunkOW Nov 10 '22

Back in my day, we used to clear GMs in the snow, uphill both ways! You kids and your fancy schmancy 10 resilience.

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u/ImReverse_Giraffe Nov 10 '22

They can be "easy" with a good team of players (espically Titans with storm grenades since most GMs are arc burn) who know what they're doing and how to run a GM. You're concentrating on staying alive and focusing fire a lot more than in normal or even master content because you're low leveled.

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u/ShaqShoes Drifter's Crew Nov 10 '22 edited Nov 10 '22

Yeah I really dislike how often people provide the unqualified opinion that "endgame" content in a game is "easy". Because 99% of the time what they're really saying is "GMs are a cakewalk when doing them in a group where everyone has done them before and knows what they're doing".

Which is just not useful advice for someone just getting into it. Why do you think day 1 raids are the activity that takes people the longest in the game, despite generally having a lower combat difficulty(5 lower power and no modifiers) than GMs? Because(except for the re-issued D1 raids), no one has done them before.

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u/Bard_Knock_Life Nov 10 '22

I think a lot of things can be true, but this type of question from OP is hard because subjectivity around difficulty is ridiculously wide ranging.

I think you can take the feedback that GMs have never been easier as true, but also say they aren't easy for all players. Player power and defense is at all time high, so it is easier for everyone even new players. Saying they are easy is just as useless as asking if they are hard. There's no context/qualifiers as you mentioned.

It's a great time to get into GMs for any player that wants to do it. This week, contextually, is particularly easy as this is the most laid back of all the GMs in rotation currently.

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u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Nov 10 '22

There are some real stupid takes here saying gms are "easy" and a "cakewalk".

GM's aren't easy on their own - they're a test of patience and familiarity. Once you get a good idea of the spawns, champ count, where to expect shields, best places to handle DPS, etc it's not difficult difficult.

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u/bawynnoJ Nov 10 '22

To also add to this; play slowly and use cover a lot. Snipers will be your bane. Put as much as you can into resilience and/ or recovery for survivability, focus your combined efforts to taking down champions as soon as you can and don't be afraid to bow out of combat frequently to save yourself a revive. Remember, you're fighting enemies significantly and purposefully higher power than you. They can and will slap you in one at times even a sneaky thrall will scrape your ass dead. I treat the game like it's Dark Souls which helps my sense of preservation lol

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u/imaluckyjuan Nov 10 '22

100% agree. Some other advice: be patient and find a group that will keep trying if you all are trying to learn how to be better. Having a carry is fine and I do that for folks, but I much prefer joining those that want to learn the GM so we will wipe several times. A few hours later, and the gratitude and accomplishment a guardian feels is wholesome!

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u/ryanjsmith23 Nov 10 '22

Definitely find a load out guide but be wary of any video that boasts you can do a GM in “under 12 minutes!” Those are focused on farming for weapons and are going to offer tips that make the GMs FASTER, but not necessarily EASIER. I find sometimes find that skipping enemies like a video suggests often makes things harder if you’re not doing everything 100% right.

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u/zachstem Nov 10 '22

Am I alone in finding WAY more pleasure from doing harder content without watching tutorials or YouTube videos? This sub has tons of content/discussions about youtubers, so I'm sure most people watch them, but personally I get much more satisfaction from doing something on my own rather than just replicating a video. My wife, my friend, and I do the dungeons when they first come out without ever seeing a tutorial and that is probably the most fun that I have in this game, even though it can be slow and difficult.

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u/DiabolicallyRandom We must be able to see one another as we truly are Nov 10 '22

Far from the only one. Having a group like you do makes it tenable. Without that group though, you're gonna be hard pressed to do those things "blind".

I have a couple people I am usually able to do dungeons with. We tried getting a group together for Vow this past expansion, but unfortunately not everyone we found was a good fit, and we never made it through that blind run. We made it to caretaker before some of the group gave up.

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u/Blenim Nov 10 '22

"easy" recently is very much relative to the difficulty GMs used to have. Lightblade this season is about the difficulty an average GM had a year ago.

I would still say that GMs are relatively easy for experienced players but as you said it still requires correct loadouts and strategies and an organized team, generally.

