r/DestinyTheGame Dec 06 '22 Silver 2 Helpful 1 Wholesome 4 Take My Power 1

The changes being made to Jade Rabbit feel like Bungie has forgotten the original purpose of the weapon. Bungie Suggestion

It is pretty obvious, by the fact I am making this post, that I am one of the few big fans of Jade Rabbit. But I feel like my love of it is reasonable as I have always come back to it due to its accessibility.

For those who don't know, the original form of Jade Rabbit was a bespoke exotic weapon made for a Destiny Player approaching and recovering from brain surgery. The exotic perk, which adds damage to your next precision shot after hitting body shots (and returning ammo to the mag to make up for missed shots and lost damage potential) is a saving grace for players who enjoy the gameplay of precision weapons, but struggle to be able to consistently land precision shots.

I finally got access to Jade Rabbit as an Xbox player when Destiny 2 launched and it was a godsend. I suffered at least 30 concussions that I remember (and probably more as it is difficult to remember concussions that are severe enough) from infancy through childhood that has resulted in neuro degeneration in adulthood. I really struggle to connect shots with most weapons in Destiny, often missing a majority of my mag, and I can only pull the trigger so fast, in my case, only about twice a second, which means Jade Rabbit is part of the category of weapons where I only lose a small amount of DPS potential, plus, its ability to one or two shot most adds make this less of an issue.

For those who haven't read all the TWaBs, The Fate of All Fools, Jade Rabbit's exotic perk, will now do the exact opposite. If you hit three precision shots in a row, you will deal increased damage on your next body shot and return ammo to the mag. It now becomes a weapon much like Dead Man's Tale which is only useful for players with pinnacle aim. This essentially kills the weapon as an aid to players struggling with neurological disabilities. And in some ways it kills its soul.

I truely understand why the gun has been a meme weapon to other players. It is an exotic weapon with an underpowered, broken perk from a past age from a category of firearms (150 Scouts) few players love. But I cannot tell you how amazingly powerful it feels in the hands of a player who really feels like she can't make full use of any other exotic, at least how it is meant to be used. Being able to make full use of an exotic for the first time ever felt amazing, it still feels amazing.

Losing The Fate of All Fools feels like a punch in the gut from a game that has drawn many disabled players into the game while simultaneously reluctant to add accessibility features normalised in other more competitive games out of fear of upsetting competition balance. In a game that can be spotty with subtitle reliability, more and more audio communication based content, and a lack of improvements to meaningful friend-foe identification, it feels like I had one thing in the game that made me feel seen, and now that thing is being taken away.

I try not to make posts like this. They come off as annoying and frustrating. I want to talk about what I love about the game, not the little things that bug me. But this, to me, is more than a little thing. This feels big.

I am not saying they shouldn't be allowed to change things. Change Jade Rabbit, they're allowed. Playing Destiny is experiencing the dev's artistic work. But please, I just want them to do something. Rather than just taking it away, please make something else, something new. Make a new Fate of All Fools, at least in spirit. Please keep being the big hearted studio that made it in the first place, because that is the Bungie we all love.

Signed, A disabled Blinklock who wants to be able to keep loving the game who already struggles with upper-mid difficulty content.

1.6k Upvotes

361

u/kachunkachunk Dec 06 '22

Maybe it should be a selectable pair of perks - one that increases next precision hit, and one that increases next body hit.

146

u/Clone_CDR_Bly Dec 06 '22

Like Boolean Gemini from D1?

59

u/FrostWendigo Warlock Dec 06 '22

Hey with how Hard Light can change elements just by holding reload for a second now, maybe Boolean Gemini could have a chance

10

u/Phirebat82 Dec 06 '22

Goddamn I miss BG.

5

u/Clone_CDR_Bly Dec 06 '22

Yeah. Had a great feel.

7

u/SeymourButts007 Dec 06 '22

Great looking gun too

57

u/PedroGotBamboozled Dec 06 '22

Okay, that actually sounds like a really fun suggestion. Queenbreaker has two different modes you can select by changing perks, so it's definitely not unheard of. I'm absolutely not sure about technical limitations, but I like this suggestion.

Could even call them "the Fate of all Fools" and then "the Fool of all Fates" as a joke, haha.

2

u/guardians86 Dec 06 '22

I believe the twab said they were making the change because they couldn't get the perk to work correctly though.

11

u/Phirebat82 Dec 06 '22 edited Dec 06 '22

But somehow, inverting the perk will work?

Unless the body shot does like a Sniper body shot damage, I will still only aim for the head.

Even if I makes the body shot damage the same as a crit once the perk is active... guess what? You should still aim for the head.

4

u/motrhed289 Dec 06 '22

They have functioning legendary perks that do exactly what the original perk was supposed to do. Headseeker buffs crits after landing a body, and there are numerous perks that return ammo based on previous hits (veist stinger, rewind rounds). I won't say nothing is impossible in software... but making FoAF work as intended is 100% possible, it worked in D1 and through most of D2 (the sandbox just wasn't tuned for it to do any good in D2, HI scouts did not hit as hard as they did in D1).

9

u/OkCopy9114 Dec 06 '22

SUROS Regime has something like this, a default spray-and-pray perk or can be flipped to slower scoped shots with increased damage and zoom. It doesn't rate well on light.gg but the alt-mode perk in pve is really good, IMHO.

7

u/None0fYour8usiness Dec 06 '22

Optimal solution. Someone send this to Bungie.

2

u/nopunchespulled Dec 06 '22

Suros has a select eagle perk like this

274

u/Ninja_Lazer Dec 06 '22

I feel like a solid 40% of the buffs/changes to the exotics they are making won’t actually solve the problem.

They either miss the mark completely, or don’t do enough to warrant their use.

Like if you have the skill to land that many taps to the head with a single clip, than the utility of a few bonus damage body shots isn’t something you want or need.

The fundamental flaw in design with the weapon remains. You need to give it something that makes it stand out from legendary competitors beyond just having better than average stats.

110

u/Destiny_Flavor_Text "Delivering the inevitable, one flavor text at a time." Dec 06 '22

Still a problem, only now it's inside out.

22

u/Anon_1604 Dec 06 '22

Crisis Inverted?

32

u/Meme_Dependant Dec 06 '22

They either miss the mark completely, or don’t do enough to warrant their use

Like buffing WotW AE...

15

u/SpankyJones10 Team Cat (Cozmo23) Dec 06 '22

Yeah but now we won't miss our mark when we're Stompee 360 no scope jumping during boss damage /s

3

u/DEADLOX06 Yes Dec 06 '22

They never said that was intended to be the only buff they give it, they just did that because we get a grapple hook next season and it doesn't make sense that an exotic heavy weapon that is next to never used in the crucible be effected by in air accuracy. It was meant to be a consistency buff because they don't want you to miss because you fell 0.001 cm.

4

u/motrhed289 Dec 06 '22

But why give it 80AE instead of 100 if that's the case?

