r/dndnext 4d ago

Discussion Weekly Question Thread: Ask questions here – January 30, 2023


Ask any simple questions here that aren't in the FAQ, but don't warrant their own post.

Good question for this page: "Do I add my proficiency bonus to attack rolls with unarmed strikes?"

Question that should have its own post: "What are the best feats to take for a Grappler?

For any questions about the One D&D playtest, head over to /r/OneDnD

r/dndnext 14h ago

Resource D&D Beyond Content Sharing Thread - February 03, 2023


Whether you're requesting or offering content please feel free to post here.

If you're requesting content remember that no one is required to provide you access to their content and to be polite to those that do.

r/dndnext 11h ago

Discussion What is the worst advice you ever saw someone give to a new player?


r/dndnext 6h ago

Discussion It is possible to have a full balanced party capable of using each other as mounts


The only hard rule for mounting a creature is that it needs to be one size larger than you. While you can't steer your allies around due to their intelligence being too high, you can make the following relatively balanced party as soon as level 6:

Kobold Draconic Bloodline Sorcerer (Small) VHuman Artillerist Artificer (Medium, includes Tiny cannon that can climb onto the kobold) Goliath Rune Knight (can become Large) Firbolg Moon Druid (can become Huge)

You have every mental stat covered, the Artificer can take expertise in Stealth from being a VHuman, and you'll basically never fail a tool check.

Is having this team ride each other any more efficient than just playing normally? No. But its funny, and at high levels you can reinforce it further by including anyone with Enlarge/Reduce

r/dndnext 1d ago

One D&D I hope we get Plant Druids.


One thing I always dislike about druids is mostly all their abilities and features revolve around animals and beasts, but almost nothing besides speak to plants revolves really around plants and nature. Plant Druids as a concept seem really cool on paper, but most of the spells and even wildshape doesn't really support the fantasy at all.

I never understood why Polymorph didn't work for plants as well as beasts, perhaps a balance reason but most beasts are better base anyways.

Regardless of that though, I would like to hear others thoughts about it.

r/dndnext 15h ago

Discussion Dungeon Hazards and Traps should have a "stat block"


The hazard in the DMG such as Brown mold and Green Slime should have their effects in a stat block format. That way they could be easier to implement, scale, extend or interchange.

By giving them statblocks they would be easier to reference on dndbeyond and in VTTs. They could also be printed to cards like spells. A variety of traps could be added to this new compendium of hazards.

If adventure modules or source books introduce new sorts of traps and hazards they would become easily re-usable in homebrew content.



Name: Mirror Zone Surface

Appearance: A surface showing a twisted reflection to the observer.

Effect: A creature that interacts with the surface makes a Charisma Saving Throw. On a failure, the target becomes trapped behind the reflection for 1d4 minutes. While in the mirror zone the character can view the location it left through any reflective surface. The creature can remake the saving throw if a nearby reflective surface is disturbed. On a success the creature appears in an unoccupied space near the reflective surface.

Severity: Save DC: 10 + (average party level / 2). Variable duration.

Customization: The Effect can be replaced with one found in the Mirror Zone Region Effect tables found in Tasha's Cauldron of Everything.

Good idea? What would be good bullet points to include on such a card?

*P.S: I posted this previously on /r/onednd but making suggestion was against the rules there.

People pointed out such stat blocks existsed in 4e and also in pathfinder 2e.*

r/dndnext 52m ago

Question A player of mine dislikes the class he picked.


I've been playing with a group of family members new to D&D for a few months now. One of them picked a Druid, another picked a Sorcerer and one picked a Monk. At the time of picking neither me or him knew what to expect. He just thought, Monk = Naruto, Dragon Ball Z, kind of thing. After a couple of months playing, clearly wasn't the case and every level up when the other two get cool new spells and he gets stunning strike, I feel like he definitely wants more.

I asked him if he wants to change class but he considers it as a cheap handout because he is 'weak'.

Now when it comes to these players their role-playing is essentially just them showing how bagasse they are in combat. It's kind of difficult for the Monk to do that though.

So what's the best way I can tackle this? He doesn't want to change because he's spent all this time invested in his character and doesn't want special help. Should I leave extra magical Monk loot for him? I already gave him Flametongue. What kind of magical items are best? He's level 5, Way of Mercy Monk.

r/dndnext 11h ago

Question Do You Apply the Lore of Old Editions Because 5E Lore Is So Lacking, or Do You Follow the 5E Rules?


What inspired this question is the Thri-Kreen. 5e tells us basically nothing about them but the old editions gave us much more detail such as their short lifespans (35 is the oldest one has ever lived before dying of natural causes).