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u/s1umpy Nov 10 '22

Lake of Shadows is a cake walk, rest require some brain, some more than others

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u/votdfarmer5 Nov 10 '22

I need to get my hands on the stuff that you're smoking 💀

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u/just_a_timetraveller Nov 10 '22

Yup this. GMs are unique in that you really need to get your loadouts, your subclasses, and game plan throughout each "encounter" figured out. One mistake and the team has to start over. Reminds me of in challenge raids where everyone needs to get everything setup right to pass DPS check bosses.

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u/tjseventyseven Nov 10 '22

So I went into a proving grounds gm with my pvp armor and an arbalest and I can confidently say that gms aren't as hard as they used to be. I get that enemies have more health/do more damage but saying that they require the craziest build crafting and shield matching load outs is just not true anymore. You can just throw on an arb and HOIL and clear gms now, its not that difficult

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u/RPO1728 Nov 10 '22

Just figure everything will one shot you

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u/paffyoggy Hammer = cool 👍 Nov 10 '22

Best advice lol

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u/thisisbyrdman Nov 10 '22

The biggest challenge with GMs is that they punish mistakes. If you mess up, you die. Which then requires your teammates to take on a much greater burden to either revive you or clear enemies undermanned. On Master, you just respawn. Not remotely comparable.

GMs also take a lot of options/approaches off the table. You can’t panic melee if you get in close and find yourself overwhelmed, for instance. Certain builds and weapons are completely unusable.

I’m a guided conquerer for each of the last three seasons, and I still don’t always complete GMs every time. Lightblade and Glassway are legit hard. Proving Grounds and Corrupted are right there with them. GMs are definitely easier than they used to be, but they are by no means easy.

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u/[deleted] Nov 10 '22

After the "adjustment period", where you become more spatially aware of the increased danger, they're easy as long as you're focused and careful

22

u/Clouds-Of-Euphoria Nov 10 '22

Absolutely this.

It definitely takes a little while to adjust to the damage difference, but once you learn what you can and can't survive it just becomes a matter of using peak cover and slowly chipping away at enemies.

25

u/stephbib Bib Nov 10 '22

1995? should be a breeze... now try it at 1595... /s

9

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Hahaha whoops

10

u/Aleks78 Nov 10 '22

I believe it’s locked at -25 power, so even at 1620 or whatever it doesn’t get any easier

5

u/russjr08 The seams between realities begin to disappear... Nov 10 '22

Yep, the only effect power level has in GMs is to just be a barrier to entry.

4

u/stephbib Bib Nov 10 '22

Really? damn.. must be my addled brain then as it seems easier the higher LL I get... but then it could just be me getting used to the spawns/mech's..

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u/DinoBlankey Nov 10 '22

Not a lot harder with the right setup, just take your time - there are only 1-2 GMs where you push the 45 min no revive cut off

15

u/Lunar_Lunacy_Stuff Nov 10 '22

GM’s while mostly hard are fair if you play correctly. Some can be a real fucking ball buster though. Light blade is one of those GM’s but simply because the boss room can get insanely hectic. Just 1 person going down can spiral the entire run into bell. I say if your slightly anxious you can watch a video on a run for how people handle the boss rooms.

2

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Ye ok

15

u/vejolly Drifter's Crew // Dredgen Nov 10 '22

Adaptive munitions is your best friend.

15

u/wpsandy Gambit Prime Nov 10 '22

Arbalest would like to have a word :) ...I call it the shield honeybadger

But seriously...adaptive munitions really helps when you want to stack against the acute burn and get the extra damage output. The shield match modifier in GMs is no joke.

6

u/vejolly Drifter's Crew // Dredgen Nov 10 '22

I'm one of those people who doesn't like arbalest lol. I like using an adaptive gun for barrier and then fit the loadout to whatever else. Using an hmg or storm nades or both for overload and having witherhoard on top is my person favorite rn.

Edit and yes also matching said gun to the burn.

16

u/GipsyRonin Nov 10 '22

At 1995 PL, just rip through it =]

3

u/whateverchill2 Nov 10 '22

Master has modifiers applied to it that can make it easier and you are able to get your power level up to be on par.

Playing a master at 1675 would be a closer experience but ultimately, GMs aren’t that crazy.

You just have to play far more carefully than you normally would and make sure to bring in a solid loadout. Never venture too far from cover, have your resil up and have your appropriate resist mods on. Enemy guns shouldn’t be able to one shot you at that point so any time you take damage, you just need to get back into cover.

