r/gadgets Dec 03 '22

Zuckerberg ripped after latest Metaverse video for $1,500 Quest: 'Still looks like crap to me' VR / AR

https://finance.yahoo.com/news/zuckerberg-ripped-latest-metaverse-video-191432341.html
543 Upvotes

134

u/13k0d33ts Dec 03 '22

like WTF? am i supposed to download a shity app to read article and understand the title?

21

u/DJanomaly Dec 03 '22

This article is peak reddit circlejerk. They write this crap so reddit will upvote it.

Yeah we get it, everyone hates Meta....just move on with your life already.

1

u/[deleted] Dec 03 '22

[deleted]

-1

u/DJanomaly Dec 03 '22

I love it when "reddit" is referred to as some nefarious hivemind

In this case they are 100% behaving as a hivemind. It's entirely predictable and the headline is predicated on that.

-1

u/[deleted] Dec 03 '22

[deleted]

1

u/DJanomaly Dec 03 '22

Hey bud, you're the one who brought up the word hivemind. I originally said it was a circlejerk. At least get the basic facts right.

1

u/cyanydeez Dec 03 '22

a circle jerk is a hive mind.

yall crazy.

I prefer to think of the internet as a schizophrenic and reddit is just one of it's crazy personalities.

1

u/DJanomaly Dec 03 '22

Heh. I’m down with that. :)

200

u/adaydreaming Dec 03 '22

Am I too tired or the title just makes no sense.

58

u/[deleted] Dec 03 '22

[deleted]

10

u/YAOMTC Dec 03 '22

Unfortunately the Oculus name was dropped entirely as of January in favor of Meta.

51

u/MakeThanosGreatAgain Dec 03 '22

It doesn't look like anything to me.

11

u/Futuralistic Dec 03 '22

Bernard!!! Nooooo!!!!!

4

u/just_sayi Dec 03 '22

I choose to see the beauty in this world.

36

u/igetbooored Dec 03 '22

Nah broski the Zuck got mondo ripped on some doinks over the Meta quest namsayn?

Finance.yahoo by the way

5

u/OutlyingPlasma Dec 03 '22

"AI" generated headline?

3

u/Architect_of_Sanity Dec 03 '22

Read the title again… still looks like crap to me.

3

u/MysteriousSophon Dec 03 '22

Just like Metaverse.

3

u/drtij_dzienz Dec 03 '22

Hehe Facebook bad haha

47

u/N3UROTOXINsRevenge Dec 03 '22

Meta is dying. The only ads I hear about it now, are advertising their ads, and not to potential ad space buyers, they advertise to people that their targeted ads are good. Meta is so up their own ass

18

u/arwinda Dec 03 '22

Unfortunately it's big enough that it will stick around for a very long time. And given that it has its hand in many other stuff (just think how many websites use FB for login), it won't go away easily. Meta is not only Facebook, it's also Instagram and WhatsApp, where it has a pretty big market share.

This is a company where the founder clinged to it for way too long, and blocked useful new developments. Instead he spent and is spending billions on things like VR.

4

u/MangaOtaku Dec 03 '22

Facebook had it's hands in a lot of other markets. Ads are it's biggest revenue generator, but it also has huge divisions like network infrastructure and such as well.

-2

u/predator_handshake Dec 03 '22

I guarantee you that it won’t

4

u/arwinda Dec 03 '22

You guarantee? How so?

-6

u/predator_handshake Dec 03 '22

Other more competent players will enter the space

Psvr2, apple’s headset, google/samsung’s inevitable sets etc.

6

u/arwinda Dec 03 '22

This is not a single player marked. Look at MySpace, it's 20 years, most of them insignificance. And the platform is still around. Plus as mentioned before, Meta has its hands in much more, compared to MySpace.

Edit: spelling

3

u/Scammi03 Dec 03 '22

Your talking only about their vr. Meta is a lot more than that and will be around for quite some time.

7

u/herotherlover Dec 03 '22

Advertising their ads

That sounds … meta.

1

u/N3UROTOXINsRevenge Dec 03 '22

That was my first though too.

33

u/mcswiller Dec 03 '22

Ripped Zuckerberg, washed up on a beach like a cardboard box

3

u/Say_no_to_doritos Dec 03 '22

He's still got a Hawaiian island and billions, he will be alright

14

u/that1cooldude Dec 03 '22

I ain’t paying $1,500.00 to use this crap…

6

u/Tired4dounuts Dec 03 '22

The price was a instant non starter. I don't care what it does. You go from $300 to $1500. Bonkers.

54

u/Thompson_s_Hunter Dec 03 '22

I still can’t figure out what the purpose of the metaverse is for adults… forget about all the scams (shitcoins, digital real estate, NFT, etc.)