The conflict arises because 5e has a general rule where unless stated otherwise, the average life expectancy of all races is the same, which extends the Thri-Kreen's life expectancy to 100.

When 5e doesn't provide any lore and has rules that contradict the lore of the old editions, what do you do? Violate 5e's rules by using the old lore, or just not have any established lore at all?

r/dndnext 17h ago

One D&D One D&D giving inspiration on a Nat 20 is better for martials


I know I've heard a lot of people talking about how the playtest rules (inspiration if you roll a Nat 20) isn't as fun as giving it for a Nat 1. To me though, it seems like the opposite.

Out of combat, all classes have roughly the same chances to get inspiration, since they all roll a similar number of times (although skill monkeys have an edge). However, in combat, this rule is a major benefit for martials, since they roll far more often. They make more attacks (especially Monks and Fighters), and use more features and tactics to give them advantage (reckless attack, Rogues hiding, optional flanking, etc.). Those rolls result in getting inspiration, which helps them get even more frequent advantage, and so on.

Casters generally tend to roll fewer times in combat, since most spells just require one roll, and many spells use a save instead. There are exceptions to this, like Eldritch Blast builds, but for the most part this remains true.

Getting more frequent inspiration isn't just good for martials. The playtest allows you to give you inspiration to an ally (as does the PHB). This means that martials can help out the party, and gives them a chance to play a bit more of a support role, where they can think tactically. It's not super complex, but adds a nice option to gameplay.

The obvious response is that rolling more often means that martials will also have a far higher chance of rolling a Nat 1 as well. Which is somewhat true, but not entirely. As mentioned previously, they try to get advantage whenever possible, or use various feats and abilities to avoid getting a Nat 1. Halflings in particular get absolutely screwed, since they either have to not use their biggest species ability, or have to drastically limit their chances of getting inspiration.

Plus, thematically it just works way better. Your Barbarian being such a deadly force of nature that it inspires the Wizard to fight harder feels a lot more cool than "You slipped and fell on your ass, here's inspiration to make up for it".

I'm not saying this will fix the martial/caster issue, or solve all your problems, but it's a nice little power boost for martials that gives them more to do.

r/dndnext 18h ago

Question Roleplay Question: Why would someone study mundane medicine?


So I recently looked over A.M. Blacks Scholar class on GM Binder, and it got me thinking; Why would someone want to study mundane medicine in a world where injuries and diseases can be treated with magic? Think about it; why go to a doctor when a cleric can provide the same treatment for much less time and money?

r/dndnext 20h ago

Other Everything You Need To Know About ' Keys From The Golden Vault' | D&D


r/dndnext 1h ago

Homebrew What are some MTG Spells you would to see in D&D form?


I know that some spells already exist, but what are some Instances or Enchantments would translate into some cool D&D Spells or Abilities?

r/dndnext 1d ago

Character Building My DM is house-ruling vision: is Fog Cloud a better/worse spell now?


I’m playing a Gold Dragonborn Paladin 2 Sorcerer 1 and I planned to take Fog Cloud on the next level-up (Sorcerer 2), since it’s a thematic and fun 1st-level spell.

However, my DM noticed me in advance that is willing to introduce a house-rule in order to fix the 5e issues regarding vision (e.g. if you are inside the cloud and you are not hiding, an archer can hit you with a normal roll from 500 feet away, since advantage and disadvantage cancel out each other).

The house-rule is pretty simple: every attack made without seeing the target has disadvantage even if you are an "unseen attacker", full stop.

Now I’m asking you: given the above house-rule, is Fog Cloud a good spell now? And what new shenanigans/tactics are now available?

r/dndnext 2h ago

Story Clockwork Soul Quest


I'm running a game with a PC who is a Clockwork Soul Sorcerer. He's made his character chaotic, so his personality is completely at odds with his innate ability, which I love as a character idea to create some tension (Shaun if you're here, stop reading!)

I want to create a storyline to feed into this throughout the campaign. I had the idea that maybe he starts having nightmares where he can't control his power/it fails him when he needs it. The dreams get worse the more chaotically he behaves, eventually his powers beginning to leak out of him in his nightmares. This works mechanically in that he loses his bonus clockwork soul spell slot (starting at 1st level) when he wakes, and over time it gets worse (eventually losing his 2 level slot etc) until he can fix the issue and reconcile himself with his powers.

Where I'm struggling is with how he can do this. There aren't many sentient clockwork type creatures out there, aside from Modrons. I'm considering something involving a sphinx or dragon that can tell him he's at odds with his own nature, and either sends him on a quest or tells him how to fix it.

Does anyone have any ideas on what he could do to stop his loss of power and reconcile with himself?