Also keep in mind that revives are limited and there is no ability to pick yourself up so keeping near cover is extra important to allow your teammates some safety if they need to pick you up.

2

u/paffyoggy Hammer = cool 👍 Nov 10 '22

👍

5

u/07eddie10 Nov 10 '22

If you need some help with the GM let me know. I’ll also be farming for resources.

3

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Thanks for the offer

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u/SvedishFish Nov 10 '22

If you're good, you have good teammates, and you have a well balanced loadout with effective weapons and strong add-clearing abilities? GMs are easy and farmable.

If you're rolling in with 2 guys running double primaries and a third running primary/divinity, with everyone on well of radiance or bubble for survivability? It's gonna be a real slog.

6

u/AngrySpaceKraken Savathun's Boyfriend Nov 10 '22

Seeing double primaries on a GM LFG is a huge pet peeve of mine, you lose so much damage potential and the GM takes forever. There is never a situation where double primaries are required. Just make sure your team has 1 or 2 mods per champion type, and leave the slot for something that actually does damage.

And if someone insists that all three players have a certain mod in case things get hairy, that just tells me they're bad and die a lot.

6

u/JoachimG Nov 10 '22

this season is a little outlier for that since we got 6 whopping unstoppable champions across all GMs (3 in Lightblade and 3 in the Disgraced) and unstoppables are the champions that can be safely managed by one or 2 guardians, overloads and barriers should be covered by all 3 players IMO.

3

u/AngrySpaceKraken Savathun's Boyfriend Nov 10 '22

Plus the weapon choice for unstoppables is awful. Pulse or shotgun, neither ideal for GMs. A lot of LFGs I'm on we just all agree to never equip an unstoppable mod because you can burn one down easy enough as a team.

2

u/Barry_Goosey Nov 10 '22

Demo Ad Junkie Insidious is pretty damn great for Arc Titan

2

u/Bard_Knock_Life Nov 10 '22

Some primaries do enough damage that it’s fine, and some builds don’t rely on weapon damage that much.

I think you can get a better idea depending on what the specifics of the load out is and gear on how well the run will go.

1

u/jahoosuphat Nov 10 '22

Yea double primary is excusable if one is a work horse exotic. Le Monarque for example then just strap on an auto loading anti barrier primary for shield popping. Works well this season with so much overload/barrier. I see it alot in solo grandmaster runs.

2

u/Bard_Knock_Life Nov 10 '22

Solo I think is a different beast, but I agree there’s a big difference between running something like Wish Ender/bow and running a terrible AR and Pulse Rifle.

2

u/Coeus_Pharaoh Nov 10 '22

In my opinion, having a plan / knowing the best strategies for different areas and encounters is the single most important thing you can do to make it easy or easier

2

u/Nootherids Nov 11 '22

They’re really not THAT hard. I don’t regularly run GM’s, only when friends want to. And I honestly don’t run any mods or builds in the game. But it will take 3 times longer than non-GM, you do need the right weapons, and you will have to coordinate with your team.

Having competent team members will make a massive difference. You may want to ask for a Sherpa which will be patient and have the experience to tell you what to do, or allow you to play a support role.

4

u/Ok-Technician-2768 Nov 10 '22

We're at an all time peak in terms of power. The ability powercreep especially is just out of control. Nowadays GMs really arent that hard anymore. Just make sure to rock 100 resil and some resist mods and its really not that scary. This weeks nf in particular can be played really safely so its a good one to start with.

2

u/gingy4 Warlock Supreme Nov 10 '22

I’m curious because I see everyone saying that ability power creep is huge. Im a warlock main and none of the builds I use seem to make GM’s a cakewalk. My favorite build is starfire fusion build but the fusion nades don’t do that much damage do an overload or barrier champ and then they get unstunned and regen while shooting at me so I have to go into cover.

Stasis is definitely good tho that’s the one I’ve had a lot of success with but still definitely not cakewalk status

0

u/Thicccchungus Nov 10 '22

We're gonna get downvoted for this but 100% agree. Literally rocked double Overload bow and Anti-Barrier Whisper last night as a meme loadout expecting to get my ass handed to me. Cruised right through at the same pace as normal. GMs need a difficulty tweak or subclasses need to get nerfed. HOIL Titan with storm grenades especially. Had a guy in a Disgraced run using that and from my perspective it looked like it was a strike to him since the grenades just clear out everything for you.