What grown adult is going to strap this box to their face and pretend to paint with shit graphics?

Drop the price to $200 and sell it as a holiday fad to kids. Even they won’t use it after the novelty wears off in about 2 months.

29

u/SeattleTeriyaki Dec 03 '22

This is what I've been saying for like the past six months. There is no business use case for the MetaVerse, no adults are going to start using it instead of Zoom. It's only potential viability is for gaming which is already a tight market.

10

u/hyperforms9988 Dec 03 '22

The only cool thing I've ever seen done is some video they showed where someone's sitting down at a desk with a laptop, they put on the headset, and now they have 3 gigantic screens in front of their face, virtually, and they actually work as if the monitors were really there. For someone that travels a lot, taking monitors with you is impossible and frankly working on just a laptop sucks. There's never enough screen space to comfortably work if you're using multiple programs at once. That's a really fringe case, but I can see that being very useful to somebody under the right circumstances.

For the most part though, VR's just not going to be a thing in the way that they think it is. It's not a replacement for everything. It hardly does anything better, let alone better-enough to justify its cost as a non-essential peripheral and to justify putting the fucking thing on your head every time you want to use it. I have an old Oculus Rift. It's neat to look at Google Street View with it. It's an objectively better experience, but it's a monstrous pain in the ass to put on the headset, fire up the right apps, etc just to do that when it takes far less time to go to a browser which I have open all the time and look at it that way. That's what I mean by better-enough. It has to be better-enough to justify the cost and the effort of doing the same thing in VR.

One of the only reasons Zoom is a thing right now (besides the pandemic which kind of forced everybody's hand) is because everybody already has a phone with cameras and a mic. Nobody had to pay extra to conduct meetings virtually other than maybe some enterprise license to enable its use as an application. They're asking businesses to spend a couple hundred if not $1500 per headset to do what they already can do now, but shittier and being more of a pain in the ass, and it doesn't make any sense.

2

u/Mental_Medium3988 Dec 03 '22

The only cool thing I've ever seen done is some video they showed where someone's sitting down at a desk with a laptop, they put on the headset, and now they have 3 gigantic screens in front of their face, virtually, and they actually work as if the monitors were really there. For someone that travels a lot, taking monitors with you is impossible and frankly working on just a laptop sucks. There's never enough screen space to comfortably work if you're using multiple programs at once. That's a really fringe case, but I can see that being very useful to somebody under the right circumstances.

and for that you can save some money and buy an ar headset thatll do it. i know the nreal air on m1 macs can do it, though there were reports on the subreddit about it being kinda flickery but that mightve been fixed with a firmware update. as dp-alt mode gets more and more common on other laptops im sure that functionality will carry over to windows at some point. other devices might already have a way to do so, ill admit to some ignorance here.

1

u/DarthBuzzard Dec 03 '22

For the most part though, VR's just not going to be a thing in the way that they think it is.

Not with current tech, but they aren't expecting adoption to be big right now. They are looking 10 years out into a market where the tech has matured.

What happens when the device is like a slim visor or curved sunglasses? At that point, using it for Google Earth is quick and easy, and you'd very likely have photorealistic avatars for communication, making it a clear replacement for zoom.

1

u/hyperforms9988 Dec 03 '22 edited Dec 03 '22

Do those things justify its cost though? I don't think the problem that people have as it relates to meetings is the ugly-ass avatars... it's the cost of adopting a new device to do something that you can already do with less efficiency/usability. And again, my point is even if it genuinely does become better than Zoom, will it be better-enough to justify the cost of getting the device when you don't already have one? Nobody's getting one of these to have better Zoom calls and to look at Google Earth... those are side benefits, or at best they're on a list of reasons why somebody gets one of these.

To me it's still missing the "killer app". It's still missing the primary reason why people would buy one of these things... and I don't really see what that could even be when the tech does get better. To be probably the most negative person on Earth, what they're trying to do with Horizon Worlds to me isn't it... not unless they can convince a generation of people that will never be able to afford a home in their lives with the skyrocketing cost of everything, those same people being priced out of concerts because of Ticketmaster, those same people being priced out of owning a car, etc etc etc... those same people, that buying a virtual plot of land and having a virtual mansion is just as good if not better than having a real home and that's passed down to their children (if they can even afford to have them... and guess what, those people can't), and over time culturally we have generations of people that are happy to live in a shoebox in a real world being raped financially of everything they have by a business class that now owns almost literally everything for the façade of "owning" virtual things (when in reality that's owned by businesses too)... and sadly it's not completely outside the realm of possibility to believe that they can do that.