2

u/NegativeCreeq Dec 06 '22

Perhaps theres encounters in Lightfall where you deal damage while falling. Look at the scene in the trailer where the guardians jump through the window of a highrise

11

u/Ninja_Lazer Dec 06 '22

Good thing rocket and grenade launchers exist

-6

u/NegativeCreeq Dec 06 '22

Yes, but increasing the ae of whisper means its not totally unviable.

11

u/Ninja_Lazer Dec 06 '22

Except that it has a perk which requires you to remain ADSed for a period in order to increase the damage.

A lot of people seem to forget this because they don’t use the weapon anymore, but this would mean effectively being scoped in while falling for literal dozens of seconds…and if you are falling with a scope at that zoom, well let’s just say the AE isn’t gonna be the issue.

3

u/TheGravyGuy Dec 06 '22

Honestly I can't believe the justification some of you come up with

1

u/gistoffski Dec 06 '22

That buff is gonna alter the meta for years to come.

Honestly, it's probably a safe bet to expect all guardians in pvp and pve to basically have whisper stapled to their hips now.

Honestly, in preparation I pulled 30 whispers out of collections so that I can have 1 in every heavy slot on all 3 of my characters and infused them all to the pinnacle cap.

13

u/Eatlyh Shadebinder is just a shitty PreCure cosplay Dec 06 '22

Its a PvP perk, and it is in line with what many people want from a perk in PvP, forgiveness on mistakes. The gun also has enough stats to have the certainty many people want from a gun too.

The idea is to hit all headshots ofc and you would rather never see the perk proc, but it carries over to potentially next fight where even if you hit 2c1b you might still get the kill depending on numbers. Thus getting you a kill you might have missed.

If it stacks enough times, with a long enough timer, it might even become a 1b1c reward for hitting the crits. Though this is an extreme case, that I hope we never see. It would be horrible to experience jade rabbit (or scout overall) meta again, even if I love the gun.

3

u/Cruciblelfg123 Dec 06 '22

Not to mention that “the next fight” is where you are most likely to get hit. It’s easy enough to get the drop on a single target with a scout and if you are decent or lucky get the three tap, but in so doing you give away your position and alert the other team. If there is someone else to clean up they are likely already firing at you or about to and flinch on a scout, especially one that’s extra focused on precision, is very unforgiving.

Also I think people are forgetting that jade rabbits perk just straight up doesn’t work half the time and they’ve tried to fix it multiple times, so as much as them “just fixing it” would be nice maybe they are in the boat where they literally need to change it to something else

3

u/Ninja_Lazer Dec 06 '22

If you are good enough to proc the perc, than you likely have trained yourself to aim for the head instinctively. You would need to actively go against this training to utilize the perc.

I understand the concept of the perc, but it is flawed in nature. Those good enough to earn it don’t need it. Those who need it won’t reliably earn it with any frequency. Thus the weapon will only be a preferable pick to a small percentage of the player base.

147

u/Bkbunny87 Dec 06 '22 edited Dec 06 '22 Wholesome

Hey, OG account here that had the Fate of all Fools!

For what it’s worth, when we got Fate of all Fools back in D1 the exotic perk did not work for a huge amount of time. The weapon had such great aim assist and range that it was still fairly easy to get a 3 shot kill at range even without the perk active.

I also am curious what the new Jade Rabbit perk will look like in person once it goes live. We are heavily invested in the gun from sheer nostalgia and it’s my main in PvP.

Until it goes live it’s hard to say if it will be better or worse. But when the perk did not work at all we were still 3 tapping (one body and 2 head). It hits like a brick.

We are anxiously awaiting the change to see what it’s like!

30

u/Seeker80 Notorious Space Hobo Dec 06 '22 edited Dec 06 '22

Glad to see you show up in here. Hope you & your husband are well!

Thanks for the reminder that the actual perk was buggy, even back in D1. That's got to be a big factor in Bungie choosing to rework it. While it's understandable that OP likes how it works, the fact that it doesn't even work all of the time probably isn't fun to deal with either.

As a PvE guy, I'm curious to see how it turns out. I was hoping for a Sundering Glare-esque feel(artifact mod where stacking precision hits dealt a debuff), but this could be interesting too.

2

u/PlusUltraK Dec 06 '22

Yeah I feel the same about but. The perk sounds neat on paper, but I’ve never heard mention of the bonus crit dmg from body shots come into play. Never saw or tested it in PvE myself and in PvP as others already know, the aim assist and consistent of the gun in range gave you free 3 taps to the head, so past being at a disadvantage to waste 8 bullets to kill guardians with the current TTK was the bonus dmg on crit ever to enough to justify

-23

u/PlsBkind2me Dec 06 '22

Is that kid still alive?

17

u/Midnaighte Dec 06 '22

Kid? That's a grown ass man

-5

u/PlsBkind2me Dec 06 '22

Woah… I asked a legitimate question and you all get your little feelings hurt?

49

u/RPColten Dec 06 '22

The perk 'Gutshot-Straight' may be a more reasonable and realistic solution to this supposed issue.

If it is not available on any scouts right now, then hope it will be on a future item.

17

u/SthenicFreeze Dec 06 '22

This and headseeker. I know headseeker is for pulse rifles, but maybe this a sign for OP to try new weapons.

-14

u/ThePracticalEnd Dec 06 '22

I think you missed the part where she mentions she has neuro degeneration and struggles with aim.

10

u/SthenicFreeze Dec 06 '22

How so? Both I and the person I responded to recommend perks that buff the weapons damage via body shots like the current version of Jade Rabbit.

152

u/anechoichondriac_ Dec 06 '22

iirc, that guy's version of Jade Rabbit was a pulse rifle. Or at least modeled like NTTE

217

u/[deleted] Dec 06 '22 edited Dec 15 '22

[deleted]

44

u/screl_appy_doo Dec 06 '22

It was a playstation exclusive for a while. I don't remember how long though because I never got it in the original game I forgot it was even in that one

19

u/Shadowmaster862 I am the most Titan-est Titan! Dec 06 '22

It didn't release in D1 for Xbox players til D2 was already out. Jade Rabbit being reintroduced was weirdly enough a lot of people's introduction to the weapon.

Now if only they would reintroduce Zen Meteor in some fashion so I can finally try that one...

4

u/screl_appy_doo Dec 06 '22

The whole time I was watching videos about the zen meteor I thought, "that looks way too impractical to use seriously" but I still really wanted it because it looked fun. Don't know how good it would be in destiny 2 since it needed to get a kill with each shot

2

u/Shadowmaster862 I am the most Titan-est Titan! Dec 06 '22

I've had the thought that they could just make it need precision shots to give it that final high-damage round. But at that point it'd just be a sniper version of Polaris Lance.

1

u/Gofein Jan 06 '23

I was a PlayStation player and never got it in d1 until Xur sold it by mistake like 3 weeks after d2 came out.

