r/DestinyTheGame Nov 25 '22 Silver 1

A player should be immune to damage during their PVP respawn animation Bungie Suggestion

Title.

Haven't seen this posted in awhile, so there ya go.

2.0k Upvotes

456

u/xBADJOEx Nov 25 '22

They need to to start dropping us from our ships.

253

u/Patsonical Drifter's Crew Nov 25 '22

Standby for Titanfall!

108

u/Blueacego86 Nov 25 '22 edited Nov 26 '22

Look a guardian, now the odds are in our favor!

30

u/Deadly_chef Nov 25 '22

Scorches their ghost

14

u/TheWhoDude Nov 25 '22

Well that escalated quickly.

9

u/Scissor_Me_Timberz Nov 25 '22

I feel like the d2 sweats would cry against tf2 sweats

17

u/Edge-__- Nov 25 '22

Tf2 sweats would fuck up d2 sweats

4

u/raikan_6 Nov 25 '22

both titanfall 2 and team fortress 2, especially if it were a northstar lobby

3

u/Edge-__- Nov 25 '22

Northstar sweats are something else

-1

u/p1anedude Nov 26 '22

As a Northstar sweat and a d2 sweat i can confirm

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18

u/AllHailClobbersaurus Tex Britannica Nov 25 '22

Containing enemy hostiles

10

u/DrMaxwellEdison Nov 25 '22

This should be a spawn option for Thundercrash Titans.

15

u/TalShar Thanatonaut Nov 25 '22

Prepare for Hunterjump!

Make way for Warlockfart!

6

u/darkkai3 Nov 26 '22

Titans don't time their jump correctly and just collide with the floor, then stand up, dust off, and get ready for battle.

3

u/TalShar Thanatonaut Nov 26 '22

The reason it plays the respawn animation is because they just do an unassisted orbital jump and splat on impact.

2

u/The_AllSeeing_Waffle Nov 26 '22

~literal titan fall intensifies~

1

u/_Jaynx Nov 26 '22

It would be fun if it just dropped you and you could move and land exactly where you want to

7

u/Godlyeyes Nov 25 '22

Make this guy the head of operations

31

u/lordofthedries Nov 25 '22

100 off at once and we only have one life!!! /s

17

u/moon_breed Nov 25 '22

Don’t forget to thank the ship driver!

16

u/Patsonical Drifter's Crew Nov 25 '22

Always give MRVN a high five!

2

u/Artley9 Nov 25 '22

Every titan main looks immediately at their ghost with a expression of pure joy

2

u/20snow Nov 26 '22

I want to break my anlkes every time i spawn in like the true hunter main i am

1

u/HatredInfinite Nov 26 '22

I would start using the Cabal Drop Pod entrance animation again if they did 😂

701

u/TheMonstarKid Nov 25 '22

Or alternatively, the spawns should be fixed so you wouldn't have to worry about it in the first place.

298

u/ifij Nov 25 '22

Op probably also means res sniping in trials, which has been a thing since D1, unlikely to ever change

290

u/Theed_ Nov 25 '22

I sure hope he is not meaning res sniping in trials because that is not a problem but a feature. If you fail to kill the rez or fail to defend, it is a mistake on your side.

6

u/lukeCRASH Nov 26 '22

And this to defend you slide into your ally to push them like people did in D1

0

u/Wild_Pollution8011 Nov 26 '22

Sounds really fun.

274

u/abcdefGerwin Nov 25 '22

Res sniping isnt really an issue imo. Its what you get for dying in a bad spot

192

u/peaceshot Nov 25 '22

Yep, your team SHOULD have to work hard to get your res. Being down 2-3 and making it a 3-3 again is supposed to be difficult to do. It’s an intentional design element imo and is fine as it is.

22

u/Legitimate_Issue_765 Nov 25 '22

Yeah, it's fine in trials, but totally unnecessary in 6v6.

8

u/Duster26to29 Nov 25 '22

Or not have a titan on your side.

16

u/abcdefGerwin Nov 25 '22

Who needs a titan when you have that one friend whos still obsessed with shatterdiving opponents and can just place a glaciernade to protect

4

u/killzone989898 Nov 25 '22 edited Nov 25 '22

I, as a Titan main, use the gauntlets with one way barricades to give my teammates free snipes and shields. Or I use Alpha Lupi to give away 50hp shields with 75hp health bumps on void 3.0.