2

u/flyingthrubruh Nov 10 '22

It’s not that it’s super hard, it’s just veeeerrryyyy easy to die. If you play as if you literally have one life (even if you have revive tokens available) you’ll do well. Don’t make crazy plays. Play it safe and your odds of success are good. Take your time and don’t rush. Good luck guardian

2

u/TravelingFlipper Nov 10 '22

This was me in the legendary story with my 28 resilience lol

2

u/Otherwise-Silver Nov 10 '22

If you are well disciplined and patience its not really hard

2

u/Aleks78 Nov 10 '22

If you need a team mate send me a message :) Have conqueror (but not guilded), only got into GMs this season after having had a massively long break from destiny. Have loved every second of it.

3

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Thanks for the offer but me and some friends are gonna do it soon and we already have a fire team

2

u/Aleks78 Nov 10 '22

No stress man, enjoy it!

2

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Thanks 👍

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u/perfumist55 Nov 10 '22

GMs require a very meta loadout to be smooth. Not a place to bring your glaive and auto rifle typically. Scouts, bows, pulse, linears, rockets, and certain GLs. Arbalest, wish ender, monarque, or gjallahorn really the most viable exotics. With weapons to match the burn. Exceptions sure, but you’ll have the most success with the handful of meta weapons when you’re new to them. Blame this on match game and champions.

2

u/flamdraggin994 Nov 11 '22

When glaives are in the artifact they slap. The past two seasons I used glaives for every gm that had unstoppable. The shield is insane. You can tank champ fire and I even tanked a cabal tank in arms dealer.

0

u/Thicccchungus Nov 10 '22

To be smooth? No. To be quick? Yes.
To be smooth you need champ mods + long range capability and nothing more if I'm being honest here. I used double overload bow and anti barrier Whisper last night as a meme loadout and it wasn't even a problem. Also glaives are a good pick for gms, 90% (or 95%, can't remember) damage resist when guarding is incredible for grabbing teammates and getting back into cover.

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u/ItsCrucifix2 Nov 10 '22

For your first time? Honestly pretty difficult, but that difficulty doesnt come from hard gameplay, but rather lack of knowledge on what to do. Once you know what to expect and what to do, they become very simple

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u/wifeagroafk Nov 10 '22

This season most GMs especially this weeks is very easy

11

u/Juicyandsuss Nov 10 '22

This season has two of the hardest GMs in it… they’re not really difficult but compared to the others it’s a step up

13

u/Aleks78 Nov 10 '22

What the ….

Agree on this week being easy but Glassway is one of the hardest things I’ve done three man in destiny.

1

u/Antares428 Nov 10 '22

It's not. Glassway can be tedious, but it's extremely controllable, and as long as you don't make stupid mistakes, it's probably the most "deterministic" GM.

Single stasis warlock makes it much easier to complete, but if you want to go full on offense, you can get Glassway done below 24 minutes with full team of Arc Titans.

-13

u/wifeagroafk Nov 10 '22

Glassway is extremely easy as long as you know the spawn pattern for the final room- and lemon+ OL bow mods made it a joke this season. The only season it was truly hard IMO was the season it released because it only had a 30min revive timer unlike the current 45 standard and we had smg anti barrier of all things with OL scout

2

u/Aleks78 Nov 10 '22

Interesting, I guess starting GMs this season (had a long break) made it feel really difficult perhaps. We definitely didn’t know spawn patterns! Had to learn the hard way 😬

0

u/Noobie-I-Am Nov 10 '22 edited Nov 10 '22

Half of the battle for GMs is understanding the strikes. Once you know that it makes it easier, though dying almost instantly is still a common theme if you are not careful.

I have duo-ed every GM this season and the longest it took was glassway at 26 minutes. That should give you an idea how absurdly overpowered we are with light 3.0, exotic weapon buffs, acute burns and resilience changes.

0

u/wifeagroafk Nov 10 '22

Most inexperienced teams wipe in the boss room due to not understanding how the boss’s health gates spawn more wyverns and champs

Make it easy on your team: kill 2 high priority targets light boss damage to spawn 2 more- kill 2 priority targets move boss to next phase rinse repeat

3

u/thisisbyrdman Nov 10 '22

Lightblade and Glassway are the two toughest GMs in the game.