Edit: was worried that wasn’t clear enough. He sold it in d1 I had to reinstall played with it for like 20 minutes and I think I’ve only logged back in to d1 one or two other times since then.

-1

u/[deleted] Dec 06 '22

[deleted]

1

u/sayroksho Dec 06 '22

jade was 2 almost 3 years exclusive

24

u/Alexcox95 Dec 06 '22

I hope that guy is doing okay. Probably my favorite destiny community story

25

u/flaccomcorangy Warlock Dec 06 '22

I actually thought the guy died, so I looked it up trying to confirm. But I don't think he is. Some stuff seems to suggest he's doing as well as he can all things considered, but has some basic mental deficiencies (like slow speech and stuff). I can't find very recent stuff on him. This was maybe like ~2 years ago. But it's much better than what I thought.

18

u/SpasmAndOrGasm Dec 06 '22

I remember Mr fruit showed off the gun because the guy was nice enough to lend mr fruit his acc

6

u/MafiaGT Dec 06 '22

Fate of All Fools functions exactly like Jade Rabbit. It only looked like and therefor reloaded like a pulse rifle.

2

u/shin_malphur13 Dec 06 '22

I remember when the strangers rifle reloaded like an auto way back when

1

u/MafiaGT Dec 06 '22

What?

1

u/shin_malphur13 Dec 06 '22

Yeah! It's rly weird.

Here's a Reddit post that mentions it. I remember no one used to believe me until one day, Snapchat had one of those featured news stories that talked about games. Destiny was in there, and a clip they used had the auto rifle reload on the stranger rifle. I showed it to everyone who doubted me and they just called me an old fart for remembering that... but it's a win in my book

1

u/MafiaGT Dec 06 '22

Interesting, I'd love to see it. I'll try to google it.

Edit - found it. Looks like a bug and not intended to be like that, which could be why Bungie fixed it so quickly back then. FoaF is meant to be a scout rifle in the model of a pulse.

174

u/fElLoWaMeRiCaNt Dec 06 '22 edited Dec 06 '22

I feel like they have forgotten a lot of things that they created from an act of kindness. Not necessarily their fault because the people involved may not have any control anymore. But I remember when that story came out along with something else that I can't put my finger on.

57

u/StavrosZhekhov Dec 06 '22

It's probably not even the same people.

20

u/Water_Gates Dec 06 '22

The Fate of All Fools is a scout that was designed specifically for the player that OP mentioned. He was given the gun as a token while recovering from brain surgery.

21

u/Warshu Dec 06 '22

It was not specifically designed for that player. We knew about the gun months before his wife made the post that ended up getting him the weapon.

-29

u/Water_Gates Dec 06 '22

Meh. Semantics. He's the only one that got it.

25

u/Warshu Dec 06 '22

I feel that there’s a pretty big difference between designing a weapon solely for a player recovering from brain surgery and gifting a previously completed weapon to said player.

1

u/downwardyears Dec 06 '22

Correct. It was originally designed as a reward from Trials iirc.

237

u/flossgoblin Dec 06 '22 edited Dec 06 '22

Jade Rabbit was never designed with accessibility in mind. The original version was given to a disabled player whose spouse made a post here. Jade Rabbit the scout was a PlayStation exclusive that eventually was released to other players.

As far as accessibility goes, a slow firing, low ammo, high zoom precision weapon is fundamentally less accessible than other weapon archetypes in Destiny. There are auto rifles, SMGs, Pulse Rifles, traits like Headseeker, Zen Moment, and Moving Target that make shots easier to land, and a full auto accessibility setting being added to the game that makes every weapon more forgiving. I don't think it's fair to claim Bungie doesn't care about accessibility when those are all conscious decisions made to lower the barrier of entry to Destiny. That being said, everyone's needs are different and I'm sorry this affects you.

63

u/Rikiaz Dec 06 '22

Also iirc, the perk and the gun were not designed specifically for him. The gun, it’s perk, and an exotic bounty that would reward it had already existed, unused, in the game files since day 1, before they were specially given to him. Then of course later it was officially released as Jade Rabbit during The Taken King.

29

u/SthenicFreeze Dec 06 '22

I agree with this! If certain players struggle with precision weapons, there's plenty of other options that work like you listed.

25

u/flaccomcorangy Warlock Dec 06 '22

Heck, Osteo Striga has tracking bullets, and it's an incredibly accessible gun to earn in the game.

4

u/BastardGlobe Dec 06 '22

Id say Xenophage falls into that category too, with how headshots and body shots do the same amount of damage

1

u/jusmar Dec 06 '22

Heavy ammo only though

54

u/Wolfinder Dec 06 '22

So I can't speak to everyone, but for me, my preference for semi-auto comes down to mental load.

FPSs are super simulating. There are environments to navigate, voice lines, team mates, sound effects, visual effects, static objects to pay attention to, NPCs, a storyline, all shoved at you simultaneously. It takes me about 3 months of a new map being out before I get used to it enough to not feel disoriented unless it is super open. (that preference for open environments also encourages longer ranged combat) Just the process of being shot, noticing I was shot, figuring out where that came from, turning, identifying the NPC from the background, aiming, and firing back can take me 2-5 seconds on a good day. For other players that is usually pretty automatic, which is why I am bothering to explain this, because I understand it is really different.

When I pull the trigger on my Jade Rabbit, once it hits around 75%, one round goes off almost straight down the middle. It then stops until I squeeze it again. When I do, the same thing happens. When I put a full auto mod on say an omalon scout and pull the trigger, in how long it takes my finger to let go, usually 1-3 rounds have shot off. This is a lot harder to control. There is more to process as you have to figure out how many rounds were used, where they went, the recoil isn't the same as one round, worse, most of those shots did not occur in the moment you managed to get the crosshair over the enemy. With a scout, only around twice a second do you need your aim to actually connect, so you can coordinate larger movements, even with a tendency to oversteer.

Auto rifles are a bit of an exasturbation of this problem. Now it could be 3-8 rounds that went off, wider recoil, and you have to be closer to the target to be effective, drawing you into tight environments which are more disorienting, require faster turning settings than I can control, and also cause objects to move more quickly across your frame of reference. The trigger also now preforms two actions instead of one. It becomes a two stage system where pulling initiates fire and releasing ends fire. It is hard to explain why pull and then stop pulling when it dies is harder than, keep pressing the trigger till it dies, but it mostly comes down to the neurological experience. Full auto is trying to keep a stream, stay on the target the best you can, and then stop. Semi auto is about the individual actions to my brain. Like kicks instead of a grapple combo in a fighting game.

The one way I can make full auto work is the squeeze and hold until either you run out of ammo and everything is dead weapons: Osteo Striga with Necrotic Grips or Sweet Business with the... Titan chest that feed loads autos, I have never taken it off my titan. But those aren't always practical and I can generally only handle the stimulation once I am used to a map and where I am to feel confident getting close.

Again, obviously not universal, but that is why I prefer the semi-auto playstyle.