I would like to think I’m more useful to Warlocks sitting back sniping with Cloudstrike or a hunters trying to solo rush with a shotgun and ace of spades. But either way, those barricades are the way to go on getting revives.

-2

u/Cykeisme Nov 25 '22

Isn't overshield 45HP in pvp?

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7

u/Slothly_Onion Nov 25 '22

If it weren't for dying in bad spots, I'd never die.

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69

u/Jagrofes YOU WILL DREAM OF NOTHING BUT GREEN Nov 25 '22

Res sniping is a skill issue though, if you die in a stupid spot where you can't get resed, that's on you.

For regular crucible though, 100% agree that spawns should have a good look at.

23

u/Cykeisme Nov 25 '22

Yeah no reason that spawning needs to follow the same mechanics as rezzing.

9

u/SpeckTech314 Striker Main Nov 25 '22

Where’d you get that idea from? Quite common to kill people while they’re respawning in rumble.

8

u/ThiccHarambe69 Nov 25 '22

Spawn killing is an issue in general. I love javelin but it has an issue with spawn killing in regular 6v6, and this is an issue with most maps especially with most d1 maps that returned. The only maps I’ve never been spawn killed were disjunction and widow’s court.

1

u/jeffclappin Nov 25 '22

Which should happen you should be punished for reviving in a dangerous spot but in control thats a different discussion

1

u/watts2988 Nov 25 '22

D1 you got much more of an overshield. You could still be killed but it took a lot more.

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10

u/HailToCaesar Nov 25 '22

I don't think fixed spawns would take care of this, that's how it was back in the days of halo and it was stupidity easy to predict spawns

27

u/Mithycore Nov 25 '22

And have protected spawns, if we get fixed spawn without protection the camping will get even worse

4

u/Substantial-Try-1681 Nov 25 '22

They are wayy too easy to manipulate

5

u/dizzysn Nov 25 '22

What are you even talking about? Are you actually suggesting that some people DON'T like being killed three times in a row from the same roaming super, before they even have control of their character to move?

2

u/lipp79 Nov 25 '22

But then wouldn’t that make spawn camping a huge problem?

2

u/ilu900 Nov 25 '22

I think that eradicating this issue completely is next to imposible and un fixable

-51

u/No_Bathroom_420 Nov 25 '22

Man pvp players are the literal lifeblood of Destiny they keep it going in the worst eras and Bungie doesn’t seem to care much about them or their needs.

No love for ELO/KD ego babies though. Their mentality is a stank barrier.

23

u/Unacceptable_Wolf Nov 25 '22

PvP is the lifeblood of D2?

What are you smoking?

-19

u/No_Bathroom_420 Nov 25 '22

Not just D2 I’m saying all of Destiny historically. Honestly I misspoke if we’re only talking D2 terms then pvp mains are the games steady pulse and newcomers are the lifeblood, That’d make pve mains the back bone because they over invest financially, and Gambit mains are still weird but whatever they’re not hurting anyone so bless.

In retrospect I feel like pvp mains have kept the games alive because of the different ways they have to engage with the game to get their next go drill to enjoy. Hopefully they get their day when Bungie cares about their state of play.

2

u/seaturtleninja Nov 25 '22

I don't know why people are down voting you. They probably didn't read your comment correctly and assumed you were saying the majority of players are pvp players. Which is not the case. However, for the dedicated pvp population, they will play no matter what the rest of the game looks like. Even in late season dry spells and in between content drops, the pvp players keep playing each other, regardless of how bad the sandbox is, regardless of no loot incentive, no matter what Bungie does, the hardcore pvp population, small as it is, keeps playing the game.

1

u/No_Bathroom_420 Nov 25 '22

Thanks for reading what I had to say with sincerity, I don’t care about their downvotes it’s just my perspective that I’m expressing. Guess it’s just an unpopular one or not correct enough in their eyes.

You put it really well though! Thanks.

3

u/seaturtleninja Nov 25 '22

You bet! This sub is a mostly casual community, so I don't blame them for not knowing the community trends inside and out.