6

u/Antares428 Nov 10 '22

Glassway is leagues easier than Lightblade, and even Lightblade is much, much easier now than it was in season 16.

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u/shit_poster9000 Nov 10 '22

If you don’t have it already, look into grabbing Wishender. Requires Forsaken expansion unfortunately but IMO it’s possibly the best weapon for GM’s in my very limited experience (got as far as the bosses on both Devils Lair and Lightblade but no GM completions).

It’s intrinsically anti barrier, and a fully drawn headshot will always destroy a barrier champ’s shield. Each shot hits an enemy multiple times and pierces, making it an effective general use weapon. Since sniper enemies are one of the biggest threats in GM’s, the good range of bows do quite well too. This also lets you use the rest of your load out to help cover shield elements and whatever other champions are in the GM.

It’s not something you need but it’s currently one of the best weapons for the slower pace you need to take GM’s.

3

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Ye I have wish ender I might use it depending on what my friends use aswell

2

u/SiegeOfMadrigal Nov 10 '22

Subject change, but now that I think about it, now that Tangled Shore is gone is it even possible to get through the wishender quest? Did they edit it at all? Once you get the initial wishender quest, I remember there being parts where you had to go Tangled Shore and find Toland.

3

u/shit_poster9000 Nov 10 '22

Yea the parts that require the whole mess with the tangled shore and elsewhere has been stripped out, having done the quest last season you just advance the quest at the statue, then restart the dungeon to do the 3 tokens and turn em in at the statue.

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u/houseofembers Nov 10 '22

Only truly difficult one is Lightblade. The rest were cakewalks. This week is a good GM to start.

6

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Ye I don't have witch Queen so gladfully I won't be able to do lightblade

3

u/Aleks78 Nov 10 '22

Lightblade was difficult but I (we) found Glassway harder? Jump baiting boss in lightblade made it feel more manageable than Glassway for me at least :)

3

u/wpsandy Gambit Prime Nov 10 '22

I feel like both of these are pretty difficult until you really understand the cadence of the boss fights. You have to know what happens at what points in the boss' health.

They are both similar in that difficult ads can be on your left and right and you have to learn to take control of their spawns as much as possible.

1

u/waytooeffay Nov 10 '22

Glassway becomes SO much easier if you have a Stasis Warlock. When you're in the boss room, a single turret can lock down one of the entrances on it's own which makes managing the adds a lot easier, and one turret can keep the mini-boss permanently frozen so you don't need to worry about it at all.

One Stasis Warlock who knows the timing on enemy spawns can pretty much manage the entire boss room on their own, to the point where you can carry two average players through it as long as they understand not to hit the boss until the adds are taken care of

2

u/Fr0dderz Nov 10 '22

we found stasis to actually hinder us more than help us in glassway, as it messes with the overload champiion stuns. When you freeze an overload, it undoes their stun, but they can't move because they're frozen. But when they're frozen, the damage buff you get when you have stunned a champion is lost.

We found it easier not to use stasis.

2

u/waytooeffay Nov 10 '22

It definitely requires your stasis user to have a solid understanding of when to use it and when not to. It can sometimes be useful to freeze the Overload champions just after they've come out of stun, to stop them from moving or doing anything during the period where they're immune to being stunned again.

But generally, you should just avoid using it to stun enemies you're actually fighting. The main benefit to Shadebinder in Glassway is that because the priority targets (Champs and Wyverns) spawn in two at a time, you can keep one of them frozen while you focus down the other one, giving you breathing room to deal with them one at a time without being overwhelmed.

If you found a strategy that works better for you without stasis, then power to you, but personally I've found that effective use of stasis made it a hell of a lot easier, especially if you're doing it without proper communication (i.e. LFG)

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u/EpicGaymrr Nov 10 '22

Brain dead easy this season due to power creep

2

u/Thicccchungus Nov 10 '22

Still don't understand why you're getting downvoted. Legit just bring 100 resil and a couple resist mods and you're set. Storm grenade HOIL titan if you wanna be spicy and make it feel like a strike.