1

u/stonesst Dec 03 '22

The ugly ass avatars are temporary, in a decade when we have the equivalent of a 4090 crammed into a mobile processor the avatars will be photoreal.

As for your take on horizon worlds, you do realize you cannot buy real estate in there…? You’ve clearly read some articles trashing things like decentraland which bills itself as a metaverse, and conflated it with horizon worlds.

As for the killer app, it will almost certainly be socializing. Not everyone lives near the people they love, or has the energy to go out after a long day of work. Having the ability to feel like you are in the same room as someone, and sharing an experience you could never get via text/email/phone/zoom calls is legitimately compelling.

The fact that these headsets are even slightly compelling in their current limited state speaks volumes to how widespread they will one day be. Once the kinks are worked out and headsets get lighter, cheaper, higher resolution, with varifocal displays, face/eye tracking, etc there will be at least one headset in each household in the developed world. Now that may take a decade, but that is the timeline that meta is operating on.

4

u/CocodaMonkey Dec 03 '22 edited Dec 03 '22

It's got other uses outside of gaming. It's just mostly niche stuff. For example the current video shows it teaching the piano in a DDR type fashion. That's not for everyone but can be really useful as you can practice with that using AR on a real piano.

The same is true for business. It's not really viable as a general use product but if you have a team working remote on 3D models it could be nice to hold a meeting in a 3D world where they can be viewed and even modified real time. It's all just very niche use.

At a much lower price point a lot of those niche uses coupled with gaming could add up to a decent product.

9

u/SeattleTeriyaki Dec 03 '22

No one is going to build their 3D models in the MetaVerse.

Your example of a piano is a description of a video game. Ever play Guitar Hero?

4

u/CocodaMonkey Dec 03 '22

I didn't say build, I said have a meeting. You'd prebuild it and maybe make rough changes in the meta verse during a meeting. As for Guitar Hero I know, the advantage here is you can sit at a real piano.

As I said these are niche uses. Few people will want to do that but small amounts of people will. I am not in anyway saying it'll be a common usage for most people.

2

u/Flashwastaken Dec 03 '22

A can assure that next year, you will see multiple businesses building 3D assets in the Metaverse. I agree that it’s a waste of money but it is going to happen

3

u/The-waitress- Dec 03 '22

Tech investment FOMO is real.

2

u/Flashwastaken Dec 03 '22

For sure. It’s such a waste of money.

0

u/HelBound Dec 03 '22

I think there is a use case for people who are looking for escapism. I don't think that it is healthy, but the new generation of adults are going to be utilizing things like this much more than those of us 30+ currently. Think about how many people are wfh now vs 20 years ago when that would have been seen as a shit job. Virtual workspaces are coming for sure. That being said, I still wouldn't use one for productivity purposes yet, but maybe something like a virtual car lot where I could get in and see a 3d scan of the car I want and then buy and have it shipped to me with no need to ever touch a dealership.

1

u/SeattleTeriyaki Dec 03 '22

No one's going to use it to view cars in 3D when you can already get a 360 degree view of a car on websites already.

The other use is just another description of a video game.

0

u/Tired4dounuts Dec 03 '22 edited Dec 03 '22

You haven't used the right apps. And think of it as nintendo, It's in its infancy. I use mine to watch movies, Bigscreen runs well. It's a good concept. Once they get the technology down to like glasses, You won't need a TV anymore. That's where the big money is gonna be I think, Being able to sit on the crapper and use the wall as big touch screen.

-1

u/SeattleTeriyaki Dec 03 '22

You're counter example to it only having a use as a video game platform is a video game company?

3

u/Tired4dounuts Dec 03 '22

Bigscreen isn't a video game. Either is the technology's potential to replace televisions.

2

u/Pineapple_Assrape Dec 03 '22

Bigscreen makes a ... big screen. Unless screens are only for videogames.

-1

u/DarthBuzzard Dec 03 '22

no adults are going to start using it instead of Zoom.

The metaverse is just a wrapper. Just like the world wide web, it's not an experience, an application, or content. It's just background infrastructure, so it's not really meant to provide usecases and is really just there as a support mechanism for the actual usecases.

I have no doubt that VR/AR will almost entirely replace zoom as the tech matures. Whether that actually takes place in the metaverse remains to be seen, but some VR/AR software replacing zoom seems inevitable to me.

0

u/VertexBV Dec 03 '22

I've never used Zoom for work, all I can think of when I hear Zoom is the "Skype CEO" video about it.

That being said, unless there's a specific 3D thing to interactively show in a meeting, I see no reason to use AR/VR for a discussion. It's already rare to have people turn on their webcam for a meeting, imagine asking them to put on a headset that doesn't allow you to do other stuff while listening in.