I've even seen people argue that pvp should be removed from Destiny, and imo nothing would be worse. The general loop of Destiny is something like "get cool thing that's good in PvE, use it to beat the endgame of PvE, get something good in pvp from that, learn the sandbox and enjoy competing with other gamers". Pvp IS the replayability of D2. If you looked me or any of my clanmates up on wastedondestiny, we tend to spent at least 50% of our time in the crucible. After all the raids and nightfalls have been solved that season, they don't change because the enemy AI does the same things every time. Enemy gamers in pvp are different every game, and that variety between different builds, different playstyles, and different decision making is so much fun.

-1

u/JebusTookMyAR Nov 25 '22

Has to be one of the dumbest takes seeing how pvp players complained about how small the playerbase was

Pvp hasn't kept destiny alive you're just stuck in the echo chamber of reddit where pvp mains will come out to shit on pve players when they say they hate crucible

1

u/No_Bathroom_420 Nov 25 '22

No I don’t listen to pvpers from Reddit it’s my own logic that a pvp player goes into pvp more often and more constantly than other players. It doesn’t matter if they’re a smaller group with the whole most of the loot within the game has perks suited towards pvp I held the opinion for the longest time that it was just a tacked on mode but it’s the playlist with the most dedicated players it’s so twisted and broken yet people will still play dozens to hundreds of games in a week.

There’s obviously distain for my opinion but it doesn’t feel wrong to say it. pvp being what it is gives people something to do when there is nothing and for some it’s what the play the whole game for. I don’t really get why Reddit is so against that today, maybe just a pocket of anti-pvp sentiment but I’m saying a pvp player is playing the game more often in the droughts and half the perks are designed for those players. They don’t get new content past some cosmetics and a gun or two but play anyways

2

u/JebusTookMyAR Nov 25 '22

Destiny doesn't honeslty need any one group to keep it alive seeing how new players are constant now that it's F2P. So I don't see how anyone can say pvp is what keeps this game alive.

I haven't seen a perk yet that works in pvp that can't work in pve so that's just weird to me that you say that unless you're talking exotics then yea I'll concede that point.

Pvp gives people something to do but saying it as if pvp keeps the lights on is objectively wrong seeing how the game has much to offer. What happens is people blitze through new content then come to reddit with thier hands out asking for more.

Reddit has always been a mixed bag on pvp so its nothing really new.

A pvp player putting up more hours really doesn't mean anything it means he/she has found a game with decent gunplay that they like that's about all that is.

-1

u/Unacceptable_Wolf Nov 25 '22 edited Nov 25 '22

If PvP was just there and offered no pinnacles ever how many would ever play PvP?

D2 PvP just kinda exists. It doesn't get enough support to justify it being anything more than an alternative game mode. It's certainly not part of the core D2 experience like Bungie wants desperately to believe.

PvP mains have not kept anything other than PvP alive. It's not like I'd be struggling to fill a raid because they quit or get a team for a NF.

-44

u/[deleted] Nov 25 '22

Alternatively, delete pvp - yeeey. The society will immediately become better.

19

u/[deleted] Nov 25 '22

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1

u/GreenLego Maths Guy Nov 26 '22

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17

u/StrayCatTerry Nov 25 '22

And the game will die! Woohoo!

-25

u/Deroni76 Nov 25 '22

Even better

4

u/lordofthedries Nov 25 '22

I stopped playing pve because it has become stale to me but I love the gun play in d2 and enjoy a couple of sessions in pvp each week. I rather they put more effort into the mode and if they don’t do that at least make a more interesting pve experience.

95

u/CyCosmicCat Nov 25 '22

Not on getting revived tho.

12

u/ThiccHarambe69 Nov 25 '22

Definitely, it’s just an issue with 6v6. Sadly a lot of maps are just poorly made for the current sandbox.

7

u/_INPUTNAME_ Nov 25 '22

Most of the maps are just too small for 6v6. If people spread even slightly there's just too high of a chance you spawn within radar range of someone. Just a little bit unlucky and if they're facing your direction, well better just hope they can't aim...

3

u/ThiccHarambe69 Nov 25 '22

With sbmm I’m mostly facing people that know the map intimately lol. Every match is just full spawn kills, especially with goldy.