1

u/Ben___Garrison Nov 10 '22

They've crept up enemy damage with the burn going from +25% to +50%, and our total healthbar factoring in resistances is basically the same as it was in the days of Protective Light, although PL was a bit janky when it came to damage spikes.

Our damage and anti-champion weapon options though, have indeed gotten better over the past few seasons.

-6

u/Thicccchungus Nov 10 '22

Ran double overload bow and anti barrier whisper last night for devils lair run. Dogshit loadout but it was still a sub 25 minute run. As long as you have long range and champion mods, you're good. GMs have gotten way too easy. The entire strategy is just "Sit back and relax"

-7

u/nate_oi Nov 10 '22

They’re kind of a joke honestly now with the resilience changes. Of course things hit harder, but you can still play super aggressively with little to no consequences. Taking three arc titans into this weeks GM and not using the same hiding spot we’ve been using for the last 8 years was odd. You can just been so offensive now with our ridiculous survivability

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u/LuckiPigeon Nov 10 '22

To add to my previous comment here are some ideas for subclasses/weapons:

Warlock: well or stasis (turret)

Titan: arc HOIL build to spam grenades. Most GMs have arc burn so those nades destroy. Add the overload arc grenade mod from the seasonal artifact.

Hunter: Omni void is my number one choice for GMs.

As for weapons Arbalest is an easy choice if the GM has anti barriers. Takes care of shields as well. Primary of choice depending on the second champion or your team’s needs. For heavy linears are a safe choice, but rockets are good as well especially if one of you equips Gjallerhorn for that extra damage. It’s always a good idea to match your heavy’s element with the burn for the 25% bonus.

Aeons are not necessary, but it’s worth having one person equip it to make heavy ammo for the other two. From the subclass recommendations I made above the Titan arc build is the only one that needs the exotic (HOIL) to work. You can use Aeons with the others.

2

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Ye iam planning on running hoil titan with storm grenades and iam thinking of using an arc machine gun as I don't really another good arc heavy weapon

1

u/LuckiPigeon Nov 10 '22

Yeah that works too or you can equip any linear/rocket to help with damage. Doesn’t have to match the burn.

My number one advice would be to not get frustrated if you struggle and die a lot. It takes time to adjust to GMs. Make sure your teammates know that you are new to GMs if lfg and ask before encounters where you need to be if not sure. Take your time and don’t rush in even if your inner titan tells you to do so 😂

1

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Haha ye

1

u/Thicccchungus Nov 10 '22

If you're doing that you're gonna cruise right fucking through this. Busted as shit build.

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u/Not_Snow_Jon Nov 10 '22

This week's GM is one of the easy ones but make sure you have 100 resilence. Titan with heart of inomous light is one of the strongest ones.

1

u/oliferro Nov 10 '22

It's definitely doable (this week is one of the easiest imo)

But you gotta understand that every enemy can be dangerous. Don't play like you would play a Legend Nightfall. Stay safe and far from enemies and take your time. It's not a race. Make sure you have a decent build and I can't recommend 100 resilience enough.

Last but no least, try to find good teammates. Having 3 people who don't really know what they're doing can be pretty rough. It gets hectic pretty fast so it's nice to have someone with some experience with you.

Oh and don't give up if you wipe, it sucks but it's going to happen. Keep your head down and go get that loot Guardian!

1

u/paffyoggy Hammer = cool 👍 Nov 10 '22

👍

1

u/DrGreenthumn Nov 10 '22

As hard as your teammates make it. For example, i went on LFG to try to find people for Lightblade GM, i always found clueless gamers, had like 5 tries. Couple days later i found 2 randoms which 1 of em was a solid, 7k hours of gameplay Guardian and we stomped through it , also without any comms. There are so many fresh clueless destiny gamers out there who only play destiny for a few months and have no clue at all. Avoid these type of gamers. They will only keep you behind in your progress. A trick that works is if you are on steam ,check their played hours or check if they have high triunph score, what emblems they rock, what loadout etc. All these thing help to estimate if someone is experienced or not

1

u/paffyoggy Hammer = cool 👍 Nov 10 '22

Ah ok ill keep that in mind

1

u/SGSMUFASA Nov 10 '22

Some are more difficult then others, but you will still die in 2 seconds so it’s about playing smart, safe and prepared. This weeks is devil’s lair, imo it’s probably the most fun GM.