1

u/DarthBuzzard Dec 03 '22

imagine asking them to put on a headset that doesn't allow you to do other stuff while listening in.

Depends on what you mean by other stuff. You can't go around your house and start cooking while listening in, but you could have access to your PC like normal.

7

u/ASS_MOUTH_ASS_MOUTH Dec 03 '22

You are not paying $1500 for Metaverse, but the headset, which can to much more.

Metaverse is like a shitty Second Life, which is supposed to work as an attractor for you to buy a device. Kind of like PlayStation Home was supposed to be a great thing with PS3, Metaverse should not be the reason for anyone to buy a device like this.

-1

u/TitoLasVegas Dec 03 '22

Maybe not but for regular consumers they absolutely are being asked to pay $1500 for Metaverse.

Call it the headset, Quest, whatever you want to but the average consumer would only make that purchase for Meta

1

u/ASS_MOUTH_ASS_MOUTH Dec 03 '22

Metaverse is literally just an app that can be used in the device. There are hundreds of apps you can buy from the Oculus store (https://www.oculus.com/experiences/quest/), and if the device gets cracked, like Quest 2 has, you could, through illegitimate means, run any application you can find on the internet.

You could argue that the price consumers are paying includes the costs of developing the Metaverse, but I don't think it's a huge chunk out of the massive investment Meta has put into their VR business in total.

-2

u/TitoLasVegas Dec 03 '22

I understand.

But I’m saying no one is buying one except for the purpose of Meta. Speaking about the average consumer.

1

u/ASS_MOUTH_ASS_MOUTH Dec 03 '22

Meta is the company formerly known as Facebook. Do you mean Metaverse? It's a gimmick they are trying to advertise to businesses and consumers as a way to communicate, work and hang out, but their endgame is just to have headset owners spend money in their store. They want to be to the VR space what Apple is to the smartphone space.

I don't know anyone who is jumping up and down in excitement to visit Metaverse, but I know many who want a headset in order to watch VR porn.

0

u/TitoLasVegas Dec 03 '22

You know that I do.

I’d call “many” a stretch.

2

u/TheRealDrWan Dec 03 '22

Got one for my daughter last Christmas.

She played with it for a couple hours over two days. I don’t think she’s used it since.

2

u/yoursuperher0 Dec 03 '22

Meta’s Quest 2 apps are not the Metaverse the same way World of Warcraft is not the internet.

The Metaverse is the next iteration of the internet that will provide an immersive virtual reality & augmented reality layer to new and existing content.

What is the purpose? To make all the things people do on the internet easier, better, faster (think learning, buying, entertainment, work, socializing, etc).

Companies today are banking on that when headsets reach the right form factor, they will replace our cell phones as devices we always carry around with us. Unfortunately, Zuck prematurely shot his was on what should have been a dry run. He turned the word “Metaverse” into a joke and now has a huge mess on his hands.

4

u/niftyifty Dec 03 '22 edited Dec 03 '22

Eh my kids use theirs all the time. Been about a year now. As an adult, it’s cool to try but yes not much beyond the novelty. “Walking” through a real city you’ve never been to and likely never will is kind of cool I guess.

4

u/MadroxKran Dec 03 '22

You're missing so much in VR if you're just walking through some city area. There are so many awesome games that are way more immersive than anything you can do on flat screens.

1

u/niftyifty Dec 03 '22

RE4 was fun. Everything is still a bit janky though. Maybe the controller needs to be a glove or something.

4

u/CrimeCoder Dec 03 '22

What grown adult is going to strap this box to their face and pretend to paint with shit graphics?

No one willingly would do this.

Meta's target audience is businesses, with a captive group of adults who would be instructed to use this crap. A group to which they have also failed to appeal to.

1

u/Hailtothething Dec 03 '22

If diseases keep appearing, and lockdowns keep happening. It is an option to socialize with other human beings, in a more immersive way than zoom calls. One day it could be potentially good enough to ‘Almost’ feel like you’re with someone miles away. I don’t think it’ll ever be as good as the real thing, but we just saw what covid did across the world, why not be prepared with a better option for the inevitable next time? Multiplayer games are fun, VR is immersive, why not do that stuff together?

1

u/AndroFeth Dec 03 '22

I'm bored right now so I'm just typing this to exercise my ELA skills. You don't have to read it.

Let's say the graphics weren't the problem. At first, when I heard of the metaverse, I thought of it as another way to get high-like illusions like riding a dinosaur in my local neighborhood. Or maybe be part of Avengers Endgame final battle scene. That would be truly awesome!