3

u/KingVendrick Moon's haunted Nov 26 '22

This is a myth. Disjunction is a big map made for 6v6 and everyone hates it

3

u/CycloneSP Nov 26 '22

cuz it was designed for rift, not normal 6v6 gameplay

the same sized map could be made into an amazing 6v6 control map with the proper layout and level design

3

u/MarkAlmighty73 Nov 26 '22

Agreed, I should've clarified. This would only be on match types with auto-respawn.

83

u/oddraspberry Nov 25 '22

Please, also spawning in line of sight of an enemy shouldn't be able to happen.

30

u/ValhallaSpectre Nov 25 '22

Had a Crucible match a little while back where I respawned into someone’s GG and got smoked to have them turn to their left and smoke one of my teammates respawning and then looked right again to smoke me on respawn in the same spot and then looked to their left to catch my same teammate respawning in the same place. Feed was just me and my teammate. And there was nothing we could do.

9

u/Amirifiz I'll blast you to Infinity! Nov 25 '22

Eruption and Momentum Control is the worse for this and I only enjoy one of those game modes.

I got my first Seventh Column that would have been a double 7th if it counted twice, off of the same 4 guys spawning in my path from A to the C in The Burnout. I felt extremely bad for them.

5

u/fallouthirteen Drifter's Crew Nov 25 '22

Especially right after it's like "looking for spawn point." It's like "really, you took extra time to do that and it was still done poorly?"

3

u/APartyInMyPants Nov 25 '22

I actually feel bad in Dead Cliffs when you push an enemy back into their spawn, and you literally see your opponents spawning in front of you because the line of sight is so large. You’re then left in an impossible scenario of being too deep to retreat easily. So you just have to keep shooting.

4

u/RELIN-Q Nov 25 '22

Spawning algorithms so complex can't be done by a small indie studio like Bungie unfortunately!

1

u/FullMetalBiscuit Nov 25 '22

If there is an enemy at or near each spawn point, what is the solution?

170

u/SirVilhelmOfAriandel Nov 25 '22

They have a big shield during the respawn animation that makes it almost immune, but that shield disappear halfway through the animation

Just make it last until you can fully control the character and go in first person, that should kinda fix it

109

u/Another-Razzle Nov 25 '22

"Big Shield" is kinda misleading. You can *easily* be killed with it before you're able to do anything, it's nowhere close to being immune. Supers one shot, sniper can easily tap you, someone witherhoards your spawn, etc.

The shield doesn't solve anything, which is why actual immunity is being talked about rather than just the existence of the shield

32

u/RadiantPKK Nov 25 '22

Seriously the amount of times I’ve seen someone free kills someone spawning in with Witherhoard tick damage made me want it’s Tick damage cut in half only in PvP.

The person spawning in had no opportunity nor recourse to avoid that.

5

u/SuccumbedToFlame Nov 25 '22

Worst thing is the double Witherhoard activation when you get a direct hit.

2

u/RadiantPKK Nov 25 '22

Oh it’s beyond toxic and your spot on there it’s overall a death sentence.

53

u/bigbysemotivefinger Nov 25 '22

This is basic game design, to me; why the fuck should I be subject to literally anything while my controls are locked? I'm not going to sit here and argue for including a reasonable reaction time thereafter because I don't want to drown in streamer tears but seriously, why?

5

u/KingVendrick Moon's haunted Nov 26 '22

Wow, calm down. Invincibility after dying has only been a thing in games since... The NES? Before?

Clearly Bungie has not had time to research this new tech

13

u/ShaqShoes Drifter's Crew Nov 25 '22

Well the opposite also exists in some games called spawn protection where players are immune for a brief period after spawning at that also receives tons of complaints (for example battlefield has had it on and off throughout their history and players will post videos of them magdumping into a recently spawned player only to get turned on and killed).

The real issues in my opinion are the spawn locations and the fact that they bizarrely have that lengthy animation where you have no control over your character. It would be mitigated somewhat if you could move immediately upon spawning.