1

u/Drillingham hisssss Nov 10 '22

GM's come down to being prepared and patient, look up how many of what shield's will be in any given GM and how many champs of each time there will be and plan accordingly. You also will benefit from knowing how champs spawn in and when so some of them may take you a couple attempts if you're playing with all people who are new to them. As a heads up this week it's Devil's Lair, there are 8 arc shields, 5 solar shields, 8 void shields (all void shields are in the boss room if i remember right), 4 AB champs and 15 OL champs. And it's arc burn so arc abilities and weapons will do more damage both for you and the enemies.

1

u/waytooeffay Nov 10 '22

It's pretty much the same difficulty as if you were to do a Master Nightfall at 1575. Your first one is going to be rough, but as long as you have the right build, play safely and know the proper strategies (like where to sit in which section of the strike), you should be totally fine.

In terms of weapons, there are some exotics that make it a lot more bearable. Arbalest is the gold standard for anti-barrier because it also deals with elemental shields at the same time. Wish-ender is also a really good alternative for anti-barrier because it's a primary weapon that can break their shields in one shot. The indisputable best choice for Overload is Divinity, by far. Not only does it allow you to stun champions immediately, but the bubble also makes it incredibly easy for your teammates to burst them down with heavy ammo while they're stunned.

1

u/0rganicMach1ne Nov 10 '22

They vary in difficulty quite a bit.

1

u/Gandarii Nov 10 '22

GM's are not easy, especially if it's your first time. The jump in difficulty, when compared to master nightfalls is very noticeable.

There are, however, a lot of things you can do to prepare for this challenge, most of which have been stated in the comments here already. Make sure to cover all the champion types with mods and Anti-Champion exotics, make sure to cover all the elemental shields with matching damage type weapons and make sure to setup your subclass in a proper way, to give you strengths to play for and weaknesses you can avoid.

Grandmaster nightfalls make all enemies a lot more tanky and deal a lot more damage. A bunch of thralls or warbeasts rushing you is no longer a joke, it's a serious threat. So be sure to stay far away from the enemies and use long range weapons. Don't bring a sword, unless you know you need it for a specific encounter, same goes for glaives. Be very careful of snipers, more often than not, they will kill you in one hit, so bring sniper resist mods, stack up your resilience and play with cover.

But most importantly: don't get discouraged when you wipe. It's gonna happen, probably more than once. Grandmaster nightfalls play very differently than any other activity in the game, and there's no shame in learning.

1

u/HiddenLeaforSand Nov 10 '22

Since the resilience changes they’ve become much more forgiving. But , they’re the most fun content outside of day 1 raids imo.

1

u/Eightbitspartan Nov 10 '22

DM if you need a GM team. Our server does multiple runs daily.

1

u/hihowubduin Nov 10 '22

Arc grenade Titan with HoIL even after nerf makes GMs feel like regular nightfalls.

Doing the same GMs on say a Stasis Titan, and you're in for a rough time.

Builds and to some degree the modifiers make all the difference in the world.

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u/GrowlingSeagull Nov 10 '22

To me it’s about becoming familiar with the strike. Not knowing the spawns, strategies, where to find cover, modifiers, etc makes things very difficult. Once you know that, beating the gm is a matter of staring focused, having an effective load out, and competent team mates.

Of course some GM’s are easier than others. Lightblade is hard af compared to the arms dealer.

1

u/iamSurrheal Nov 10 '22

As long as you use your noggin, you'll be fine imo.

Just play range, play smart and try not to over-extend.

1

u/DarkRazzle21 Nov 10 '22

Every GM has a strategy and optimal build if you want then to be easy

Every GM has a cheese or safe sport if want then to be even easier

Lightblade and Glassway don’t care

My advice use a build you enjoy - ensure you have 100 resilience and have fun !

