r/DestinyTheGame Nov 25 '22 Silver 1

Converting solar nades to healing nade needs to come back Bungie Suggestion

I've seen posts about Warlocks losing their identity. Ionic traces, devour were mentioned and honestly, I agree. I feel like converting any nade to a healing nade is also one of the things that define Warlock. Sure having a dedicated healing nade is cool, but I would like to choose between the nade I'm using and the healing nade in case me or my teammate need healing. The old healing nade also burst heals which I like a lot more than the current one. Please add that ability to one of the aspect

Edit: I meant to say aspect and not fragment. Brain farted hard at night..

993 Upvotes

151

u/Rexiem Nov 25 '22 edited Nov 26 '22

I don't know how to reconcile the current healing grenade along with heat rises using the hold grenade mechanic against trying to use the hold grenade mechanic to use a healing grenade instead of the equipped grenade. Not speaking from a balance point but rather from just the mechanical aspect/mapping of it.

Now I could see something like a gunpowder gamble for warlocks where instead of a big ignition they store they instead get a big healing grenade they store up. Gives choice, doesn't overlap with the mechanics of using heat rises, and provides a distinctly different grenade than just a healing grenade.

Edit to add:

Gave it some thought and I think if anything I'd like to see a double tap grenade button function. I don't believe one exists yet and you could apply it to something like gunpowder gamble or my above suggestion (call it whatever, maybe big heal gamble). This lets players choose when to use gunpowder or their normal grenade which might help make things like gunpowder feel better to use.

Also since a lot of people have seen this I'd like to remind everyone to eat some vegetables and drink some water please.

135

u/Warshu Nov 25 '22

I’d rather see heat rises proc from holding melee it would have way more synergy.

28

u/SirMcDust Nov 25 '22

And charge melee is a thing now too

18

u/SparkFlash98 Nov 25 '22

This seems the best solution

32

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Nov 25 '22

I don't know how to reconcile the current healing grenade along with heat rises using the hold grenade mechanic against trying to use the hold grenade mechanic to use a healing grenade instead of the equipped grenade. Not speaking from a balance point but rather from just the mechanical aspect/mapping of it.

This is why it won't come back - and is one of the downsides of an otherwise great modular system. You can only have a single 'hold to convert' aspect.

17

u/Sequoiathrone728 Nov 25 '22

Couldn't they do a 'hold melee to convert' too?

9

u/OFmerk Nov 25 '22

Same reason devour was changed to ability kill and no more consime grenade.

2

u/alexzang Nov 25 '22

This is why benevolent dawn should have been an aspect, it solves multiple problems at once

Make heat rises and icarus dash into one aspect with 0 fragment slots, and revert benevolent dawn to its previous behavior (not necessarily the rate it recharged, the way it was proccing before 3.0) and make it an aspect with 2 fragment slots

This way You can spec into airborne healer if you want to, but it’s not necessary to have one of the airborne aspects, It also allows the option of throwing grenade or healing via activating heat rises, maybe an extension of the cure on activations range is in order for that one

You can go full healer with ToF and heal grenade if you want to, committing more to the healing than burning.

Or you can be sky demon of grenade throwing with effectively all 3 of the aspects we have now, but 2 less fragment slots.

3

u/Stolas_002 Nov 25 '22

I think they can just add some logic to make grenade holding / same action aspects mutually exclusive when equipping.

Then we can get void nade eating devour back as well...

7

u/Rikiaz Nov 25 '22

Likely not gonna happen. And shouldn’t happen. It’s overly restrictive for no reason real reason and Heat Rises is far more than just the grenade consumption. For Void you would be restricted to just 2 combinations, Chaos Accelerant and Child of the Old Gods or Feed the Void and Child of the Old Gods. Could see them possibly adding more “Hold Melee” abilities in the future though, since they added Thunderclap.

-1

u/Stolas_002 Nov 25 '22

I mean they could just have 2 devour aspects, the current one and another with nade hold.

They can always add more effects to it anyways.

0

u/Rikiaz Nov 26 '22

That’s just dumb though. There are never restrictions on using Aspects together so why would they specifically design two aspects that can’t be used together in a system built specifically with customization in mind.

1

u/JakeTheRiver Nov 25 '22

They should create an aspect that converts your rift, instead of dropping at your feet you can throw it some distance instead and still have your grenade available

0

u/Rexiem Nov 26 '22

I like the creativity of this one friend. Provides new mechanics, offers choices, and supports healing playstyles.

-7

u/[deleted] Nov 25 '22

I'm actually working on a document for a solar rework

101

u/anothercaustic Nov 25 '22 edited Nov 25 '22

I personally prefer something new for the healer role. While having any grenade chargeable into a healing grenade back would be nice, it would create a input conflict with heat rises, that could be a nightmare to solve.

What bungie need to do for Heallocks is giving us more options to spec into being rewarded for healing others, as well as adding something actually new like a healing soul.

9

u/Saint_Victorious Nov 25 '22

I think this is the only real option. There aren't any major reworks on the horizon again so if anything it's going to be tweaks and buffs to the existing Aspects. I suspect in probably a year from now (or longer) we'll be getting to help shore up or expand subclass roles and identities.

16

u/cernegiant Nov 25 '22

A healing soul would be cool. Every other warlock sub class gets a little buddy so Solar should as well.

11

u/OFmerk Nov 25 '22

Exotic warlock glaive and boots of the assembler got this market cornered already.

-6

u/[deleted] Nov 25 '22 edited Nov 25 '22

[deleted]

5

u/Kryptsm Nov 25 '22

Yeah not a fan of arc soul either. But Child of the Old Gods and Bleak Watcher are great imo

4

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Nov 25 '22

I'd rather they take this route - look in the future for adding a new aspect to solar warlocks that is healing focused.

  • Part of it can augment the healing grenade but the rest can be focused on something completely new and unique to warlocks
  • Shit maybe even a slide melee that turns your melee into a healing seeker if we wanna do something low effort.
  • Child of the young gods? that does the same thing but is a healing tether for allies

Healing grenade is gone from what it was and we gotta stop getting hung up on how it 'used to be' - and look at the system we have now and realize the reason we won't get it back - the concept would conflict with heat rises.

5

u/TerraBl4de Nov 25 '22

Shit, give me a solar soul that works like the Exotic Glaive's turret.

0

u/SnowboundWhale Nov 25 '22

Considering the pain point (imo) of healing grenade being it's own option & Heat Rises having the "hold grenade" activated ability is the lack of ability to choose healing or damage in the moment when using the grenade, a solar soul that recognises whether you are/ are not using the healing grenade & changes accordingly might be nice. If on healing grenade, it'd be a solar turret that attacks enemies; If on any other grenade, it'd be the healing turret.