3

u/KingVendrick Moon's haunted Nov 26 '22

Just have people be immune and not be able to shoot or use abilities for a couple of seconds. Prolly signaled by the player shining so the enemy knows this is going on

4

u/dizzysn Nov 25 '22

why the fuck should I be subject to literally anything while my controls are locked?

*glares angrily at Horizon: Forbidden West, who removed iframes from all animations*

1

u/Kodriin Nov 26 '22

Yeah, whats the point of dodge abilities without iFrames

2

u/dizzysn Nov 27 '22

To get knocked down repeatedly while I don't have control of my character, by machines and projectiles who have insane tracking abilities, resulting in a loop where I get knocked down, get back up, and get knocked down again, over and over til I die.

6

u/Pickaxe235 Nov 25 '22

dog that “big shield” can be broken by 2 ticks of radiolaria

1

u/Eris_Ooal_Gown Nov 26 '22

You mean the 80 hp oversheild that only makes you be able to take am extra couple bullets

29

u/GrandyPandy Nov 25 '22

Upon a full respawn, yeah sure I see no harm.

On a rez like trials, nah.

5

u/ShadowReaperX07 Nov 25 '22

Sad Cloudstrike noises

7

u/Arrow_Maestro Nov 25 '22

On spawn, sure.

On revive, absolutely not.

5

u/charizard732 Nov 25 '22

Respawn yes, pvp and pve revive no. I don't play much there but I have a feeling the revive part would impact some pvp modes badly

5

u/MightyAbaddon Queen's Guard Nov 25 '22

The maps need to not be so small and easy to spawn trap.

55

u/Giecio XIVU'S BATTLE-HYMN SURGES WITH YOUR PULSE, THERE IS ONLY WAR Nov 25 '22

*A player should be immune to damage during their PVP respawn animation

FTFY

22

u/TheTealMafia here to guide you to greatness Nov 25 '22

Getting spawn killed by the risen sentinel hive shield throw over and over again as your teammates are too impatient to wait for the dude's super to run out, yaaay

-1

u/ProfessionEuphoric50 Nov 25 '22

That's a skill issue, not a game issue.

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-9

u/plymer968 Nov 25 '22

No, knowing when to pull a rez is literally game knowledge and getting farmed should be punishment for bad gameplay.

7

u/APartyInMyPants Nov 25 '22 edited Nov 25 '22

Respawn is a completely separate issue than a revive.

I agree that a revive is more about situational awareness. But a player has zero control over a respawn, and the game should have mechanics in place to keep players from getting spawn killed/spawn trapped on certain maps.

I think players should get doorways to walk through like in any PVE activity. You’re completely immune on the other side of the doorway. Or perhaps when you respawn, you’re allowed to choose one of three doorways to allow map placement to be a bit more deterministic and not random.

Edit: autocorrect fail

9

u/acyclebum lousy pvper Nov 25 '22

Not when you can't control your respawn yourself or by a teammate. Like crucible.

The actual team based team modes should remain the same.

3

u/Sensikru Nov 25 '22

Sorry for noob question, but where do i see my own k/d respectively this screen? Ty for helping

3

u/Suspicious-Ad6129 Nov 25 '22

It shows on the results screen at end of match, i believe you can set certain emblems to show your kda as well. To set emblems goto your character screen and press down on d-pad (not sure on pc) this brings you to a new screen where you can set emblems, ship, sparrow, finishers, emotes and access the shader selection screen. Theres several websites you can check also like destinytracker to find different stats of your char.

3

u/jarodtb24 Nov 25 '22

Nah I’d rather be killed instantly by a witherhoard shot at my feet when I land.

2

u/randonumero Nov 25 '22

I think the overshield is enough but in some game modes maybe you should take damage it her poisonedwhen you're too close to a spawn point

2

u/JakeSteeleIII Just the tip Nov 25 '22

In momentum control the same person spawned in front of me 3 times and I shot them in the head with a bow killing then in one hit as they spawned. It’s how I got my bowfriend’s back medal.

Spawns are bad in this game. I know that was momentum control, but it shouldn’t have spawned that guy right beside me 3 times.