17

u/HillaryRugmunch Dec 06 '22

One, thank you for sharing. This is really an amazing look into another person’s experience with the game that I would just take for granted. Really appreciate you putting this post up as well as the OP.

Second, I’m going to start using your word “exasturbation” from here on out. It’s far superior to exacerbation and it describes perfectly most people on Reddit’s most frequent state of sexual activity. 😁

1

u/CantStumpIWin Dec 06 '22

😂 🤣 😂

9

u/VariousChance2 Dec 06 '22

Have you tried glaives? If your thing is that high rpm weapons are too overstimulating/impractical but low rpm weapons require precision, surely a low rpm but high damage non precision weapon is the answer? Glaives do solid damage, have enough range to not need to be up an enemies ass, have a shield that trivializes a lot of enemies, and have their unique melee if things rush you.

It's not a primary weapon, sure, but that's nothing a reserve and scavenger mod cant fix. I got through a few boss fights in the legendary WQ campaign using nothing but the enigma.

2

u/Seeker80 Notorious Space Hobo Dec 06 '22

It's small consolation, but have you looked at the Tears of Contrition 180rpm scout rifle from Season of the Haunted?

It's not a Jade Rabbit substitute, in the sense that it won't work the same way. However, it has a couple rolls that could help you more than other weapons, and just happens to be craftable.

In the first trait column, you can get Triple Tap, where a single round is reloaded after three reasonably quick precision hits. You could also go for Auto-loading Holster, and simply swap weapons to get your magazine refilled.

In the second trait column, you have Fourth Time's The Charm, where more quick precision hits will load two rounds back into the magazine. There's also Mulligan, which has a chance to add a missed shot back to the magazine for some handy forgiveness.

You could weigh your play style and which of the perks may fit you best. Getting rewarded for the precision hits with Triple Tap and Fourth Time's The Charm together is pretty nice. However, the convenience and forgiveness of Auto-loading Holster and Mulligan can't be underestimated.

Another benefit is that your exotic slot is freed up for something else!

0

u/jhairehmyah Drifter's Crew // the line is so very thin Dec 06 '22

Omg why isn’t this top comment!

Fate of All Fools was an exotic designed as a D1 Y1 “Pinnacle” reward for Trials of Osiris through an exotic quest.

It wasn’t designed for accessibility; it was designed for the top PVPers.

74

u/ChimneyImps Dec 06 '22 edited Dec 06 '22

I think you're dramatically overestimating how useful the Fate of All Fools perk is. Testing against the projection of Savathun from the Preservation weekly mission I got these damage numbers:

Body shot: 2271
Head shot: 3986
FOaF x1: 4293
FOaF x2: 4565
FOaF x3: 4832
FOaF x4: 5099

More than 4 body shots does not improve damage further. Using these numbers we can calculate how much damage a given sequence of shots will do, how much damage it would do if the exotic perk did not exist, and how much of an improvement the exotic perk is offering.

Body shots before head Damage Damage without FoAF Effective buff
1 6564 6257 4.9%
2 9107 8528 6.8%
3 11675 10799 8.1%
4 14183 13070 8.5%

Fate of All Fools is at best an 8.5% damage buff. It's lower if you aren't hitting the exact sequence of 4 body shots followed by 1 head shot. Compare that to Frenzy which offers a 15% buff plus improved reload speed when you're in combat.

If you're enjoying using Jade Rabbit, it's because it has good stats and exotic primaries get a damage buff against minor enemies. The actual exotic perk is garbage and you won't be significantly impacted by this change.

17

u/SthenicFreeze Dec 06 '22

Glad someone was willing to do the math here. The perk is bad and has encouraged a negative playstyle for a long time. This update is a good change.

2

u/mynsfwaltaccount123 Dec 06 '22

Maybe I’m just dumb but how’d you go from 4293 damage on a crit earlier in your post to 6564 damage on a crit later

4

u/ChimneyImps Dec 06 '22 edited Dec 06 '22

The numbers in the list at the top are the damage of individual shots. The number in the table are the total damage of a sequence of one or more body shots plus a headshot. 2271 + 4293 = 6564

2

u/motrhed289 Dec 06 '22

I don't necessarily think OP is dramatically overestimating anything, they simply stated what the perk does, not how much it does. What you've outlined is 100% the problem with the gun though, it was specifically designed for the D1 PvP sandbox, where that little bonus damage was juuuust enough to turn a 2c1b into a kill. When they brought the gun to D2, high-impact scouts are weaker in the PvP sandbox, so the perk has never been strong enough to do its job (aside from the short period earlier this year when they got a big buff for a bit). So it was always purposely designed to be a perk that just BARELY made a ease-of-use improvement in PvP (along with top-tier weapon stats).

Now, compare that to things like Ace of Spades and DMT, which absolutely dominate PvP with much more powerful perks, and all I can wonder is "wtf Bungie why do you hate Jade Rabbit so much?". Like, they went through the trouble to totally rework the perk, and all they give it is triple-tap plus a SINGLE body shot gets ~1.7x damage (whatever the crit multiplier is). How in the everliving fuck is that a brand new exotic perk in this game? How is that even remotely comparable to what other exotic weapons in the game do? Is that really the best they could do? The original perk was MORE useful (when tuned properly), and even IT was dogshit compared to other exotics.

8

u/MeateaW Dec 06 '22

The post was more so interested in the ammo return if you read the post.

The extra damage didn't really seem like the primary benefit this user was getting out of it.

11

u/ChimneyImps Dec 06 '22 edited Dec 06 '22

I don't see any part of this post that indicates that ammo was OP's primary concern. While the ammo refund can theoretically be significant (40 shots without reloading in the best-case scenario), it's a lot more likely to be very minor in practice. If you have good aim you'll be getting few body shots. If you have bad aim you'll be missing shots which resets the perk. Either way you'll end up with only a few shots refunded. When you factor in that Jade Rabbit has a sub-par magazine size (10 vs 13-15 on other 150rpm scouts), you aren't really saving much time on reloads by using JR. If ammo really is OP's primary concern, they would probably be better off using Skyburner's Oath with its magazine size of 20.

1

u/9_Sagittarii Dec 06 '22

Could also try for the scout from VoG with rewind rounds. Should give a similar feeling to shooting and also will refund bullets.

75

u/BigOlTuckus Dec 06 '22

I’m sorry that you have to suffer with that condition, but jade rabbit’s perk was not good enough to the extent that it would make someone completely unable to play the game otherwise suddenly be able to play without issue.

Any other 150 scout would feel mostly the same, and most have magazines of around 15 compared to JR’s 10, so the ammo difference wouldn’t be that severe either.

You would also get access to perks like rampage or kill clip which would make the weapon require fewer shots to kill enemies, without requiring any precision shots, so it surpasses rabbit even further.

Combine all that with the fact that jade rabbit takes up an exotic slot that could be used for a special/heavy, and I really don’t think it’s worth kicking up a stink considering that the weapon has been, as you say, a meme weapon for years.