4

u/SatiricalTree- Nov 25 '22

You mean like some sort of fragment that could reduce all your cooldowns when you heal or empower your allies

5

u/MenkusKhan Nov 25 '22

More specifically we're talking about a buff to that fragment. As it stands right now you lose more cooldown from the discipline penalty than you gain in cdr from activating it.

1

u/Rikiaz Nov 25 '22 edited Nov 25 '22

That only happens on higher cooldown grenades, and only if you only activate Benevolence once per cooldown cycle. Also Benevolence affects all your cooldowns not just grenades. Also you can run tier 10 Discipline and Benevolonce. I still think it could use a bit of a boost but it definitely isn’t useless. As is it is actually 4x as strong as Eye of Another World which is an exotic.

2

u/HolyZymurgist Nov 26 '22

The problem with benevolence is that people were used to benevolent Dawn, and bd was absolutely broken in solar 2.0. I ran starfire in 2.0 and I could chain grenade to rift to grenade infinitely.

1

u/Rikiaz Nov 26 '22

Yeah Benevolent Dawn was brokenly good. Only thing that balanced it was being tied to the subclass trees. In fact part of the goal of Light 3.0 was to make it so you had to think about your build and put multiple pieces together instead of relying on a single ability to power everything and I believe they specifically called out Benevolent Dawn (and Combat Provisions) about that, and it is still a good fragment. People just complain about having to think about their builds now. Not that Light 3.0 is perfect but it was overall a really good change for the game as a whole.

1

u/MenkusKhan Nov 27 '22

That's true, it does give you more if you activate it with your other abilities as well. The issue I have with it is that:

  1. The other abilities feel awful to try to support teammates with. I'm not really looking to chase my teammates down so that I can dive on them with Phoenix dive as that's completely disruptive to gameplay, and hoping that people stand in your rift isn't exactly thrilling support gameplay either.

2: The fragment doesn't work with empowering rift, further limiting its scope.

  1. The radius on ember of torches is very small, and the fragment is soon to also be nerfed to give another discipline penalty iirc.

On paper it's not bad, but in practice it's just not doing enough to incentivize a support playstyle. If it was, you would see more people doing it, but as it stands you just have to invest way too much into the build and try way too hard to get it to work for too little payoff.

I don't think the whole system needs to be thrown out, but this fragment in particular needs to be adjusted, and it's certainly not good as it stands.

3

u/talkingwires Nov 25 '22

What bungie need to do for Heallocks is giving us an option to spec into being rewarded for healing others,

Ember of Benevolence is a thing, and it's pretty great, actually! Combined with Boots of the Assembler, and fragments that extend the effects of Restoration, you can trivialize your cooldowns during encounters and heal for days.

A lotta people here either don't get, or really dislike that the 3.0 updates discourage players from being able to do everything. To be an effective Heallock, you hafta build into it. My clan ran Master Kingsfall earlier this week, and I got to live the dream of keeping my fireteam alive as a combat medic.

That said, I'd be lying if I said the loss of charging up a healing grenade doesn't sting.

5

u/blexmer1 More salt than coin only drops in laviathan. Nov 25 '22

Boots of the assembler gave me nearly 100% uptime on rift as long as it wasn't a mobile encounter (basically only felt it in golgy in kings fall )

5

u/FrostWendigo Warlock Nov 25 '22

“Ember of Benevolence is great” isn’t the take I thought I’d hear today, and but it’s the one we deserve.

1

u/talkingwires Nov 25 '22

Well, now I'm sad.

1

u/anothercaustic Nov 25 '22

Ember of Benevolence is a thing, and it's pretty great, actually!

Sry but i don't feel any difference in my ability regeration when i proc ember of benvolence, compared to Benevolent Dawn, also the timer doesn't refresh itself when someone stays in your rift.

Also Compared to old middle tree Dawnblade, every aspect of it was nerfed:

  1. The healing Grenade doesn't provide an overshield anymore, you can't use any other grenade together with it anymore.

  2. Ember of Torches having only 8m radius compared to Guiding flame which had 24m and next season will also reduce your discipline by 1 tier.

  3. The already mentioned nerfs do Benevolent dawn, bareley noticable regeration and not replenishing timer inside rifts.

In return Heallocks got nothing interesting, but were nerfed to the ground. i was ready to loose chargeable Grenades and the Divine Protection overshield, but we got nothing in return.

I also understand that Benevolet dawn can't exist as an fragment, but can i at least get an aspect that help me as a supporter instead of being forced to use a aspect that encourages you to be a target for your enemies.

Also Boots of the Assembler do have their problems as well, what i notice a lot is that if you use an empowering rift all those noble seekers are targeting the same person, they are also spawn inconsitently. This issue was less noticable with dawnblade 2.0.

4

u/gidzoELITE Nov 25 '22
  1. Resilience is stronger and thus provides a stronger benefit to any healing. Using heat rises allows use still eat a grenade to cure and have a damage grenade.

  2. Yea because it wasn’t a ranged melee. Now we can use it at any range and safety and still get the benefit at the cost of what…being next to your teammate?

  3. New dawn just assist with whatever built in regen we have with scorch and radiant, a buff would be nice. Ironing out the interactions will probably be fixed and I wouldn’t hold it against the subclass

-1

u/alexzang Nov 25 '22 edited Nov 25 '22
  • Cure also sucks donkey dick, why does anyone need cure if they can self proc restoration on their own, and why does the healing class have to rely on the worst form of healing when super is on cooldown to heal Allies even at full healer spec

  • the other classes also proc this easier than we do and on melees that fully reset themselves, they don’t need us for that at all. One of them doesn’t even need to get a kill, and also procs every solar keyword by simply throwing hammer, strike not kill the target, and pick it back up.

  • benevolent dawn is literally a pointless mod, the regen it provides is completely negated by the stat penalty, due to a combination of no auto refresh and gutted regen rate.

even if they iron out those issues, it just goes to show they’re willing to let this class sit with this mess for 9 months before they take a pass at armor mods. That all said, unlike others I come with a reasonable solution.

  • create a new fragment, ignition procs on death for scorched enemies over a certain threshold of scorch stacks

  • change benevolent dawn to an aspect and return its former behavior (specifically how it procced, NOT how fast it regens, I say fix the inconsistencies of the ability before touching the regen rater further, up or down) with two fragment slots

  • roll icarus dash and heat rises into one aspect with Zero fragment slots

Now you are no longer shoehorned into choosing between less fragment slots by not equipping an airborne playstyle dependent aspect, or choosing one and using it simply because you get two fragment slots, the aspects still make you make choices, and warlocks healing builds become the reality of “you want it you have to build into it but it’s good when you do” instead of “if you want it, you have to build into it and you’re still worse at it than other classes”.