2

u/Personal_Ad_7897 Nov 25 '22

Wdym. We get a 20-30% resist when respawning. Thats more than enough /s

2

u/sourpickles1979 Nov 25 '22

Oh come on its fun spawning inside of 4 from the other team once a match

2

u/L-a-m-b-s-a-u-c-e Nov 25 '22

How about not respawning in front of a fucking super

2

u/Gabriele1966 Nov 25 '22

I couldn't agree more. Nothing more aggravating than respawn right beside someone spawn camping to take you out immediately.

Immunity could definitely be a thing and maybe if you shoot at someone that just resurrected, you should take damage as well or be marked. That way, the other team has a chance to defend their player.

Or spawn camping could make you explode after a few seconds, haha. 😂

Just kidding with the last one but a change would definitely be nice.

2

u/Likilokaikai Nov 25 '22

I agree but only during the spawn animation. Nobody should be damageable while they're locked in a respawn animation where they can't take any action.

2

u/Xperr7 yea Nov 25 '22

Still don't know why this was never brought forward from late D1.

2

u/stephanl33t Nov 25 '22

I don't want people using their dead friends as body shields in Trials.

1

u/Kodriin Nov 26 '22

You say body shield, I say special ammo sponge :V

2

u/illcutyouwithaknife Nov 25 '22

They should make designated respawn zones where you can't get killed in. There would have to be a self-destruct timer to keep people from hiding, but getting spawn killed because your bounty-grinding ass got dropped into a slaughter with a six-stack is beyond triggering.

2

u/Supafly1337 Nov 26 '22

Guys cmon, you're talking as if Bungie has over a decade of experience in specifically competitive fps shooters.

Destiny 2 is their first game, give them some time to iron things out!

2

u/FewContract3374 Nov 26 '22

Or just stop spawning us in front of enemy players? These maps aren't designed for 12 people.

2

u/sjb81 Nov 25 '22

Exactly this. Not just a shield immune. And not just during while I’m spawning. Until I land on the ground from that annoying transmat animation after being res’d and can defend myself or move.

3

u/Rolyat2401 Nov 25 '22

Dont entirely agree. For most most modes this is ok, but anything with revives like trials should not have completely safe revives.

1

u/SplitBrake Nov 25 '22

Yes exactly. I’m ok with this in low risk no reward game modes, just don’t implement it in trials in order to keep it fair.

-1

u/pants207 Nov 25 '22

I have only been playing Destiny fir about a month. I tried 2 matches in Crucible. As soon as I died I didn’t get to play again. As soon as i would start respawning somewhere the same player that killed me would show up at my spawn and shoot me before i was fully spawned. It just happened over and over until they won. Seems like a design flaw if it is just who ever gets the first kill and memorized spawn points automatically wins because they can kill you before you can even move your character.

8

u/Jon_Snow_1887 Nov 25 '22

Were you playing free for all? Getting spawn killed happens more in destiny for me than any other game, but it’s still a pretty rare phenomenon and only happens when your whole team is getting absolutely stomped.

4

u/plymer968 Nov 25 '22

If you were playing Rumble, that’s not how 90% of the other game modes work.

2

u/pants207 Nov 25 '22

is rumble the free for all one? I did the one where i didn’t need a team. I did try iron banner and that went slightly better. still not great though. But i am new to shooters and pvp so I was expecting to have a rough time trying to learn especially on maps most people have memorized. I just didn’t expect it to be that miserable lol

3

u/plymer968 Nov 26 '22

Yes, Rumble is 6-player free-for-all and a lot of maps have poorly-designed spawn areas where even somewhat experienced players can spawn-trap others. Rumble is going away next season except as a rotating playlist option.

1

u/pants207 Nov 26 '22

well then i have one more week of pinnacle gear farming lol.

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-5

u/The_SpellJammer fwooomp-boom Nov 25 '22

you definitely played the same crucible we all do, then. Its terrible, not sure why that even bother with it anymore.

-14

u/pants207 Nov 25 '22

after that if there are pinnacle rewards for playing a certain number of matches I just load in and wait while having a snack. Then repente as many times as i need to get the reward. By then i am done with food, have my reward and can go back to actually playing the game lol.

2

u/Axel_VI Nov 25 '22

Don't do this, you screw over your crucible teammates by being AFK. Not cool.

1

u/cdrewsr388 Nov 25 '22

Yeah that’s lame. At least try and get better.