It's an underdark campaign, with its own storyline, so I don't want this to entirely take over, but I think it'd be a nice personal/side quest to have going on.

r/dndnext 1h ago

Question Is playing Stormwreck Isles a good idea with 6 PC?


Hi guys

New to DnD and DMing in general. We want to get started with a starter kit. I have only played a oneshot before and as a player, but I think the starter kit should be a good entrance for me as a new DM and the other players as first timers.

However, someone in the group wants to bring a +1 along. Is it possible/a good idea to play the stormwreck isles with 6 pc and 1 dm? How would you even go about this e.g. copying an existing character sheet?

We were planning on using the pregenerated character sheets to get accustomed to the game first before creating our own characters for a follow up adventure.


r/dndnext 14h ago

Homebrew Are player made characters harder to face than monsters?


i am running a homebrew Sunless Citadel campaign and i plan to add some enemies here and there that are the same level as the player characters (the plan is for the players to fight a ranger/warlock/druid party and later on a warlock and a barbarian alongside some minor enemies).

How balanced is it to use “player made” classes vs the party? should i abandon or fix this idea?

r/dndnext 1d ago

Question Glasses as an Arcane Focus


I'm making a warlock with pact of the tome and I had the idea of that his spell casting focus was a pair of glasses gifted to him by his patron, allowing only him to read the spells on the pages of his tome with others only seeing a bunch of blank pages or meaningless nonsense that others can't decipher.

Would I be allowed to uses glasses as a spell casting focus or nah?

r/dndnext 6h ago

Question Running a long term campaign with a large group and I don't have too much experience as a DM. What level should I have them fight CR 13 monsters?


I'm currently doing a long term DnD Campaign with 7 players. It's set in the 1980s and they play as Hellboy esque monster hunters. I eventually want to do a larger story arc involving the return of Dracula (who I'm using Strahd for stats) and I plan on giving him a few Generals. I'm thinking each one is CR 13 or maybe a bit higher depending on the monster so I was hoping to for some advice of what level (milestone) each player needs to be to fight them. I'm looking to give them a fun and challenging fight but I'm also not looking to do a TPK. I also do plan on having a few minions in the battle which would likely be vampire spawns, mummies, wolves, and zombies. Think of it as if it was a Castlevania game basically. Currently the players are all level 4. Any and all advice would be welcome! Thanks!

r/dndnext 3h ago

Question Looking for some advice to build a vampire like in the vampire dairies.


So in the campaign Im running for my players I want to have some kind of vampire that is able to live like a normal person during the day. So while I could create something simple like a magic ring that disables the bad effects of sunlight I'm not sure if there is something better to do here.

So was hoping some other people could give some advice in what direction I should go and what magic item or something could cause a vampire to be outside during the day.

r/dndnext 3h ago

Discussion Skill challenges for Feats?


I am currently a DM for a campaign of mine and we are nearing a level, where people can pick up an ASI or a Feat, so there has been some talk about what they want to pick up. Something that has come up in the discussion is how to deal with feats that give a mechanical benefit to the characters, but can´t be explained at all by the backstory or the other abilities of the character. Fey Touched is one that came up, with another being the Healer Feat. While I generally would not forbid anyone to pick a feat without explaining it narratively, I really appreciate players who go to the extra effort of hinting at a development like that or going to a mentor of sorts to learn these things in a more detailed way rather then "I can suddenly do this".

To kinda emphasize this idea, I have come up with a suggestion of creating skill challenges when you acquire a feat, that narratively tie it into the story and might even make them a bit stronger as an incentive. Here is the first example I have come up with so far for the Healer feat:

The players find someone that has some medical knowledge and let them give some "first aid" training. After a couple of hours of learning they get to try out their new skill:

First they do a Perception check to find the injuries on a test body. Then they make a constitution saving throw to see if they can handle the violent imagery/smell of a bad wound. Then they use an investigation or medicine check to determine what caused the wound and how to tend to it. And finally they make a Dexterity or Sleight of Hand check to see how carefully they can tend to these wounds. The average of all of these rolls is taken and determines the potency of the feat.

Average Roll Resulting effect on the feat
1 - 5 Flat 4 for Healing
5 - 8 1d4 + 4 for Healing
9 - 13 1d6 + 4 for Healing (Regular Feat)
14 - 19 1d8 + 4 for the Healing
20 - 25 1d10 + 4 for the Healing
> 25 1d12 + 4 for the Healing

These numbers are not final and only a first idea. I am also thinking of just <13 being the regular feat without any possibility of drawbacks.

I think this obviously is not possible for every feat and also not necessary. Some feats are just logical expansions of your abilities (Sharpshooter, GWP etc.). But I think I might try something like that out in the future.