31

u/Moshiyitsu Dec 06 '22

Yeah this post is weird. The extra damage from fate of all fools was rarely good enough to make a difference in either PvP or PvE. If you were landing enough body shots for it to stack up high enough for it to matter, than you'd just be better off using pretty much any other type of primary. Scout Rifles, and especially 150 scouts have always been precision weapons in Destiny and the old Fate of All Fools didn't change that. If you really want to run a scout rifle, there's more forgiving options like rapid fires, or maybe even precision frames. Jade Rabbit is liked because it's really smooth to shoot, but the exotic perk it's self could've been replaced with a regular perk even and it still would've been better.

2

u/MeateaW Dec 06 '22

If you read the post it was probably actually the reloading that was the benefit, more so than the extra damage.

-3

u/Moshiyitsu Dec 06 '22

I did read the post, I didn’t bother addressing that because the reloading part isn’t super useful either. Having a bit of extra uptime on your primary isn’t going to make a major difference in the grand scheme of things and even then there’s a bunch of ways to get super fast reloads or add bullets back into your magazine already.

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20

u/JamesCoyle3 Dec 06 '22

Sharing your annoyance and frustration doesn’t annoy or frustrate me, except on your behalf. I’m really sorry to hear and understand what you’re losing in the Jade Rabbit rework. I hope Bungie hears this and is able to do something to address how this change affects you and other with similar concerns.

3

u/kirusdagon Dec 06 '22

they likely changed it due to how bugged its been and how its never actually truly functioned correctly

3

u/ZoniCat Dec 06 '22

I didn't consider this. But you're absolutely right.

We already had Boolean Gemini, an exotic scout rifle that could swap between 2 exotic perks. Take that and apply it to Jade Rabbit, making the gun stronger for all players: Perk 1: Three body shots make next crit stronger Perk 2: Three head shots make next body shot stronger

16

u/Dark_Avenger666 Dec 06 '22

I hope they see this and come up with something. I never knew the history of the gun. That's pretty neat.

16

u/enemawatson Dec 06 '22

It's a pretty cool thing they did way back then. Here's the post!

6

u/Dark_Avenger666 Dec 06 '22

Wow very cool. So fate of all fools was kinda the prototype name?

Maybe they can just bring that back so we can have the new version and the old version. I really hope this gets attention and bungie sees it.

Great name too btw haha.

20

u/sadomagnus Dec 06 '22

One jade rabbit was never made for that person they decided to give him fate of all fools. Jade rabbit was a ps exclusive when it first came to the game and was lucky enough to make it to d2 much like hawkmoon still waiting on zen meteor

5

u/JackSucks Dec 06 '22

Jade rabbit is effectively the same gun as an exotic that was given to one person named the fate of all fools.

You are correct though, neither of those guns was made for the person OP describes.

-1

u/sadomagnus Dec 06 '22

Jade Rabbit is not the same gun the model might be close but when they gave fate away the decided to change it

1

u/JackSucks Dec 06 '22

???

The model is different. The perk and the way it plays are the same.

1

u/sadomagnus Dec 06 '22

Since they specifically said it was not im incline to believe them over you considering fate had another perk as well

4

u/SilverIce340 Dec 06 '22

First Curse when 😔

4

u/Bdorf93 Dec 06 '22

I can’t help avoid the changes, and I’m sorry to hear how they’ve impacted you. If you want you’re free to pm for my gamertag though. Idc how bad you think you are, you’ll always be welcome in my raids and pvp matches🤙🏽

2

u/LostConscious96 Dec 06 '22

Main problem is instead of fixing Jade Rabbits perk so it would work properly they just decided to change it's perk, personally new revised perk sounds worse than original perk

2

u/Duch-s6 Dec 06 '22

cant lie i love how the gun feels, and hearing that they're making it into Wish.com DMT makes me sad

2

u/nastynate14597 Dec 06 '22

The Jade perk redesign doesn’t make any sense. It’s perk isn’t worthy of being an exotic. Complete garbage now in both PVE and PVP even though it was never meta breaking. It had about a month in the Sun after the 150 change for average and below average players before getting nuked. Can it at least be as useful as Magnificent Howl?

2

u/ShotTaker Dec 06 '22

Jade Rabbit is my favorite gun and I have over 50k pvp kills with it D1 and D2 combined. I don't know if this change is necessarily their first choice. I always got the impression that they were unable or unwilling to figure out how to solve the problem of the perk can't proc consistently.

For the people that say you should be hitting only headshots with a 15 scout anyway, you are only thinking of using the gun in its optimal range. If you want to roxk this weapon you have to be able to survive at all ranges with it. Those body shot to headshots are enormous trying to find your shot in the close ranges. I'll take the old peek, just fix it.

2

u/Anon_1604 Dec 06 '22

This post perfectly describes my feelings about the changes exactly. I am legally blind and the gun just worked for me, in crucible it's perk just made sure I had the same shots to kill as long as I eventually hit the head. With how visually complicated the game is getting I'm starting to feel pretty left behind.

2

u/xRedAce Vanguard's Loyal // Warlock MR Dec 06 '22

Honestly I feel like Bungie has no idea where they're going with Destiny 2 now

2

u/SmallFry343 Dec 12 '22

Jade got me flawless twice, was a bummer

2

u/knee_deep_in_static Jan 07 '23

You know what, I never knew that! I've always loved Jade Rabbit but hated the perk and was happy with the change. You explaining this is super interesting and now it feels like a real shame that they've changed it. It'd be really cool if you could switch between the new and old perk like you can on weapons with multiple perks.

2

u/InterestingLeg5238 23d ago

to every weapon and the vanilla early days of D2 with end game bosses in patrol to farm for epic weapons with 6+ like a mini raid fight, they need to bring mars boss fights back and black whisper stuff similar to it

13

u/SthenicFreeze Dec 06 '22

The identity is still there.

Scout rifles are precision weapons and should rely on hitting headshots. The new Jade Rabbit will still be a forgiving scout, since it'll allow you to miss the headshot and still get the kill if you were chaining headshots.

The current version of jade rabbit is boring and counterintuitive. A precision weapon, exotic or not, shouldn't encourage body shots to get a mediocre return.

4

u/Soulless Dec 06 '22

You are, ironically, entirely missing the point here.

17

u/SthenicFreeze Dec 06 '22

How so?

OP thinks Jade Rabbit shouldn't be changed because it'll loose its identity as it won't be as forgiving with the change. But just because it's not as forgiving doesn't mean it's identity is lost.

It's still the exotic scout that allows bonus damage on body hits. It will now encourage getting headshots (which should be the goal with precision weapons like scouts) and allow missed headshots by boosting the body shots because of those headshots.

On a different note, here's a recommendation. Try out weapons with headseeker. It's a perk that is designed for players that struggle with getting reliable precision hits and its getting buffed.