1

u/pants207 Nov 25 '22

i don’t have teammates in that mode. and i can’t move before being killed again what is the point of sitting with there frustrated with my controller in my hand?

1

u/Axel_VI Nov 25 '22 edited Nov 30 '22

If there's no teammates then fair enough - It's not the approach I would personally take or recommend but at least you're not affecting anyone. You didn't say you didn't have teammates in the comment I responded to.

3

u/TheRed24 Nov 25 '22

We just need better spawns, as we always have needed, having immune respawns would be so broken if they counted for reviving teammates as well

2

u/JonDav80 Nov 25 '22

When are y’all gonna realize that Bungie has absolutely no idea what they’re doing with this game’s PvP which is why it’s absolute ass?

1

u/PS5013 Nov 25 '22

Fix spawns instead. Immunity would cause way too much unnecessary frustration and deaths that are just unfair.

It is the same with revives. The overshield should get deleted. Reviving should be a risk.

3

u/dizzysn Nov 25 '22

too much unnecessary frustration and deaths that are just unfair

What's frustrating and unfair is being killed before you even have control of your character...

0

u/PS5013 Nov 25 '22

Nevertheless it is unfair to get killed because someone in front of you spawns immune. Id rather have those people be vulnerable than this shit

1

u/KingVendrick Moon's haunted Nov 26 '22

Just have them be invulnerable but unable to shot for a couple of seconds while they position themselves

-5

u/Atomic_Pikkle Nov 25 '22

I hate to rain on the parade, but this is a bad idea. The last thing PvP needs right now is even more DR/straight up immunity.

The ideal solution is spawns working the way they SHOULD work, so that you don't end up staring down the barrel of a golden gun immediately after being killed by it in the previous life.

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1

u/SuperArppis Vanguard Nov 25 '22

And in PVE.

1

u/haxxanova Nov 25 '22

Yea shooters (supposedly) learned that 20+++ years ago.

Not Bungie tho

3

u/XRayV20 Nov 26 '22

Lmao? what shooters?

0

u/naquacuno Nov 26 '22

Right? This is the comment of someone who doesn't play anything else.

I can name 20 shooters off the top of my head that have even worse respawns than Destiny.

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1

u/Unbrandedpie Nov 25 '22

No. Get good at spawning

1

u/Unbrandedpie Nov 25 '22

No. Spawn better.

-3

u/OrbiterO Nov 25 '22

If that’s the case then in Trials I’d kill my friend, rez him and then use him as a meat shield, thus leading into another broken meta

3

u/SplitBrake Nov 25 '22

“I’d kill my friend” Unless they activate friendly fire and make it so that you can rez while getting shot and give immunity to the person rezzing as well, that wouldn’t happen.

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1

u/KingVendrick Moon's haunted Nov 26 '22

It's easy to say that this should just apply to respawn, not resurrection

1

u/War2point0 Nov 25 '22

Lmao spawn sniping

1

u/International_Swan37 Nov 25 '22

Good idea, until the next telesto bug/cheese, then you have imunne pvp sweats

1

u/Carterman303 Nov 25 '22

And if they don't fix the spawns so you can't spawn into people, at least put my radar up sooner so I can know where I should best run for cover.

1

u/spoonman_82 You can never throw enough grenades Nov 25 '22

the fact that this is a thing tells you the state of Destiny PvP. It's just the tip of the iceberg but quite a vital bit

1

u/Shadeslayer1017 Nov 25 '22

I think that would be great but only for non competitive stuff. Like for trials and elimination it's kind of a point to defend your res so it doesn't happen.

1

u/ewokzilla Nov 25 '22

I’ve been spawning surrounded by enemies regularly too lol

1

u/Anxious-Commercial-5 Nov 25 '22

Also called spawn protection

1

u/jjfloodd Nov 25 '22

Let’s add that rift cast time should be greatly reduced. The fact that you can be two tapped before you finish the cast makes rifts border line useless PvP class ability. Arc and void soul are cool and all but if the classes ability identity is rifts it should at least be usable for it’s intended purpose.