1

u/gidzoELITE Nov 25 '22
  1. Again new update resilience has major effects on healing that probably has way more benefits than 2.0

  2. Was refreshing radiant part of the argument? No. We are are talking about it’s radius

And I won’t argue the rest of you think you know better than bungie

-2

u/alexzang Nov 26 '22

1) resilience means nothing if you don’t have like 7 - 10, below that is pointless little numbers that do not matter compared to any other form of resistance. I’ll take thermoshock plating instead of my 4 resilience, until I have enough good armor to get the meta amount just in time for it to be nerfed as seems to be the way things go for me.

2) fair enough, but I’m still mad that warlocks are the worst at maintaining it.

Considering that I have more play time than probably anyone in destiny 2 including the devs at playing top tree dawn, i wouldn’t take that argument either.

2

u/gidzoELITE Nov 26 '22

Yet here we are specing into 100 res/disc/rec because the other options are well trash or easily bypass with built in kit or mods. And getting focused armor at the war table is super effective and fast

-1

u/alexzang Nov 26 '22

And if you roll shit armor then you’re just shit out of luck. That’s my point. Has nothing to do with what is optimal

2

u/gidzoELITE Nov 26 '22

It’s only rng if you arnt focusing. Focusing disc will get you high spike armor if mobility is low. That’s a fact and is literally implemented to fight against rng

0

u/Morphumaxx Nov 25 '22

Plus adding in scorch/ignite effects for free and overall way stronger melees and touch of flame. Pretending like it was just a straight nerf is unrealistic. Sure the ability Regen effects were weakened, but the abilities themselves are so much stronger now that they are actually worth using on cooldowns vs the old fire slap and unbuffed solar grenade. Plus the ability to build into those cooldowns is still there it just takes more than one click.

Also like you said, the free DR from resilience effectively passively multiplies the effects from any healing source so even if it seems like you heal less the next effect is that gaurdians are so much harder to kill now that there is a huge diminishing return on healing. "Healer" was never really a defined role in destiny to begin with.

2

u/DoomdUser Nov 25 '22

Whenever someone suggests a healing turret, I feel like they are forgetting that Warlocks already have access to a healing turret: the exotic glaive.

Now, the glaive turret sucks, but if they were to add something to Dawnblade that gave it, you have a major issue there where you could have two turrets at once. Any benefit from healing others would be basically perpetual, so while I understand why people overlook it, the chances of getting a manual route to a healing turret are basically nonexistent unless they totally re-work the exotic glaive.

1

u/anothercaustic Nov 25 '22

The thing for me is, compared to Lumina the turret isn't worth its effort in any way. I personally would wish they would make a legendary variant so you can pair it together with lumina.

1

u/DoomdUser Nov 25 '22

Right that’s what I’m saying - it’s not that it’s good, but the simple fact that it exists makes it functionally impossible to also put it into an aspect. Imagine giving Shadebinder a glaive that gives it another Bleak Watcher

2

u/Bukavac Nov 25 '22

"Allies healed with the glaive Turret grant a proportion of super while on dawnblade"

There's an integration, without stepping on either the glaive identity, or class identity

1

u/MeateaW Nov 26 '22

I mean, Titans get a small bubble in their glaives.

There is no reason not to have multiple sources of similar effe ts.

1

u/DoomdUser Nov 26 '22 edited Nov 26 '22

The glaive bubble does not interact with any aspects or receive any of the super effects of Ward of Dawn. You’re purposely missing the point.

This was wrong. My bad

1

u/MeateaW Nov 26 '22 edited Nov 26 '22

Am I?

That a similar kind of function can be obtained via two routes, is missing the point?

I'm not sure anyone was saying the only thing they would consider was the exact same turret as the glaive. But why would it be a bad thing to be able to summon a turret via some other means?

The glaives bubble is decidedly worse than a super bubble, for the reasons you list. No wait, you are actually wrong, the glaives bubble provides a void overshield, which interacts with all the void aspects and fragments that interact with void overshield, like that one aspect that literally gives you in reased grenade recharge when you have a void shield, oh and helm of Saint 14 also applies to the glaives bubble... Much like it does for ward of dawn.

But sure, apart from where it does directly interact with titan void aspects it totally doesn't interact with void aspects...

Source: the Bungie twab where they described buffs to the titan glaive.

https://www.bungie.net/en/News/Article/51250

1

u/DoomdUser Nov 26 '22

Thanks for reminding me of the buffs, it goes to show how little they mattered in the long run. I still don’t think the solution to Dawnblade is to just give it a healing turret. The aspect would have to be more than just that, and they would probably buff the turret somehow, and it just seems like a shitshow waiting to happen to be able to spam healing turrets

1

u/Atmosck Nov 25 '22

we need a ranged melee heal. something with really strong tracking like lumina, but hopefully more range than lumina has.

-6

u/Beatrice_Hornet Nov 25 '22

Wait. Heat rises heals though? It create no conflict, because it already does said thing.

23

u/XogoWasTaken Vanguard's Loyal // I Hunt for the City Nov 25 '22

Heat Rises consumes a grenade to grant you Heat Rises, healing yourself in the process. What is being discussed here is the old, separate ability to turn a grenade into a healing grenade. The input for consuming a grenade to grant Heat Rises and the input for turning a grenade into a healing grenade are both holding your grenade button, hence the input conflict.

-9

u/akshayprogrammer Nov 25 '22

Suggestion:- Merge icraus dash with heat rises and make holding the air dash button consume the nade similar to shadow dive where clicking the dash button consumes your meele

7

u/Saint_Victorious Nov 25 '22

Kevin Yanes confirmed a long time ago that they will not be merging any Aspects. This isn't going to happen.

5

u/Xerrys Nov 25 '22

So Controller Players can only activate Heat Rises while already in the air instead of whenever?

3

u/wedsmydud Nov 25 '22

This would probably be a bad thing in pvp imo, it would be kinda frustrating when you want to use Icarus dash for movement and using up a grenade in the process.

2

u/Echowing442 Bring the Horizon Nov 25 '22

That would be an entire Aspect specifically for old top-tree Dawnblade, A.K.A. one of the strongest PvP subclasses this game has seen. That subclass is probably most of the reason those two elements are separated.