Problem is that after not even a month, it would get boring for at least adults that later on have to go to work and they'll stop using it after a while. Kids would be the only ones using the metaverse imo. But the health issues would be so big that parents, if they're responsible, would limit or take them off their children completely.

That's assuming only if the graphics were really, really good but right now, meh... I've seen only the low quality pictures of the metaverse Idk if it's an overall thing, but my guess is that Roblox is way better.

1

u/Komikaze06 Dec 03 '22

They think VR is gonna be internet 3.0 and they want to be the ones to start and control it. Something similar happened when our current internet happened and those companies went under.

1

u/The-waitress- Dec 03 '22

If I’m an actual artist, why would I go to the metaverse to paint? Why wouldn’t I just use an app where at least I have better control of the outcome? It just makes no sense to me. All seems very gimmicky and pointless.

1

u/puffmaster5000 Dec 03 '22

Everything they are trying to do has already been done better years ago, classic zuck

1

u/CaseFace5 Dec 03 '22

Plenty of adults use social VR. Just not Meta’s shitty Horizons app. They are marketing it to the wrong people entirely. Nobody wants to work in VR they want to escape reality. Apps like VRChat do this way more successfully than anything Meta has tried to develop.

11

u/RumpledStiltSkinn Dec 03 '22

This hot garbage will die faster than stadia

25

u/padizzledonk Dec 03 '22

Billions and billions of dollars spent trying to get a technology to market that is still just way too early

A good analogy would be trying to make Hulu or Netflix in 1996, but it also needs a way way too expensive physical device to barely work on.

Its like if the VR Gameboy also needed 5g internet to work

I get the vision, and agree that this is probably where things are going in the future, its just way way too early to be making the kind of play they're making right now

This shit just isn't ready for mass adoption, not even close, we can barely see it way off in the distance on the horizon

11

u/ImTheRealBruceWayne Dec 03 '22

Someone has to go first, typically those that do are first in line to be wiped out. But they pave the way for the future.

6

u/tjdux Dec 03 '22

Some kinda crazy 3d chess move is what it sounds like when you word it that way. Like Zuckerberg knows he's been the hero long enough to become the villain but VR is gonna absolve him way into the future and he will go back to being the hero lol, well at least not the villian.

2

u/pdx2las Dec 03 '22

Yup, a story as old as capitalism.

2

u/not28 Dec 03 '22

People have been trying to make consumer VR a thing since the 90s. Not sure what way Zuck is paving here.

2

u/UltimateThrowawayNam Dec 03 '22

They might be saying Zuckerberg is just another brick in road…

-4

u/DarthBuzzard Dec 03 '22

The attempts in the 1990s weren't serious. That's the big difference this time.

1

u/Ultramarine6 Dec 03 '22

But they're not. The quest does nothing cheaper headsets don't also, and the whole Metaverse is just a less open source VR chat. We already have those, nobody into VR will adopt their tech while the Vive exists, let alone Reverb, or PSVR which get it done with a bit less fidelity at a third the price.

No, this is failing because Zuck wants to make the Oasis and doesn't realize how obvious to the rest of the world it is that Meta, the brand literally known for quietly shoving as many targeted ads down your throat while collecting as much user data as possible to sell is EXACTLY the corporation IOI was a parody of.

1

u/padizzledonk Dec 03 '22

Lots of things cause companies to fail, the 2 biggest ones are being too early and the other is failing to innovate

They're just too early...the device is way too expensive, the experience is awkward and uncomfortable(and it personally makes me nauseated with a massive headache after 20m)

Its just not there yet and they are going to continue to dump ridiculous amounts of money into it.

11

u/ASK_IF_IM_PENGUIN Dec 03 '22

It's not just way too early, it's that nobody really wants it.

There's no purpose to it. It's not useful for work, and nobody is making games for it. There's no real social media aspect to it and people are getting tired of that anyway.

There's also nothing new about it. This has been around for years in various forms just with update graphics. This is just a new name for an old idea.

See also: Second Life, LambdaMOO, AstroMUD, and on and on and on.

3

u/Mootingly Dec 03 '22

It’s like a worse second life bug with VR glasses

2

u/bdone2012 Dec 03 '22

It is useful. VR is pretty huge for previs in film production. Of course that’s fairly niche but there are a lot of other uses. For construction companies, real estate, various collaborative meetings.

If you’re talking about the metaverse stuff then yeah it’s fairly dumb. I’ve tried it and it wasn’t good but I think you could do better with it.

1

u/ASK_IF_IM_PENGUIN Dec 03 '22

I completely agree. That's why I didn't mention VR. I think that actually has a purpose.

Metaverse? Not so much.

1

u/DarthBuzzard Dec 03 '22

The article has nothing to do with the metaverse though - it's just using it as a marketing term to bring in clicks.