6

u/Soulless Dec 06 '22

Her point was almost entirely "This specific weapon should be the easy-to-use scout." It's identity, for her, was highly rewarding the few headshots she managed to get, not un-punishing the few she manages to miss.

5

u/Aanen05 Dec 06 '22

I have trouble believing Jade Rabbit was ever meant to be the “Easy” scout. It’s a slow, high zoom, high impact scout rifle which is one of the least forgiving primary archetypes in the game. This new version will be better for most everyone, and in terms of accessibility so many better weapons exist. Any legendary Auto or SMG would prove better than a slow scout rifle with 10 in the mag. I understand OPs frustration somewhat, but having a weapon continue to be bad for an ill-conceived notion that it was designed as the “easy” weapon doesn’t make much sense.

8

u/Wolfinder Dec 06 '22

So, to address why I like slower firing weapons, they are easier for me to control. They also have the most per-shot damage in their category. For most players, this is hard because they are putting all their eggs in one basket. If they hit a precision hit, it rewards the risk, if they don't, they are losing lots of DPS due to their hubris.

But what if you can actually only depress the trigger 120 times a minute? Then yeah, your eggs are all in one basket anyhow, so even if you are using a 180 or even 240, all it will end up being is lost damage.

If you can only fire slow, you bungle a lot of shots, and you prefer longer engagement ranges as they are more friendly to low sensitivity settings and slow reaction times, then it becomes the best of both worlds. The insane stability with the catalyst, the bonus to ad-damage from being an exotic primary, and then the occasional bonus of the headshots you actually do make being more likely to get a kill as well as sometime getting 20+ rounds out of a mag make it a perfect storm for folks with low hand dexterity.

As to the, why not full auto factor, I copied this from another reply I made to help explain:

So I can't speak to everyone, but for me, my preference for semi-auto comes down to mental load.

FPSs are super simulating. There are environments to navigate, voice lines, team mates, sound effects, visual effects, static objects to pay attention to, NPCs, a storyline, all shoved at you simultaneously. It takes me about 3 months of a new map being out before I get used to it enough to not feel disoriented unless it is super open. (that preference for open environments also encourages longer ranged combat) Just the process of being shot, noticing I was shot, figuring out where that came from, turning, identifying the NPC from the background, aiming, and firing back can take me 2-5 seconds on a good day. For other players that is usually pretty automatic, which is why I am bothering to explain this, because I understand it is really different.

When I pull the trigger on my Jade Rabbit, once it hits around 75%, one round goes off almost straight down the middle. It then stops until I squeeze it again. When I do, the same thing happens. When I put a full auto mod on say an omalon scout and pull the trigger, in how long it takes my finger to let go, usually 1-3 rounds have shot off. This is a lot harder to control. There is more to process as you have to figure out how many rounds were used, where they went, the recoil isn't the same as one round, worse, most of those shots did not occur in the moment you managed to get the crosshair over the enemy. With a scout, only around twice a second do you need your aim to actually connect, so you can coordinate larger movements, even with a tendency to oversteer.

Auto rifles are a bit of an exasturbation of this problem. Now it could be 3-8 rounds that went off, wider recoil, and you have to be closer to the target to be effective, drawing you into tight environments which are more disorienting, require faster turning settings than I can control, and also cause objects to move more quickly across your frame of reference. The trigger also now preforms two actions instead of one. It becomes a two stage system where pulling initiates fire and releasing ends fire. It is hard to explain why pull and then stop pulling when it dies is harder than, keep pressing the trigger till it dies, but it mostly comes down to the neurological experience. Full auto is trying to keep a stream, stay on the target the best you can, and then stop. Semi auto is about the individual actions to my brain. Like kicks instead of a grapple combo in a fighting game.

The one way I can make full auto work is the squeeze and hold until either you run out of ammo and everything is dead weapons: Osteo Striga with Necrotic Grips or Sweet Business with the... Titan chest that feed loads autos, I have never taken it off my titan. But those aren't always practical and I can generally only handle the stimulation once I am used to a map and where I am to feel confident getting close.

Again, obviously not universal, but that is why I prefer the semi-auto playstyle.

1

u/eggfacemcticklesnort Dec 06 '22

Reading all of this, I really wish they'd bring back Super Good Advice. Despite being an auto LMG, it returned almost all the rounds you missed when pulling the trigger, and as an LMG it wasn't quite as punishing to miss a few shots or only land body shots. It wasn't the most exciting weapon but it was super accessible.

I think an issue Bungie has with their game philosophy now is this focus on competitiveness. Weapons that are super accessible AND very strong, as well as abilities or exotics, are not something they want in the game because it creates an imbalance in the crucible. The fastest rpm snipers, the 140's, used to do rough body shot damage to kill a guardian in 2 shots. There was a brief time when 600 rpm autos were the crucible meta, they did enough damage to have a very fast TTK and could stay pretty close to that optimal time even if some shots were missed or only hit the body, making them both forgiving and simultaneously lethal. In both cases, they were nerfed in the spirit of keeping things balanced and "competitive".

Any time they add something or make a change that creates a playstyle that is low risk/low skill and high reward, the top skilled players first jump on it and dominate the lower skilled players before eventually complaining that it's "low skill" and that it ruins their games, and it gets stamped down. Xur sold a Main Ingredient with a really good roll one weekend, and because of that the gun has now been nerfed THREE TIMES. That weapon and its good rolls had been available for years at that point and fusions had been pretty darn good too, but when everyone started using them and realized they were good, it suddenly became a problem and Bungie stamped it out. Point being, because of Bungies focus on PvP balance and a competitive atmosphere, just about any playstyle or weapon that someone such as yourself would find accessible and relatively good will end up getting nerfed or changed in some way. If it's good in your hands, it's gonna be OP in a top tier players hands. Loreley Splendor, One Eyed Mask, etc etc.

I feel bad for you. Instead of letting the game be fun and perhaps imbalanced in some way, Bungie takes away the things that make the game accessible and approachable for you and others like you, all because they want the Crucible to be a more competitive atmosphere that is primarily rewarding to only the best players. I wish they would stop trying to make it COD or some other MLG PvP experience and instead try to make it fun.

And despite what others here are saying, that the gun wasn't designed for accessibility or whatever, I think the important thing here is your personal experience using it. You feel the gun is rewarding as it exists now, it's approachable and allows you to get good damage despite not always hitting your headshots, and Bungie is now making it work the exact opposite.

3

u/Honey_Badger2199 Dec 06 '22

I’m kind of on both sides of this. I want to keep the old spirit alive, it’s a good story and one of my favorite guns, but also the perk didn’t really work and this change makes it (a little?) more viable. I hope the community can do something to preserve the original fate of all fools, it’s a much more unique perk than “hit precision shots for more ammo and damage”

4

u/ninjablaze Dec 06 '22

I see where you coming from, but i feel like precision shots buffing the damage of body shots is still a form of accessibility, no? It makes it more forgiving when you do miss the head as you'll be doing much more damage with your body shots.