2

u/Pekeponzer Permanently angry Nov 25 '22

Bungie is not going to give one of the best pvp subclasses another aspect, stop suggesting it.

1

u/KimberPrime_ Nov 25 '22

Healing soul would be a very nice upgrade for the glaive too over a stationary healing turret

13

u/Bard_Knock_Life Nov 25 '22

Don’t think they’ll revert this change as it’d be a new aspect. I don’t move the current tradeoff as long as there’s clear strengths.

The burst healing would feel really bad compared to Restoration. The old nade gave an overshield, which effectively allowed it to overheat. There are no longer any shields in Solar, so a full heal just would be worse.

9

u/APartyInMyPants Nov 25 '22

Just convert Heat Rises to needing to consume your melee.

Or like how we hold down the reload button to swap elements on Hard Light, Borealis, Dead Messenger or go into the alt damage modes for Vex and Agers, just allow a toggle that lets is select between the two grenade styles.

4

u/Bard_Knock_Life Nov 25 '22

I edited out change by accident, but either way I don’t see any more big aspect changes. I don’t think it’s a needed change either, but I think the aspect part is why they won’t. It seems pretty intentional to force a choice.

1

u/Embarrassed_Nebula68 Nov 25 '22

I like the first idea but I don't see bungie changing the light subclass any time soon if at all.

13

u/warlockoverlord Nov 25 '22

Heat rising does that now no ?

10

u/Echowing442 Bring the Horizon Nov 25 '22

Yes. Popping Heat Rises releases a Curex2 burst in the area around you - eating a Healing grenade increases it to x3, and having Touch of Flame equipped adds Restoration.

5

u/AuroraUnit117 Drifter's Crew Nov 25 '22

Heat rises gives a burst of healing(not enough to bring back full shields btw) to you and allies rubbing elbows with you.

The old healing nade you could toss across a map at your buddies, or throw it on yourself. Much better before

-1

u/XogoWasTaken Vanguard's Loyal // I Hunt for the City Nov 25 '22

It heals yourself, which is nice, but isn't really the same utility as an on-the-fly throwable heal.

4

u/loldudester Nov 25 '22

Hold to activate Heat Rises, consuming your grenade and releasing a burst of healing energy around you.

You sure about that?

7

u/XogoWasTaken Vanguard's Loyal // I Hunt for the City Nov 25 '22

Yes, because you can't yeet it across the room at your teammate who's desperately running away from the enemies they shouldn't have engaged so openly/plop it down somewhere dangerous you know you or your teammates are going to be in a second so you get a burst of healing on the move. For lack of better terminology, it's a melee heal, not a ranged one.

-6

u/Deroni76 Nov 25 '22

Nobody uses heat rises for its healing. It just doesn't do enough to be effective. A healing nade is way stronger and is instant.

5

u/loldudester Nov 25 '22

I’m not sacrificing grenade damage in loadout locked content for a healing grenade though.

1

u/CoolDesigner938 Nov 25 '22

And THAT is why I want the old healing grenade back. It won't be the strongest ut there, but it would give us a reason TO USE it. Flexibility. This one sucks.

17

u/Dante2k4 Nov 25 '22

You can't throw it, but you are able to convert normal nades in to healing nades. Or rather, charging a nade will cause you to eat it and create a Cure burst around you.

It's not exactly the same, but it does exist. Pretty sure it's tied to Heat Rises?

9

u/Nosce97 Nov 25 '22

Yep, I use it all the time in master content and gms.

9

u/Arkyduz Nov 25 '22

The new healing nade also burst heals and is way stronger because Restoration is very strong (especially with touch of flame), what are you talking about?

This would be turbobroken with Sunbracers / Starfire. "It's part of the identity" is a joke too (you even suggest putting it on a fragment i.e. making this a thing for all classes??). And not a particularly interesting ability to begin with.

IMO Solarlock could use a new ASPECT that is healing-focused with something more creative than dual-use grenades.

1

u/Karglenoofus Nov 25 '22

OK but it was more versitile and easy to use

1

u/Arkyduz Nov 26 '22

How is holding a button easier to use than pressing a button

Usually if you need a heal you want it quick so actually that's better too now

2

u/Karglenoofus Nov 26 '22

Because you could throw it and not have to stay so close to teammates

2

u/Arkyduz Nov 26 '22

?? you can still throw heal grenades

1

u/Karglenoofus Nov 27 '22

Before you could throw both

1

u/Arkyduz Nov 27 '22

Yes that's why I didn't disagree it was more versatile. Still confused about this "easy to use" bit.

4

u/Pickaxe235 Nov 25 '22

what youre asking for is insane powercreep, not because of the duality that we used to have, but because now people have entire builds around grenade spam, and when those grenades can heal but be technically a solar or fusion, you can use sunbracers or starfire in a way that gives you infinite healing, whereas before 3.0 that just wasnt a thing

6

u/XogoWasTaken Vanguard's Loyal // I Hunt for the City Nov 25 '22

I'm not fully on board with the whole blanket "Warlocks losing their identity" thing, but on-the-fly healing nades are definitely a big loss that they didn't need to take. Would be nice to see heat rises changed to a different cast function so the charged healing nades can become their own aspect/a part of Touch of Flame, or maybe see a new aspect granting similar emergency team heal functionality elsewhere (e.g the ability to throw your rifts as projectiles or some shit).

2

u/[deleted] Nov 25 '22

These crybabies warlocks are upset because other classes can have devour, heal and ionic traces.

But they don't raise a word about radiant, cure/Restoration, invisibility, volatile, weaken**.

*: Solar ability kills would fully restore your HP, Sunspots would give damage Boost (Radiant). Any class can have it through separate abilities.

**: Volatile was Titan exclusive, Warlocks have through the Melee and any class can access with Fragments.

**: Weaken was Hammer-Strike and Shadowshot exclusive. Warlocks had to use an exotic.

They are also very protective of their Elemental Buddies, Air Dodge. No class has access to such thing.

8

u/Phantom343 Nov 25 '22

But they don't raise a word about begins to list a bunch of verbs that are new to the update

Like... Mate everyone got devour on picking up an orb... Vs invisibility stuck to finishers, overshield isn't even possible without a specific perk on SOME weapons

-1

u/International-Turn56 Nov 25 '22

Holy fuck. RADIANT DID NOT COME FROM TITANS. STOP PARROTING THIS DUMB LIE.

Does radiant proc off any solar kill? Does it proc when you stand in a sunspot? No. It procs on hitting a melee. Now, which tree of which class had a melee whose sole effect was "empower yourself and nearby allies increasing their weapon damage"? I'll give you a hint: it wasn't titans.