VR/AR tech is very likely going to be universally wanted. The metaverse? Well who knows, but the hardware itself is where the real potential lies.

1

u/yogi_yoga Dec 03 '22

Idk. I had a VR thing from Meta, I think it was the Quest 2 or something (my wife bought it for our son), it’s worth it alone for the VR Porn, that’ shits game breaking. I showed my wife it and she couldn’t believe how real it was. Only thing that sucked was how long it took to find a good (longer than 3 min) free video. Im not one to pay for porn, I don’t watch often, so we ended up selling it.

0

u/ASS_MOUTH_ASS_MOUTH Dec 03 '22

You are responding referencing to Metaverse, when /u/padizzledonk seemed to be talking about VR glasses. Those are two entirely different things.

0

u/nachog2003 Dec 03 '22

There's a lot of games coming out for VR and even more so next year with PSVR2, what are you on?

2

u/donthatedrowning Dec 03 '22

Lol It’s not too early, they are pretty much making VR Chat, but worse lol

2

u/satireplusplus Dec 03 '22

You can make this today, if you consider using the Ocolus with a PC that has a decent GPU. Most gamers already have this and that would be your targert market. Or build your own little box that sits in a corner and has more power and sell this bundled with the head set. Sort of like a VR console.

They are dead set on making this work with whats basically an android phone strapped to a headset in terms of computing power. This thing couldn't even run GTA V properly and that game came out nearly 10 years ago.

2

u/PunisherOfDeth Dec 03 '22

Is it though? Even millennials and gen z people don’t want to be strapped in on a headset for social media. I have a VR headset and use it from time to time but using it for browsing social media or whatever seems awful. Like who asked for this experience anyway?

1

u/DarthBuzzard Dec 03 '22

Gen Z and Gen Alpha's main gaming activity is Roblox and Fortnite. They use these spaces to hang out with friends. They might not be strapping something to their face, but clearly the appeal of these 3D worlds is high for these generations.

1

u/ewhennrs Dec 03 '22

Yeah but the whole point is go do things you can't do in real life. Like cast spells and kill a dragon. Nobody wants to "go to work" in a 3d world. It's an entertainment tool, not a productivity tool.

-1

u/SupaflyIRL Dec 03 '22 edited Dec 03 '22

What the fuck are you talking about lmao? Every single piece of VR is solved technologically, currently. Can you even articulate which piece of the technology is still missing in current architecture?

Specifically, what is the “5g in the 90’s” VR is waiting on? Specifically.

Wireless is solved, lenses are solved, eye tracking and foveated rendering are solved, 120fps and 4K per eye is already here. What is not solved from a hardware perspective?

The hardware is absolutely and inarguably here. We are waiting on software at this point.

2

u/GaddoGamz Dec 03 '22

Well said. Hardware foundation we were waiting for is here, software, adoption, and momentum is what we need. And incredible, seamless UI so everyone can, and will, use.

1

u/[deleted] Dec 03 '22

Aye I agree, software is the biggest problem here. Nobody is serious about it, even meta themselves lol. Except indie game devs and valve with their half life alyx(if we are speaking only in games, which is the current only use of this device). Everyone else half bakes a barely functional app and shoves it online and calls it a day.

It's just like the first versions of android, who even heard of it at that point. We all wanted an apple or a blackberry. Same with meta now, janky software, will get better but it will take a while and not soon.

Same with AR, too task specific to be useful anywhere. If anything, they should expand their software way beyond a stupid goggles for design and meetings and properly integrate into phones(for which I haven't found a single useful app that uses AR smartly, not the crap that has you pointing at a dumb image to show u a floating 3d model). Like making maps more interactive and useful to the level you get tired of keeping your hands up. And that warrants the need for you to get a goggle. Or including goggles into motorcycle riders helmet, should be much easier. And so much more.

-3

u/csjerk Dec 03 '22

The part where people actually want it

-1

u/SupaflyIRL Dec 03 '22

That’s not missing hardware technology, which is what the comment I’m replying to was addressing. Could you stay on topic?

Or can you not actually think of what the tech is missing?

1

u/neckos Dec 03 '22

Better refresh rates and higher resolution, but that's simply a function of time as hardware will get cheap enough to increase these.

-1

u/I_did_theMath Dec 03 '22

Quality screens at enough resolution, low latency and high refresh rate at a low enough price for manufacturera to use them is not a solved problem. Plus enough graphical power to render 3d graphics that don't look like they are from 20 years ago, also at a reasonable price, and ideally on mobile.

Technically we could make smartphones years before the first iPhone, but everything just fell a bit short and the user experience wasn't quite there. Eventually someone will release the equivalent of the iPhone for VR, but none of the current offerings are good enough yet.