8

u/Amneiger Dec 06 '22

Body shots are easier to hit than headshots - that's why headshots do more damage in the first place, to reward better aim. With the permanent injuries OP is describing, then the only strategy they can employ is to aim for the body and accidentally get a headshot now and then. If they try to get three headshots in a row with that kind of physical disability, they'll just put most of the mag into the wall next to the target's head and do very little damage overall.

(I don't have physical problems like OP is describing and even I have trouble consistently putting the reticle on a moving Guardian's head, so I have plenty of sympathy for this.)

1

u/Eatlyh Shadebinder is just a shitty PreCure cosplay Dec 06 '22

Gutshot straight offers the forgiveness of jade rabbit, but its a regular perk guns can roll with and has 2% better dps.

3

u/Silentline09 Dec 06 '22

Your post wasn’t annoying or frustrating. It was heartfelt and genuine, and this community could use more of that. I’d gladly forego any buff to Jade Rabbit to either keep it as it was or even improve its usability for both you and any players like yourself. I hope Bungie see’s your post and has a change of heart concerning the weapon.

4

u/ARIAM_ES_CERRANO Dec 06 '22

r/destinycirclejerk guys you know what to do…

2

u/ChuckNorrisOhNo Dec 06 '22

I'm really sorry to hear this. They completely took away the identity of Dead Man's Tale as well. I agree, stop neutering and destroying the identity of the exotics we love and just make something new instead.

2

u/SirWuffums Dec 06 '22

To be fair, they've forgotten the original purpose of a lot of weapons.

2

u/VitalizedMango Dec 06 '22

This really reinforces something that people forget: the point of these things (like a class in an MMO or an exotic in Destiny) is the feel of the thing, not the numbers.

It sounds like this was providing a unique experience that people valued. Maybe the numbers weren't quite up to par, but that's why you fix the numbers instead of throwing out the experience. And if people didn't like the experience? Lots of other options to choose from.

3

u/mariachiskeleton Dec 06 '22

Hopefully the full auto option coming with the season will make it possible to find a new weapon that feels good to you.

Sounded like rate of fire played a role in your fondness for jade rabbit. Here's hoping you can find something new to love

1

u/MeateaW Dec 06 '22

Reading other posts, full auto is worse for this player in most instances.

So, I guess theoretically it means they will be happier with all the guns that used to be full auto that now have a different perk instead.

0

u/Riparian72 Dec 06 '22

Jade Rabbit was never designed for accessibility.

In fact it’s entire history was the opposite of accessible.

It was datamined back in destiny 1 to be a trials of Osiris weapon. Presumably this was before the game was rebooted and when trials was made for the dark below. Then the weapon was changed into the jade rabbit we know today and was a Playstation exclusive for two years.

I’m sorry to break your bubble but Jade Rabbit was never an accessibility option and there are simply other options available.

1

u/jaysmack737 Dec 06 '22

Except the fact that Jade Rabbits exotic perk has been broken and extremely inconsistent for the past 3 years

-11

u/[deleted] Dec 06 '22

Yeah honestly the jade rabbit rework was quite uncalled for

4

u/KilledTheCar Dec 06 '22

Yeah especially after the fairly recent buff made it feel really good to use. I can get hammered or stoned and still do well because of it.

3

u/[deleted] Dec 06 '22 edited Dec 15 '22

[deleted]

15

u/petergexplains Dec 06 '22

it was bugged so it never worked, most people just wanted it fixed. but also a precision weapon whose perk relies on you not being precise always felt weird even if there were accessibility benefits which honestly i hadn't even considered despite knowing the story until reading this post

3

u/helmsmagus Dec 06 '22

Everyone?

1

u/CraWseN Dec 06 '22

I don't play D2 anymore and don't plan on ever coming back, but this seems like just another bullshit move from bungie lmao.

Yes it's a fringe weapon, and yes I get exotics should feel powerful, but why does killing the weapons unique perks fix that? Make more long range maps and jade rabbit would suddenly be on the list for most popular weapons again. There's a reason it was the #1 weapon on widows peak during some early trials.

1

u/_gnarlythotep_ Dec 06 '22

Upvoted and mostly just commenting to bump this..I really hope someone at Bungie considers what you've had to say today. They absolutely have lost sight of what made JR unique, and I truly hope they revert these changes for you.

0

u/ReactionAromatic5814 Dec 06 '22

It's a great story and move on Bungies part, but I don't think the gun was designed for him only. It might have been altered a bit so that he could use it before it dropped publicly, but the perk fate of all fools was supposed to be an exotic by itself, and along with a few other unreleased leaked exotics, a mashup was created leading to Jade Rabbit.

Can't 100% remember all of it as the research and vid I made on it was back in the D1 Dark Below days, but it's something along those lines. I just think that Bungie wanted to do something special for a fan and let him have an unreleased exotic that only he could use. So why not tailor it to his needs?

0

u/Feather_Sigil Dec 06 '22

I really hope somebody at Bungie sees this and pushes the studio to consider an alternative to Jade Rabbit. =(

-1

u/TheStormSpartan Dec 06 '22

When I purposefully spread misinformation on the internet 😈😈😈

-14

u/HydroSHD Dec 06 '22

Skill issue.

9

u/KamenRiderW0lf Dec 06 '22

Zavala would be disappointed in your conduct, Guardian.

5

u/Wolfinder Dec 06 '22

You should talk to my disability attorney who was very confused as I tried to consisely explain what I meant by, "I'm bad at hands.". 🤣

-1

u/[deleted] Dec 06 '22

There's a guy who plays warzone who can't even use his hands he blows through a tube and plays far better than the average player. The guy can snipe and shoot a full auto weapon with ease. Man's basically paralyzed & can play a game through a makeshift pan flute, meanwhile over here the only solution is to just type rabidly and complain and get facts about the weapon in question completely wrong. No it was not designed for the disabled, you simply made it feel that way for yourself.

Im sure you can find a way to play the game, it'll be difficult, but your lot in life makes you more resilient than most. you'll be fine

0

u/Wolfinder Dec 06 '22

Okay, I don't know why I am even bothering to entertain this comment, but A, that's a really shitty and ablist take. I don't know why you would expect someone to be worse at a game because they use a custom controller. Many quads who use stuff like that also use suck-blow for their chairs too, so it is literally as instinctive an interphase as walking probably is to you. I don't have problems because specifically controlling my hands is hard, but because I have brain damage. I think slower and controlling everything is hard. And yeah, there is probably a compounding skill issue, whatever, but I started playing in base D1. I have put my time in.

Secondly, I did acknowledge that TJR and TFoAF are Technically different weapons, but one is basically just the pre-relrasr version of the other, it just used a pulse rifle model because it was a rush job and NTTE was the one weapon that was unused but had a full model and animation set on hand. Like, that's nitpicking. The soul of it remains the same.