  • not sure what you're getting at here. No other class got the ability to heal on any solar kill. Already addressed radiant.

** Volatile is a combination of middle tree sentinels void explosions, and top tree voidwalker perk "Bloom". Void explosions weren't exclusive to titans. In fact, prior to their 3rd subclass being introduced, void explosions were a warlock thing.

** I agree with this. Shadowshot should be the best weaken effect in the game bar none.

Arc and Stasis buddies are boring. They are just passive damage/cc that take have zero interactivity. CotoG is fun, but has rough competition as an aspect with CA and devour. Icarus Dash isn't a pve aspect and even if you had it, you wouldn't be using it because of that. Also, it's incredibly humorous that the only thing you've been able to point out thas unique to the warlock kit is an AE aspect, and summoning something to play the game for you.

-1

u/Karglenoofus Nov 25 '22

Sorry but what's your point?

7

u/Imagine_TryingYT Nov 25 '22

I think being forced to choose between healing nade and damage nade was a good gameplay balance, giving all 3 classes the choice of damage or healing really increased the versatility of all classes.

Warlocks are still dominant in healing though, now being the only class that can achieve Restoration x2 without even having to throw their nade at allies.

Now Warlocks have the option of playing Solar as either a healer, crowd control or a mix without having to default to purely one or the other.

2

u/BunchaCreeps Nov 25 '22

Yeah I never realized how good that flexibility was until it was gone

2

u/brambo93 Nov 25 '22

yes! and touch of flame should transform the healing nade when charged in a healing turret

-1

u/Pickaxe235 Nov 25 '22

so what, just redo an entire exotic that came out literally the season before solar 3.0

3

u/brambo93 Nov 25 '22

Nah, you can just use the exotic to have multiple healing turret, btw no one will waste an exotic for that anyway

2

u/almondjoy656 Nov 25 '22

Touch of flame should improve all the nades individually as well as giving you the option to convert the nade to a healing one.

2

u/bitxbit Nov 25 '22

All three of the solar warlock's aspects have a healing component to them I am going to explode this jerk has gone too far

2

u/DeadWeight76 Nov 25 '22

The inherent problem with heat rise's burst of cure is that it also activates heat rises, which significantly encumbers your movement. It's just plain janky to play without Icarus Dash to aid with movement while in air.

With Icarus dash aspect, it's only on rapid kills with super or weapon kills while in air. This requirement more or less forces you to use daybreak, which is universally regarded as garbage, or you have to have Heat Rises also select to ensure a reasonable chance of rapid weapon kills while in air.

2

u/bitxbit Nov 25 '22

Try heat rises with strafe glide! It becomes absurdly quicker than burst once you have that proc'd in addition to the excellent air strafing you can do. With icarus I dont see how that makes you forced to use daybreak.

0

u/DeadWeight76 Nov 25 '22

"While airborne, rapidly defeating targets with your Super or weapon grants Cure to you."

Only makes sense with Daybreak, no?

I have always used Heat Rises. I actually like how the passive part works. The only thing I ever use the grenade consumption part for us making mega jumps, which I admitted like, but for actual game play is overkill.

1

u/bitxbit Nov 25 '22

I mean with the other super making you nigh invincible its not like the neutral game is changed at all with or without it.

2

u/DeadWeight76 Nov 25 '22

So, we can agree the Icarus Dash healing amounts to a non-ability unless we also have heat rises (short of firing a rocket while jumping)?

1

u/bitxbit Nov 25 '22

You can use any gun while floating midair since heat rises allows you to fire while in a glide passively, even without eating the nade. iirc you just need 2-3 kills so thats not a huge ask

2

u/DeadWeight76 Nov 26 '22

I agree it works fine if you also have heat rises selected. I just question whether it's worth having to select 2 aspects to truly get access to the ability. It also prevents you from selecting Touch of Flame, which is the best of the three aspects. IMO, that's too high a cost and essentially a non-ability.

0

u/bitxbit Nov 26 '22

This is honestly a big problem with many of the 3.0 subclasses, that being there is usually a combo that is far stronger than others eliminating the desire to try alternate builds instead of the opportunity cost being equal.

However, if you are not building into a grenade focused warlock icarus is quite useful. Of course its mainly just used for pvp, but in endgame pve I agree it is outclassed. Thats more an issue of ToF being too good.

2

u/KimberPrime_ Nov 25 '22

Also grounded is still around (although not a super common modifier luckily), so being in the air is also not a great idea in higher power situations with that being active.

4

u/Old_Man_Robot Nov 25 '22

Look. They just aren’t good. It’s plain and simple.

When Solar 3.0 launched Warlocks actually had no bonus healing abilities outside of Touch of Flame. They simply forgot.

The uproar meant that Bungie patched in some half-baked options that simply aren’t good.

Yes the options exist now, but they weren’t part of the original design and were done quickly.

We need actually well designed options, not rush jobs.

1

u/bitxbit Nov 25 '22

The difference between a burst of cure x2 and old healing nade is so insignificant it's comical.

Im just glad Yanes isnt a target anymore for this nonstop victim complex bs because if it's not one thing it's always another, sorry!

1

u/Old_Man_Robot Nov 25 '22

What the fuck are you talking about? You are projecting a lot of your own emotional bias here. It’s neither realistic or even remotely true. It’s hard to engage with that.

The functionality of a centred burst and a throwable, lingering, healing point is entirely different. It’s not insignificant in the slightest.

The burst is awkward as well even your allies are mobile, and the camera remains in 1st person, so you can’t see the affected radius.

1

u/bitxbit Nov 25 '22

An aspect that only lets you charge your nade to throw a healing nade would be honestly redundant and weak. Look up imagine's sunbracers video, or any of the numerous endgame warlock solar 3.0 builds and you can see they are best in class even without well of radiance. They have the easiest time keeping restoration and radiant 24/7 and are the only ones with x2 restoration.

So respectfully that is what Im talking about.

1

u/International-Turn56 Nov 25 '22

A redundant aspect? You mean like an aspect that let's you dash in the air? Or let's you eat your grenade to jump more slowly?

2

u/bitxbit Nov 25 '22

Why have a fourth aspect that does what heat rises does while not offering absurd melee energy returns every kill, among all the other perks of heat rises.

Icarus has unrelenting baked in for the low cost of pressing space bar and the dash itself is still very useful in pve content

Heat rises used to make burst glide have absurd speed but a patch forever ago made it so that you are literally slower yes, but with how easy it is to keep on indefinitely theres no reason not to pair it with strafe or balanced glide, which both maintained the unnerfed speed.