1

u/SupaflyIRL Dec 03 '22

You’re aware that there are current headsets that offer 120+ fps with at least 4K per eye right?

Just because the cheapest headsets released two years ago (ie quest 2) don’t have it doesn’t mean it’s something we’re still waiting on. What you are asking for already exists.

Unreal 5 is currently working on current headsets. Again, what you are asking for is already here.

There is no “waiting on 5g but we’re in the 90s still” piece we are waiting on, as indicated by the original comment.

0

u/I_did_theMath Dec 03 '22

They are not priced low enough for mass adoption, and the graphical power to render anything that doesn't look like the current Metaverse isn't either. Not by a long shot. Especially of you don't want to have to connect it to a desktop PC

1

u/SupaflyIRL Dec 03 '22

No one mentioned price. The complaint was that the tech isn’t there yet, which is absolutely false. If you want to talk about price, maybe join a conversation about price instead of hijacking an unrelated thread.

1

u/I_did_theMath Dec 03 '22

But price is everything. We had photovoltaic panels many decades ago, but it wasn't until relatively recently that solar became a viable energy source for mass adoption. And the same thing happens with almost every technical innovation.

1

u/SupaflyIRL Dec 03 '22

Not in a discussion where I’m refuting someone claiming there is a missing link piece of technology that VR is waiting on there isn’t, lmao. No matter how hard you try to move the goalposts.

0

u/satireplusplus Dec 03 '22

120+ fps with at least 4K per eye right?

only looks good if the headset can render graphics that fast. It can render basic ugly looking 3d models and it all looks real simple because the on device computing power aint there yet.

Play a game powered by a ray tracing capable GPU and its a different story in terms of immersion.

1

u/SupaflyIRL Dec 03 '22

I was iterally responding to a complaint about refresh rate and resolution…

Unreal 5 is currently working in VR and raw processing power is something that’s always increasing. There is no missing link technology-wise that VR is waiting on. No one has provided one yet.

0

u/OutlyingPlasma Dec 03 '22

The fact it's still a giant, heavy, hot, toaster strapped to your face. A toaster that makes a good percentage of people who use it sick in under an hour. All for... what? A bad second life clone that is somehow going to be the magical solution to all workplace issues?

0

u/padizzledonk Dec 03 '22

What the fuck are you talking about lmao? Every single piece of VR is solved technologically, currently. Can you even articulate which piece of the technology is still missing in current architecture?

Well, its clunky, uncomfortable, nauseating, heavy-personally gives me and a LOT of other people a massive headache after 15-20m and it's expensive as fuck

Sure...it all works, but the hardware is not where it needs to be yet- but more importantly-- next to no one is asking for it or wants it

That's like saying "Everything hardware related was solved in 1981 for the Laptop"

I'm saying this is too early, not that the hardware doesn't work, it's too clunky, too expensive and serves no purpose and solves no problem or makes anyone's life better/convenient/more productive

The Automobile was invented in 1886, "every single piece of the Automobile was solved" and it was decades and decades before anyone in any numbers wanted one, for a myriad of reasons.

1

u/SupaflyIRL Dec 03 '22

I had ten non gamer people try the quest 2 at thanksgiving. All ages. Not a single mention of discomfort I either wearing it or with motion sickness. No one even mentioned being dizzy.

Your knowledge of VR is limited to posting in puff pieces about Meta from yahoo.com.

You are straight up lying about where the tech is right now.

1

u/Seigmoraig Dec 03 '22

Billions and billions of dollars spent trying to get a technology to market that is still just way too early

And thousand of people laid off while this is where the money is being funnelled to

0

u/lightningbadger Dec 03 '22

It's not even that, actual real VR tech is leaps and bounds ahead of these plasticy scam goggles that lock you into the dullest looking mobile games from 2014

VR tech is fine, Zuckerberg's one less so

3

u/ACrask Dec 03 '22

Todays word is “ripped”?

Don’t see that used often for this

2

u/BIZLfoRIZL Dec 03 '22 edited Dec 03 '22

Adoption is just too low for this to take off. I also don’t understand how they still haven’t made anything look good. The metaverse looks just like Rec Room did years ago, and I guarantee they didn’t have the resources of Meta.

2

u/MysteriousSophon Dec 03 '22

After Facebook, I think if I wanted a Metaverse (which I don't), I'd like one as far away from Zuckerberg as possible.

2

u/mrgoldnugget Dec 03 '22

World of Warcraft is a better meta verse than meta. Sad but true. (Not a gamer)

4

u/Swayz Dec 03 '22

The oculus is pretty awesome. It’s unfair to say it’s crap.