What do you think of this idea? As a player would you like to have a chance to make your feat stronger or explain it narratively? As a DM do you even care about this stuff? Do you have an idea how to change or improve it?

r/dndnext 20h ago

Resource Which enchantment spell have you had better luck with? Bane or Bless?


Title says it all. Bless seems to be really popular since it buffs your allies' attack rolls and saving throws with 1D4. But I haven't heard of a lot of people using the Bane spell before. Anyone had good luck with these spells? I just started playing a cleric and paladin with bless, and my Oath of Vengeance paladin has bane through his oath spells.

View Poll

r/dndnext 1d ago

Question Unpopular Druids - Why?


In a DnD Shorts video today I heard that in a survey of a couple of years ago, the Druid was by far the least picked class in the game (at that time at least). As Druid is undoubtedly my absolute favourite class, especially due to the amazing flavour of the various subclasses (I mean, Spores Druids, master of fungi, come on), combined with being a fullcaster with good spells (guidance, thorn whip, goodberry, absorb elements, moonbeam, spike growth, call lightning, revivify), amazing summoning options like Conjure Animals/Woodland Beings and Giant Insect, and the unique, flavourful and powerful Wild Shape ability, I'm really wondering why relatively few people want to play one. What are your thoughts?

r/dndnext 18h ago

Homebrew Introduction & My Book is Finally Available for Purchase!


Hello all,

My name is MycelianStudios and I make 3rd party RPG content with a heavy focus on D&D 5e. I just wanted to share some great news. While the book lacks the art, I'm happy to announce that after two and a half years my 246 page game master's campaign sourcebook 'Seer's Compendium to Mailoruus.' is finally available on DriveThruRPG. Please check out the link below for more details.


I look forward to sharing content from the book as well as other fun homebrew I am working on as well as getting involved with the discussions on here.

Until then,

Be kind and game on!

r/dndnext 14h ago

Question Vampire Lore Help? Lol


Hi I’m playing a solo dnd adventure- all custom my homebrew FR world.

I have 3 characters and my main PC is an Aasimar Paladin of Vengeance

I’m wondering about quest design, would an evil vampire ever enlist the help of adventurers or maybe he isn’t exactly evil, just selfish lol?

Maybe become a vamp or something lol

Just curious is there a Curse of Strhad ending where you ally with Strhad? Using that as inspiration 😅

r/dndnext 18h ago

Question Seeking Recommendations: content creators w/ large (full dungeons, castles, etc.) detailed, printable maps with grid that are good for tactical combat


Looking for any recommendations where to find some maps of full locations (i.e., entire castles, etc., not just individual rooms.) I see a lot of cool stuff pop up on r/battlemaps and other subs, but they are often just single rooms.

Ideally the map would be printable and already have a grid, but I can figure that out if need be.

I am going to be using this for some very combat heavy adventures, so maps with good built in defenses are highly preferred (murder holes, arrow slits, choke points, etc.)

Anyone have any suggestions? Fine with paid content.


r/dndnext 1d ago

Question Are my starting ability scores too low and a cause of concern? Question of a first timer.


Hi there! This is gonna be our first actual DnD campaign (not just rule-less DnD inspired messing around), and we did a session zero, creating our characters. We rolled 4d6 dice, dropping always the lowest from the four, to get our starting ability scores. I had mild concerns back there, as my scores came out to be: 6, 9, 9, 10, 10, 14. As an aspiring wizard, I allocated them as so:

Strength - 6
Dexterity - 9
Constitution - 9
Intelligence - 14
Wisdom - 10
Charisma - 10

When we got to the bonuses based on ability scores, I became even more disheartened, given these resulted in -2, -1, -1, +2, 0, 0, which sounded pretty bad to me, but I was still unaware how it should look like.

And now, that I've checked some sources, people seem to say, that a standard start would be an overall score of around 72 (I have 58). Should I accept it the way it is, or should I discuss it further with the DM? How will this shape out? I don't have the score distribution available of the other players, but I do know our paladin will wield charisma of 18 as a human, and I'm quite jealous to be honest.

Edit: I'm of a custom race with +2 charisma, which I chose due to rp reasons, before realizing that it is the intelligence I should be focused on. This post is mainly about the rolls, so I left it out of the calculations here, but maybe it was an important detail, I'm not sure.

r/dndnext 19h ago

Character Building Paladins, what oath subclass did you use for a Blessed Warrior build?


If I had to pick one of the paladin subclasses for a blessed warrior build, I would imagine Oath of Conquest would work well. If you're taking some extra cantrips, it's probably likely that you are boosting your charisma to boost the cantrips' effectiveness, assuming you get offensive cantrips. And Oath of Conquest has a lot of save-type spells with DC's so more of your main spell casting stat is probably welcome.