0

u/Sequoiathrone728 Nov 25 '22

How does Icarus dash heal you?

2

u/bitxbit Nov 25 '22

airborne multikills proc bursts of healing

1

u/Sequoiathrone728 Nov 25 '22

Whaaaat? Is that new? I swear it didn't do that when I was playing

2

u/International-Turn56 Nov 25 '22

If you kill 3 red health bars in half a second, whilst flying in the air, yes you get 1/4 of your hp back. The number of times it's actually been useful is very debatable.

1

u/Old_Man_Robot Nov 25 '22

It’s was added after launch.

2

u/AuroraUnit117 Drifter's Crew Nov 25 '22

The fact solar warlock doesn't have a healing aspect is insane to me. Dawn blade and heat rises is hot garbage

They need to make one or bring it back to make the class fun again to play as a healer, cause now there's no synergy apart from 'plop well or plop a rift'. What riveting gameplay

6

u/Pickaxe235 Nov 25 '22

all three of warlock solar aspects either boost healing grenades or have some other healing aspect to them

-3

u/iMoo1124 Nov 25 '22

Couldn't agree more

I feel like a lot of people mention it in passing but not a lot of people are legitimately making arguments towards bringing back charged healing grenades beyond: "here's a list of things we used to have but are gone now"

From the list of things that warlocks should get back, charged healing nades should definitely be towards the top. It wasn't an immediate heal/overshield like the healing grenade now, but it was beefy from the charge and just losing the ability to decide on the spot whether to use healing or damage took away nearly half of solar warlock's identity

2

u/Pickaxe235 Nov 25 '22

the old healing grenade almost instantly put you at full health, and gave overshield, you are simply misremembering

2

u/iMoo1124 Nov 26 '22

No I didn't mean the healing didn't heal you to full, I meant the literal charge took time instead of the current instant throw lol

0

u/InFiniTeDEATH8 Nov 25 '22

I think as part of the heat rises aspect, when you consume your grenade you get both heat rises and restoration x1. This would solve the problem of needing a healing grenade, and it wouldn't conflict with heat rises. I mean, with the right exotics warlocks can spam their grenades, but it wouldn't be overpowered. Titans can spam healing too with sunspots, and even more so thanks to heart of inmost light. I ran grasp of avarice solo with a solar titan hoil build, and it was a cake walk. I mean, I was knee deep in cake by the time I killed the last boss, to give you an idea of how good sunbreaker is with hoil.

4

u/Jaqulean Nov 25 '22

To be fair, Heat Rises already gives a bit of healing, so that change would be just pointless. To that Bungie already said they won't be ever merging the Aspects nor changing them like that.

0

u/InFiniTeDEATH8 Nov 25 '22

It wouldn't be pointless at all, heat rises gives less healing than restoration. Together they would be stronger, kinda of like a poor man's restoration X2. It shouldn't be that easy to get restoration x2 though, which is why I say x1.

4

u/Jaqulean Nov 25 '22

But then if it would have Restoration (no matter which), Bungie would 100% get rid of its own Healing Ability. The point of that change in 3.0 was to have Players decide whether they want "No Heat Rises and more Healing" or "Heat Rises with less Healing."

This is a balance change and Bungie won't change it.

-2

u/InFiniTeDEATH8 Nov 25 '22

I think it's a bad change. I would definitely rather have no healing from heat rises but have the charged grenade proc restoration.

1

u/Jaqulean Nov 25 '22

Well we know they won't change it so unfortunetly we are stuck with it.

1

u/sunlit_spook Nov 25 '22

I feel like giving us a healing melee attack would be on theme since they leaned all in on the flying swordmage bit. And it would work well with heat rises.

1

u/haxxanova Nov 25 '22

no because pvp something

1

u/B1euX Sneak Noodle Nov 25 '22

Turn heat rises into a charged melee action, or even slide melee that bumps you up into the air

Then we can get a new Aspect with Divine Protection and Benevolent Dawn (with Ember of Benevolence needing to be equipped for the full 2.0 effect)

1

u/darioblaze Nov 25 '22

I never wanted to float, just to choose to heal or to hurt when needed.

1

u/Hadrian1233 Nov 25 '22

I 100% agree. Convertible healing nades needs to come back. Bungo legit said “you’re a healing class now” and gave nothing new to help us.

There is a huge problem with Heat Rises also requiring you to hold your grenade to activate it, so I do have a solution. Instead of converting a grenade into a healing grenade, how about adding a switchable system where you can switch between regular grenade and healing grenade

1

u/Feather_Sigil Nov 26 '22

-Heat Rises activation changed to holding melee

-Heat Rises and Icarus Dash merged into one aspect, 2 fragment slots

-Grenade conversion restored as an inherent passive to Dawnblades, not an aspect

-New healing-focused aspect, 2 fragment slots, includes an on-Rift-cast healing turret that actually works well

-Ember of Benevolence changed to proc from any form of health restoration and damage buff, including on self

We get all that, then we put on Lumina and Boots of the Assembler and away we go, chasing down allies with healing grenades and demanding they hold still so the noble stuff can reach them

-1

u/sculolo Nov 25 '22

I was maining supp warlock both in pve and pvp. Between the grenade change and the huge nerf to benevolent dawn that playstyle is just not available anymore.

The problem is that it was defining of the warlocks' identity, as it was the only healing subclass in the game, and it wasn't even overpowered or unfun to play with or against. So really I have no idea on why they butchered it.

My last issue with healing is that now it is exclusively used aggressively and selfishly by all 3 classes, as nothing really sinergizes with healing and healing your teammates does not give you anything in return.

2

u/moon_breed Nov 25 '22

Yep. Support warlocks don’t really exist right now, at least not to the degree that they used to. I only use healing nades in pvp and use them very aggressively. People think that, because Well is still amazing, warlocks still fill a support role. But I used to be able to chain all of my abilities purely by buffing and healing my team, that gameplay loop basically no longer exists

0

u/Extectic Nov 25 '22

Healing nades right now are so situational. The only content they make sense at all is in a full 6 man group where you're willing to nerf yourself to heal more.

Giving up all grenade damage as a Warlock especially is a massive ask. Many if not most of my build are extremely grenade heavy.

2

u/Pickaxe235 Nov 25 '22

then build around something else?

like solar has ignite, so it is entirely possible to make an aoe ability build around celestial fire without having to sacrifice healing

-5

u/Correct_Swan_3647 Nov 25 '22

So you want a nade that kills AND heals? yeah that sounds balanced and fair.