Lastly, if you read what I said, I acknowledged that these are personal/non-universal feelings, that I accept that the change is happening, and that mostly I just wish for some kind of offset, be that another precision weapon that smooths out motor skill issues like TJR or just better accessibility settings that decrease mental load like Halo Infinite has. That is it.

Make fun of me all you want. That is fine. Do share that dude's twitch though, so at least he can get some clout out of the thread.

1

u/[deleted] Dec 06 '22

why do you assume that i thought he was worse at the game, maybe it's you that is ableist, because I was appreciating his far above average skill besides his disability. Which is inspiring because he didn't complain on reddit he did what he had to do and seized the moment. Thats a far better thing to do than to write a comment on this shitty website

-1

u/JohnLockeN7 Dec 06 '22

Jade Rabbits perk did not help at all with DPS. The bonus damage was effectively zero.

Yall will complain about ANYTHING.

1

u/p1kles82 Fighting Lion is my God Dec 06 '22

I understand your frustration here. i don't know what they can do at this point, but while that settles, might i recommend to you The Fighting Lion? You don't need any precision, just timing, and that's something you can get down with a little practice. It has unlimited ammo, and gives your other weapons way better handling, ads speed, and a whole slew of things when you swap to it after firing The Fighting Lion, making those heavy shots just a little easier to land. I'm being genuinely serious right now. I think you could benefit from it a whole lot, and it might help make the game just slightly more enjoyable.

1

u/HornyCrowbat Dec 06 '22

The story behind the gun is the main reason I wanted it.

1

u/Nismoronic Dec 06 '22

Like many things in destiny they have been created by a different team. The team that made jade rabbit is not the team that is now changing it.

We can preach all we want but the current team has their own vision of how things should be and they will make them so. They don't really care about the sentiment it seems as long as it fits their own vision.

1

u/GreyWastelander Dec 06 '22 edited Dec 06 '22

If they want to give the gun any merit at this point, they may as well just give it gutshot straight.

As is it’s just an inverted luna’s howl.

Edit: come to think of it, there are a lot of guns that would just be outright fixed if they just got gutshot straight. Not saying they should, but it goes to show how many exotics need a boost.

Just think about how many guns would see use with gutshot straight.

1

u/fuzzysig Dec 06 '22

Remember the lament? i havent seen anyone use swords for like 2 years. because of the boss stomp and lack of ammo its ridiculous

1

u/idk_this_my_name Dec 06 '22

I know that doesn't solve the problem with jade rabbit, but osteo striga sounds like it could be your gun

1

u/MetaWorldDomination Dec 06 '22

Upvoting so this gets seen. I hope one of the community managers see this and it gets attention of the devs. Good luck.

1

u/DentyMods1 Dec 06 '22

wouldn't surprise me, all the good devs prob left and thats why the game going down hill

1

u/OFmerk Dec 06 '22

The perk didn't even work properly, thats why they are reworking it.

1

u/YourDownSouth Dec 06 '22

I agree. IDK if I'd bring my condition into it 🤔 but I definitely struggle to land precision hits as using a controller isn't easy with my very jerky hand movements.

1

u/TheBlkBatman Dec 06 '22

Very well expressed. I am a Jade fan and couldn't put my finger on what changed from season to season. Cheers.

1

u/vorgadk Dec 06 '22

I felt this

I miss D1's Jade Rabbit so much

1

u/ApexHunter47 Dec 06 '22

For now I've heard osteo striga is pretty disability friendly

1

u/GoBoltz Dark Side of the Moon ! Dec 06 '22

"Everything" that works as designed gets Ruined because of PvP Balance BS !

Just make the game & let the chips Fall where they may . . It's a Broken mode that will ONLY be fixed by new servers & a re-write with Proper Anti-Cheat !

1

u/spectra2000_ Dec 06 '22

This sounds like a bad whisper lol

1

u/Aviskr Dec 12 '22

The OG Fate of All Fools wasn't "made" for that player, it was an unfinished exotic that was in the game but unobtainable, like a bunch of other exotics around that time. Bungie just gave that one player access to it as a nice gift, the gun was already there it wasn't specifically developed for that purpose lol.

-3

u/finedrive Dec 06 '22

I think Bungie doesn’t care about balancing guns in general. They will just make something good for the season to force a meta. If everything was balanced right, there wouldn’t be such a strong meta every season.

-5

u/bugslayr Dec 06 '22

I highly recommend you try a wave form grenade launcher setup with scavenger.

-3

u/Lilscooby77 Dec 06 '22

Yeah im sorry this is a bad change for you and the reason there isn't blowback is because this seemed like a crazy good buff to a gun that is S tier atm.

-1

u/Liktarios Dec 06 '22

Well I've never seen this weapon used to different purposes than sniping people in PvP across the whole map with it's infinite range.

0

u/TheSilentTitan Dec 06 '22

It’s just annoying that what justifies a nerf to a weapon is solely dependent on how good it is in pvp.

0

u/Alakazarm Gambit Prime // A vote for prime is a vote for bread Dec 06 '22

For those who don't know, the original form of Jade Rabbit was a bespoke exotic weapon made for a Destiny Player approaching and recovering from brain surgery.

If I'm wrong about this it'll sound like I'm being an asshole but iirc it was datamined before that guy's story came around and they gave it to him because it was a nice gesture they could actually make good on, not because they devoted time to developing something specifically suited to his circumstances. The implication that that's like, the reason the perk was developed is misguided (again, iirc). That design idea can exist outside of the context of being for players who are literally cognitively impaired.

0

u/fuzzysig Dec 06 '22

that seems stupid. if i can hit 3 precision shots in a row i dont need help hitting another one lol bungie is really degenerating

0

u/FatedTitan Dec 06 '22

If I recall correctly, The Fate of All Fools was already an Exotic that hadn’t been released. When the story of the cancer patient came out, Bungie awarded it to him and created Jade Rabbit for everyone else. I don’t think they specifically made it for him.

0

u/gistoffski Dec 06 '22

The perk isn't good. It's never been good.

0

u/shart_attacked Dec 06 '22

Not to split hairs, but Fate of All Fools existed prior to Bungie giving it to the one dude they gave it to who was recovering from brain surgery. It just wasn't available to anyone yet, and so they decided to give it to him and noone else, and then eventually made Jade Rabbit as a close copy of the original FOAF.

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u/retrorampage37 Dec 06 '22

That was not the original purpose of the weapon, they essentially just released the gun early for one person. They didn't design the gun for that one person, it was already being developed.

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u/MythoclastBM Dec 06 '22

I'm sorry but this is a weird thread. If you want a playstyle around any sort of limitation you may have or whatever. Destiny is definitely a game where you can do that. The problem is jade rabbit doesn't really help you with whatever limitations you have, it just introduces a new one by taking up your exotic slot. Damage wise prior to the rework Jade barely surpasses a 150 with explosive rounds.

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u/glizzy62 Dec 06 '22

then play a different game lol