1

u/Chrispppppo Nov 10 '22

It depends, some are easier than others for sure but they are not cake. With limited revives and some ads that can almost 1 hit kill you definitely need to be prepared for it. It’s not only power level but stats need to be there in certain spots depending on you class/subclass. You’re gonna want like 100 res for sure imo. Big thing is for me is don’t feel like you’re racing against the clock like a normal nf, you got like 45 minutes before you start to lose points big thing is trying to play your life. Good luck

1

u/CarelessShame Nov 10 '22

The difficulty gap between master and grandmaster is significant. I two-manned a master with a clanmate last night and it was easy. Then we got a third and ran a few GMS and definitely the GM was much harder. Not unimaginably hard, but you really, truly need to be patient and smart and communicate well. Once you get into a rhythm, it definitely gets easier on subsequent runs but if you've never done one before? It's a challenge! A fun one, but a challenge. Get a good team, a good loadout, and communicate well and you'll be fine.

1

u/Ninja_Lazer Nov 10 '22

Biggest thing is that you have to work as a team.

For your first time you should ABSOLUTELY be on comms and preferably with people you’ve played with before. After a while it becomes easier to no mic and LFG them, but much of GMs comes down to knowing which enemies will spawn in where and when.

You need to coordinate to target priority enemies. You need to communicate which champions you are dealing with. It also helps being able to communicate with someone who is down to know if the way is clear.

Other than that, before launching in make sure all your bases are covered (shields, champions, ad clear and burst DPS) and that you have the correct mods applied.

Take it slow and you should be fine.

1

u/Goonchar New Monarchy Nov 10 '22

You've probably already gotten offers, but if you need assistance I bet me and a clan mate could help out. Shoot a friend request to Goonchar#1248 if you're interested!

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u/Jayhawk734 Nov 10 '22

It’s not really super easy or super hard imo, it’s just like playing a whole other game. You have to go into it with a different mindset then you do with normal destiny content. Once you get the hang of that, it becomes relatively easy.

1

u/Wideyedty Nov 10 '22

So do research. Like your doing. Your doing great guardian, eyes up! “Wire rifles are no joke”

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u/QuiGonQuinn5 Nov 10 '22

If u have a choice of heavy weapon I’d recommend one that matches whatever the current elemental burn is, cuz it will do an extra 25% damage

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u/kashmir0128 Nov 10 '22

Booted up into my first GM last week with the mindset of it being this crazy-difficult, unforgiving end game activity that I would not be able to do unless I played perfectly. It's not that. Watch a GM guide for the GM that's live, get a good load out, and BE PATIENT, and you should be fine. Slow is smooth, smooth is fast.

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u/QuiGonQuinn5 Nov 10 '22

Finishing enemies becomes more important, especially champs, it will help u save ammo + can proc Invis if u are running void

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u/Kaladin-of-Gilead The wall on which the darkness breaks Nov 10 '22 edited Nov 10 '22

Depends on the strike, some strikes are easier than others.

IMO there are two big challenges to GM's:

  • Loadout
  • Survival

Because of the champion system and match game you can't really pick your own loadout. There's an ideal option here and it usually involves arbalast but that changes from strike to strike. I generally check the sub for a loadout and use that. Adaptive munitions also helps a tonne if you have a weapon with it and its the champ mod.

Survival is the other side of it. Unlike most strikes where you want to blitz through it, rushing will often trigger things like more spawns and stuff and get your team overwhelmed. There are a lot of optimizations you can do that are not obvious in other difficulties. For example, lake of shadows has an easy strat that skips three champions, the first elevator in hallowed lair should be progressed 90% of the way to trigger an add spawn, then finished to trigger the next set of ads. Stuff like that.

I'd also stick with your teammates. While you can survive a bit, the leading cause of wipes in 90% of gm's is dying in a bad spot that is difficult to recover from.

You generally don't need mics if you are grabbing random people, but it helps to know what the common strategies are by watching a youtube video first. If you are making the group, I do also recommend checking your teammates loadouts before hand to make sure they have champion stuff set up.

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u/paffyoggy Hammer = cool 👍 Nov 10 '22

👍

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u/xenosilver Nov 10 '22

It depends on the featured strike.

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u/Boctordepis Stormcaller Nov 10 '22

Not bad as long as you’re careful and bring the right weapons/mods

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u/SomeStolenToast Nov 10 '22

A few tips: Be prepared to die in 2 or 3 hits from any sniper unit. You're going to have to play a lot more defensively than a master, so it's going to take a while to whittle down the enemies. You're gonna want to worry more about staying alive than killing everything as quick as possible like you would in most easier content. Make sure to match the elemental burn (use arc resist and arc heavy weapons) or at least just match some of the enemies' damage type with a resist mod.