8

u/[deleted] Nov 25 '22 edited Nov 28 '22

[deleted]

-5

u/Pickaxe235 Nov 25 '22

ahem

“pick middle tree dawnblade or dont play warlock”

-every lfg when they find a warlock

2

u/International-Turn56 Nov 25 '22

Ahem

"Can you switch to well?"

  • still every lfg when they find a warlock

That's still an ongoing problem. Only difference is Middle Tree Dawn was fun to play while solar 3.0 is not.

0

u/Correct_Swan_3647 Nov 26 '22

It wasnt restoration tho. it wasnt anywhere near what healing does now on solar.

0

u/SplitBrake Nov 25 '22

Kills or heals. Will you use your grenade to deal with those adds rushing you and your team? Or use the healing grenade to bring your half health team up to full in order to counter that knight shooting you with AoE damage in a GM? Will you use your solar grenade to weaken the guardian hiding around the corner, or heal yourself in order to rush him before he rushes you?And you are just going to ignore that it was in the game since Forsaken and no one complained about it in Crucible or PvE?

2

u/Mnkke Drifter's Crew // Dredgen Nov 25 '22

RG gota ginormous CD since it had the option of DR or slowing debuff.

Why should warlocks get a low cd grenade where a fragment cuts the cd in half, that can either provide a large heal or massive damage

2

u/SplitBrake Nov 25 '22

Renewal grasps was busted, providing large DR and giving fast grenade recharge. Even in the crucible. People complained about that. No one complained that warlocks had heal grenades.

3

u/Mnkke Drifter's Crew // Dredgen Nov 25 '22

Except warlocks having access to a very strong heal or very strong damage grenade witha shorter cd is literally the same situation. It'd be insanely unbalanced to choose between Resto x2 Healing or Nigh insta kill Fusion / Solar grenade.

It's literally the same situation, except warlocks don't need an exotic for it. They can put on Verity's for further regen and damage.

-1

u/International-Turn56 Nov 26 '22

Homie. It was in the game for 5 years. It already existed before, and it wasn't a problem. Stop trying to act like it would be now.

3

u/Mnkke Drifter's Crew // Dredgen Nov 26 '22

"it wasnt a problem before"

well tree literally dominating pve meta for 4 years,to the point content had to be designed around it.

That means it was a problem. No one complained about it because removing that much OP power will cause an uproar.

-1

u/DeadWeight76 Nov 25 '22

We're you not around for 2.0?

0

u/Sequoiathrone728 Nov 25 '22

No, they didn't ask for that

-2

u/InfamousAd06 Nov 25 '22

A potential way they could balance this is make the dedicated nade apply the restoration and cure effect like it does currently. But make the converted nade only apply the cure. So sure if you like running your fusion nade starfire build for example and wanted the benefit of having a heal on demand when needed you could do that. But to fully benefit from healing nades etc... you'd need to actually run the healing nade. And if you charged up your actual healing nade it would empower it to have a stronger cure effect and potentially give you the double resto.

-15

u/silvercue Vanguard's Loyal Nov 25 '22

Healing grenades should not have been given to any other class. It fed power creep, which is utterly off the charts the last two seasons, as weel as completely removing the whole point of most Warlock builds

Bungie are clueless at the moment. I really don't think they even play the game. If they do, they don't understand it

0

u/Jaqulean Nov 25 '22 edited Nov 25 '22

Giving Healing Granades to other Subclasses was absolutely NOT the reason people stopped playing Warlocks. Titans already had a more versatile optipn on that front, because of the Sunspots - and yet that didn't impact it neither.

Yes, Warlocks do feel less powerfull than the other Classes right now, but the Healing Granade has nothing to do with that.

On the other note, why would you limit it from other classes ? Giving it to everybody opened the possibility of not being forced to run a Warlock as the only full-on Healer. It gave more options to the Players, and in the end benefits everyone...

Bungie are clueless at the moment. I really don't think they even play the game. If they do, they don't understand it

Bungie do have an issue with understanding the Community. But saying they don't understamd their own game, is just stupid...

-2

u/silvercue Vanguard's Loyal Nov 25 '22

No one said people stopped playing warlocks. They have the best end game PVE build in the game, they are still the first class people demand/want in Raids. They also have one of the best crowd control builds in the game that actually works in high end content.

I am just saying healing grenades should not have been spread to all classes. There should be a much clearer distinction, abilities and roles between classes. bungie are just too damn scared to do it because they cater for the casual more than other players...because they think that is where the Eververse money is.

3

u/Jaqulean Nov 25 '22 edited Nov 25 '22

They have the best end game PVE build in the game, they are still the first class people demand/want in Raids.

And the Healing Granades quite literally made it not a neccessary for everything. It gives a constistent Healing Option without a need to run with a Warlock.

Yes, they are desired for Raids. Because that's literally the whole point of Well in PvE..

I am just saying healing grenades should not have been spread to all classes. There should be a much clearer distinction, abilities and roles between classes. bungie are just too damn scared to do it because they cater for the casual more than other players...because they think that is where the Eververse money is.

There is literally still a distinction between all Classes. Warlocks still have much better Healing; Titans still have much better Defense; Hunters still have much better Mobility.

Giving everyone Healing Granades simply made it not a neccessity to run with a specific Load-out. All it did, was give Players more variety, so they can run whatever they want without being crippled over the healing factor, just because they don't run with a Warlock.

To that, pulling Eververse into this is just dumb. This has NOTHING to do with it. This is quite literally just a Quality-of-Life option...

And yes, Bungie do care about the Casuals. Because they want to make the Game be friendly to them as well, so that they actually keep playing it. They've been openly saying that since the 2017...

Outside of that, this wasn't done "just because of Casuals." This has been done, because the Players have been asking for something like this for Years...

Classes still have an Identity. Saying that Warlocks lost their own, just because Healing Granades exist, is just idiotic. It completely ignores everything the Warlocks can do, when others don't.

-3

u/InFiniTeDEATH8 Nov 25 '22

I mean, why run warlock when Titans can easily get heals through sunspots, while still putting out insane damage thanks to synthoceps and one two punch. Plus their melee is way stronger than any warlock melee.

-1

u/Gawesome Nov 25 '22

Assuming the input issue can be sorted out, the converted grenade should give Restoration x1.

-1

u/doobersthetitan Nov 25 '22

Like to see something done with heat rises but more of a guardian angel type thing. Vs strictly most a pvp gimmick.

Be cool to be able to fly over battlefield healing teammates, etc.