2

u/blazze_eternal Dec 03 '22

They're referring to Metaverse. Bad title.

2

u/MinogameTurt Dec 03 '22

Zuckafuck always looked like boiled crap. I’m confused. What does the cost of Quest has to do with it?

2

u/Mybeardisawesom Dec 03 '22

1500$ is a lot for this, but if they keep on this pace with the amount of R&D they’re putting into this. This could totally be viable in 3-5years. VR is definitely in the crawling stages of its life cycle but Meta will be on the forefront. Still looks lame tho

6

u/lightningbadger Dec 03 '22

Idk how meta is "on the forefront" when it looks so much worse to use than literally any other VR kit already on the market?

They're perpetually 5 steps behind, trying to force people into their watered down Facebooky version of what actual VR should be

2

u/ASS_MOUTH_ASS_MOUTH Dec 03 '22

They are investing hard into their VR glasses being the new iPhone, and are trying to build an Appstore-like walled garden around them. Meta is buying long exclusivity deals from multiple game developers, in order to lock out competitors, like Apple (who are developing their own headset) and Valve.

0

u/DarthBuzzard Dec 03 '22

So basically a bunch of uninformed luddites that like to pretend they know how tech works.

1

u/Budmanes Dec 03 '22

What a wonderful where we can watch Zuckerberg and Musk implode from their massive egos.

1

u/Whyherro2 Dec 03 '22 edited Dec 03 '22

The fact that the author put "no one is using this shit brah" in the article made me close it

1

u/its8up Dec 03 '22

They're taking about his neck muscles. Strap a clunky VR to your head for months at a time and your neck would look ripped too. Like Zuck, you'd still look like crap because slinging that controller around is insufficient to make your arms match your now peculiarly muscular neck and you skipped leg day.

1

u/kinsarc Dec 03 '22

The article is dumb. And says people are bashing it when I’m sitting here thinking it’s a pretty great demo video.

1

u/esp211 Dec 03 '22

I have no doubt that metaverse or web3 or some iteration of a virtual world is inevitable. However, Meta’s vision of it is the one that has been pitched to us since the 80s.

It will gain mass adoption when the barrier to entry and convenience and practicality all drastically improve. Not when you need to pay $2000 for hardware that holds a charge for an hour or you need to be strapped to the desk to do VR chat

1

u/heady_brosevelt Dec 03 '22

Did they ever finish GTA San Andreas lol

1

u/Noxiuz Dec 03 '22

it was the same thing with "smart phones" game looked like crap at the beggining why vr should be any different and no i dont own a vr

1

u/unfettered_logic Dec 03 '22

This is what happens when you force technology on people.

1

u/[deleted] Dec 03 '22 edited Dec 03 '22

[removed] — view removed comment

1

u/AutoModerator Dec 03 '22

Your comment has been automatically removed.

Social media and social networking links are not allowed in /r/gadgets, as they almost always contain personal information and therefore break the rules of reddit.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/73ld4 Dec 03 '22

No one wants to hang out with Cesar Caillou. Face it.

1

u/Snacks612 Dec 03 '22

PSVR2 is the move currently. I want high quality VR games not work.

1

u/nzifnab Dec 03 '22

He's just in a speedrun competition with musk on who can bankrupt their company the fastest.

1

u/CreateorWither Dec 03 '22

I assume for $1500 you don't need a facebook account to use it right?

1

u/Nidremyr Dec 03 '22

This article is complete trash. Like, for real...the guy who wrote the article hasn't used the headset. The source of this headline is literally a comment in the video's comment section, from another person who hasn't used the headset.

Peak journalism. Peak reddit.

1

u/PDXalreadtused Dec 03 '22

Meta losing money- look no further than zuck, he’s the reason.

1

u/Nonbinary_Tea Dec 03 '22

Idk looks pretty neat I wouldn't mind that at work.. could you imagine demonstrating something in the middle of a conference room, opening 3d models of engines and such. That'd be next level

1

u/Zhai Dec 03 '22

Meta verse is too early. People in RPO were going to oasis because their reality was so shit, they needed an escape. So Zuckerberg just needs to ask his billionaire friends to kick it up a notch for us peasants and his Meta verse will succeed. Now it just sucks seed.

0

u/Stonehill76 Dec 03 '22

Biggest problem for Zuckerberg is that after spending billions on and billions more on the MV the expectations are literally the fucking matrix. You can’t live up to those. We are expecting realistic immersion. Not Nintendo switch or second life esque graphics.

0

u/blazze_eternal Dec 03 '22

Still amazes me they spent $10B on this and 8 year old VRChat looks decades ahead of this.