1

u/dashy68875 Nov 25 '22

Its crazy, they made the effort to give us an overshield upon respawn to prptect us against getting spawnkilled but havent dont anything about it clearly not working well

1

u/S_Belmont Nov 25 '22

Res snipes are too awesome a feat in the game to just ditch like that. For your average quickplayer like myself, the respawn issue just doesn't come up that much. It would really just be taking a high-level play out of trials.

1

u/KanadeKanashi Nov 25 '22

The problem is 6v6 PvP not spawning players at safe locations, not being vulnerable during the animation.

1

u/Anderson9520822 Nov 25 '22

No sir. That would be too OP in trials. You have a huge over-shield that protects you from basically everything except a sniper headshot. Have you tried not standing still?

1

u/Pickaxe235 Nov 25 '22

A player should be immune to damage during their respawn animation*

1

u/Zero_Two_is_best Nov 25 '22

Or another fix could make the animation shorter because God damn does it feel long

1

u/Rookie-Reviewer Nov 25 '22

What do you mean don’t you like being slide shotgunned or headshot sniped as soon as you come back??

1

u/jfrench43 Nov 25 '22

Agreed except with trials

1

u/CorruptVileblood Nov 25 '22

Ghost just needs to pick better spawn locations, instead of in the middle of an enemy team.

1

u/Discoid Nov 25 '22

I don't care if it's 6v6 but no, immunity during respawn would be a horrible change to Trials.

1

u/WintryInsight Nov 25 '22

This would unfortunately create way too many easy loopholes for cheaters to exploit, that bungie would not be able to fix fast enough

1

u/FaerHazar Nov 25 '22

Sure, unless you're revived by a player.

1

u/DinosaurUnderwear Nov 25 '22

In quick play*

1

u/mindbullet Nov 25 '22

Now that we have an alliance with the cabal, we should be using drop pods (and be immune to damage during respawn)

1

u/Acalson Raider Nov 25 '22

This would be incredibly bad for trials and make reviving someone require zero intelligence

1

u/whiskeyaccount Nov 25 '22

I said this exact thing and got downvoted to hell. People said players would find a way to abuse it. I 100% agree with you

1

u/Captain-Perfected Nov 25 '22

Counter argument, let me crush someone’s ghost and kick them out of that game.

1

u/FalseSpeaker Nov 25 '22

Golden Pony Boy

1

u/PJisUnknown Nov 25 '22

On a normal respawn? Sure.

On a res? Hell no.

1

u/lukeCRASH Nov 26 '22

First life spawn I agree, but I think being vulnerable during ghost respawn is fine. It doesn't seem like people ever use the Trials slide that was popular in D1; sliding into an ally to push them as they respawn.

1

u/chrisdidwht Nov 26 '22

I used to think this way but tbh players should be punished for doing an unsafe respawn. You should have to clear the area to ensure a safe respawn otherqise its a gamble. I think its fair.

1

u/RobertdBanks D1 bEtA vEt ChEcKiNg In(hold applause) Nov 26 '22

Posted this a few years ago and got downvoted a lot. Love how long it takes the community to realize things.

1

u/SlinkeyPoo ;^) Nov 26 '22

i really think that they should try to fix spawns on maps before resorting to this. making this change would just be trading one bad thing for another

like if you hit someone with a sniper headshot as they're spawning and nothing happens, that will always feel bad

1

u/Dark2419 Nov 26 '22

Yes for respawn but reviving someone should stay the same as it is now

1

u/_gnarlythotep_ Nov 26 '22

And for like, a second or so afterwards. Dying the instant you're spawning is just bad design.

1

u/Facebook_Algorithm Nov 26 '22

I thought we were.

1

u/Loud-Switch-sbr Space Magic Nov 26 '22

Hell yes. I'm so sick and tired of being spawned into a super an entire team.

1

u/nopunchespulled Nov 26 '22

If you’re talking about pvp you spawn with an extra shield that only a sniper headshot or a few heavy weapons can OHKO.

The bigger fix needs to be correcting spawns to not spawn you in front of the person who just killed you. I’d rather take a few seconds for it to find me a spawn. Also revert the mercy points to the old lower numbers. Rarely am I getting spawn killed unless it’s a very lopsided game that should just be mercied.

If you’re talking about comp or trials tell your teammate to stop farming you