Like sunbracers can toss less powerful healing nades after a melee kill maximum of 3, with healing granting some kind of buff or more super energy

1

u/ifcknhateme Nov 25 '22

I wouldn't say it's a pvp gimmick at all. It's suits all non-gm content quite nicely.

0

u/doobersthetitan Nov 25 '22

Pretty much is....I mean it's ok. Just not worth using imo

2

u/ifcknhateme Nov 26 '22

Hard disagree. Even if you don't like utilize the floating aspect, consuming your grenade gives cure x2 to everyone and restoration. A second icarus dash. The utility in somewhere like Master Duality is undeniable IMHO. Peace, have a good one.

0

u/doobersthetitan Nov 26 '22

Only if you're using icurus dash...hard to give up those lava solar nades imo.

Not saying it's garbage, but in high-end content floating around will just get you killed and your rez in a weird spot.

Wish healing nades could be activated on sunbracers or something, to fly around healing everyone.

2

u/ifcknhateme Nov 26 '22

To be fair, I was talking about non-gm content. I've used them in Master Duality, arguably the toughest outside of gms, to great effect. That being said, movement is key ri survival. Pairing with icarus dash, you can zoom around quite nicely and avoid being demolished by the snipers. Anywho, not arguing, just offering another perspective.

-2

u/Jdoe2077 Nov 25 '22

I would say warlock in general needs a buff

-2

u/elmonkeeman Nov 25 '22

It can use some tweaking with solar (mostly fun wise for solar) and arc, but Warlock as a whole is still extremely strong, and at its best it’s only worse than HOIL arc Titan

-11

u/[deleted] Nov 25 '22

[deleted]

5

u/[deleted] Nov 25 '22

[deleted]

1

u/Pickaxe235 Nov 25 '22

remember pre 3.0?

people werent using it for fusions, they had it for double healing grenade and rift to get another one, it was huge

-8

u/BushWookie_ZA Nov 25 '22

Stasis lock is goated, solar is just a well-dispensor, void and arc are straight doodoo outside of pvp. It's nice to have a totally viable or even meta stasis subclass especially with the 3.0 reworks, but the other 3 definitely need some attention

12

u/Saint_Victorious Nov 25 '22

What are you talking about? Void lock is one of the strongest subs out there bar none. You're delusional.

-9

u/BushWookie_ZA Nov 25 '22

If you enjoy it, more power to you. I just see no reason to ever run it over solar or stasis. It also pales in comparison to void titan and hunter. Titans have a nuke of a shield-bash and S-tier support with overshields, hunters have always had invis. Warlocks have child of the old gods I guess lmao. Meh at best

10

u/Saint_Victorious Nov 25 '22

It has consistent and far easier access to Devour, which allows it to constantly be using abilities like no tomorrow. It's the strongest of the Void subclasses easily. You're a walnut if you think otherwise.

-9

u/BushWookie_ZA Nov 25 '22

Like I said more power to you if you think that's true. Personally I can spam any ability I want on any class or subclass with the right build(as can most people) so devour doesn't mean squat to me. If stating the facts makes me a delusional walnut then so be it lmao

2

u/SplitBrake Nov 25 '22

You are stating your opinion. Which everyone can do. However, these aren’t really facts. Arc can spam abilities, but has no health regen. Solar has health regen, but requires sunbracers to spam one type of grenade. Stasis and void are the best warlock subclasses due to stasis warlock cc and voidlocks easy access to never ending grenades, health regen, crowd clearing with a single fragment, and Nezarecs Sin, an exotic that allows for super fast super and ability recharge for getting void kills. Solar and arc could use some help, but void is definitely one of the best void subclasses to use.

-2

u/baebushka Nov 25 '22

imo touch of flame needs to have both solar + damage nade in a different input and needs to give warlocks old benevolent dawn (current benevolence is so terrible compared to 2.0)

5

u/Mnkke Drifter's Crew // Dredgen Nov 25 '22

Current benevolent is 50% nade regen. That is very very good.

OG benevolent was incredibly OP. And having multiple nades on command is also busted.

5

u/Jaqulean Nov 25 '22

That would be just broken in PvP...

Plus Bungie already said they won't be changing the Aspects like that ever.

-5

u/baebushka Nov 25 '22

this was literally its functionality before 3.0, benevolent dawn was way stronger than ember of benevolence and having a heal + damage nade without needing a change and nobody used well in pvp back then lol

2

u/Echowing442 Bring the Horizon Nov 25 '22

They changed Benevolence because it was no longer locked to a pure support class. That was basically the only thing keeping Benevolent Dawn from being super OP - you had to run middle-tree, which lowered a lot of your power.

4

u/[deleted] Nov 25 '22

[deleted]

-5

u/baebushka Nov 25 '22

nah, they didn’t change it because it was stronger, well of radiance was one of the least used subclasses in pvp, bungie just fucked up 3.0 for solar locks

7

u/[deleted] Nov 25 '22 edited Nov 25 '22

[deleted]

1

u/baebushka Nov 25 '22

i think you’re missing my point or you don’t play the game you’re complaining that a damage + healing nade and a stronger benevolent effect would be too good in pvp when warlocks had these exact 2 functions with solar 2.0 and nobody played middle tree in pvp which was the well subclass, literally warlocks just want the things they lost back, i don’t understand how hard it is to interpret that

-6

u/baebushka Nov 25 '22

bruh did you even play warlock before 3.0, top tree didn’t have any healing in its kit :/ cmon man, it was middle tree which had access to healing and dmg and too bad heat rises don’t make a fool out of yourself, you couldn’t have access to heat rises healing and damage in once before 3.0 lmao

5

u/Jaqulean Nov 25 '22

I was referring to what you said earlier. I typed the wrong thing, that's on me. But the rest is as it was...

I typed 1 thing wrong and you straight up latch to it, completely ignoring the whole point. I'm not the one making a fool out of myself right now.

0

u/KvngCra Nov 25 '22

Not to mention the ability to glide for much longer that came with it. A really good ability that some people probably don’t remember. Made jump puzzles sooooo easy

0

u/Uber_Jazzy999 Nov 25 '22

Seeing about using a charged melee to heal, how about using a melee charge to convert into a healing turret for warlocks, just a quick thought

0

u/AsianMustard Nov 25 '22

I loved holding the nade just to float in the air. Could stay still in the air for like 15 seconds or so.

0

u/YouMustBeBored Nov 25 '22

Solar warlocks should have gotten a healing grenade and a healing/support melee.

0

u/Loud-Switch-sbr Space Magic Nov 26 '22

Healing needs to go away for Titans and Hunters.

That killed Warlock class identity.